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godot-docs-l10n/sphinx/templates/about/list_of_features.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-09-09 16:03+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/about/list_of_features.rst:4
msgid "List of features"
msgstr ""
#: ../../docs/about/list_of_features.rst:6
msgid "This page aims to list all features currently supported by Godot."
msgstr ""
#: ../../docs/about/list_of_features.rst:10
msgid "This page lists features supported by the current stable version of Godot (3.5). `More features <https://docs.godotengine.org/en/latest/about/list_of_features.html>`__ are available in the latest development version (4.0)."
msgstr ""
#: ../../docs/about/list_of_features.rst:15
msgid "Features"
msgstr ""
#: ../../docs/about/list_of_features.rst:18
msgid "Platforms"
msgstr ""
#: ../../docs/about/list_of_features.rst:20
msgid "**Can run both the editor and exported projects:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:22
msgid "Windows 7 and later (64-bit and 32-bit)."
msgstr ""
#: ../../docs/about/list_of_features.rst:23
msgid "macOS 10.12 and later (64-bit, x86 and ARM)."
msgstr ""
#: ../../docs/about/list_of_features.rst:24
msgid "Linux (64-bit and 32-bit, x86 and ARM)."
msgstr ""
#: ../../docs/about/list_of_features.rst:26
msgid "Binaries are statically linked and can run on any distribution if compiled on an old enough base distribution."
msgstr ""
#: ../../docs/about/list_of_features.rst:28
msgid "Official binaries are compiled on Ubuntu 14.04."
msgstr ""
#: ../../docs/about/list_of_features.rst:30
msgid "HTML5 via WebAssembly (Firefox, Chrome, Edge, Opera)."
msgstr ""
#: ../../docs/about/list_of_features.rst:32
msgid "**Runs exported projects:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:34
msgid "Android 4.4 and later."
msgstr ""
#: ../../docs/about/list_of_features.rst:35
msgid "iOS 10.0 and later."
msgstr ""
#: ../../docs/about/list_of_features.rst:36
msgid ":ref:`Consoles <doc_consoles>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:37
msgid ":ref:`Headless Linux and macOS servers <doc_exporting_for_dedicated_servers>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:39
msgid "Godot aims to be as platform-independent as possible and can be ported to new platforms with relative ease."
msgstr ""
#: ../../docs/about/list_of_features.rst:43
msgid "Editor"
msgstr ""
#: ../../docs/about/list_of_features.rst:45
#: ../../docs/about/list_of_features.rst:93
#: ../../docs/about/list_of_features.rst:395
msgid "**Features:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:47
msgid "Scene tree editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:48
msgid "Built-in script editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:49
msgid "Support for :ref:`external script editors <doc_external_editor>` such as Visual Studio Code or Vim."
msgstr ""
#: ../../docs/about/list_of_features.rst:51
msgid "GDScript :ref:`debugger <doc_debugger_panel>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:53
msgid "No support for debugging in threads yet."
msgstr ""
#: ../../docs/about/list_of_features.rst:54
msgid "Performance monitoring tools."
msgstr ""
#: ../../docs/about/list_of_features.rst:55
msgid "Live script reloading."
msgstr ""
#: ../../docs/about/list_of_features.rst:56
msgid "Live scene editing."
msgstr ""
#: ../../docs/about/list_of_features.rst:58
msgid "Changes will reflect in the editor and will be kept after closing the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:60
msgid "Remote inspector."
msgstr ""
#: ../../docs/about/list_of_features.rst:62
msgid "Changes won't reflect in the editor and won't be kept after closing the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:64
msgid "Live camera replication."
msgstr ""
#: ../../docs/about/list_of_features.rst:66
msgid "Move the in-editor camera and see the result in the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:68
msgid "Built-in offline class reference documentation."
msgstr ""
#: ../../docs/about/list_of_features.rst:69
msgid "Use the editor in dozens of languages contributed by the community."
msgstr ""
#: ../../docs/about/list_of_features.rst:71
msgid "**Plugins:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:73
msgid "Editor plugins can be downloaded from the :ref:`asset library <doc_what_is_assetlib>` to extend editor functionality."
msgstr ""
#: ../../docs/about/list_of_features.rst:75
msgid ":ref:`Create your own plugins <doc_making_plugins>` using GDScript to add new features or speed up your workflow."
msgstr ""
#: ../../docs/about/list_of_features.rst:77
msgid ":ref:`Download projects from the asset library <doc_using_assetlib_editor>` in the project manager and import them directly."
msgstr ""
#: ../../docs/about/list_of_features.rst:81
msgid "2D graphics"
msgstr ""
#: ../../docs/about/list_of_features.rst:83
#: ../../docs/about/list_of_features.rst:150
msgid "**Two renderers available:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:85
#: ../../docs/about/list_of_features.rst:152
msgid "OpenGL ES 3.0 renderer (uses OpenGL 3.3 on desktop platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:87
#: ../../docs/about/list_of_features.rst:154
msgid "High-end visuals. Recommended on desktop platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:89
#: ../../docs/about/list_of_features.rst:159
msgid "OpenGL ES 2.0 renderer (uses OpenGL 2.1 on desktop platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:91
#: ../../docs/about/list_of_features.rst:161
msgid "Recommended on mobile and Web platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:95
msgid "Sprite, polygon and line rendering."
