# SOME DESCRIPTIVE TITLE. # Copyright (C) 2014-2022, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Godot Engine 3.5\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2022-09-09 16:03+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/about/list_of_features.rst:4 msgid "List of features" msgstr "" #: ../../docs/about/list_of_features.rst:6 msgid "This page aims to list all features currently supported by Godot." msgstr "" #: ../../docs/about/list_of_features.rst:10 msgid "This page lists features supported by the current stable version of Godot (3.5). `More features `__ are available in the latest development version (4.0)." msgstr "" #: ../../docs/about/list_of_features.rst:15 msgid "Features" msgstr "" #: ../../docs/about/list_of_features.rst:18 msgid "Platforms" msgstr "" #: ../../docs/about/list_of_features.rst:20 msgid "**Can run both the editor and exported projects:**" msgstr "" #: ../../docs/about/list_of_features.rst:22 msgid "Windows 7 and later (64-bit and 32-bit)." msgstr "" #: ../../docs/about/list_of_features.rst:23 msgid "macOS 10.12 and later (64-bit, x86 and ARM)." msgstr "" #: ../../docs/about/list_of_features.rst:24 msgid "Linux (64-bit and 32-bit, x86 and ARM)." msgstr "" #: ../../docs/about/list_of_features.rst:26 msgid "Binaries are statically linked and can run on any distribution if compiled on an old enough base distribution." msgstr "" #: ../../docs/about/list_of_features.rst:28 msgid "Official binaries are compiled on Ubuntu 14.04." msgstr "" #: ../../docs/about/list_of_features.rst:30 msgid "HTML5 via WebAssembly (Firefox, Chrome, Edge, Opera)." msgstr "" #: ../../docs/about/list_of_features.rst:32 msgid "**Runs exported projects:**" msgstr "" #: ../../docs/about/list_of_features.rst:34 msgid "Android 4.4 and later." msgstr "" #: ../../docs/about/list_of_features.rst:35 msgid "iOS 10.0 and later." msgstr "" #: ../../docs/about/list_of_features.rst:36 msgid ":ref:`Consoles `." msgstr "" #: ../../docs/about/list_of_features.rst:37 msgid ":ref:`Headless Linux and macOS servers `." msgstr "" #: ../../docs/about/list_of_features.rst:39 msgid "Godot aims to be as platform-independent as possible and can be ported to new platforms with relative ease." msgstr "" #: ../../docs/about/list_of_features.rst:43 msgid "Editor" msgstr "" #: ../../docs/about/list_of_features.rst:45 #: ../../docs/about/list_of_features.rst:93 #: ../../docs/about/list_of_features.rst:395 msgid "**Features:**" msgstr "" #: ../../docs/about/list_of_features.rst:47 msgid "Scene tree editor." msgstr "" #: ../../docs/about/list_of_features.rst:48 msgid "Built-in script editor." msgstr "" #: ../../docs/about/list_of_features.rst:49 msgid "Support for :ref:`external script editors ` such as Visual Studio Code or Vim." msgstr "" #: ../../docs/about/list_of_features.rst:51 msgid "GDScript :ref:`debugger `." msgstr "" #: ../../docs/about/list_of_features.rst:53 msgid "No support for debugging in threads yet." msgstr "" #: ../../docs/about/list_of_features.rst:54 msgid "Performance monitoring tools." msgstr "" #: ../../docs/about/list_of_features.rst:55 msgid "Live script reloading." msgstr "" #: ../../docs/about/list_of_features.rst:56 msgid "Live scene editing." msgstr "" #: ../../docs/about/list_of_features.rst:58 msgid "Changes will reflect in the editor and will be kept after closing the running project." msgstr "" #: ../../docs/about/list_of_features.rst:60 msgid "Remote inspector." msgstr "" #: ../../docs/about/list_of_features.rst:62 msgid "Changes won't reflect in the editor and won't be kept after closing the running project." msgstr "" #: ../../docs/about/list_of_features.rst:64 msgid "Live camera replication." msgstr "" #: ../../docs/about/list_of_features.rst:66 msgid "Move the in-editor camera and see the result in the running project." msgstr "" #: ../../docs/about/list_of_features.rst:68 msgid "Built-in offline class reference documentation." msgstr "" #: ../../docs/about/list_of_features.rst:69 msgid "Use the editor in dozens of languages contributed by the community." msgstr "" #: ../../docs/about/list_of_features.rst:71 msgid "**Plugins:**" msgstr "" #: ../../docs/about/list_of_features.rst:73 msgid "Editor plugins can be downloaded from the :ref:`asset library ` to extend editor functionality." msgstr "" #: ../../docs/about/list_of_features.rst:75 msgid ":ref:`Create your own plugins ` using GDScript to add new features or speed up your workflow." msgstr "" #: ../../docs/about/list_of_features.rst:77 msgid ":ref:`Download projects from the asset library ` in the project manager and import them directly." msgstr "" #: ../../docs/about/list_of_features.rst:81 msgid "2D graphics" msgstr "" #: ../../docs/about/list_of_features.rst:83 #: ../../docs/about/list_of_features.rst:150 msgid "**Two renderers available:**" msgstr "" #: ../../docs/about/list_of_features.rst:85 #: ../../docs/about/list_of_features.rst:152 msgid "OpenGL ES 3.0 renderer (uses OpenGL 3.3 on desktop platforms)." msgstr "" #: ../../docs/about/list_of_features.rst:87 #: ../../docs/about/list_of_features.rst:154 msgid "High-end visuals. Recommended on desktop platforms." msgstr "" #: ../../docs/about/list_of_features.rst:89 #: ../../docs/about/list_of_features.rst:159 msgid "OpenGL ES 2.0 renderer (uses OpenGL 2.1 on desktop platforms)." msgstr "" #: ../../docs/about/list_of_features.rst:91 #: ../../docs/about/list_of_features.rst:161 msgid "Recommended on mobile and Web platforms." msgstr "" #: ../../docs/about/list_of_features.rst:95 msgid "Sprite, polygon and line rendering." msgstr "" #: ../../docs/about/list_of_features.rst:97 msgid "High-level tools to draw lines and polygons such as Polygon2D and Line2D." msgstr "" #: ../../docs/about/list_of_features.rst:99 msgid "AnimatedSprite as a helper for creating animated sprites." msgstr "" #: ../../docs/about/list_of_features.rst:100 msgid "Parallax layers." msgstr "" #: ../../docs/about/list_of_features.rst:102 msgid "Pseudo-3D support including preview in the editor." msgstr "" #: ../../docs/about/list_of_features.rst:104 msgid "2D lighting with normal maps." msgstr "" #: ../../docs/about/list_of_features.rst:106 msgid "Hard or soft shadows." msgstr "" #: ../../docs/about/list_of_features.rst:108 msgid "Font rendering using bitmaps (BitmapFont) or rasterization using FreeType (DynamicFont)." msgstr "" #: ../../docs/about/list_of_features.rst:110 msgid "Bitmap fonts can be exported using tools like BMFont." msgstr "" #: ../../docs/about/list_of_features.rst:111 msgid "DynamicFont supports monochrome fonts as well as colored fonts (e.g. for emoji). Supported formats are TTF, OTF, WOFF1 and WOFF2." msgstr "" #: ../../docs/about/list_of_features.rst:113 msgid "DynamicFont supports optional font outlines with adjustable width and color." msgstr "" #: ../../docs/about/list_of_features.rst:114 msgid "Support for font oversampling to keep fonts sharp at higher resolutions." msgstr "" #: ../../docs/about/list_of_features.rst:116 msgid "GPU-based particles with support for custom particle shaders." msgstr "" #: ../../docs/about/list_of_features.rst:117 #: ../../docs/about/list_of_features.rst:244 msgid "CPU-based particles." msgstr "" #: ../../docs/about/list_of_features.rst:120 msgid "2D tools" msgstr "" #: ../../docs/about/list_of_features.rst:122 msgid "2D camera with built-in smoothing and drag margins." msgstr "" #: ../../docs/about/list_of_features.rst:123 msgid "Path2D node to represent a path in 2D space." msgstr "" #: ../../docs/about/list_of_features.rst:125 #: ../../docs/about/list_of_features.rst:298 msgid "Can be drawn in the editor or generated procedurally." msgstr "" #: ../../docs/about/list_of_features.rst:126 msgid "PathFollow2D node to make nodes follow a Path2D." msgstr "" #: ../../docs/about/list_of_features.rst:128 msgid "2D geometry helper class." msgstr "" #: ../../docs/about/list_of_features.rst:129 msgid "Line2D node to draw textured 2D lines." msgstr "" #: ../../docs/about/list_of_features.rst:132 msgid "2D physics" msgstr "" #: ../../docs/about/list_of_features.rst:134 #: ../../docs/about/list_of_features.rst:307 msgid "**Physics bodies:**" msgstr "" #: ../../docs/about/list_of_features.rst:136 #: ../../docs/about/list_of_features.rst:309 msgid "Static bodies." msgstr "" #: ../../docs/about/list_of_features.rst:137 #: ../../docs/about/list_of_features.rst:310 msgid "Rigid bodies." msgstr "" #: ../../docs/about/list_of_features.rst:138 #: ../../docs/about/list_of_features.rst:311 msgid "Kinematic bodies." msgstr "" #: ../../docs/about/list_of_features.rst:139 #: ../../docs/about/list_of_features.rst:313 msgid "Joints." msgstr "" #: ../../docs/about/list_of_features.rst:140 #: ../../docs/about/list_of_features.rst:316 msgid "Areas to detect bodies entering or leaving it." msgstr "" #: ../../docs/about/list_of_features.rst:142 #: ../../docs/about/list_of_features.rst:318 msgid "**Collision detection:**" msgstr "" #: ../../docs/about/list_of_features.rst:144 msgid "Built-in shapes: line, box, circle, capsule." msgstr "" #: ../../docs/about/list_of_features.rst:145 msgid "Collision polygons (can be drawn manually or generated from a sprite in the editor)." msgstr "" #: ../../docs/about/list_of_features.rst:148 msgid "3D graphics" msgstr "" #: ../../docs/about/list_of_features.rst:155 msgid "Optional HDR rendering with sRGB (enabled by default)." msgstr "" #: ../../docs/about/list_of_features.rst:156 msgid "Uses an optional depth prepass (enabled by default) to reduce the cost of overdraw, which speeds up complex scene rendering." msgstr "" #: ../../docs/about/list_of_features.rst:162 msgid "LDR rendering for greater compatibility." msgstr "" #: ../../docs/about/list_of_features.rst:163 msgid "Not all features are available. Features available only when using the OpenGL ES 3.0 renderer are marked *GLES3* below." msgstr "" #: ../../docs/about/list_of_features.rst:166 msgid "**Camera:**" msgstr "" #: ../../docs/about/list_of_features.rst:168 msgid "Perspective, orthographic and frustum-offset cameras." msgstr "" #: ../../docs/about/list_of_features.rst:170 msgid "**Physically-based rendering (built-in material features):**" msgstr "" #: ../../docs/about/list_of_features.rst:172 msgid "Follows the Disney PBR model." msgstr "" #: ../../docs/about/list_of_features.rst:173 msgid "Supports Lambert, Lambert Wrap (half-Lambert), Oren-Nayar and Toon diffuse shading modes." msgstr "" #: ../../docs/about/list_of_features.rst:174 msgid "Supports Schlick-GGX, Blinn, Phong, Toon and Disabled specular shading modes." msgstr "" #: ../../docs/about/list_of_features.rst:175 msgid "Uses a roughness-metallic workflow with support for ORM textures." msgstr "" #: ../../docs/about/list_of_features.rst:176 msgid "Uses horizon specular occlusion (Filament model) to improve material appearance" msgstr "" #: ../../docs/about/list_of_features.rst:177 msgid "Normal mapping." msgstr "" #: ../../docs/about/list_of_features.rst:178 msgid "Detail mapping for the albedo and normal maps." msgstr "" #: ../../docs/about/list_of_features.rst:179 msgid "Distance fade which can use alpha blending or dithering to avoid going through the transparent pipeline." msgstr "" #: ../../docs/about/list_of_features.rst:181 msgid "Dithering can be determined on a per-pixel or per-object basis." msgstr "" #: ../../docs/about/list_of_features.rst:182 msgid "*GLES3:* Parallax/relief mapping with automatic level of detail based on distance." msgstr "" #: ../../docs/about/list_of_features.rst:183 msgid "*GLES3:* Sub-surface scattering and transmittance." msgstr "" #: ../../docs/about/list_of_features.rst:184 msgid "*GLES3:* Refraction with support for material roughness (resulting in blurry refraction). On GLES2, refraction is still functional but lacks support for material roughness." msgstr "" #: ../../docs/about/list_of_features.rst:186 msgid "*GLES3:* Proximity fade (soft particles)." msgstr "" #: ../../docs/about/list_of_features.rst:188 msgid "**Real-time lighting:**" msgstr "" #: ../../docs/about/list_of_features.rst:190 msgid "Directional lights (sun/moon). Up to 4 per scene." msgstr "" #: ../../docs/about/list_of_features.rst:191 msgid "Omnidirectional lights." msgstr "" #: ../../docs/about/list_of_features.rst:192 msgid "Spot lights with adjustable cone angle and attenuation." msgstr "" #: ../../docs/about/list_of_features.rst:193 msgid "Specular energy can be adjusted on a per-light basis." msgstr "" #: ../../docs/about/list_of_features.rst:194 msgid "*GLES3:* Lighting is done with a single-pass forward approach. By default, up to 32 omni light and 32 spot lights can be displayed per mesh resource. If needed, this limit can be increased at the cost of increased shader compilation times and lower performance. GLES2 uses a multi-pass forward approach to lighting, which doesn't have a limit on the number of lights but is slower with many lights." msgstr "" #: ../../docs/about/list_of_features.rst:200 msgid "**Shadow mapping:**" msgstr "" #: ../../docs/about/list_of_features.rst:202 msgid "*DirectionalLight:* Orthogonal (fastest), PSSM 2-split and 4-split. Supports blending between splits." msgstr "" #: ../../docs/about/list_of_features.rst:204 msgid "*OmniLight:* Dual paraboloid (fast) or cubemap (slower but more accurate). Supports colored projector textures in the form of panoramas." msgstr "" #: ../../docs/about/list_of_features.rst:206 msgid "*SpotLight:* Single texture." msgstr "" #: ../../docs/about/list_of_features.rst:208 msgid "**Global illumination with indirect lighting:**" msgstr "" #: ../../docs/about/list_of_features.rst:210 msgid "Baked lightmaps (fast, but can't be updated at run-time)." msgstr "" #: ../../docs/about/list_of_features.rst:212 msgid "Supports baking indirect light only or baking both direct and indirect lighting. The bake mode can be adjusted on a per-light basis to allow for hybrid light baking setups." msgstr "" #: ../../docs/about/list_of_features.rst:215 msgid "Supports lighting dynamic objects using an automatic octree-based system. No manual probe placement is required." msgstr "" #: ../../docs/about/list_of_features.rst:217 msgid "Lightmaps are baked on the CPU." msgstr "" #: ../../docs/about/list_of_features.rst:219 msgid "*GLES3:* GI probes (slower, semi-real-time). Supports reflections." msgstr "" #: ../../docs/about/list_of_features.rst:221 msgid "**Reflections:**" msgstr "" #: ../../docs/about/list_of_features.rst:223 msgid "Fast baked reflections or slow real-time reflections using ReflectionProbe. Parallax box correction can optionally be enabled." msgstr "" #: ../../docs/about/list_of_features.rst:225 msgid "Reflection techniques can be mixed together for greater accuracy or scalability." msgstr "" #: ../../docs/about/list_of_features.rst:226 msgid "*GLES3:* Voxel-based reflections (when using GI probes)." msgstr "" #: ../../docs/about/list_of_features.rst:227 msgid "*GLES3:* Screen-space reflections." msgstr "" #: ../../docs/about/list_of_features.rst:229 msgid "**Sky:**" msgstr "" #: ../../docs/about/list_of_features.rst:231 msgid "Panorama sky (using an HDRI)." msgstr "" #: ../../docs/about/list_of_features.rst:232 msgid "Procedural sky." msgstr "" #: ../../docs/about/list_of_features.rst:234 msgid "**Fog:**" msgstr "" #: ../../docs/about/list_of_features.rst:236 msgid "Depth fog with an adjustable attenuation curve." msgstr "" #: ../../docs/about/list_of_features.rst:237 msgid "Height fog (floor or ceiling) with adjustable attenuation." msgstr "" #: ../../docs/about/list_of_features.rst:238 msgid "Support for automatic depth fog color depending on the camera direction (to match the sun