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godot-docs-l10n/sphinx/templates/development/cpp/configuring_an_ide/clion.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:4
msgid "CLion"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:6
msgid "`CLion <https://www.jetbrains.com/clion/>`_ is a commercial `JetBrains <https://www.jetbrains.com/>`_ IDE for C++."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:10
msgid "Importing the project"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:12
msgid "CLion requires a ``CMakeLists.txt`` file as a project file, which is problematic for Godot because it uses the SCons buildsystem instead of CMake. However, there is a ``CMakeLists.txt`` configuration for :ref:`Android Studio <doc_configuring_an_ide_android_studio>` which can also be used by CLion."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:17
msgid "From the CLion's welcome window choose the option to import an existing project. If you've already opened another project, choose **File > Open** from the top menu."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:20
msgid "Navigate to ``<Godot root directory>/platform/android/java/nativeSrcsConfigs`` (the ``CMakeLists.txt`` file is located there) and select it (but *not* the ``CMakeLists.txt`` file itself), then click **OK**."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:27
msgid "The folder containing the ``CMakeLists.txt`` file."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:29
msgid "If this popup window appears, select **This Window** to open the project:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:34
msgid "Choose **Tools > CMake > Change Project Root** from the top menu and select the Godot root folder."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:40
msgid "You should be now be able to see all the project files. Autocomplete should work once the project has finished indexing."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:43
msgid "If you run into any issues, ask for help in one of `Godot's community channels <https://godotengine.org/community>`__."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:47
msgid "Debugging the project"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:49
msgid "Since CLion does not support SCons, you won't be able to compile, launch, and debug Godot from CLion in one step. You will first need to `compile godot yourself <https://docs.godotengine.org/en/stable/development/compiling/index.html>`__ and run the binary without CLion. You will then be able to debug Godot by using the `Attach to process <https://www.jetbrains.com/help/clion/attaching-to-local-process.html>`__ feature."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:52
msgid "Run the compilation in debug mode by entering ``scons``."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:54
msgid "Run the binary you have created (in the bin directory). If you want to debug a specific project, run the binary with the following arguments : ``--editor --path path/to/your/godot/project``. To run the project instead of editing it, remove the ``--editor`` argument."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:56
msgid "In CLion, go to **Run > Attach to Process...**"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:61
msgid "Find and Select godot in the list (or type the binary name/Process ID)"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:66
msgid "You can now use the debugging tools from CLion."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:70
msgid "If you run the binary without any arguments, you will only debug the project manager window. Don't forget to add the ``--path path/to/your/godot/project`` argument to debug a project."
msgstr ""
#: ../../docs/<rst_epilog>:0
msgid "Translation status"
msgstr ""