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58 lines
1.7 KiB
Plaintext
58 lines
1.7 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine 3.5\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2022-09-09 16:03+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../docs/development/cpp/index.rst:2
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msgid "Engine development"
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msgstr ""
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#: ../../docs/development/cpp/index.rst:5
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msgid "Setting up a development environment"
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msgstr ""
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#: ../../docs/development/cpp/index.rst:7
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msgid "To modify Godot's source code, you need to set up a development environment. Start here."
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msgstr ""
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#: ../../docs/development/cpp/index.rst:16
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msgid "Getting started with Godot's source code"
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msgstr ""
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#: ../../docs/development/cpp/index.rst:18
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msgid "This section covers the basics that you will encounter in (almost) every source file."
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msgstr ""
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#: ../../docs/development/cpp/index.rst:32
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msgid "Extending Godot by modifying its source code"
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msgstr ""
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#: ../../docs/development/cpp/index.rst:34
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msgid "This section covers what you can do by modifying Godot's C++ source code."
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msgstr ""
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#: ../../docs/development/cpp/index.rst:47
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msgid "Debugging and profiling"
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msgstr ""
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#: ../../docs/development/cpp/index.rst:49
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msgid "This section is about finding spots to optimize in the engine code when you need it in your project."
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msgstr ""
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#: ../../docs/<rst_epilog>:0
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msgid "Translation status"
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msgstr ""
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