color)." msgstr "" #: ../../docs/about/list_of_features.rst:240 msgid "Optional transmittance to make lights more visible in the fog." msgstr "" #: ../../docs/about/list_of_features.rst:242 msgid "**Particles:**" msgstr "" #: ../../docs/about/list_of_features.rst:245 msgid "*GLES3:* GPU-based particles with support for custom particle shaders." msgstr "" #: ../../docs/about/list_of_features.rst:247 msgid "**Post-processing:**" msgstr "" #: ../../docs/about/list_of_features.rst:249 msgid "Tonemapping (Linear, Reinhard, Filmic, ACES)." msgstr "" #: ../../docs/about/list_of_features.rst:250 msgid "Glow/bloom with optional bicubic upscaling and several blend modes available: Screen, Soft Light, Add, Replace." msgstr "" #: ../../docs/about/list_of_features.rst:252 msgid "Color correction using an one-dimensional ramp." msgstr "" #: ../../docs/about/list_of_features.rst:253 msgid "Brightness, contrast and saturation adjustments." msgstr "" #: ../../docs/about/list_of_features.rst:254 msgid "*GLES3:* Automatic exposure adjustments based on viewport brightness." msgstr "" #: ../../docs/about/list_of_features.rst:255 msgid "*GLES3:* Near and far depth of field." msgstr "" #: ../../docs/about/list_of_features.rst:256 msgid "*GLES3:* Screen-space ambient occlusion (SSAO)." msgstr "" #: ../../docs/about/list_of_features.rst:257 msgid "*GLES3:* Optional debanding to avoid color banding (effective when HDR rendering is enabled)." msgstr "" #: ../../docs/about/list_of_features.rst:259 msgid "**Texture filtering:**" msgstr "" #: ../../docs/about/list_of_features.rst:261 msgid "Nearest, bilinear, trilinear or anisotropic filtering." msgstr "" #: ../../docs/about/list_of_features.rst:263 msgid "**Texture compression:**" msgstr "" #: ../../docs/about/list_of_features.rst:265 msgid "Lossless or lossy WebP (does not save VRAM; only reduces storage size)." msgstr "" #: ../../docs/about/list_of_features.rst:266 msgid "S3TC (only supported on desktop platforms)." msgstr "" #: ../../docs/about/list_of_features.rst:267 msgid "ETC1 (recommended when using the GLES2 renderer)." msgstr "" #: ../../docs/about/list_of_features.rst:268 msgid "*GLES3:* BPTC for high-quality compression (not supported on macOS)." msgstr "" #: ../../docs/about/list_of_features.rst:269 msgid "*GLES3:* ETC2 (not supported on macOS)." msgstr "" #: ../../docs/about/list_of_features.rst:271 msgid "**Anti-aliasing:**" msgstr "" #: ../../docs/about/list_of_features.rst:273 msgid "Multi-sample antialiasing (MSAA)." msgstr "" #: ../../docs/about/list_of_features.rst:274 msgid "Fast approximate antialiasing (FXAA)." msgstr "" #: ../../docs/about/list_of_features.rst:276 msgid "**Performance:**" msgstr "" #: ../../docs/about/list_of_features.rst:278 msgid "Occlusion culling with :ref:`rooms and portals `. Supports gameplay notifications with primary and secondary visibility to disable AI/physics processing for nodes that don't need it." msgstr "" #: ../../docs/about/list_of_features.rst:281 msgid "Real-time occluder shapes (sphere and polygon). Not as effective as rooms and portals (and doesn't support gameplay notifications), but easier to set up." msgstr "" #: ../../docs/about/list_of_features.rst:286 msgid "Most of the effects listed above can be adjusted for better performance or to further improve quality. This can be helpful when using Godot for offline rendering." msgstr "" #: ../../docs/about/list_of_features.rst:291 msgid "3D tools" msgstr "" #: ../../docs/about/list_of_features.rst:293 msgid "Built-in meshes: cube, cylinder/cone, (hemi)sphere, prism, plane, quad." msgstr "" #: ../../docs/about/list_of_features.rst:294 msgid "Tools for :ref:`procedural geometry generation `." msgstr "" #: ../../docs/about/list_of_features.rst:295 msgid ":ref:`Constructive solid geometry ` (intended for prototyping)." msgstr "" #: ../../docs/about/list_of_features.rst:296 msgid "Path3D node to represent a path in 3D space." msgstr "" #: ../../docs/about/list_of_features.rst:299 msgid "PathFollow3D node to make nodes follow a Path3D." msgstr "" #: ../../docs/about/list_of_features.rst:301 msgid "3D geometry helper class." msgstr "" #: ../../docs/about/list_of_features.rst:302 msgid "Support for exporting the current scene as a glTF 2.0 file from the editor." msgstr "" #: ../../docs/about/list_of_features.rst:305 msgid "3D physics" msgstr "" #: ../../docs/about/list_of_features.rst:312 msgid "Vehicle bodies (intended for arcade physics, not simulation)." msgstr "" #: ../../docs/about/list_of_features.rst:314 msgid "Soft bodies." msgstr "" #: ../../docs/about/list_of_features.rst:315 msgid "Ragdolls." msgstr "" #: ../../docs/about/list_of_features.rst:320 msgid "Built-in shapes: cuboid, sphere, capsule, cylinder." msgstr "" #: ../../docs/about/list_of_features.rst:321 msgid "Generate triangle collision shapes for any mesh from the editor." msgstr "" #: ../../docs/about/list_of_features.rst:322 msgid "Generate one or several convex collision shapes for any mesh from the editor." msgstr "" #: ../../docs/about/list_of_features.rst:325 msgid "Shaders" msgstr "" #: ../../docs/about/list_of_features.rst:327 msgid "*2D:* Custom vertex, fragment, and light shaders." msgstr "" #: ../../docs/about/list_of_features.rst:328 msgid "*3D:* Custom vertex, fragment, light, and sky shaders." msgstr "" #: ../../docs/about/list_of_features.rst:329 msgid "Text-based shaders using a :ref:`shader language inspired by GLSL `." msgstr "" #: ../../docs/about/list_of_features.rst:330 msgid "Visual shader editor." msgstr "" #: ../../docs/about/list_of_features.rst:332 msgid "Support for visual shader plugins." msgstr "" #: ../../docs/about/list_of_features.rst:335 msgid "Scripting" msgstr "" #: ../../docs/about/list_of_features.rst:337 msgid "**General:**" msgstr "" #: ../../docs/about/list_of_features.rst:339 msgid "Object-oriented design pattern with scripts extending nodes." msgstr "" #: ../../docs/about/list_of_features.rst:340 msgid "Signals and groups for communicating between scripts." msgstr "" #: ../../docs/about/list_of_features.rst:341 msgid "Support for :ref:`cross-language scripting `." msgstr "" #: ../../docs/about/list_of_features.rst:342 msgid "Many 2D and 3D linear algebra data types such as vectors and transforms." msgstr "" #: ../../docs/about/list_of_features.rst:344 msgid ":ref:`GDScript: `" msgstr "" #: ../../docs/about/list_of_features.rst:346 msgid ":ref:`High-level interpreted language ` with :ref:`optional static typing `." msgstr "" #: ../../docs/about/list_of_features.rst:348 msgid "Syntax inspired by Python." msgstr "" #: ../../docs/about/list_of_features.rst:349 msgid "Syntax highlighting is provided on GitHub." msgstr "" #: ../../docs/about/list_of_features.rst:350 msgid ":ref:`Use threads ` to perform asynchronous actions or make use of multiple processor cores." msgstr "" #: ../../docs/about/list_of_features.rst:353 msgid ":ref:`C#: `" msgstr "" #: ../../docs/about/list_of_features.rst:355 msgid "Packaged in a separate binary to keep file sizes and dependencies down." msgstr "" #: ../../docs/about/list_of_features.rst:356 msgid "Uses Mono 6.x." msgstr "" #: ../../docs/about/list_of_features.rst:358 msgid "Full support for the C# 7.0 syntax and features." msgstr "" #: ../../docs/about/list_of_features.rst:360 msgid "Supports all platforms." msgstr "" #: ../../docs/about/list_of_features.rst:361 msgid "Using an external editor is recommended to benefit from IDE functionality." msgstr "" #: ../../docs/about/list_of_features.rst:363 msgid ":ref:`VisualScript: `" msgstr "" #: ../../docs/about/list_of_features.rst:365 msgid ":ref:`Graph-based visual scripting language `." msgstr "" #: ../../docs/about/list_of_features.rst:366 msgid "Works best when used for specific purposes (such as level-specific logic) rather than as a language to create entire projects." msgstr "" #: ../../docs/about/list_of_features.rst:369 msgid "**GDNative (C, C++, Rust, D, ...):**" msgstr "" #: ../../docs/about/list_of_features.rst:371 msgid "When you need it, link to native libraries for higher performance and third-party integrations." msgstr "" #: ../../docs/about/list_of_features.rst:373 msgid "For scripting game logic, GDScript or C# are recommended if their performance is suitable." msgstr "" #: ../../docs/about/list_of_features.rst:376 msgid "Official bindings for C and C++." msgstr "" #: ../../docs/about/list_of_features.rst:378 msgid "Use any build system and language features you wish." msgstr "" #: ../../docs/about/list_of_features.rst:380 msgid "Maintained D, Kotlin, Python, Nim, and Rust bindings provided by the community." msgstr "" #: ../../docs/about/list_of_features.rst:384 msgid "`Godot 4.0 will remove VisualScript from core entirely. `__ As a result, creating new projects using visual scripting in Godot is not recommended. Future Godot 4.x releases may have VisualScript reimplemented as an extension." msgstr "" #: ../../docs/about/list_of_features.rst:388 msgid "While Godot 3.x will keep VisualScript supported, we recommend :ref:`trying out GDScript ` instead, especially if you intend to migrate your project to Godot 4." msgstr "" #: ../../docs/about/list_of_features.rst:393 msgid "Audio" msgstr "" #: ../../docs/about/list_of_features.rst:397 msgid "Mono, stereo, 5.1 and 7.1 output." msgstr "" #: ../../docs/about/list_of_features.rst:398 msgid "Non-positional and positional playback in 2D and 3D." msgstr "" #: ../../docs/about/list_of_features.rst:400 msgid "Optional Doppler effect in 2D and 3D." msgstr "" #: ../../docs/about/list_of_features.rst:402 msgid "Support for re-routable :ref:`audio buses ` and effects with dozens of effects included." msgstr "" #: ../../docs/about/list_of_features.rst:404 msgid "Listener2D and Listener3D nodes to listen from a position different than the camera." msgstr "" #: ../../docs/about/list_of_features.rst:405 msgid "Audio input to record microphones with real-time access using the AudioEffectCapture class." msgstr "" #: ../../docs/about/list_of_features.rst:406 msgid "MIDI input." msgstr "" #: ../../docs/about/list_of_features.rst:408 msgid "No support for MIDI output yet." msgstr "" #: ../../docs/about/list_of_features.rst:410 msgid "**APIs used:**" msgstr "" #: ../../docs/about/list_of_features.rst:412 msgid "*Windows:* WASAPI." msgstr "" #: ../../docs/about/list_of_features.rst:413 msgid "*macOS:* CoreAudio." msgstr "" #: ../../docs/about/list_of_features.rst:414 