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godot-docs-l10n/classes/zh_CN/class_skeletonmodification2dstackholder.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.4/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.4/doc/classes/SkeletonModification2DStackHolder.xml.
.. _class_SkeletonModification2DStackHolder:
SkeletonModification2DStackHolder
=================================
**实验性:** This class may be changed or removed in future versions.
**继承:** :ref:`SkeletonModification2D<class_SkeletonModification2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
存放并执行 :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` 的修改器。
.. rst-class:: classref-introduction-group
描述
----
这种 :ref:`SkeletonModification2D<class_SkeletonModification2D>` 可以存放对 :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` 的引用,让你能够对单个 :ref:`Skeleton2D<class_Skeleton2D>` 使用多个修改器栈。
\ **注意:**\ :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` 中所存放的修改器只有在各自的执行模式与 SkeletonModification2DStackHolder 的执行模式匹配时才会执行。
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` | :ref:`get_held_modification_stack<class_SkeletonModification2DStackHolder_method_get_held_modification_stack>`\ (\ ) |const| |
+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_held_modification_stack<class_SkeletonModification2DStackHolder_method_set_held_modification_stack>`\ (\ held_modification_stack\: :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`\ ) |
+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法说明
--------
.. _class_SkeletonModification2DStackHolder_method_get_held_modification_stack:
.. rst-class:: classref-method
:ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>` **get_held_modification_stack**\ (\ ) |const| :ref:`🔗<class_SkeletonModification2DStackHolder_method_get_held_modification_stack>`
返回该修改器中存放的 :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_SkeletonModification2DStackHolder_method_set_held_modification_stack:
.. rst-class:: classref-method
|void| **set_held_modification_stack**\ (\ held_modification_stack\: :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`\ ) :ref:`🔗<class_SkeletonModification2DStackHolder_method_set_held_modification_stack>`
设置该修改器中存放的 :ref:`SkeletonModificationStack2D<class_SkeletonModificationStack2D>`\ 。这个修改器栈会在该修改器执行时执行。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`