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godot-docs-l10n/classes/zh_CN/class_visualshadernodesample3d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/VisualShaderNodeSample3D.xml.
.. _class_VisualShaderNodeSample3D:
VisualShaderNodeSample3D
========================
**继承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**派生:** :ref:`VisualShaderNodeTexture2DArray<class_VisualShaderNodeTexture2DArray>`, :ref:`VisualShaderNodeTexture3D<class_VisualShaderNodeTexture3D>`
可视化着色器图中,对 3D 纹理进行采样的节点的基础节点。
.. rst-class:: classref-introduction-group
描述
----
虚类,请改用其派生类。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-----------------------------------------------------+---------------------------------------------------------------+-------+
| :ref:`Source<enum_VisualShaderNodeSample3D_Source>` | :ref:`source<class_VisualShaderNodeSample3D_property_source>` | ``0`` |
+-----------------------------------------------------+---------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
枚举
----
.. _enum_VisualShaderNodeSample3D_Source:
.. rst-class:: classref-enumeration
enum **Source**:
.. _class_VisualShaderNodeSample3D_constant_SOURCE_TEXTURE:
.. rst-class:: classref-enumeration-constant
:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_TEXTURE** = ``0``
创建内部 uniform提供一种在节点内赋值的方式。
.. _class_VisualShaderNodeSample3D_constant_SOURCE_PORT:
.. rst-class:: classref-enumeration-constant
:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_PORT** = ``1``
使用采样器端口的 uniform 纹理。
.. _class_VisualShaderNodeSample3D_constant_SOURCE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **SOURCE_MAX** = ``2``
代表 :ref:`Source<enum_VisualShaderNodeSample3D_Source>` 枚举的大小。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_VisualShaderNodeSample3D_property_source:
.. rst-class:: classref-property
:ref:`Source<enum_VisualShaderNodeSample3D_Source>` **source** = ``0``
.. rst-class:: classref-property-setget
- void **set_source** **(** :ref:`Source<enum_VisualShaderNodeSample3D_Source>` value **)**
- :ref:`Source<enum_VisualShaderNodeSample3D_Source>` **get_source** **(** **)**
输入源的类型。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`