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godot-docs-l10n/sphinx/templates/about/list_of_features.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/about/list_of_features.rst:6
msgid "List of features"
msgstr ""
#: ../../docs/about/list_of_features.rst:8
msgid "This page aims to list **all** features currently supported by Godot."
msgstr ""
#: ../../docs/about/list_of_features.rst:12
msgid "This page lists features supported by the current stable version of Godot. Some of these features are not available in the `3.x release series <https://docs.godotengine.org/en/3.6/about/list_of_features.html>`__."
msgstr ""
#: ../../docs/about/list_of_features.rst:17
msgid "Platforms"
msgstr ""
#: ../../docs/about/list_of_features.rst:21
msgid "See :ref:`doc_system_requirements` for hardware and software version requirements."
msgstr ""
#: ../../docs/about/list_of_features.rst:23
msgid "**Can run both the editor and exported projects:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:25
msgid "Windows (x86 and ARM, 64-bit and 32-bit)."
msgstr ""
#: ../../docs/about/list_of_features.rst:26
msgid "macOS (x86 and ARM, 64-bit only)."
msgstr ""
#: ../../docs/about/list_of_features.rst:27
msgid "Linux (x86 and ARM, 64-bit and 32-bit)."
msgstr ""
#: ../../docs/about/list_of_features.rst:29
msgid "Binaries are statically linked and can run on any distribution if compiled on an old enough base distribution."
msgstr ""
#: ../../docs/about/list_of_features.rst:31
msgid "Official binaries are compiled using the `Godot Engine buildroot <https://github.com/godotengine/buildroot>`__, allowing for binaries that work across common Linux distributions."
msgstr ""
#: ../../docs/about/list_of_features.rst:35
msgid "Android (editor support is experimental)."
msgstr ""
#: ../../docs/about/list_of_features.rst:36
msgid ":ref:`Web browsers <doc_using_the_web_editor>`. Experimental in 4.0, using Godot 3.x is recommended instead when targeting HTML5."
msgstr ""
#: ../../docs/about/list_of_features.rst:41
msgid "Linux supports rv64 (RISC-V), ppc64 & ppc32 (PowerPC), and loongarch64. However you must compile the editor for that platform (as well as export templates) yourself, no official downloads are currently provided. RISC-V compiling instructions can be found on the :ref:`doc_compiling_for_linuxbsd` page."
msgstr ""
#: ../../docs/about/list_of_features.rst:46
msgid "**Runs exported projects:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:48
msgid "iOS."
msgstr ""
#: ../../docs/about/list_of_features.rst:49
msgid ":ref:`Consoles <doc_consoles>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:51
msgid "Godot aims to be as platform-independent as possible and can be :ref:`ported to new platforms <doc_custom_platform_ports>` with relative ease."
msgstr ""
#: ../../docs/about/list_of_features.rst:56
msgid "Projects written in C# using Godot 4 currently cannot be exported to the web platform. To use C# on that platform, consider Godot 3 instead. Android and iOS platform support is available as of Godot 4.2, but is experimental and :ref:`some limitations apply <doc_c_sharp_platforms>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:62
msgid "Editor"
msgstr ""
#: ../../docs/about/list_of_features.rst:64
#: ../../docs/about/list_of_features.rst:504
msgid "**Features:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:66
msgid "Scene tree editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:67
msgid "Built-in script editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:68
msgid "Support for :ref:`external script editors <doc_external_editor>` such as Visual Studio Code or Vim."
msgstr ""
#: ../../docs/about/list_of_features.rst:70
msgid "GDScript :ref:`debugger <doc_debugger_panel>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:72
msgid "Support for debugging in threads is available since 4.2."
msgstr ""
#: ../../docs/about/list_of_features.rst:73
msgid "Visual profiler with CPU and GPU time indications for each step of the rendering pipeline."
msgstr ""
#: ../../docs/about/list_of_features.rst:75
msgid "Performance monitoring tools, including :ref:`custom performance monitors <doc_custom_performance_monitors>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:77
msgid "Live script reloading."
msgstr ""
#: ../../docs/about/list_of_features.rst:78
msgid "Live scene editing."
msgstr ""
#: ../../docs/about/list_of_features.rst:80
msgid "Changes will reflect in the editor and will be kept after closing the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:82
msgid "Remote inspector."
msgstr ""
#: ../../docs/about/list_of_features.rst:84
msgid "Changes won't reflect in the editor and won't be kept after closing the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:86
msgid "Live camera replication."
msgstr ""
#: ../../docs/about/list_of_features.rst:88
msgid "Move the in-editor camera and see the result in the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:90
msgid "Built-in offline class reference documentation."
msgstr ""
#: ../../docs/about/list_of_features.rst:91
msgid "Use the editor in dozens of languages contributed by the community."
