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140 lines
5.2 KiB
ReStructuredText
140 lines
5.2 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/EditorScript.xml.
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.. _class_EditorScript:
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EditorScript
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============
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**继承:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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可用于为编辑器添加扩展功能的基础脚本。
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.. rst-class:: classref-introduction-group
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描述
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----
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扩展该类并实现其 :ref:`_run<class_EditorScript_private_method__run>` 方法的脚本可以在编辑器运行时通过脚本编辑器的\ **文件 > 运行**\ 菜单选项(或按 :kbd:`Ctrl + Shift + X`\ )执行。这对于向 Godot 添加自定义的编辑内功能很有用。对于更复杂的添加,请考虑改用 :ref:`EditorPlugin<class_EditorPlugin>`\ 。
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\ **注意:**\ 扩展脚本需要启用 ``tool`` 工具模式。
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\ **示例脚本:**\
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.. tabs::
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.. code-tab:: gdscript
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@tool
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extends EditorScript
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func _run():
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print("Hello from the Godot Editor!")
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.. code-tab:: csharp
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using Godot;
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[Tool]
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public partial class HelloEditor : EditorScript
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{
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public override void _Run()
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{
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GD.Print("Hello from the Godot Editor!");
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}
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}
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\ **注意:**\ 脚本在编辑器上下文中运行,这意味着输出在使用编辑器(stdout)启动的控制台窗口中可见,而不是通常的 Godot **输出**\ 停靠面板。
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\ **注意:**\ EditorScript 是 :ref:`RefCounted<class_RefCounted>`\ ,这意味着它不再被引用时会被销毁。如果没有对脚本的引用,这可能会在异步操作期间导致错误。
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
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| void | :ref:`_run<class_EditorScript_private_method__run>` **(** **)** |virtual| |
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_root_node<class_EditorScript_method_add_root_node>` **(** :ref:`Node<class_Node>` node **)** |
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
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| :ref:`EditorInterface<class_EditorInterface>` | :ref:`get_editor_interface<class_EditorScript_method_get_editor_interface>` **(** **)** |const| |
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
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| :ref:`Node<class_Node>` | :ref:`get_scene<class_EditorScript_method_get_scene>` **(** **)** |const| |
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+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法说明
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--------
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.. _class_EditorScript_private_method__run:
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.. rst-class:: classref-method
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void **_run** **(** **)** |virtual|
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当使用\ **文件 > 运行**\ 时,此方法由编辑器执行。
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.. rst-class:: classref-item-separator
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----
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.. _class_EditorScript_method_add_root_node:
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.. rst-class:: classref-method
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void **add_root_node** **(** :ref:`Node<class_Node>` node **)**
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在编辑器上下文中,将 ``node`` 添加为根节点的子节点。
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\ **警告:**\ 该方法的实现目前已被禁用。
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.. rst-class:: classref-item-separator
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----
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.. _class_EditorScript_method_get_editor_interface:
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.. rst-class:: classref-method
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:ref:`EditorInterface<class_EditorInterface>` **get_editor_interface** **(** **)** |const|
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返回 :ref:`EditorInterface<class_EditorInterface>` 单例实例。
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\ *已废弃。*\ :ref:`EditorInterface<class_EditorInterface>` 是全局单例,可以使用其名称直接访问。
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.. rst-class:: classref-item-separator
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----
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.. _class_EditorScript_method_get_scene:
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.. rst-class:: classref-method
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:ref:`Node<class_Node>` **get_scene** **(** **)** |const|
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返回编辑器的当前活动场景。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`
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