msgstr ""
#: ../../docs/about/list_of_features.rst:97
msgid "High-level tools to draw lines and polygons such as Polygon2D and Line2D."
msgstr ""
#: ../../docs/about/list_of_features.rst:99
msgid "AnimatedSprite as a helper for creating animated sprites."
msgstr ""
#: ../../docs/about/list_of_features.rst:100
msgid "Parallax layers."
msgstr ""
#: ../../docs/about/list_of_features.rst:102
msgid "Pseudo-3D support including preview in the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:104
msgid "2D lighting with normal maps."
msgstr ""
#: ../../docs/about/list_of_features.rst:106
msgid "Hard or soft shadows."
msgstr ""
#: ../../docs/about/list_of_features.rst:108
msgid "Font rendering using bitmaps (BitmapFont) or rasterization using FreeType (DynamicFont)."
msgstr ""
#: ../../docs/about/list_of_features.rst:110
msgid "Bitmap fonts can be exported using tools like BMFont."
msgstr ""
#: ../../docs/about/list_of_features.rst:111
msgid "DynamicFont supports monochrome fonts as well as colored fonts (e.g. for emoji). Supported formats are TTF, OTF, WOFF1 and WOFF2."
msgstr ""
#: ../../docs/about/list_of_features.rst:113
msgid "DynamicFont supports optional font outlines with adjustable width and color."
msgstr ""
#: ../../docs/about/list_of_features.rst:114
msgid "Support for font oversampling to keep fonts sharp at higher resolutions."
msgstr ""
#: ../../docs/about/list_of_features.rst:116
msgid "GPU-based particles with support for custom particle shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:117
#: ../../docs/about/list_of_features.rst:244
msgid "CPU-based particles."
msgstr ""
#: ../../docs/about/list_of_features.rst:120
msgid "2D tools"
msgstr ""
#: ../../docs/about/list_of_features.rst:122
msgid "2D camera with built-in smoothing and drag margins."
msgstr ""
#: ../../docs/about/list_of_features.rst:123
msgid "Path2D node to represent a path in 2D space."
msgstr ""
#: ../../docs/about/list_of_features.rst:125
#: ../../docs/about/list_of_features.rst:298
msgid "Can be drawn in the editor or generated procedurally."
msgstr ""
#: ../../docs/about/list_of_features.rst:126
msgid "PathFollow2D node to make nodes follow a Path2D."
msgstr ""
#: ../../docs/about/list_of_features.rst:128
msgid "2D geometry helper class."
msgstr ""
#: ../../docs/about/list_of_features.rst:129
msgid "Line2D node to draw textured 2D lines."
msgstr ""
#: ../../docs/about/list_of_features.rst:132
msgid "2D physics"
msgstr ""
#: ../../docs/about/list_of_features.rst:134
#: ../../docs/about/list_of_features.rst:307
msgid "**Physics bodies:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:136
#: ../../docs/about/list_of_features.rst:309
msgid "Static bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:137
#: ../../docs/about/list_of_features.rst:310
msgid "Rigid bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:138
#: ../../docs/about/list_of_features.rst:311
msgid "Kinematic bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:139
#: ../../docs/about/list_of_features.rst:313
msgid "Joints."
msgstr ""
#: ../../docs/about/list_of_features.rst:140
#: ../../docs/about/list_of_features.rst:316
msgid "Areas to detect bodies entering or leaving it."
msgstr ""
#: ../../docs/about/list_of_features.rst:142
#: ../../docs/about/list_of_features.rst:318
msgid "**Collision detection:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:144
msgid "Built-in shapes: line, box, circle, capsule."
msgstr ""
#: ../../docs/about/list_of_features.rst:145
msgid "Collision polygons (can be drawn manually or generated from a sprite in the editor)."
msgstr ""
#: ../../docs/about/list_of_features.rst:148
msgid "3D graphics"
msgstr ""
#: ../../docs/about/list_of_features.rst:155
msgid "Optional HDR rendering with sRGB (enabled by default)."
msgstr ""
#: ../../docs/about/list_of_features.rst:156
msgid "Uses an optional depth prepass (enabled by default) to reduce the cost of overdraw, which speeds up complex scene rendering."
msgstr ""
#: ../../docs/about/list_of_features.rst:162
msgid "LDR rendering for greater compatibility."
msgstr ""
#: ../../docs/about/list_of_features.rst:163
msgid "Not all features are available. Features available only when using the OpenGL ES 3.0 renderer are marked *GLES3* below."
msgstr ""
#: ../../docs/about/list_of_features.rst:166
msgid "**Camera:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:168
msgid "Perspective, orthographic and frustum-offset cameras."
msgstr ""
#: ../../docs/about/list_of_features.rst:170
msgid "**Physically-based rendering (built-in material features):**"
msgstr ""
#: ../../docs/about/list_of_features.rst:172
msgid "Follows the Disney PBR model."
msgstr ""
#: ../../docs/about/list_of_features.rst:173
msgid "Supports Lambert, Lambert Wrap (half-Lambert), Oren-Nayar and Toon diffuse shading modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:174
msgid "Supports Schlick-GGX, Blinn, Phong, Toon and Disabled specular shading modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:175
msgid "Uses a roughness-metallic workflow with support for ORM textures."
