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168 lines
5.6 KiB
ReStructuredText
168 lines
5.6 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/VisualShaderNodeFloatOp.xml.
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.. _class_VisualShaderNodeFloatOp:
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VisualShaderNodeFloatOp
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=======================
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**继承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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浮点数标量运算符,在可视化着色器图中使用。
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.. rst-class:: classref-introduction-group
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描述
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----
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将 :ref:`operator<class_VisualShaderNodeFloatOp_property_operator>` 应用于两个浮点数输入:\ ``a`` 和 ``b``\ 。
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+--------------------------------------------------------+------------------------------------------------------------------+-------+
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| :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` | :ref:`operator<class_VisualShaderNodeFloatOp_property_operator>` | ``0`` |
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+--------------------------------------------------------+------------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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枚举
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----
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.. _enum_VisualShaderNodeFloatOp_Operator:
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.. rst-class:: classref-enumeration
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enum **Operator**:
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.. _class_VisualShaderNodeFloatOp_constant_OP_ADD:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_ADD** = ``0``
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使用 ``a + b`` 将两个数字相加。
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.. _class_VisualShaderNodeFloatOp_constant_OP_SUB:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_SUB** = ``1``
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使用 ``a - b`` 将两个数字相减。
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.. _class_VisualShaderNodeFloatOp_constant_OP_MUL:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MUL** = ``2``
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使用 ``a * b`` 将两个数字相乘。
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.. _class_VisualShaderNodeFloatOp_constant_OP_DIV:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_DIV** = ``3``
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使用 ``a / b`` 将两个数字相除。
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.. _class_VisualShaderNodeFloatOp_constant_OP_MOD:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MOD** = ``4``
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计算两个数的余数。在 Godot 着色器语言中,会被翻译为 ``mod(a, b)``\ 。
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.. _class_VisualShaderNodeFloatOp_constant_OP_POW:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_POW** = ``5``
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将 ``a`` 提高到 ``b`` 次幂。在 Godot 着色器语言中,会被翻译为 ``pow(a, b)``\ 。
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.. _class_VisualShaderNodeFloatOp_constant_OP_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MAX** = ``6``
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返回两个数中的较大者。在 Godot 着色器语言中,会被翻译为 ``max(a, b)``\ 。
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.. _class_VisualShaderNodeFloatOp_constant_OP_MIN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MIN** = ``7``
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返回两个数中的较小者。在 Godot 着色器语言中,会被翻译为 ``min(a, b)``\ 。
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.. _class_VisualShaderNodeFloatOp_constant_OP_ATAN2:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_ATAN2** = ``8``
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返回参数的反正切值。在 Godot 着色器语言中,会被翻译为 ``atan(a, b)``\ 。
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.. _class_VisualShaderNodeFloatOp_constant_OP_STEP:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_STEP** = ``9``
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通过将 ``b``\ (x)与 ``a``\ (edge)进行比较来生成 step 函数。如果 ``x`` 小于 ``edge`` 则返回 0.0,否则返回 1.0。翻译为 Godot 着色器语言中的 ``step(a, b)``\ 。
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.. _class_VisualShaderNodeFloatOp_constant_OP_ENUM_SIZE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_ENUM_SIZE** = ``10``
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代表 :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` 枚举的大小。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_VisualShaderNodeFloatOp_property_operator:
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.. rst-class:: classref-property
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:ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **operator** = ``0``
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.. rst-class:: classref-property-setget
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- void **set_operator** **(** :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` value **)**
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- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **get_operator** **(** **)**
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要应用于输入的运算符。参阅 :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` 的选项。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`
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