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225 lines
12 KiB
ReStructuredText
225 lines
12 KiB
ReStructuredText
:github_url: hide
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.. _class_AimModifier3D:
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AimModifier3D
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=============
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**Hereda:** :ref:`BoneConstraint3D<class_BoneConstraint3D>` **<** :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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El **AimModifier3D** gira un hueso para mirar un hueso de referencia.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Esta es una versión simple de :ref:`LookAtModifier3D<class_LookAtModifier3D>` que solo permite el acceso óseo a la referencia sin opciones avanzadas como la limitación del ángulo o la interpolación basada en el tiempo.
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La función se ha simplificado, pero se implementa con un seguimiento suave sin Euler; véase :ref:`set_use_euler()<class_AimModifier3D_method_set_use_euler>`.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-----------------------+------------------------------------------------------------------+-------+
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| :ref:`int<class_int>` | :ref:`setting_count<class_AimModifier3D_property_setting_count>` | ``0`` |
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+-----------------------+------------------------------------------------------------------+-------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>` | :ref:`get_forward_axis<class_AimModifier3D_method_get_forward_axis>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Axis<enum_Vector3_Axis>` | :ref:`get_primary_rotation_axis<class_AimModifier3D_method_get_primary_rotation_axis>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_relative<class_AimModifier3D_method_is_relative>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_using_euler<class_AimModifier3D_method_is_using_euler>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_using_secondary_rotation<class_AimModifier3D_method_is_using_secondary_rotation>`\ (\ index\: :ref:`int<class_int>`\ ) |const| |
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+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_forward_axis<class_AimModifier3D_method_set_forward_axis>`\ (\ index\: :ref:`int<class_int>`, axis\: :ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>`\ ) |
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+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_primary_rotation_axis<class_AimModifier3D_method_set_primary_rotation_axis>`\ (\ index\: :ref:`int<class_int>`, axis\: :ref:`Axis<enum_Vector3_Axis>`\ ) |
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+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_relative<class_AimModifier3D_method_set_relative>`\ (\ index\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>`\ ) |
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+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_use_euler<class_AimModifier3D_method_set_use_euler>`\ (\ index\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>`\ ) |
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+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_use_secondary_rotation<class_AimModifier3D_method_set_use_secondary_rotation>`\ (\ index\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>`\ ) |
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+---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_AimModifier3D_property_setting_count:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **setting_count** = ``0`` :ref:`🔗<class_AimModifier3D_property_setting_count>`
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.. rst-class:: classref-property-setget
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- |void| **set_setting_count**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_setting_count**\ (\ )
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El número de configuraciones en el modificador.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_AimModifier3D_method_get_forward_axis:
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.. rst-class:: classref-method
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:ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>` **get_forward_axis**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AimModifier3D_method_get_forward_axis>`
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Devuelve el eje delantero del hueso.
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.. rst-class:: classref-item-separator
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----
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.. _class_AimModifier3D_method_get_primary_rotation_axis:
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.. rst-class:: classref-method
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:ref:`Axis<enum_Vector3_Axis>` **get_primary_rotation_axis**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AimModifier3D_method_get_primary_rotation_axis>`
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Devuelve el eje de la primera rotación. Solo se habilita si :ref:`is_using_euler()<class_AimModifier3D_method_is_using_euler>` es ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AimModifier3D_method_is_relative:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_relative**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AimModifier3D_method_is_relative>`
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Devuelve ``true`` si la opción relativa está habilitada en la configuración en ``index``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AimModifier3D_method_is_using_euler:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_using_euler**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AimModifier3D_method_is_using_euler>`
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Devuelve ``true`` si proporciona rotación con el uso de Euler.
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.. rst-class:: classref-item-separator
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----
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.. _class_AimModifier3D_method_is_using_secondary_rotation:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_using_secondary_rotation**\ (\ index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_AimModifier3D_method_is_using_secondary_rotation>`
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Devuelve ``true`` si proporciona rotación por dos ejes. Solo se habilita si :ref:`is_using_euler()<class_AimModifier3D_method_is_using_euler>` es ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AimModifier3D_method_set_forward_axis:
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.. rst-class:: classref-method
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|void| **set_forward_axis**\ (\ index\: :ref:`int<class_int>`, axis\: :ref:`BoneAxis<enum_SkeletonModifier3D_BoneAxis>`\ ) :ref:`🔗<class_AimModifier3D_method_set_forward_axis>`
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Establece el eje delantero del hueso.
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.. rst-class:: classref-item-separator
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----
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.. _class_AimModifier3D_method_set_primary_rotation_axis:
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.. rst-class:: classref-method
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|void| **set_primary_rotation_axis**\ (\ index\: :ref:`int<class_int>`, axis\: :ref:`Axis<enum_Vector3_Axis>`\ ) :ref:`🔗<class_AimModifier3D_method_set_primary_rotation_axis>`
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Establece el eje de la primera rotación. Solo se habilita si :ref:`is_using_euler()<class_AimModifier3D_method_is_using_euler>` es ``true``.
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.. rst-class:: classref-item-separator
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----
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.. _class_AimModifier3D_method_set_relative:
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.. rst-class:: classref-method
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|void| **set_relative**\ (\ index\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_AimModifier3D_method_set_relative>`
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Sets relative option in the setting at ``index`` to ``enabled``.
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If sets ``enabled`` to ``true``, the rotation is applied relative to the pose.
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If sets ``enabled`` to ``false``, the rotation is applied relative to the rest. It means to replace the current pose with the **AimModifier3D**'s result.
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.. rst-class:: classref-item-separator
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----
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.. _class_AimModifier3D_method_set_use_euler:
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.. rst-class:: classref-method
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|void| **set_use_euler**\ (\ index\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_AimModifier3D_method_set_use_euler>`
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Si se establece ``enabled`` en ``true``, se proporciona rotación mediante Euler.
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Si se establece ``enabled`` en ``false``, se proporciona rotación mediante la rotación por arco generada desde el vector del eje delantero y el vector hacia la referencia.
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.. rst-class:: classref-item-separator
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----
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.. _class_AimModifier3D_method_set_use_secondary_rotation:
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.. rst-class:: classref-method
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|void| **set_use_secondary_rotation**\ (\ index\: :ref:`int<class_int>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_AimModifier3D_method_set_use_secondary_rotation>`
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Si establece ``enabled`` en ``true``, proporciona rotación por dos ejes. Solo se habilita si :ref:`is_using_euler()<class_AimModifier3D_method_is_using_euler>` es ``true``.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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