msgstr ""
#: ../../docs/about/list_of_features.rst:176
msgid "Uses horizon specular occlusion (Filament model) to improve material appearance"
msgstr ""
#: ../../docs/about/list_of_features.rst:177
msgid "Normal mapping."
msgstr ""
#: ../../docs/about/list_of_features.rst:178
msgid "Detail mapping for the albedo and normal maps."
msgstr ""
#: ../../docs/about/list_of_features.rst:179
msgid "Distance fade which can use alpha blending or dithering to avoid going through the transparent pipeline."
msgstr ""
#: ../../docs/about/list_of_features.rst:181
msgid "Dithering can be determined on a per-pixel or per-object basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:182
msgid "*GLES3:* Parallax/relief mapping with automatic level of detail based on distance."
msgstr ""
#: ../../docs/about/list_of_features.rst:183
msgid "*GLES3:* Sub-surface scattering and transmittance."
msgstr ""
#: ../../docs/about/list_of_features.rst:184
msgid "*GLES3:* Refraction with support for material roughness (resulting in blurry refraction). On GLES2, refraction is still functional but lacks support for material roughness."
msgstr ""
#: ../../docs/about/list_of_features.rst:186
msgid "*GLES3:* Proximity fade (soft particles)."
msgstr ""
#: ../../docs/about/list_of_features.rst:188
msgid "**Real-time lighting:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:190
msgid "Directional lights (sun/moon). Up to 4 per scene."
msgstr ""
#: ../../docs/about/list_of_features.rst:191
msgid "Omnidirectional lights."
msgstr ""
#: ../../docs/about/list_of_features.rst:192
msgid "Spot lights with adjustable cone angle and attenuation."
msgstr ""
#: ../../docs/about/list_of_features.rst:193
msgid "Specular energy can be adjusted on a per-light basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:194
msgid "*GLES3:* Lighting is done with a single-pass forward approach. By default, up to 32 omni light and 32 spot lights can be displayed per mesh resource. If needed, this limit can be increased at the cost of increased shader compilation times and lower performance. GLES2 uses a multi-pass forward approach to lighting, which doesn't have a limit on the number of lights but is slower with many lights."
msgstr ""
#: ../../docs/about/list_of_features.rst:200
msgid "**Shadow mapping:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:202
msgid "*DirectionalLight:* Orthogonal (fastest), PSSM 2-split and 4-split. Supports blending between splits."
msgstr ""
#: ../../docs/about/list_of_features.rst:204
msgid "*OmniLight:* Dual paraboloid (fast) or cubemap (slower but more accurate). Supports colored projector textures in the form of panoramas."
msgstr ""
#: ../../docs/about/list_of_features.rst:206
msgid "*SpotLight:* Single texture."
msgstr ""
#: ../../docs/about/list_of_features.rst:208
msgid "**Global illumination with indirect lighting:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:210
msgid "Baked lightmaps (fast, but can't be updated at run-time)."
msgstr ""
#: ../../docs/about/list_of_features.rst:212
msgid "Supports baking indirect light only or baking both direct and indirect lighting. The bake mode can be adjusted on a per-light basis to allow for hybrid light baking setups."
msgstr ""
#: ../../docs/about/list_of_features.rst:215
msgid "Supports lighting dynamic objects using an automatic octree-based system. No manual probe placement is required."
msgstr ""
#: ../../docs/about/list_of_features.rst:217
msgid "Lightmaps are baked on the CPU."
msgstr ""
#: ../../docs/about/list_of_features.rst:219
msgid "*GLES3:* GI probes (slower, semi-real-time). Supports reflections."
msgstr ""
#: ../../docs/about/list_of_features.rst:221
msgid "**Reflections:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:223
msgid "Fast baked reflections or slow real-time reflections using ReflectionProbe. Parallax box correction can optionally be enabled."
msgstr ""
#: ../../docs/about/list_of_features.rst:225
msgid "Reflection techniques can be mixed together for greater accuracy or scalability."
msgstr ""
#: ../../docs/about/list_of_features.rst:226
msgid "*GLES3:* Voxel-based reflections (when using GI probes)."
msgstr ""
#: ../../docs/about/list_of_features.rst:227
msgid "*GLES3:* Screen-space reflections."
msgstr ""
#: ../../docs/about/list_of_features.rst:229
msgid "**Sky:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:231
msgid "Panorama sky (using an HDRI)."
msgstr ""
#: ../../docs/about/list_of_features.rst:232
msgid "Procedural sky."
msgstr ""
#: ../../docs/about/list_of_features.rst:234
msgid "**Fog:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:236
msgid "Depth fog with an adjustable attenuation curve."
msgstr ""
#: ../../docs/about/list_of_features.rst:237
msgid "Height fog (floor or ceiling) with adjustable attenuation."
msgstr ""
#: ../../docs/about/list_of_features.rst:238
msgid "Support for automatic depth fog color depending on the camera direction (to match the sun color)."
msgstr ""
#: ../../docs/about/list_of_features.rst:240
msgid "Optional transmittance to make lights more visible in the fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:242
msgid "**Particles:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:245
msgid "*GLES3:* GPU-based particles with support for custom particle shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:247
msgid "**Post-processing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:249
msgid "Tonemapping (Linear, Reinhard, Filmic, ACES)."
msgstr ""
#: ../../docs/about/list_of_features.rst:250
msgid "Glow/bloom with optional bicubic upscaling and several blend modes available: Screen, Soft Light, Add, Replace."