msgstr ""
#: ../../docs/about/list_of_features.rst:93
msgid "**Plugins:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:95
msgid "Editor plugins can be downloaded from the :ref:`asset library <doc_what_is_assetlib>` to extend editor functionality."
msgstr ""
#: ../../docs/about/list_of_features.rst:97
msgid ":ref:`Create your own plugins <doc_making_plugins>` using GDScript to add new features or speed up your workflow."
msgstr ""
#: ../../docs/about/list_of_features.rst:99
msgid ":ref:`Download projects from the asset library <doc_using_assetlib_editor>` in the Project Manager and import them directly."
msgstr ""
#: ../../docs/about/list_of_features.rst:103
msgid "Rendering"
msgstr ""
#: ../../docs/about/list_of_features.rst:105
msgid "Godot 4 includes three renderers:"
msgstr ""
#: ../../docs/about/list_of_features.rst:107
msgid "**Forward+**. The most advanced renderer, suited for desktop platforms only. Used by default on desktop platforms. This renderer uses **Vulkan**, **Direct3D 12**, or **Metal** as the rendering driver, and it uses the **RenderingDevice** backend."
msgstr ""
#: ../../docs/about/list_of_features.rst:110
msgid "**Mobile**. Fewer features, but renders simple scenes faster. Suited for mobile and desktop platforms. Used by default on mobile platforms. This renderer uses **Vulkan**, **Direct3D 12**, or **Metal** as the rendering driver, and it uses the **RenderingDevice** backend."
msgstr ""
#: ../../docs/about/list_of_features.rst:114
msgid "**Compatibility**, sometimes called **GL Compatibility**. The least advanced renderer, suited for low-end desktop and mobile platforms. Used by default on the web platform. This renderer uses **OpenGL** as the rendering driver."
msgstr ""
#: ../../docs/about/list_of_features.rst:118
msgid "See :ref:`doc_renderers` for a detailed comparison of the rendering methods."
msgstr ""
#: ../../docs/about/list_of_features.rst:121
msgid "2D graphics"
msgstr ""
#: ../../docs/about/list_of_features.rst:123
msgid "Sprite, polygon and line rendering."
msgstr ""
#: ../../docs/about/list_of_features.rst:125
msgid "High-level tools to draw lines and polygons such as :ref:`class_Polygon2D` and :ref:`class_Line2D`, with support for texturing."
msgstr ""
#: ../../docs/about/list_of_features.rst:128
msgid "AnimatedSprite2D as a helper for creating animated sprites."
msgstr ""
#: ../../docs/about/list_of_features.rst:129
msgid "Parallax layers."
msgstr ""
#: ../../docs/about/list_of_features.rst:131
msgid "Pseudo-3D support including preview in the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:133
msgid ":ref:`2D lighting <doc_2d_lights_and_shadows>` with normal maps and specular maps."
msgstr ""
#: ../../docs/about/list_of_features.rst:135
msgid "Point (omni/spot) and directional 2D lights."
msgstr ""
#: ../../docs/about/list_of_features.rst:136
msgid "Hard or soft shadows (adjustable on a per-light basis)."
msgstr ""
#: ../../docs/about/list_of_features.rst:137
msgid "Custom shaders can access a real-time :abbr:`SDF (Signed Distance Field)` representation of the 2D scene based on :ref:`class_LightOccluder2D` nodes, which can be used for improved 2D lighting effects including 2D global illumination."
msgstr ""
#: ../../docs/about/list_of_features.rst:141
msgid ":ref:`Font rendering <doc_gui_using_fonts>` using bitmaps, rasterization using FreeType or multi-channel signed distance fields (MSDF)."
msgstr ""
#: ../../docs/about/list_of_features.rst:144
msgid "Bitmap fonts can be exported using tools like BMFont, or imported from images (for fixed-width fonts only)."
msgstr ""
#: ../../docs/about/list_of_features.rst:146
msgid "Dynamic fonts support monochrome fonts as well as colored fonts (e.g. for emoji). Supported formats are TTF, OTF, WOFF1 and WOFF2."
msgstr ""
#: ../../docs/about/list_of_features.rst:148
msgid "Dynamic fonts support optional font outlines with adjustable width and color."
msgstr ""
#: ../../docs/about/list_of_features.rst:149
msgid "Dynamic fonts support variable fonts and OpenType features including ligatures."
msgstr ""
#: ../../docs/about/list_of_features.rst:150
msgid "Dynamic fonts support simulated bold and italic when the font file lacks those styles."
msgstr ""
#: ../../docs/about/list_of_features.rst:152
msgid "Dynamic fonts support oversampling to keep fonts sharp at higher resolutions."