msgid "*Linux:* PulseAudio or ALSA." msgstr "" #: ../../docs/about/list_of_features.rst:417 msgid "Import" msgstr "" #: ../../docs/about/list_of_features.rst:419 msgid "Support for :ref:`custom import plugins `." msgstr "" #: ../../docs/about/list_of_features.rst:421 msgid "**Formats:**" msgstr "" #: ../../docs/about/list_of_features.rst:423 msgid "*Images:* See :ref:`doc_import_images`." msgstr "" #: ../../docs/about/list_of_features.rst:424 msgid "*Audio:*" msgstr "" #: ../../docs/about/list_of_features.rst:426 msgid "WAV with optional IMA-ADPCM compression." msgstr "" #: ../../docs/about/list_of_features.rst:427 msgid "Ogg Vorbis." msgstr "" #: ../../docs/about/list_of_features.rst:428 msgid "MP3." msgstr "" #: ../../docs/about/list_of_features.rst:430 msgid "*3D scenes:*" msgstr "" #: ../../docs/about/list_of_features.rst:432 msgid "glTF 2.0 *(recommended)*." msgstr "" #: ../../docs/about/list_of_features.rst:433 msgid "`ESCN `__ (direct export from Blender)." msgstr "" #: ../../docs/about/list_of_features.rst:435 msgid "FBX (experimental, static meshes only)." msgstr "" #: ../../docs/about/list_of_features.rst:436 msgid "Collada (.dae)." msgstr "" #: ../../docs/about/list_of_features.rst:437 msgid "Wavefront OBJ (static scenes only, can be loaded directly as a mesh)." msgstr "" #: ../../docs/about/list_of_features.rst:439 msgid "3D meshes use `Mikktspace `__ to generate tangents on import, which ensures consistency with other 3D applications such as Blender." msgstr "" #: ../../docs/about/list_of_features.rst:443 msgid "Input" msgstr "" #: ../../docs/about/list_of_features.rst:445 msgid "Input mapping system using hardcoded input events or remappable input actions." msgstr "" #: ../../docs/about/list_of_features.rst:447 msgid "Axis values can be mapped to two different actions with a configurable deadzone." msgstr "" #: ../../docs/about/list_of_features.rst:448 msgid "Use the same code to support both keyboards and gamepads." msgstr "" #: ../../docs/about/list_of_features.rst:450 msgid "Keyboard input." msgstr "" #: ../../docs/about/list_of_features.rst:452 msgid "Keys can be mapped in \"physical\" mode to be independent of the keyboard layout." msgstr "" #: ../../docs/about/list_of_features.rst:454 msgid "Mouse input." msgstr "" #: ../../docs/about/list_of_features.rst:456 msgid "The mouse cursor can be visible, hidden, captured or confined within the window." msgstr "" #: ../../docs/about/list_of_features.rst:457 msgid "When captured, raw input will be used on Windows and Linux to sidestep the OS' mouse acceleration settings." msgstr "" #: ../../docs/about/list_of_features.rst:460 msgid "Gamepad input (up to 8 simultaneous controllers)." msgstr "" #: ../../docs/about/list_of_features.rst:461 msgid "Pen/tablet input with pressure support." msgstr "" #: ../../docs/about/list_of_features.rst:462 msgid "Gamepad, keyboard and mouse input support are also available on Android." msgstr "" #: ../../docs/about/list_of_features.rst:465 msgid "Navigation" msgstr "" #: ../../docs/about/list_of_features.rst:467 msgid "A* algorithm in 2D and 3D." msgstr "" #: ../../docs/about/list_of_features.rst:468 msgid "Navigation meshes with dynamic obstacle avoidance." msgstr "" #: ../../docs/about/list_of_features.rst:469 msgid "Generate navigation meshes from the editor or at run-time (including from an exported project)." msgstr "" #: ../../docs/about/list_of_features.rst:472 msgid "Networking" msgstr "" #: ../../docs/about/list_of_features.rst:474 msgid "Low-level TCP networking using StreamPeer and TCP_Server." msgstr "" #: ../../docs/about/list_of_features.rst:475 msgid "Low-level UDP networking using PacketPeer and UDPServer." msgstr "" #: ../../docs/about/list_of_features.rst:476 msgid "Low-level HTTP requests using HTTPClient." msgstr "" #: ../../docs/about/list_of_features.rst:477 msgid "High-level HTTP requests using HTTPRequest." msgstr "" #: ../../docs/about/list_of_features.rst:479 msgid "Supports HTTPS out of the box using bundled certificates." msgstr "" #: ../../docs/about/list_of_features.rst:481 msgid "High-level multiplayer API using UDP and ENet." msgstr "" #: ../../docs/about/list_of_features.rst:483 msgid "Automatic replication using remote procedure calls (RPCs)." msgstr "" #: ../../docs/about/list_of_features.rst:484 msgid "Supports unreliable, reliable and ordered transfers." msgstr "" #: ../../docs/about/list_of_features.rst:486 msgid "WebSocket client and server, available on all platforms." msgstr "" #: ../../docs/about/list_of_features.rst:487 msgid "WebRTC client and server, available on all platforms." msgstr "" #: ../../docs/about/list_of_features.rst:488 msgid "Support for UPnP to sidestep the requirement to forward ports when hosting a server behind a NAT." msgstr "" #: ../../docs/about/list_of_features.rst:492 msgid "Internationalization" msgstr "" #: ../../docs/about/list_of_features.rst:494 msgid "Full support for Unicode including emoji." msgstr "" #: ../../docs/about/list_of_features.rst:495 msgid "Store localization strings using :ref:`CSV ` or :ref:`gettext `." msgstr "" #: ../../docs/about/list_of_features.rst:497 msgid "Use localized strings in your project automatically in GUI elements