msgstr ""
#: ../../docs/about/list_of_features.rst:252
msgid "Color correction using an one-dimensional ramp."
msgstr ""
#: ../../docs/about/list_of_features.rst:253
msgid "Brightness, contrast and saturation adjustments."
msgstr ""
#: ../../docs/about/list_of_features.rst:254
msgid "*GLES3:* Automatic exposure adjustments based on viewport brightness."
msgstr ""
#: ../../docs/about/list_of_features.rst:255
msgid "*GLES3:* Near and far depth of field."
msgstr ""
#: ../../docs/about/list_of_features.rst:256
msgid "*GLES3:* Screen-space ambient occlusion (SSAO)."
msgstr ""
#: ../../docs/about/list_of_features.rst:257
msgid "*GLES3:* Optional debanding to avoid color banding (effective when HDR rendering is enabled)."
msgstr ""
#: ../../docs/about/list_of_features.rst:259
msgid "**Texture filtering:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:261
msgid "Nearest, bilinear, trilinear or anisotropic filtering."
msgstr ""
#: ../../docs/about/list_of_features.rst:263
msgid "**Texture compression:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:265
msgid "Lossless or lossy WebP (does not save VRAM; only reduces storage size)."
msgstr ""
#: ../../docs/about/list_of_features.rst:266
msgid "S3TC (only supported on desktop platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:267
msgid "ETC1 (recommended when using the GLES2 renderer)."
msgstr ""
#: ../../docs/about/list_of_features.rst:268
msgid "*GLES3:* BPTC for high-quality compression (not supported on macOS)."
msgstr ""
#: ../../docs/about/list_of_features.rst:269
msgid "*GLES3:* ETC2 (not supported on macOS)."
msgstr ""
#: ../../docs/about/list_of_features.rst:271
msgid "**Anti-aliasing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:273
msgid "Multi-sample antialiasing (MSAA)."
msgstr ""
#: ../../docs/about/list_of_features.rst:274
msgid "Fast approximate antialiasing (FXAA)."
msgstr ""
#: ../../docs/about/list_of_features.rst:276
msgid "**Performance:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:278
msgid "Occlusion culling with :ref:`rooms and portals <doc_rooms_and_portals>`. Supports gameplay notifications with primary and secondary visibility to disable AI/physics processing for nodes that don't need it."
msgstr ""
#: ../../docs/about/list_of_features.rst:281
msgid "Real-time occluder shapes (sphere and polygon). Not as effective as rooms and portals (and doesn't support gameplay notifications), but easier to set up."
msgstr ""
#: ../../docs/about/list_of_features.rst:286
msgid "Most of the effects listed above can be adjusted for better performance or to further improve quality. This can be helpful when using Godot for offline rendering."
msgstr ""
#: ../../docs/about/list_of_features.rst:291
msgid "3D tools"
msgstr ""
#: ../../docs/about/list_of_features.rst:293
msgid "Built-in meshes: cube, cylinder/cone, (hemi)sphere, prism, plane, quad."
msgstr ""
#: ../../docs/about/list_of_features.rst:294
msgid "Tools for :ref:`procedural geometry generation <doc_procedural_geometry>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:295
msgid ":ref:`Constructive solid geometry <doc_csg_tools>` (intended for prototyping)."
msgstr ""
#: ../../docs/about/list_of_features.rst:296
msgid "Path3D node to represent a path in 3D space."
msgstr ""
#: ../../docs/about/list_of_features.rst:299
msgid "PathFollow3D node to make nodes follow a Path3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:301
msgid "3D geometry helper class."
msgstr ""
#: ../../docs/about/list_of_features.rst:302
msgid "Support for exporting the current scene as a glTF 2.0 file from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:305
msgid "3D physics"
msgstr ""
#: ../../docs/about/list_of_features.rst:312
msgid "Vehicle bodies (intended for arcade physics, not simulation)."
msgstr ""
#: ../../docs/about/list_of_features.rst:314
msgid "Soft bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:315
msgid "Ragdolls."
msgstr ""
#: ../../docs/about/list_of_features.rst:320
msgid "Built-in shapes: cuboid, sphere, capsule, cylinder."
msgstr ""
#: ../../docs/about/list_of_features.rst:321
msgid "Generate triangle collision shapes for any mesh from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:322
msgid "Generate one or several convex collision shapes for any mesh from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:325
msgid "Shaders"
msgstr ""
#: ../../docs/about/list_of_features.rst:327
msgid "*2D:* Custom vertex, fragment, and light shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:328
msgid "*3D:* Custom vertex, fragment, light, and sky shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:329
msgid "Text-based shaders using a :ref:`shader language inspired by GLSL <doc_shading_language>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:330
msgid "Visual shader editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:332
msgid "Support for visual shader plugins."
msgstr ""
#: ../../docs/about/list_of_features.rst:335
msgid "Scripting"
msgstr ""
#: ../../docs/about/list_of_features.rst:337
msgid "**General:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:339
msgid "Object-oriented design pattern with scripts extending nodes."
msgstr ""
#: ../../docs/about/list_of_features.rst:340
msgid "Signals and groups for communicating between scripts."
