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62 lines
1.9 KiB
Plaintext
62 lines
1.9 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine 4.2\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2024-05-10 15:20+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: cs\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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msgid "Debugging and profiling"
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msgstr "Ladění a profilování"
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msgid ""
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"This section contains pages that provide guidance if you're looking at the "
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"engine code trying to find an underlying issue or an optimization "
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"possibility."
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msgstr ""
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#, fuzzy
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msgid "Debugging the editor"
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msgstr "Ladění editoru Godot"
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msgid ""
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"When working on the Godot editor keep in mind that by default the executable "
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"will start in the Project Manager mode. Opening a project from the Project "
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"Manager spawns a new process, which stops the debugging session. To avoid "
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"that you should launch directly into the project using ``-e`` and ``--path`` "
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"launch options."
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msgstr ""
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msgid "For example, using ``gdb`` directly, you may do this:"
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msgstr ""
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msgid ""
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"You can also run the editor directly from your project's folder. In that "
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"case, only the ``-e`` option is required."
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msgstr ""
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msgid ""
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"You can learn more about these launch options and other command line "
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"arguments in the :ref:`command line tutorial <doc_command_line_tutorial>`."
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msgstr ""
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msgid ""
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"If you're using a code editor or an IDE to debug Godot, check out our :ref:"
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"`configuration guides <doc_configuring_an_ide>`, which cover the setup "
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"process for building and debugging with your particular editor."
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msgstr ""
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msgid "Translation status"
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msgstr "Stav překladu"
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