or by using the ``tr()`` function." msgstr "" #: ../../docs/about/list_of_features.rst:499 msgid "Support for right-to-left typesetting and text shaping planned in Godot 4.0." msgstr "" #: ../../docs/about/list_of_features.rst:502 msgid "Windowing and OS integration" msgstr "" #: ../../docs/about/list_of_features.rst:504 msgid "Move, resize, minimize, and maximize the window spawned by the project." msgstr "" #: ../../docs/about/list_of_features.rst:505 msgid "Change the window title and icon." msgstr "" #: ../../docs/about/list_of_features.rst:506 msgid "Request attention (will cause the title bar to blink on most platforms)." msgstr "" #: ../../docs/about/list_of_features.rst:507 msgid "Fullscreen mode." msgstr "" #: ../../docs/about/list_of_features.rst:509 msgid "Doesn't use exclusive fullscreen, so the screen resolution can't be changed this way. Use a Viewport with a different resolution instead." msgstr "" #: ../../docs/about/list_of_features.rst:512 msgid "Borderless window (fullscreen or non-fullscreen)." msgstr "" #: ../../docs/about/list_of_features.rst:513 msgid "Ability to keep the window always on top." msgstr "" #: ../../docs/about/list_of_features.rst:514 msgid "Transparent window with per-pixel transparency." msgstr "" #: ../../docs/about/list_of_features.rst:515 msgid "Global menu integration on macOS." msgstr "" #: ../../docs/about/list_of_features.rst:516 msgid "Execute commands in a blocking or non-blocking manner." msgstr "" #: ../../docs/about/list_of_features.rst:517 msgid "Open file paths and URLs using default or custom protocol handlers (if registered on the system)." msgstr "" #: ../../docs/about/list_of_features.rst:518 msgid "Parse custom command line arguments." msgstr "" #: ../../docs/about/list_of_features.rst:519 msgid ":ref:`Headless/server binaries ` can be downloaded for Linux and :ref:`compiled for macOS `. Any binary can be used without a window using the ``--no-window`` :ref:`command line argument `." msgstr "" #: ../../docs/about/list_of_features.rst:525 msgid "Mobile" msgstr "" #: ../../docs/about/list_of_features.rst:527 msgid "In-app purchases on Android and iOS." msgstr "" #: ../../docs/about/list_of_features.rst:528 msgid "Support for advertisements using third-party modules." msgstr "" #: ../../docs/about/list_of_features.rst:529 msgid "Support for subview embedding on Android." msgstr "" #: ../../docs/about/list_of_features.rst:532 msgid "XR support (AR and VR)" msgstr "" #: ../../docs/about/list_of_features.rst:534 msgid "Support for ARKit on iOS out of the box." msgstr "" #: ../../docs/about/list_of_features.rst:535 msgid "Support for the OpenXR APIs." msgstr "" #: ../../docs/about/list_of_features.rst:537 msgid "Includes support for popular headsets like the Meta Quest and the Valve Index." msgstr "" #: ../../docs/about/list_of_features.rst:539 msgid "Support for the OpenVR APIs." msgstr "" #: ../../docs/about/list_of_features.rst:542 msgid "GUI system" msgstr "" #: ../../docs/about/list_of_features.rst:544 msgid "Godot's GUI is built using the same Control nodes used to make games in Godot. The editor UI can easily be extended in many ways using add-ons." msgstr "" #: ../../docs/about/list_of_features.rst:547 msgid "**Nodes:**" msgstr "" #: ../../docs/about/list_of_features.rst:549 msgid "Buttons." msgstr "" #: ../../docs/about/list_of_features.rst:550 msgid "Checkboxes, check buttons, radio buttons." msgstr "" #: ../../docs/about/list_of_features.rst:551 msgid "Text entry using LineEdit (single line) and TextEdit (multiple lines)." msgstr "" #: ../../docs/about/list_of_features.rst:552 msgid "Dropdown menus using PopupMenu and OptionButton." msgstr "" #: ../../docs/about/list_of_features.rst:553 msgid "Scrollbars." msgstr "" #: ../../docs/about/list_of_features.rst:554 msgid "Labels." msgstr "" #: ../../docs/about/list_of_features.rst:555 msgid "RichTextLabel for :ref:`text formatted using BBCode `." msgstr "" #: ../../docs/about/list_of_features.rst:556 msgid "Trees (can also be used to represent tables)." msgstr "" #: ../../docs/about/list_of_features.rst:557 msgid "Color picker with RGB and HSV modes." msgstr "" #: ../../docs/about/list_of_features.rst:558 msgid "Containers (horizontal, vertical, grid, flow, center, margin, aspect ratio, draggable splitter, ...)." msgstr "" #: ../../docs/about/list_of_features.rst:559 msgid "Controls can be rotated and scaled." msgstr "" #: ../../docs/about/list_of_features.rst:561 msgid "**Sizing:**" msgstr "" #: ../../docs/about/list_of_features.rst:563 msgid "Anchors to keep GUI elements in a specific corner, edge or centered." msgstr "" #: ../../docs/about/list_of_features.rst:564 msgid "Containers to place GUI elements automatically following certain rules." msgstr "" #: ../../docs/about/list_of_features.rst:566 msgid ":ref:`Stack ` layouts." msgstr "" #: ../../docs/about/list_of_features.rst:567 msgid ":ref:`Grid ` layouts." msgstr "" #: ../../docs/about/list_of_features.rst:568 msgid ":ref:`Margin ` and :ref:`centered ` layouts." msgstr "" #: ../../docs/about/list_of_features.rst:570 msgid ":ref:`Draggable splitter ` layouts." msgstr "" #: ../../docs/about/list_of_features.rst:572 msgid "Scale to multiple resolutions