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godot-docs-l10n/sphinx/templates/development/cpp/index.pot
2022-09-09 16:05:06 +02:00

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/development/cpp/index.rst:2
msgid "Engine development"
msgstr ""
#: ../../docs/development/cpp/index.rst:5
msgid "Setting up a development environment"
msgstr ""
#: ../../docs/development/cpp/index.rst:7
msgid "To modify Godot's source code, you need to set up a development environment. Start here."
msgstr ""
#: ../../docs/development/cpp/index.rst:16
msgid "Getting started with Godot's source code"
msgstr ""
#: ../../docs/development/cpp/index.rst:18
msgid "This section covers the basics that you will encounter in (almost) every source file."
msgstr ""
#: ../../docs/development/cpp/index.rst:32
msgid "Extending Godot by modifying its source code"
msgstr ""
#: ../../docs/development/cpp/index.rst:34
msgid "This section covers what you can do by modifying Godot's C++ source code."
msgstr ""
#: ../../docs/development/cpp/index.rst:47
msgid "Debugging and profiling"
msgstr ""
#: ../../docs/development/cpp/index.rst:49
msgid "This section is about finding spots to optimize in the engine code when you need it in your project."
msgstr ""
#: ../../docs/<rst_epilog>:0
msgid "Translation status"
msgstr ""