msgstr ""
#: ../../docs/about/list_of_features.rst:153
msgid "Dynamic fonts support subpixel positioning to make fonts crisper at low sizes."
msgstr ""
#: ../../docs/about/list_of_features.rst:154
msgid "Dynamic fonts support LCD subpixel optimizations to make fonts even crisper at low sizes."
msgstr ""
#: ../../docs/about/list_of_features.rst:155
msgid "Signed distance field fonts can be scaled at any resolution without requiring re-rasterization. Multi-channel usage makes SDF fonts scale down to lower sizes better compared to monochrome SDF fonts."
msgstr ""
#: ../../docs/about/list_of_features.rst:159
msgid "GPU-based :ref:`particles <doc_particle_systems_2d>` with support for :ref:`custom particle shaders <doc_particle_shader>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:161
#: ../../docs/about/list_of_features.rst:352
msgid "CPU-based particles."
msgstr ""
#: ../../docs/about/list_of_features.rst:162
msgid "Optional :ref:`2D HDR rendering <doc_environment_and_post_processing_using_glow_in_2d>` for better glow capabilities."
msgstr ""
#: ../../docs/about/list_of_features.rst:166
msgid "2D tools"
msgstr ""
#: ../../docs/about/list_of_features.rst:168
msgid ":ref:`TileMaps <doc_using_tilemaps>` for 2D tile-based level design."
msgstr ""
#: ../../docs/about/list_of_features.rst:169
msgid "2D camera with built-in smoothing and drag margins."
msgstr ""
#: ../../docs/about/list_of_features.rst:170
msgid "Path2D node to represent a path in 2D space."
msgstr ""
#: ../../docs/about/list_of_features.rst:172
#: ../../docs/about/list_of_features.rst:413
msgid "Can be drawn in the editor or generated procedurally."
msgstr ""
#: ../../docs/about/list_of_features.rst:173
msgid "PathFollow2D node to make nodes follow a Path2D."
msgstr ""
#: ../../docs/about/list_of_features.rst:175
msgid ":ref:`2D geometry helper class <class_Geometry2D>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:178
msgid "2D physics"
msgstr ""
#: ../../docs/about/list_of_features.rst:180
#: ../../docs/about/list_of_features.rst:423
msgid "**Physics bodies:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:182
#: ../../docs/about/list_of_features.rst:425
msgid "Static bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:183
#: ../../docs/about/list_of_features.rst:426
msgid "Animatable bodies (for objects moving only by script or animation, such as doors and platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:184
#: ../../docs/about/list_of_features.rst:427
msgid "Rigid bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:185
#: ../../docs/about/list_of_features.rst:428
msgid "Character bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:186
#: ../../docs/about/list_of_features.rst:430
msgid "Joints."
msgstr ""
#: ../../docs/about/list_of_features.rst:187
#: ../../docs/about/list_of_features.rst:433
msgid "Areas to detect bodies entering or leaving it."
msgstr ""
#: ../../docs/about/list_of_features.rst:189
#: ../../docs/about/list_of_features.rst:435
msgid "**Collision detection:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:191
msgid "Built-in shapes: line, box, circle, capsule, world boundary (infinite plane)."
msgstr ""
#: ../../docs/about/list_of_features.rst:192
msgid "Collision polygons (can be drawn manually or generated from a sprite in the editor)."
msgstr ""
#: ../../docs/about/list_of_features.rst:195
msgid "3D graphics"
msgstr ""
#: ../../docs/about/list_of_features.rst:197
msgid "HDR rendering with sRGB."
msgstr ""
#: ../../docs/about/list_of_features.rst:198
msgid "Perspective, orthographic and frustum-offset cameras."
msgstr ""
#: ../../docs/about/list_of_features.rst:199
msgid "When using the Forward+ renderer, a depth prepass is used to improve performance in complex scenes by reducing the cost of overdraw."
msgstr ""
#: ../../docs/about/list_of_features.rst:201
msgid ":ref:`doc_variable_rate_shading` on supported GPUs in Forward+ and Mobile."
msgstr ""
#: ../../docs/about/list_of_features.rst:203
msgid "**Physically-based rendering (built-in material features):**"
msgstr ""
#: ../../docs/about/list_of_features.rst:205
msgid "Follows the Disney PBR model."
msgstr ""
#: ../../docs/about/list_of_features.rst:206
msgid "Supports Burley, Lambert, Lambert Wrap (half-Lambert) and Toon diffuse shading modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:207
msgid "Supports Schlick-GGX, Toon and Disabled specular shading modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:208
msgid "Uses a roughness-metallic workflow with support for ORM textures."
msgstr ""
#: ../../docs/about/list_of_features.rst:209
msgid "Uses horizon specular occlusion (Filament model) to improve material appearance."
