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76 lines
4.4 KiB
ReStructuredText
76 lines
4.4 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/SkeletonModification2DStackHolder.xml.
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.. _class_SkeletonModification2DStackHolder:
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SkeletonModification2DStackHolder
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=================================
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**继承:** :ref:`SkeletonModification2D<class_SkeletonModification2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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存放并执行 :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` 的修改器。
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.. rst-class:: classref-introduction-group
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描述
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----
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这种 :ref:`SkeletonModification2D<class_SkeletonModification2D>` 可以存放对 :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` 的引用,让你能够对单个 :ref:`Skeleton2D<class_Skeleton2D>` 使用多个修改器栈。
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\ **注意:**\ :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` 中所存放的修改器只有在各自的执行模式与 SkeletonModification2DStackHolder 的执行模式匹配时才会执行。
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+-----------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` | :ref:`get_held_modification_stack<class_SkeletonModification2DStackHolder_method_get_held_modification_stack>` **(** **)** |const| |
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+-----------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_held_modification_stack<class_SkeletonModification2DStackHolder_method_set_held_modification_stack>` **(** :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` held_modification_stack **)** |
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+-----------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法说明
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--------
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.. _class_SkeletonModification2DStackHolder_method_get_held_modification_stack:
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.. rst-class:: classref-method
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:ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` **get_held_modification_stack** **(** **)** |const|
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返回该修改器中存放的 :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_SkeletonModification2DStackHolder_method_set_held_modification_stack:
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.. rst-class:: classref-method
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void **set_held_modification_stack** **(** :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` held_modification_stack **)**
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设置该修改器中存放的 :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`\ 。这个修改器栈会在该修改器执行时执行。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`
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