using the ``2d`` or ``viewport`` stretch modes." msgstr "" #: ../../docs/about/list_of_features.rst:573 msgid "Support any aspect ratio using anchors and the ``expand`` stretch aspect." msgstr "" #: ../../docs/about/list_of_features.rst:575 msgid "**Theming:**" msgstr "" #: ../../docs/about/list_of_features.rst:577 msgid "Built-in theme editor." msgstr "" #: ../../docs/about/list_of_features.rst:579 msgid "Generate a theme based on the current editor theme settings." msgstr "" #: ../../docs/about/list_of_features.rst:581 msgid "Procedural vector-based theming using :ref:`class_StyleBoxFlat`." msgstr "" #: ../../docs/about/list_of_features.rst:583 msgid "Supports rounded/beveled corners, drop shadows, per-border widths and antialiasing." msgstr "" #: ../../docs/about/list_of_features.rst:585 msgid "Texture-based theming using :ref:`class_StyleBoxTexture`." msgstr "" #: ../../docs/about/list_of_features.rst:587 msgid "Godot's small distribution size can make it a suitable alternative to frameworks like Electron or Qt." msgstr "" #: ../../docs/about/list_of_features.rst:591 msgid "Animation" msgstr "" #: ../../docs/about/list_of_features.rst:593 msgid "Direct kinematics and inverse kinematics." msgstr "" #: ../../docs/about/list_of_features.rst:594 msgid ":ref:`Tween ` node to easily perform procedural animations by code." msgstr "" #: ../../docs/about/list_of_features.rst:595 msgid "Support for animating any property with customizable interpolation." msgstr "" #: ../../docs/about/list_of_features.rst:596 msgid "Support for calling methods in animation tracks." msgstr "" #: ../../docs/about/list_of_features.rst:597 msgid "Support for playing sounds in animation tracks." msgstr "" #: ../../docs/about/list_of_features.rst:598 msgid "Support for Bézier curves in animation." msgstr "" #: ../../docs/about/list_of_features.rst:601 msgid "File formats" msgstr "" #: ../../docs/about/list_of_features.rst:603 msgid "Scenes and resources can be saved in :ref:`text-based ` or binary formats." msgstr "" #: ../../docs/about/list_of_features.rst:605 msgid "Text-based formats are human-readable and more friendly to version control." msgstr "" #: ../../docs/about/list_of_features.rst:606 msgid "Binary formats are faster to save/load for large scenes/resources." msgstr "" #: ../../docs/about/list_of_features.rst:608 msgid "Read and write text or binary files using :ref:`class_File`." msgstr "" #: ../../docs/about/list_of_features.rst:610 msgid "Can optionally be compressed or encrypted." msgstr "" #: ../../docs/about/list_of_features.rst:612 msgid "Read and write :ref:`class_JSON` files." msgstr "" #: ../../docs/about/list_of_features.rst:613 msgid "Read and write INI-style configuration files using :ref:`class_ConfigFile`." msgstr "" #: ../../docs/about/list_of_features.rst:615 msgid "Can (de)serialize any Godot datatype, including Vector2/3, Color, ..." msgstr "" #: ../../docs/about/list_of_features.rst:617 msgid "Read XML files using :ref:`class_XMLParser`." msgstr "" #: ../../docs/about/list_of_features.rst:618 msgid "Pack game data into a PCK file (custom format optimized for fast seeking), into a ZIP archive, or directly into the executable for single-file distribution." msgstr "" #: ../../docs/about/list_of_features.rst:620 msgid ":ref:`Export additional PCK files` that can be read by the engine to support mods and DLCs." msgstr "" #: ../../docs/about/list_of_features.rst:624 msgid "Miscellaneous" msgstr "" #: ../../docs/about/list_of_features.rst:626 msgid ":ref:`Low-level access to servers ` which allows bypassing the scene tree's overhead when needed." msgstr "" #: ../../docs/about/list_of_features.rst:628 msgid ":ref:`Command line interface ` for automation." msgstr "" #: ../../docs/about/list_of_features.rst:630 msgid "Export and deploy projects using continuous integration platforms." msgstr "" #: ../../docs/about/list_of_features.rst:631 msgid "`Shell completion scripts `__ are available for Bash, zsh and fish." msgstr "" #: ../../docs/about/list_of_features.rst:634 msgid "Support for :ref:`C++ modules ` statically linked into the engine binary." msgstr "" #: ../../docs/about/list_of_features.rst:636 msgid "Engine and editor written in C++03." msgstr "" #: ../../docs/about/list_of_features.rst:638 msgid "Can be :ref:`compiled ` using GCC, Clang and MSVC. MinGW is also supported." msgstr "" #: ../../docs/about/list_of_features.rst:640 msgid "Friendly towards packagers. In most cases, system libraries can be used instead of the ones provided by Godot. The build system doesn't download anything. Builds can be fully reproducible." msgstr "" #: ../../docs/about/list_of_features.rst:643 msgid "Godot 4.0 will be written in C++17." msgstr "" #: ../../docs/about/list_of_features.rst:645 msgid "Licensed under the permissive MIT license." msgstr "" #: ../../docs/about/list_of_features.rst:647 msgid "Open developement process with :ref:`contributions welcome `." msgstr "" #: ../../docs/about/list_of_features.rst:651 msgid "The `Godot proposals repository `__ lists features that have been requested by the community and may be implemented in future Godot releases." msgstr "" #: ../../docs/:0 msgid "Translation status" msgstr ""