Files
godot-docs-l10n/classes/zh_CN/class_texture.rst

33 lines
1.5 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/Texture.xml.
.. _class_Texture:
Texture
=======
**继承:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**派生:** :ref:`Texture2D<class_Texture2D>`, :ref:`Texture3D<class_Texture3D>`, :ref:`TextureLayered<class_TextureLayered>`
所有纹理类型的基类。
.. rst-class:: classref-introduction-group
描述
----
**Texture** 是所有纹理类型的基类。常见的纹理类型有 :ref:`Texture2D<class_Texture2D>`:ref:`ImageTexture<class_ImageTexture>`\ 。另见 :ref:`Image<class_Image>`\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`