msgstr ""
#: ../../docs/about/list_of_features.rst:341
msgid "Support for :ref:`cross-language scripting <doc_cross_language_scripting>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:342
msgid "Many 2D and 3D linear algebra data types such as vectors and transforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:344
msgid ":ref:`GDScript: <toc-learn-scripting-gdscript>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:346
msgid ":ref:`High-level interpreted language <doc_gdscript>` with :ref:`optional static typing <doc_gdscript_static_typing>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:348
msgid "Syntax inspired by Python."
msgstr ""
#: ../../docs/about/list_of_features.rst:349
msgid "Syntax highlighting is provided on GitHub."
msgstr ""
#: ../../docs/about/list_of_features.rst:350
msgid ":ref:`Use threads <doc_using_multiple_threads>` to perform asynchronous actions or make use of multiple processor cores."
msgstr ""
#: ../../docs/about/list_of_features.rst:353
msgid ":ref:`C#: <toc-learn-scripting-C#>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:355
msgid "Packaged in a separate binary to keep file sizes and dependencies down."
msgstr ""
#: ../../docs/about/list_of_features.rst:356
msgid "Uses Mono 6.x."
msgstr ""
#: ../../docs/about/list_of_features.rst:358
msgid "Full support for the C# 7.0 syntax and features."
msgstr ""
#: ../../docs/about/list_of_features.rst:360
msgid "Supports all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:361
msgid "Using an external editor is recommended to benefit from IDE functionality."
msgstr ""
#: ../../docs/about/list_of_features.rst:363
msgid ":ref:`VisualScript: <toc-learn-scripting-visual_script>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:365
msgid ":ref:`Graph-based visual scripting language <doc_what_is_visual_script>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:366
msgid "Works best when used for specific purposes (such as level-specific logic) rather than as a language to create entire projects."
msgstr ""
#: ../../docs/about/list_of_features.rst:369
msgid "**GDNative (C, C++, Rust, D, ...):**"
msgstr ""
#: ../../docs/about/list_of_features.rst:371
msgid "When you need it, link to native libraries for higher performance and third-party integrations."
msgstr ""
#: ../../docs/about/list_of_features.rst:373
msgid "For scripting game logic, GDScript or C# are recommended if their performance is suitable."
msgstr ""
#: ../../docs/about/list_of_features.rst:376
msgid "Official bindings for C and C++."
msgstr ""
#: ../../docs/about/list_of_features.rst:378
msgid "Use any build system and language features you wish."
msgstr ""
#: ../../docs/about/list_of_features.rst:380
msgid "Maintained D, Kotlin, Python, Nim, and Rust bindings provided by the community."
msgstr ""
#: ../../docs/about/list_of_features.rst:384
msgid "`Godot 4.0 will remove VisualScript from core entirely. <https://godotengine.org/article/godot-4-will-discontinue-visual-scripting>`__ As a result, creating new projects using visual scripting in Godot is not recommended. Future Godot 4.x releases may have VisualScript reimplemented as an extension."
msgstr ""
#: ../../docs/about/list_of_features.rst:388
msgid "While Godot 3.x will keep VisualScript supported, we recommend :ref:`trying out GDScript <toc-learn-scripting-gdscript>` instead, especially if you intend to migrate your project to Godot 4."
msgstr ""
#: ../../docs/about/list_of_features.rst:393
msgid "Audio"
msgstr ""
#: ../../docs/about/list_of_features.rst:397
msgid "Mono, stereo, 5.1 and 7.1 output."
msgstr ""
#: ../../docs/about/list_of_features.rst:398
msgid "Non-positional and positional playback in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:400
msgid "Optional Doppler effect in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:402
msgid "Support for re-routable :ref:`audio buses <doc_audio_buses>` and effects with dozens of effects included."
msgstr ""
#: ../../docs/about/list_of_features.rst:404
msgid "Listener2D and Listener3D nodes to listen from a position different than the camera."
msgstr ""
#: ../../docs/about/list_of_features.rst:405
msgid "Audio input to record microphones with real-time access using the AudioEffectCapture class."
msgstr ""
#: ../../docs/about/list_of_features.rst:406
msgid "MIDI input."
msgstr ""
#: ../../docs/about/list_of_features.rst:408
msgid "No support for MIDI output yet."
msgstr ""
#: ../../docs/about/list_of_features.rst:410
msgid "**APIs used:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:412
msgid "*Windows:* WASAPI."
msgstr ""
#: ../../docs/about/list_of_features.rst:413
msgid "*macOS:* CoreAudio."
msgstr ""
#: ../../docs/about/list_of_features.rst:414
msgid "*Linux:* PulseAudio or ALSA."
msgstr ""
#: ../../docs/about/list_of_features.rst:417
msgid "Import"
msgstr ""
#: ../../docs/about/list_of_features.rst:419
msgid "Support for :ref:`custom import plugins <doc_import_plugins>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:421
msgid "**Formats:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:423
msgid "*Images:* See :ref:`doc_import_images`."
msgstr ""
#: ../../docs/about/list_of_features.rst:424
msgid "*Audio:*"
msgstr ""
#: ../../docs/about/list_of_features.rst:426
msgid "WAV with optional IMA-ADPCM compression."
msgstr ""
#: ../../docs/about/list_of_features.rst:427
msgid "Ogg Vorbis."
msgstr ""
#: ../../docs/about/list_of_features.rst:428
msgid "MP3."
