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godot-docs-l10n/classes/zh_CN/class_visualshadernodevec4parameter.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/VisualShaderNodeVec4Parameter.xml.
.. _class_VisualShaderNodeVec4Parameter:
VisualShaderNodeVec4Parameter
=============================
**继承:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
4D 向量参数,在可视化着色器图中使用。
.. rst-class:: classref-introduction-group
描述
----
翻译为着色器语言中的 ``uniform vec4``\ 。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------------+
| :ref:`Vector4<class_Vector4>` | :ref:`default_value<class_VisualShaderNodeVec4Parameter_property_default_value>` | ``Vector4(0, 0, 0, 0)`` |
+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------------+
| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeVec4Parameter_property_default_value_enabled>` | ``false`` |
+-------------------------------+--------------------------------------------------------------------------------------------------+-------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_VisualShaderNodeVec4Parameter_property_default_value:
.. rst-class:: classref-property
:ref:`Vector4<class_Vector4>` **default_value** = ``Vector4(0, 0, 0, 0)``
.. rst-class:: classref-property-setget
- void **set_default_value** **(** :ref:`Vector4<class_Vector4>` value **)**
- :ref:`Vector4<class_Vector4>` **get_default_value** **(** **)**
该着色器内部分配的默认值。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeVec4Parameter_property_default_value_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **default_value_enabled** = ``false``
.. rst-class:: classref-property-setget
- void **set_default_value_enabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_default_value_enabled** **(** **)**
启用 :ref:`default_value<class_VisualShaderNodeVec4Parameter_property_default_value>`\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`