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177 lines
8.8 KiB
ReStructuredText
177 lines
8.8 KiB
ReStructuredText
:github_url: hide
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.. _class_CollisionPolygon2D:
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CollisionPolygon2D
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==================
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**Hereda:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Un nodo que proporciona una forma de polígono a un padre :ref:`CollisionObject2D<class_CollisionObject2D>`.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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A node that provides a polygon shape to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent and allows it to be edited. The polygon can be concave or convex. This can give a detection shape to an :ref:`Area2D<class_Area2D>`, turn a :ref:`PhysicsBody2D<class_PhysicsBody2D>` into a solid object, or give a hollow shape to a :ref:`StaticBody2D<class_StaticBody2D>`.
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\ **Warning:** A non-uniformly scaled **CollisionPolygon2D** will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its polygon instead.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
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| :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` | :ref:`build_mode<class_CollisionPolygon2D_property_build_mode>` | ``0`` |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon2D_property_disabled>` | ``false`` |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionPolygon2D_property_one_way_collision>` | ``false`` |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionPolygon2D_property_one_way_collision_margin>` | ``1.0`` |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
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| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CollisionPolygon2D_property_polygon>` | ``PackedVector2Array()`` |
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+-----------------------------------------------------+---------------------------------------------------------------------------------------------+--------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumeraciones
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--------------------------
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.. _enum_CollisionPolygon2D_BuildMode:
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.. rst-class:: classref-enumeration
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enum **BuildMode**: :ref:`🔗<enum_CollisionPolygon2D_BuildMode>`
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.. _class_CollisionPolygon2D_constant_BUILD_SOLIDS:
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.. rst-class:: classref-enumeration-constant
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:ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **BUILD_SOLIDS** = ``0``
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Las colisiones incluirán el polígono y su área contenida. En este modo, el nodo tiene el mismo efecto que varios nodos :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>`, uno para cada forma convexa en la descomposición convexa del polígono (pero sin la sobrecarga de múltiples nodos).
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.. _class_CollisionPolygon2D_constant_BUILD_SEGMENTS:
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.. rst-class:: classref-enumeration-constant
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:ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **BUILD_SEGMENTS** = ``1``
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Las colisiones solo incluirán los bordes del polígono. En este modo, el nodo tiene el mismo efecto que un único :ref:`ConcavePolygonShape2D<class_ConcavePolygonShape2D>` hecho de segmentos, con la restricción de que cada segmento (después del primero) comienza donde termina el anterior, y el último termina donde comienza el primero (formando un polígono cerrado pero hueco).
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_CollisionPolygon2D_property_build_mode:
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.. rst-class:: classref-property
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:ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **build_mode** = ``0`` :ref:`🔗<class_CollisionPolygon2D_property_build_mode>`
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.. rst-class:: classref-property-setget
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- |void| **set_build_mode**\ (\ value\: :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>`\ )
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- :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **get_build_mode**\ (\ )
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Modo de construcción de colisión.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon2D_property_disabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionPolygon2D_property_disabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_disabled**\ (\ )
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Si es ``true``, no se detectarán colisiones. Esta propiedad debe cambiarse con :ref:`Object.set_deferred()<class_Object_method_set_deferred>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon2D_property_one_way_collision:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **one_way_collision** = ``false`` :ref:`🔗<class_CollisionPolygon2D_property_one_way_collision>`
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.. rst-class:: classref-property-setget
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- |void| **set_one_way_collision**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_one_way_collision_enabled**\ (\ )
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Si es ``true``, solo los bordes que miren hacia arriba, con relación a la rotación de **CollisionPolygon2D**, colisionarán con otros objetos.
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\ **Nota:** Esta propiedad no tiene ningún efecto si este **CollisionPolygon2D** es hijo de un nodo :ref:`Area2D<class_Area2D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon2D_property_one_way_collision_margin:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **one_way_collision_margin** = ``1.0`` :ref:`🔗<class_CollisionPolygon2D_property_one_way_collision_margin>`
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.. rst-class:: classref-property-setget
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- |void| **set_one_way_collision_margin**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_one_way_collision_margin**\ (\ )
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El margen utilizado para la colisión en un sentido (en píxeles). Valores más altos harán la forma más gruesa, y funcionará mejor para los colisionadores que entran en el polígono a alta velocidad.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon2D_property_polygon:
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.. rst-class:: classref-property
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:ref:`PackedVector2Array<class_PackedVector2Array>` **polygon** = ``PackedVector2Array()`` :ref:`🔗<class_CollisionPolygon2D_property_polygon>`
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.. rst-class:: classref-property-setget
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- |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ )
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- :ref:`PackedVector2Array<class_PackedVector2Array>` **get_polygon**\ (\ )
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The polygon's list of vertices. Each point will be connected to the next, and the final point will be connected to the first.
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\ **Note:** The returned vertices are in the local coordinate space of the given **CollisionPolygon2D**.
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**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array<class_PackedVector2Array>` for more details.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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