msgstr ""
#: ../../docs/about/list_of_features.rst:430
msgid "*3D scenes:*"
msgstr ""
#: ../../docs/about/list_of_features.rst:432
msgid "glTF 2.0 *(recommended)*."
msgstr ""
#: ../../docs/about/list_of_features.rst:433
msgid "`ESCN <https://github.com/godotengine/godot-blender-exporter>`__ (direct export from Blender)."
msgstr ""
#: ../../docs/about/list_of_features.rst:435
msgid "FBX (experimental, static meshes only)."
msgstr ""
#: ../../docs/about/list_of_features.rst:436
msgid "Collada (.dae)."
msgstr ""
#: ../../docs/about/list_of_features.rst:437
msgid "Wavefront OBJ (static scenes only, can be loaded directly as a mesh)."
msgstr ""
#: ../../docs/about/list_of_features.rst:439
msgid "3D meshes use `Mikktspace <http://www.mikktspace.com/>`__ to generate tangents on import, which ensures consistency with other 3D applications such as Blender."
msgstr ""
#: ../../docs/about/list_of_features.rst:443
msgid "Input"
msgstr ""
#: ../../docs/about/list_of_features.rst:445
msgid "Input mapping system using hardcoded input events or remappable input actions."
msgstr ""
#: ../../docs/about/list_of_features.rst:447
msgid "Axis values can be mapped to two different actions with a configurable deadzone."
msgstr ""
#: ../../docs/about/list_of_features.rst:448
msgid "Use the same code to support both keyboards and gamepads."
msgstr ""
#: ../../docs/about/list_of_features.rst:450
msgid "Keyboard input."
msgstr ""
#: ../../docs/about/list_of_features.rst:452
msgid "Keys can be mapped in \"physical\" mode to be independent of the keyboard layout."
msgstr ""
#: ../../docs/about/list_of_features.rst:454
msgid "Mouse input."
msgstr ""
#: ../../docs/about/list_of_features.rst:456
msgid "The mouse cursor can be visible, hidden, captured or confined within the window."
msgstr ""
#: ../../docs/about/list_of_features.rst:457
msgid "When captured, raw input will be used on Windows and Linux to sidestep the OS' mouse acceleration settings."
msgstr ""
#: ../../docs/about/list_of_features.rst:460
msgid "Gamepad input (up to 8 simultaneous controllers)."
msgstr ""
#: ../../docs/about/list_of_features.rst:461
msgid "Pen/tablet input with pressure support."
msgstr ""
#: ../../docs/about/list_of_features.rst:462
msgid "Gamepad, keyboard and mouse input support are also available on Android."
msgstr ""
#: ../../docs/about/list_of_features.rst:465
msgid "Navigation"
msgstr ""
#: ../../docs/about/list_of_features.rst:467
msgid "A* algorithm in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:468
msgid "Navigation meshes with dynamic obstacle avoidance."
msgstr ""
#: ../../docs/about/list_of_features.rst:469
msgid "Generate navigation meshes from the editor or at run-time (including from an exported project)."
msgstr ""
#: ../../docs/about/list_of_features.rst:472
msgid "Networking"
msgstr ""
#: ../../docs/about/list_of_features.rst:474
msgid "Low-level TCP networking using StreamPeer and TCP_Server."
msgstr ""
#: ../../docs/about/list_of_features.rst:475
msgid "Low-level UDP networking using PacketPeer and UDPServer."
msgstr ""
#: ../../docs/about/list_of_features.rst:476
msgid "Low-level HTTP requests using HTTPClient."
msgstr ""
#: ../../docs/about/list_of_features.rst:477
msgid "High-level HTTP requests using HTTPRequest."
msgstr ""
#: ../../docs/about/list_of_features.rst:479
msgid "Supports HTTPS out of the box using bundled certificates."
msgstr ""
#: ../../docs/about/list_of_features.rst:481
msgid "High-level multiplayer API using UDP and ENet."
msgstr ""
#: ../../docs/about/list_of_features.rst:483
msgid "Automatic replication using remote procedure calls (RPCs)."
msgstr ""
#: ../../docs/about/list_of_features.rst:484
msgid "Supports unreliable, reliable and ordered transfers."
msgstr ""
#: ../../docs/about/list_of_features.rst:486
msgid "WebSocket client and server, available on all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:487
msgid "WebRTC client and server, available on all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:488
msgid "Support for UPnP to sidestep the requirement to forward ports when hosting a server behind a NAT."
msgstr ""
#: ../../docs/about/list_of_features.rst:492
msgid "Internationalization"
msgstr ""
#: ../../docs/about/list_of_features.rst:494
msgid "Full support for Unicode including emoji."
msgstr ""
#: ../../docs/about/list_of_features.rst:495
msgid "Store localization strings using :ref:`CSV <doc_internationalizing_games>` or :ref:`gettext <doc_localization_using_gettext>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:497
msgid "Use localized strings in your project automatically in GUI elements or by using the ``tr()`` function."
msgstr ""
#: ../../docs/about/list_of_features.rst:499
msgid "Support for right-to-left typesetting and text shaping planned in Godot 4.0."
msgstr ""
#: ../../docs/about/list_of_features.rst:502
msgid "Windowing and OS integration"
msgstr ""
#: ../../docs/about/list_of_features.rst:504
msgid "Move, resize, minimize, and maximize the window spawned by the project."
msgstr ""
#: ../../docs/about/list_of_features.rst:505
msgid "Change the window title and icon."
