:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationNodeAdd2.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationNodeAdd2: AnimationNodeAdd2 ================= **Inherits:** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Mezcla dos animaciones sumándolas dentro de un :ref:`AnimationNodeBlendTree`. Descripción ---------------------- Un recurso para añadir a un :ref:`AnimationNodeBlendTree`. Mezcla dos animaciones sumadas en base a un valor de cantidad en el rango de ``[0.0, 1.0]``. Tutoriales -------------------- - :doc:`../tutorials/animation/animation_tree` Propiedades ---------------------- +-------------------------+----------------------------------------------------+-----------+ | :ref:`bool` | :ref:`sync` | ``false`` | +-------------------------+----------------------------------------------------+-----------+ Descripciones de Propiedades -------------------------------------------------------- .. _class_AnimationNodeAdd2_property_sync: - :ref:`bool` **sync** +-----------+---------------------+ | *Default* | ``false`` | +-----------+---------------------+ | *Setter* | set_use_sync(value) | +-----------+---------------------+ | *Getter* | is_using_sync() | +-----------+---------------------+ Si ``true``, establece la optimización ``optimization`` a ``false`` al llamar al :ref:`AnimationNode.blend_input`, obligando a las animaciones mezcladas a actualizar cada fotograma. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`