# SOME DESCRIPTIVE TITLE. # Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.5\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2022-09-09 16:03+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/development/cpp/index.rst:2 msgid "Engine development" msgstr "" #: ../../docs/development/cpp/index.rst:5 msgid "Setting up a development environment" msgstr "" #: ../../docs/development/cpp/index.rst:7 msgid "To modify Godot's source code, you need to set up a development environment. Start here." msgstr "" #: ../../docs/development/cpp/index.rst:16 msgid "Getting started with Godot's source code" msgstr "" #: ../../docs/development/cpp/index.rst:18 msgid "This section covers the basics that you will encounter in (almost) every source file." msgstr "" #: ../../docs/development/cpp/index.rst:32 msgid "Extending Godot by modifying its source code" msgstr "" #: ../../docs/development/cpp/index.rst:34 msgid "This section covers what you can do by modifying Godot's C++ source code." msgstr "" #: ../../docs/development/cpp/index.rst:47 msgid "Debugging and profiling" msgstr "" #: ../../docs/development/cpp/index.rst:49 msgid "This section is about finding spots to optimize in the engine code when you need it in your project." msgstr "" #: ../../docs/:0 msgid "Translation status" msgstr ""