msgstr ""
#: ../../docs/about/list_of_features.rst:506
msgid "Request attention (will cause the title bar to blink on most platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:507
msgid "Fullscreen mode."
msgstr ""
#: ../../docs/about/list_of_features.rst:509
msgid "Doesn't use exclusive fullscreen, so the screen resolution can't be changed this way. Use a Viewport with a different resolution instead."
msgstr ""
#: ../../docs/about/list_of_features.rst:512
msgid "Borderless window (fullscreen or non-fullscreen)."
msgstr ""
#: ../../docs/about/list_of_features.rst:513
msgid "Ability to keep the window always on top."
msgstr ""
#: ../../docs/about/list_of_features.rst:514
msgid "Transparent window with per-pixel transparency."
msgstr ""
#: ../../docs/about/list_of_features.rst:515
msgid "Global menu integration on macOS."
msgstr ""
#: ../../docs/about/list_of_features.rst:516
msgid "Execute commands in a blocking or non-blocking manner."
msgstr ""
#: ../../docs/about/list_of_features.rst:517
msgid "Open file paths and URLs using default or custom protocol handlers (if registered on the system)."
msgstr ""
#: ../../docs/about/list_of_features.rst:518
msgid "Parse custom command line arguments."
msgstr ""
#: ../../docs/about/list_of_features.rst:519
msgid ":ref:`Headless/server binaries <doc_exporting_for_dedicated_servers>` can be downloaded for Linux and :ref:`compiled for macOS <doc_compiling_for_osx>`. Any binary can be used without a window using the ``--no-window`` :ref:`command line argument <doc_command_line_tutorial>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:525
msgid "Mobile"
msgstr ""
#: ../../docs/about/list_of_features.rst:527
msgid "In-app purchases on Android and iOS."
msgstr ""
#: ../../docs/about/list_of_features.rst:528
msgid "Support for advertisements using third-party modules."
msgstr ""
#: ../../docs/about/list_of_features.rst:529
msgid "Support for subview embedding on Android."
msgstr ""
#: ../../docs/about/list_of_features.rst:532
msgid "XR support (AR and VR)"
msgstr ""
#: ../../docs/about/list_of_features.rst:534
msgid "Support for ARKit on iOS out of the box."
msgstr ""
#: ../../docs/about/list_of_features.rst:535
msgid "Support for the OpenXR APIs."
msgstr ""
#: ../../docs/about/list_of_features.rst:537
msgid "Includes support for popular headsets like the Meta Quest and the Valve Index."
msgstr ""
#: ../../docs/about/list_of_features.rst:539
msgid "Support for the OpenVR APIs."
msgstr ""
#: ../../docs/about/list_of_features.rst:542
msgid "GUI system"
msgstr ""
#: ../../docs/about/list_of_features.rst:544
msgid "Godot's GUI is built using the same Control nodes used to make games in Godot. The editor UI can easily be extended in many ways using add-ons."
msgstr ""
#: ../../docs/about/list_of_features.rst:547
msgid "**Nodes:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:549
msgid "Buttons."
msgstr ""
#: ../../docs/about/list_of_features.rst:550
msgid "Checkboxes, check buttons, radio buttons."
msgstr ""
#: ../../docs/about/list_of_features.rst:551
msgid "Text entry using LineEdit (single line) and TextEdit (multiple lines)."
msgstr ""
#: ../../docs/about/list_of_features.rst:552
msgid "Dropdown menus using PopupMenu and OptionButton."
msgstr ""
#: ../../docs/about/list_of_features.rst:553
msgid "Scrollbars."
msgstr ""
#: ../../docs/about/list_of_features.rst:554
msgid "Labels."
msgstr ""
#: ../../docs/about/list_of_features.rst:555
msgid "RichTextLabel for :ref:`text formatted using BBCode <doc_bbcode_in_richtextlabel>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:556
msgid "Trees (can also be used to represent tables)."
msgstr ""
#: ../../docs/about/list_of_features.rst:557
msgid "Color picker with RGB and HSV modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:558
msgid "Containers (horizontal, vertical, grid, flow, center, margin, aspect ratio, draggable splitter, ...)."
msgstr ""
#: ../../docs/about/list_of_features.rst:559
msgid "Controls can be rotated and scaled."
msgstr ""
#: ../../docs/about/list_of_features.rst:561
msgid "**Sizing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:563
msgid "Anchors to keep GUI elements in a specific corner, edge or centered."
msgstr ""
#: ../../docs/about/list_of_features.rst:564
msgid "Containers to place GUI elements automatically following certain rules."
msgstr ""
#: ../../docs/about/list_of_features.rst:566
msgid ":ref:`Stack <class_BoxContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:567
msgid ":ref:`Grid <class_GridContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:568
msgid ":ref:`Margin <class_MarginContainer>` and :ref:`centered <class_CenterContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:570
msgid ":ref:`Draggable splitter <class_SplitContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:572
msgid "Scale to multiple resolutions using the ``2d`` or ``viewport`` stretch modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:573
msgid "Support any aspect ratio using anchors and the ``expand`` stretch aspect."
msgstr ""
#: ../../docs/about/list_of_features.rst:575
msgid "**Theming:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:577
msgid "Built-in theme editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:579
msgid "Generate a theme based on the current editor theme settings."
