:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.4/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.4/doc/classes/SkeletonModification2DStackHolder.xml. .. _class_SkeletonModification2DStackHolder: SkeletonModification2DStackHolder ================================= **实验性:** This class may be changed or removed in future versions. **继承:** :ref:`SkeletonModification2D` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` 存放并执行 :ref:`SkeletonModificationStack2D` 的修改器。 .. rst-class:: classref-introduction-group 描述 ---- 这种 :ref:`SkeletonModification2D` 可以存放对 :ref:`SkeletonModificationStack2D` 的引用,让你能够对单个 :ref:`Skeleton2D` 使用多个修改器栈。 \ **注意:**\ :ref:`SkeletonModificationStack2D` 中所存放的修改器只有在各自的执行模式与 SkeletonModification2DStackHolder 的执行模式匹配时才会执行。 .. rst-class:: classref-reftable-group 方法 ---- .. table:: :widths: auto +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`SkeletonModificationStack2D` | :ref:`get_held_modification_stack`\ (\ ) |const| | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_held_modification_stack`\ (\ held_modification_stack\: :ref:`SkeletonModificationStack2D`\ ) | +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group 方法说明 -------- .. _class_SkeletonModification2DStackHolder_method_get_held_modification_stack: .. rst-class:: classref-method :ref:`SkeletonModificationStack2D` **get_held_modification_stack**\ (\ ) |const| :ref:`🔗` 返回该修改器中存放的 :ref:`SkeletonModificationStack2D`\ 。 .. rst-class:: classref-item-separator ---- .. _class_SkeletonModification2DStackHolder_method_set_held_modification_stack: .. rst-class:: classref-method |void| **set_held_modification_stack**\ (\ held_modification_stack\: :ref:`SkeletonModificationStack2D`\ ) :ref:`🔗` 设置该修改器中存放的 :ref:`SkeletonModificationStack2D`\ 。这个修改器栈会在该修改器执行时执行。 .. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)` .. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)` .. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)` .. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)` .. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)` .. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)` .. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)` .. |void| replace:: :abbr:`void (无返回值。)`