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332 lines
14 KiB
ReStructuredText
332 lines
14 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.2/modules/gltf/doc_classes/GLTFNode.xml.
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.. _class_GLTFNode:
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GLTFNode
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========
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**继承:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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GLTF 节点类。
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.. rst-class:: classref-introduction-group
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描述
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----
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代表 GLTF 节点。GLTF 节点中可以包含名称、变换、子节点(GLTF 节点)以及其他专门的属性(由各自不同的类表示)。
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GLTF 节点通常存在于表示 GLTF 文件中的所有数据的 :ref:`GLTFState<class_GLTFState>` 内部。大多数 GLTFNode 的属性都是 GLTF 文件中其他数据的索引。你可以使用 :ref:`get_additional_data<class_GLTFNode_method_get_additional_data>` 和 :ref:`set_additional_data<class_GLTFNode_method_set_additional_data>` 来添加额外的属性,扩展 GLTF 节点。
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.. rst-class:: classref-introduction-group
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教程
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----
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- :doc:`运行时文件加载与保存 <../tutorials/io/runtime_file_loading_and_saving>`
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- `GLTF 场景和节点规格 <https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md">`__
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`camera<class_GLTFNode_property_camera>` | ``-1`` |
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`children<class_GLTFNode_property_children>` | ``PackedInt32Array()`` |
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`height<class_GLTFNode_property_height>` | ``-1`` |
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`light<class_GLTFNode_property_light>` | ``-1`` |
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`mesh<class_GLTFNode_property_mesh>` | ``-1`` |
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`parent<class_GLTFNode_property_parent>` | ``-1`` |
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`position<class_GLTFNode_property_position>` | ``Vector3(0, 0, 0)`` |
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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| :ref:`Quaternion<class_Quaternion>` | :ref:`rotation<class_GLTFNode_property_rotation>` | ``Quaternion(0, 0, 0, 1)`` |
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`scale<class_GLTFNode_property_scale>` | ``Vector3(1, 1, 1)`` |
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`skeleton<class_GLTFNode_property_skeleton>` | ``-1`` |
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`skin<class_GLTFNode_property_skin>` | ``-1`` |
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`xform<class_GLTFNode_property_xform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
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+-------------------------------------------------+---------------------------------------------------+-----------------------------------------------------+
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`get_additional_data<class_GLTFNode_method_get_additional_data>` **(** :ref:`StringName<class_StringName>` extension_name **)** |
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+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_additional_data<class_GLTFNode_method_set_additional_data>` **(** :ref:`StringName<class_StringName>` extension_name, :ref:`Variant<class_Variant>` additional_data **)** |
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+-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_GLTFNode_property_camera:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **camera** = ``-1``
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.. rst-class:: classref-property-setget
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- void **set_camera** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_camera** **(** **)**
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如果该 GLTF 节点是一个相机,则 :ref:`GLTFState<class_GLTFState>` 中 :ref:`GLTFCamera<class_GLTFCamera>` 的索引将描述该相机的属性。如果为 -1,则该节点不是相机。
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFNode_property_children:
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.. rst-class:: classref-property
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:ref:`PackedInt32Array<class_PackedInt32Array>` **children** = ``PackedInt32Array()``
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.. rst-class:: classref-property-setget
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- void **set_children** **(** :ref:`PackedInt32Array<class_PackedInt32Array>` value **)**
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- :ref:`PackedInt32Array<class_PackedInt32Array>` **get_children** **(** **)**
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:ref:`GLTFState<class_GLTFState>` 中子节点的索引。如果该 GLTF 节点没有子节点,则这将是一个空数组。
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFNode_property_height:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **height** = ``-1``
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.. rst-class:: classref-property-setget
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- void **set_height** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_height** **(** **)**
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该节点在节点层次结构中的深度。根节点的高度为 0,其子节点的高度为 1,依此类推。如果为 -1,则尚未计算高度。
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFNode_property_light:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **light** = ``-1``
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.. rst-class:: classref-property-setget
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- void **set_light** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_light** **(** **)**
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如果该 GLTF 节点是一盏灯,则 :ref:`GLTFState<class_GLTFState>` 中 :ref:`GLTFLight<class_GLTFLight>` 的索引将描述该灯的属性。如果为 -1,则该节点不是灯。
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFNode_property_mesh:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **mesh** = ``-1``
