# SOME DESCRIPTIVE TITLE. # Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.5\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2022-09-09 16:03+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:4 msgid "CLion" msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:6 msgid "`CLion `_ is a commercial `JetBrains `_ IDE for C++." msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:10 msgid "Importing the project" msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:12 msgid "CLion requires a ``CMakeLists.txt`` file as a project file, which is problematic for Godot because it uses the SCons buildsystem instead of CMake. However, there is a ``CMakeLists.txt`` configuration for :ref:`Android Studio ` which can also be used by CLion." msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:17 msgid "From the CLion's welcome window choose the option to import an existing project. If you've already opened another project, choose **File > Open** from the top menu." msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:20 msgid "Navigate to ``/platform/android/java/nativeSrcsConfigs`` (the ``CMakeLists.txt`` file is located there) and select it (but *not* the ``CMakeLists.txt`` file itself), then click **OK**." msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:27 msgid "The folder containing the ``CMakeLists.txt`` file." msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:29 msgid "If this popup window appears, select **This Window** to open the project:" msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:34 msgid "Choose **Tools > CMake > Change Project Root** from the top menu and select the Godot root folder." msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:40 msgid "You should be now be able to see all the project files. Autocomplete should work once the project has finished indexing." msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:43 msgid "If you run into any issues, ask for help in one of `Godot's community channels `__." msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:47 msgid "Debugging the project" msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:49 msgid "Since CLion does not support SCons, you won't be able to compile, launch, and debug Godot from CLion in one step. You will first need to `compile godot yourself `__ and run the binary without CLion. You will then be able to debug Godot by using the `Attach to process `__ feature." msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:52 msgid "Run the compilation in debug mode by entering ``scons``." msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:54 msgid "Run the binary you have created (in the bin directory). If you want to debug a specific project, run the binary with the following arguments : ``--editor --path path/to/your/godot/project``. To run the project instead of editing it, remove the ``--editor`` argument." msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:56 msgid "In CLion, go to **Run > Attach to Process...**" msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:61 msgid "Find and Select godot in the list (or type the binary name/Process ID)" msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:66 msgid "You can now use the debugging tools from CLion." msgstr "" #: ../../docs/development/cpp/configuring_an_ide/clion.rst:70 msgid "If you run the binary without any arguments, you will only debug the project manager window. Don't forget to add the ``--path path/to/your/godot/project`` argument to debug a project." msgstr "" #: ../../docs/:0 msgid "Translation status" msgstr ""