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godot-docs-l10n/classes/zh_CN/class_visualshadernodeuintconstant.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/VisualShaderNodeUIntConstant.xml.
.. _class_VisualShaderNodeUIntConstant:
VisualShaderNodeUIntConstant
============================
**继承:** :ref:`VisualShaderNodeConstant<class_VisualShaderNodeConstant>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
可视化着色器图中使用的无符号整数标量常量。
.. rst-class:: classref-introduction-group
描述
----
翻译为着色器语言中的 ``uint``\ 。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-----------------------+-----------------------------------------------------------------------+-------+
| :ref:`int<class_int>` | :ref:`constant<class_VisualShaderNodeUIntConstant_property_constant>` | ``0`` |
+-----------------------+-----------------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_VisualShaderNodeUIntConstant_property_constant:
.. rst-class:: classref-property
:ref:`int<class_int>` **constant** = ``0``
.. rst-class:: classref-property-setget
- void **set_constant** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_constant** **(** **)**
无符号整数常量,代表该节点的状态。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`