Update Kinematic Character assets for 4.0

This commit is contained in:
skyace65
2023-06-11 16:10:16 -04:00
parent 9d277860a5
commit f195eb5f90
3 changed files with 7 additions and 134 deletions

View File

@@ -1,28 +1,10 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=2 format=3 uid="uid://cvvf6rt75h0yu"]
[ext_resource path="res://tileset.res" type="TileSet" id=1]
[node name="Node" type="Node" index="0"]
[node name="TileMap" type="TileMap" parent="." index="0"]
mode = 0
tile_set = ExtResource( 1 )
cell_size = Vector2( 50, 50 )
cell_quadrant_size = 16
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
cell_half_offset = 2
cell_tile_origin = 0
cell_y_sort = false
cell_clip_uv = false
collision_use_kinematic = false
collision_friction = 1.0
collision_bounce = 0.0
collision_layer = 1
collision_mask = 1
occluder_light_mask = 1
format = 1
tile_data = PoolIntArray( 0, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 196612, 2, 0, 196613, 1, 0, 196614, 1, 0, 196615, 3, 0, 262144, 0, 0, 262145, 1, 0, 262146, 1, 0, 262147, 1, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 1, 0, 262153, 1, 0 )
_sections_unfolded = [ "Cell" ]
[ext_resource type="TileSet" uid="uid://dvu6xanwufudg" path="res://tileset.res" id="1"]
[node name="Node" type="Node"]
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource("1")
format = 2
layer_0/tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 262145, 65536, 0, 262146, 65536, 0, 262147, 65536, 0, 196612, 131072, 0, 196613, 65536, 0, 196614, 65536, 0, 262152, 65536, 0, 262153, 65536, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 196615, 196608, 0)

View File

@@ -1,109 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://tileset.png" type="Texture" id=1]
[node name="Node" type="Node" index="0"]
[node name="Wall" type="Sprite" parent="." index="0"]
position = Vector2( 25, 25 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 0, 0, 50, 50 )
_sections_unfolded = [ "Region" ]
[node name="StaticBody2D" type="StaticBody2D" parent="Wall" index="0"]
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall/StaticBody2D" index="0"]
position = Vector2( -1.90735e-06, -1.90735e-06 )
scale = Vector2( 2.5, 2.5 )
build_mode = 0
polygon = PoolVector2Array( -10, -10, 10, -10, 10, 10, -10, 10 )
[node name="Floor" type="Sprite" parent="." index="1"]
position = Vector2( 125, 25 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 50, 0, 50, 50 )
_sections_unfolded = [ "Region" ]
[node name="StaticBody2D" type="StaticBody2D" parent="Floor" index="0"]
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Floor/StaticBody2D" index="0"]
build_mode = 0
polygon = PoolVector2Array( -25, -25, 25, -25, 25, 25, -25, 25 )
[node name="Ramp Up" type="Sprite" parent="." index="2"]
position = Vector2( 225, 25 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 100, 0, 50, 50 )
_sections_unfolded = [ "Region" ]
[node name="StaticBody2D" type="StaticBody2D" parent="Ramp Up" index="0"]
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ramp Up/StaticBody2D" index="0"]
build_mode = 0
polygon = PoolVector2Array( 25, -25, 25, 25, -25, 25 )
[node name="Ramp Down" type="Sprite" parent="." index="3"]
position = Vector2( 25, 125 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 150, 0, 50, 50 )
_sections_unfolded = [ "Region" ]
[node name="StaticBody2D" type="StaticBody2D" parent="Ramp Down" index="0"]
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ramp Down/StaticBody2D" index="0"]
build_mode = 0
polygon = PoolVector2Array( -25, -25, 25, 25, -25, 25 )
[node name="BG" type="Sprite" parent="." index="4"]
position = Vector2( 125, 125 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 200, 0, 50, 50 )
_sections_unfolded = [ "Region" ]