# SOME DESCRIPTIVE TITLE. # Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/engine_details/architecture/scripting_development.rst:4 msgid "Scripting development" msgstr "" #: ../../docs/engine_details/architecture/scripting_development.rst:7 msgid "GDScript" msgstr "" #: ../../docs/engine_details/architecture/scripting_development.rst:10 msgid "Annotation guidelines" msgstr "" #: ../../docs/engine_details/architecture/scripting_development.rst:16 msgid "Create annotations for modifiers that act on the script or its code. Additionally, create annotations for behavior that is specific to the Godot engine and editor; if the primary purpose is to affect the way that the engine or editor treats or interacts with the script, implement the token as an annotation." msgstr "" #: ../../docs/engine_details/architecture/scripting_development.rst:22 msgid "Do not create annotations for general programming language features." msgstr "" #: ../../docs/engine_details/architecture/scripting_development.rst:35 msgid "For historical reasons, some existing annotations and keywords do not strictly follow these guidelines. Choosing between implementing a feature as an annotation or as a language keyword is a nuanced decision that should be made through discussion with other GDScript developers." msgstr ""