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godot-docs-l10n/sphinx/templates/engine_details/architecture/scripting_development.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/engine_details/architecture/scripting_development.rst:4
msgid "Scripting development"
msgstr ""
#: ../../docs/engine_details/architecture/scripting_development.rst:7
msgid "GDScript"
msgstr ""
#: ../../docs/engine_details/architecture/scripting_development.rst:10
msgid "Annotation guidelines"
msgstr ""
#: ../../docs/engine_details/architecture/scripting_development.rst:16
msgid "Create annotations for modifiers that act on the script or its code. Additionally, create annotations for behavior that is specific to the Godot engine and editor; if the primary purpose is to affect the way that the engine or editor treats or interacts with the script, implement the token as an annotation."
msgstr ""
#: ../../docs/engine_details/architecture/scripting_development.rst:22
msgid "Do not create annotations for general programming language features."
msgstr ""
#: ../../docs/engine_details/architecture/scripting_development.rst:35
msgid "For historical reasons, some existing annotations and keywords do not strictly follow these guidelines. Choosing between implementing a feature as an annotation or as a language keyword is a nuanced decision that should be made through discussion with other GDScript developers."
msgstr ""