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godot-docs-l10n/classes/zh_CN/class_visualshadernodeuintparameter.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/VisualShaderNodeUIntParameter.xml.
.. _class_VisualShaderNodeUIntParameter:
VisualShaderNodeUIntParameter
=============================
**继承:** :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
无符号 :ref:`int<class_int>` 类型着色器参数uniform的可视化着色器节点。
.. rst-class:: classref-introduction-group
描述
----
无符号 :ref:`int<class_int>` 类型的 :ref:`VisualShaderNodeParameter<class_VisualShaderNodeParameter>`\ 。还可以对值的可接受范围进行自定义。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-------------------------+--------------------------------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`default_value<class_VisualShaderNodeUIntParameter_property_default_value>` | ``0`` |
+-------------------------+--------------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeUIntParameter_property_default_value_enabled>` | ``false`` |
+-------------------------+--------------------------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_VisualShaderNodeUIntParameter_property_default_value:
.. rst-class:: classref-property
:ref:`int<class_int>` **default_value** = ``0``
.. rst-class:: classref-property-setget
- void **set_default_value** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_default_value** **(** **)**
这个参数的默认值,外部没有设值时使用。必须启用 :ref:`default_value_enabled<class_VisualShaderNodeUIntParameter_property_default_value_enabled>`\ ;否则默认为 ``0``\ 。
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeUIntParameter_property_default_value_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **default_value_enabled** = ``false``
.. rst-class:: classref-property-setget
- void **set_default_value_enabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_default_value_enabled** **(** **)**
如果为 ``true``\ ,则该节点有自定义默认值。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`