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.. rst-class:: classref-property-setget
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- void **set_mesh** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_mesh** **(** **)**
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如果该 GLTF 节点是网格,则 :ref:`GLTFState<class_GLTFState>` 中 :ref:`GLTFMesh<class_GLTFMesh>` 的索引将描述该网格的属性。如果为 -1,则该节点不是网格。
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFNode_property_parent:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **parent** = ``-1``
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.. rst-class:: classref-property-setget
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- void **set_parent** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_parent** **(** **)**
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:ref:`GLTFState<class_GLTFState>` 中父节点的索引。如果为 -1,则该节点为根节点。
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFNode_property_position:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **position** = ``Vector3(0, 0, 0)``
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.. rst-class:: classref-property-setget
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- void **set_position** **(** :ref:`Vector3<class_Vector3>` value **)**
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- :ref:`Vector3<class_Vector3>` **get_position** **(** **)**
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该 GLTF 节点相对于其父节点的位置。
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFNode_property_rotation:
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.. rst-class:: classref-property
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:ref:`Quaternion<class_Quaternion>` **rotation** = ``Quaternion(0, 0, 0, 1)``
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.. rst-class:: classref-property-setget
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- void **set_rotation** **(** :ref:`Quaternion<class_Quaternion>` value **)**
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- :ref:`Quaternion<class_Quaternion>` **get_rotation** **(** **)**
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该 GLTF 节点相对于其父节点的旋转。
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFNode_property_scale:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **scale** = ``Vector3(1, 1, 1)``
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.. rst-class:: classref-property-setget
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- void **set_scale** **(** :ref:`Vector3<class_Vector3>` value **)**
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- :ref:`Vector3<class_Vector3>` **get_scale** **(** **)**
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该 GLTF 节点相对于其父节点的缩放。
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFNode_property_skeleton:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **skeleton** = ``-1``
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.. rst-class:: classref-property-setget
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- void **set_skeleton** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_skeleton** **(** **)**
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如果该 GLTF 节点具有骨架,则 :ref:`GLTFState<class_GLTFState>` 中的 :ref:`GLTFSkeleton<class_GLTFSkeleton>` 的索引将描述骨架的属性。如果为 -1,则该节点没有骨架。
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFNode_property_skin:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **skin** = ``-1``
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.. rst-class:: classref-property-setget
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- void **set_skin** **(** :ref:`int<class_int>` value **)**
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- :ref:`int<class_int>` **get_skin** **(** **)**
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如果该 GLTF 节点有皮肤,则 :ref:`GLTFState<class_GLTFState>` 中的 :ref:`GLTFSkin<class_GLTFSkin>` 的索引将描述皮肤的属性。如果为 -1,则该节点没有皮肤。
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFNode_property_xform:
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.. rst-class:: classref-property
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:ref:`Transform3D<class_Transform3D>` **xform** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)``
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.. rst-class:: classref-property-setget
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- void **set_xform** **(** :ref:`Transform3D<class_Transform3D>` value **)**
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- :ref:`Transform3D<class_Transform3D>` **get_xform** **(** **)**
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GLTF 节点相对于其父节点的变换。由于通常首选位置、旋转和缩放属性,因此不使用该属性。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法说明
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--------
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.. _class_GLTFNode_method_get_additional_data:
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.. rst-class:: classref-method
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:ref:`Variant<class_Variant>` **get_additional_data** **(** :ref:`StringName<class_StringName>` extension_name **)**
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在这个 **GLTFNode** 实例中获取额外的任意数据。这可以用来保持 :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` 类中每个节点的状态数据,这很重要,因为它们是无状态的。
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参数应该是 :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` 的名字(不必与 GLTF 文件中的扩展名相匹配),而该返回值可以是你设置的任何值。如果没有设置任何值,则返回值为 null。
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFNode_method_set_additional_data:
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.. rst-class:: classref-method
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void **set_additional_data** **(** :ref:`StringName<class_StringName>` extension_name, :ref:`Variant<class_Variant>` additional_data **)**
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在这个 **GLTFNode** 实例中设置额外的任意数据。这可以用来保持 :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` 类中每个节点的状态数据,这很重要,因为它们是无状态的。
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第一个参数应该是 :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` 的名字(不必与 GLTF 文件中的扩展名相匹配),第二个参数可以是任何你想要的东西。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`
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