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godot-docs-l10n/classes/es/class_animationnodeadd2.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationNodeAdd2.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimationNodeAdd2:
AnimationNodeAdd2
=================
**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Mezcla dos animaciones sumándolas dentro de un :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
Descripción
----------------------
Un recurso para añadir a un :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Mezcla dos animaciones sumadas en base a un valor de cantidad en el rango de ``[0.0, 1.0]``.
Tutoriales
--------------------
- :doc:`../tutorials/animation/animation_tree`
Propiedades
----------------------
+-------------------------+----------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeAdd2_property_sync>` | ``false`` |
+-------------------------+----------------------------------------------------+-----------+
Descripciones de Propiedades
--------------------------------------------------------
.. _class_AnimationNodeAdd2_property_sync:
- :ref:`bool<class_bool>` **sync**
+-----------+---------------------+
| *Default* | ``false`` |
+-----------+---------------------+
| *Setter* | set_use_sync(value) |
+-----------+---------------------+
| *Getter* | is_using_sync() |
+-----------+---------------------+
Si ``true``, establece la optimización ``optimization`` a ``false`` al llamar al :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, obligando a las animaciones mezcladas a actualizar cada fotograma.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`