msgstr ""
#: ../../docs/about/list_of_features.rst:581
msgid "Procedural vector-based theming using :ref:`class_StyleBoxFlat`."
msgstr ""
#: ../../docs/about/list_of_features.rst:583
msgid "Supports rounded/beveled corners, drop shadows, per-border widths and antialiasing."
msgstr ""
#: ../../docs/about/list_of_features.rst:585
msgid "Texture-based theming using :ref:`class_StyleBoxTexture`."
msgstr ""
#: ../../docs/about/list_of_features.rst:587
msgid "Godot's small distribution size can make it a suitable alternative to frameworks like Electron or Qt."
msgstr ""
#: ../../docs/about/list_of_features.rst:591
msgid "Animation"
msgstr ""
#: ../../docs/about/list_of_features.rst:593
msgid "Direct kinematics and inverse kinematics."
msgstr ""
#: ../../docs/about/list_of_features.rst:594
msgid ":ref:`Tween <class_Tween>` node to easily perform procedural animations by code."
msgstr ""
#: ../../docs/about/list_of_features.rst:595
msgid "Support for animating any property with customizable interpolation."
msgstr ""
#: ../../docs/about/list_of_features.rst:596
msgid "Support for calling methods in animation tracks."
msgstr ""
#: ../../docs/about/list_of_features.rst:597
msgid "Support for playing sounds in animation tracks."
msgstr ""
#: ../../docs/about/list_of_features.rst:598
msgid "Support for Bézier curves in animation."
msgstr ""
#: ../../docs/about/list_of_features.rst:601
msgid "File formats"
msgstr ""
#: ../../docs/about/list_of_features.rst:603
msgid "Scenes and resources can be saved in :ref:`text-based <doc_tscn_file_format>` or binary formats."
msgstr ""
#: ../../docs/about/list_of_features.rst:605
msgid "Text-based formats are human-readable and more friendly to version control."
msgstr ""
#: ../../docs/about/list_of_features.rst:606
msgid "Binary formats are faster to save/load for large scenes/resources."
msgstr ""
#: ../../docs/about/list_of_features.rst:608
msgid "Read and write text or binary files using :ref:`class_File`."
msgstr ""
#: ../../docs/about/list_of_features.rst:610
msgid "Can optionally be compressed or encrypted."
msgstr ""
#: ../../docs/about/list_of_features.rst:612
msgid "Read and write :ref:`class_JSON` files."
msgstr ""
#: ../../docs/about/list_of_features.rst:613
msgid "Read and write INI-style configuration files using :ref:`class_ConfigFile`."
msgstr ""
#: ../../docs/about/list_of_features.rst:615
msgid "Can (de)serialize any Godot datatype, including Vector2/3, Color, ..."
msgstr ""
#: ../../docs/about/list_of_features.rst:617
msgid "Read XML files using :ref:`class_XMLParser`."
msgstr ""
#: ../../docs/about/list_of_features.rst:618
msgid "Pack game data into a PCK file (custom format optimized for fast seeking), into a ZIP archive, or directly into the executable for single-file distribution."
msgstr ""
#: ../../docs/about/list_of_features.rst:620
msgid ":ref:`Export additional PCK files<doc_exporting_pcks>` that can be read by the engine to support mods and DLCs."
msgstr ""
#: ../../docs/about/list_of_features.rst:624
msgid "Miscellaneous"
msgstr ""
#: ../../docs/about/list_of_features.rst:626
msgid ":ref:`Low-level access to servers <doc_using_servers>` which allows bypassing the scene tree's overhead when needed."
msgstr ""
#: ../../docs/about/list_of_features.rst:628
msgid ":ref:`Command line interface <doc_command_line_tutorial>` for automation."
msgstr ""
#: ../../docs/about/list_of_features.rst:630
msgid "Export and deploy projects using continuous integration platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:631
msgid "`Shell completion scripts <https://github.com/godotengine/godot/tree/master/misc/dist/shell>`__ are available for Bash, zsh and fish."
msgstr ""
#: ../../docs/about/list_of_features.rst:634
msgid "Support for :ref:`C++ modules <doc_custom_modules_in_c++>` statically linked into the engine binary."
msgstr ""
#: ../../docs/about/list_of_features.rst:636
msgid "Engine and editor written in C++03."
msgstr ""
#: ../../docs/about/list_of_features.rst:638
msgid "Can be :ref:`compiled <doc_introduction_to_the_buildsystem>` using GCC, Clang and MSVC. MinGW is also supported."
msgstr ""
#: ../../docs/about/list_of_features.rst:640
msgid "Friendly towards packagers. In most cases, system libraries can be used instead of the ones provided by Godot. The build system doesn't download anything. Builds can be fully reproducible."
msgstr ""
#: ../../docs/about/list_of_features.rst:643
msgid "Godot 4.0 will be written in C++17."
msgstr ""
#: ../../docs/about/list_of_features.rst:645
msgid "Licensed under the permissive MIT license."
msgstr ""
#: ../../docs/about/list_of_features.rst:647
msgid "Open developement process with :ref:`contributions welcome <doc_ways_to_contribute>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:651
msgid "The `Godot proposals repository <https://github.com/godotengine/godot-proposals>`__ lists features that have been requested by the community and may be implemented in future Godot releases."
msgstr ""
#: ../../docs/<rst_epilog>:0
msgid "Translation status"
msgstr ""