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84 lines
3.4 KiB
ReStructuredText
84 lines
3.4 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/VisualShaderNodeVec4Parameter.xml.
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.. _class_VisualShaderNodeVec4Parameter:
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VisualShaderNodeVec4Parameter
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=============================
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**继承:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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4D 向量参数,在可视化着色器图中使用。
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.. rst-class:: classref-introduction-group
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描述
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----
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翻译为着色器语言中的 ``uniform vec4``\ 。
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------------+
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| :ref:`Vector4<class_Vector4>` | :ref:`default_value<class_VisualShaderNodeVec4Parameter_property_default_value>` | ``Vector4(0, 0, 0, 0)`` |
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+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------------+
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| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeVec4Parameter_property_default_value_enabled>` | ``false`` |
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+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_VisualShaderNodeVec4Parameter_property_default_value:
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.. rst-class:: classref-property
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:ref:`Vector4<class_Vector4>` **default_value** = ``Vector4(0, 0, 0, 0)``
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.. rst-class:: classref-property-setget
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- void **set_default_value** **(** :ref:`Vector4<class_Vector4>` value **)**
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- :ref:`Vector4<class_Vector4>` **get_default_value** **(** **)**
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该着色器内部分配的默认值。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeVec4Parameter_property_default_value_enabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **default_value_enabled** = ``false``
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.. rst-class:: classref-property-setget
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- void **set_default_value_enabled** **(** :ref:`bool<class_bool>` value **)**
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- :ref:`bool<class_bool>` **is_default_value_enabled** **(** **)**
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启用 :ref:`default_value<class_VisualShaderNodeVec4Parameter_property_default_value>`\ 。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`
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