msgstr ""
#: ../../docs/about/list_of_features.rst:210
msgid "Normal mapping."
msgstr ""
#: ../../docs/about/list_of_features.rst:211
msgid "Parallax/relief mapping with automatic level of detail based on distance."
msgstr ""
#: ../../docs/about/list_of_features.rst:212
msgid "Detail mapping for the albedo and normal maps."
msgstr ""
#: ../../docs/about/list_of_features.rst:213
msgid "Sub-surface scattering and transmittance."
msgstr ""
#: ../../docs/about/list_of_features.rst:214
msgid "Screen-space refraction with support for material roughness (resulting in blurry refraction)."
msgstr ""
#: ../../docs/about/list_of_features.rst:215
msgid "Proximity fade (soft particles) and distance fade."
msgstr ""
#: ../../docs/about/list_of_features.rst:216
msgid "Distance fade can use alpha blending or dithering to avoid going through the transparent pipeline."
msgstr ""
#: ../../docs/about/list_of_features.rst:218
msgid "Dithering can be determined on a per-pixel or per-object basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:220
msgid "**Real-time lighting:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:222
msgid "Directional lights (sun/moon). Up to 4 per scene."
msgstr ""
#: ../../docs/about/list_of_features.rst:223
msgid "Omnidirectional lights."
msgstr ""
#: ../../docs/about/list_of_features.rst:224
msgid "Spot lights with adjustable cone angle and attenuation."
msgstr ""
#: ../../docs/about/list_of_features.rst:225
msgid "Specular, indirect light, and volumetric fog energy can be adjusted on a per-light basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:226
msgid "Adjustable light \"size\" for fake area lights (will also make shadows blurrier)."
msgstr ""
#: ../../docs/about/list_of_features.rst:227
msgid "Optional distance fade system to fade distant lights and their shadows, improving performance."
msgstr ""
#: ../../docs/about/list_of_features.rst:228
msgid "When using the Forward+ renderer (default on desktop), lights are rendered with clustered forward optimizations to decrease their individual cost. Clustered rendering also lifts any limits on the number of lights that can be used on a mesh."
msgstr ""
#: ../../docs/about/list_of_features.rst:231
msgid "When using the Mobile renderer, up to 8 omni lights and 8 spot lights can be displayed per mesh resource. Baked lighting can be used to overcome this limit if needed."
msgstr ""
#: ../../docs/about/list_of_features.rst:235
msgid "**Shadow mapping:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:237
msgid "*DirectionalLight:* Orthogonal (fastest), PSSM 2-split and 4-split. Supports blending between splits."
msgstr ""
#: ../../docs/about/list_of_features.rst:239
msgid "*OmniLight:* Dual paraboloid (fast) or cubemap (slower but more accurate). Supports colored projector textures in the form of panoramas."
msgstr ""
#: ../../docs/about/list_of_features.rst:241
msgid "*SpotLight:* Single texture. Supports colored projector textures."
msgstr ""
#: ../../docs/about/list_of_features.rst:242
msgid "Shadow normal offset bias and shadow pancaking to decrease the amount of visible shadow acne and peter-panning."
msgstr ""
#: ../../docs/about/list_of_features.rst:244
msgid ":abbr:`PCSS (Percentage Closer Soft Shadows)`-like shadow blur based on the light size and distance from the surface the shadow is cast on."
msgstr ""
#: ../../docs/about/list_of_features.rst:246
msgid "Adjustable shadow blur on a per-light basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:248
msgid "**Global illumination with indirect lighting:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:250
msgid ":ref:`Baked lightmaps <doc_using_lightmap_gi>` (fast, but can't be updated at runtime)."
msgstr ""
#: ../../docs/about/list_of_features.rst:252
msgid "Supports baking indirect light only or baking both direct and indirect lighting. The bake mode can be adjusted on a per-light basis to allow for hybrid light baking setups."
msgstr ""
#: ../../docs/about/list_of_features.rst:255
msgid "Supports lighting dynamic objects using automatic and manually placed probes."
msgstr ""
#: ../../docs/about/list_of_features.rst:256
msgid "Optionally supports directional lighting and rough reflections based on spherical harmonics."
msgstr ""
#: ../../docs/about/list_of_features.rst:258
msgid "Lightmaps are baked on the GPU using compute shaders (much faster compared to CPU lightmapping). Baking can only be performed from the editor, not in exported projects."
msgstr ""
#: ../../docs/about/list_of_features.rst:261
msgid "Supports GPU-based :ref:`denoising <doc_using_lightmap_gi_denoising>` with JNLM, or CPU/GPU-based denoising with OIDN."
msgstr ""
#: ../../docs/about/list_of_features.rst:264
msgid ":ref:`Voxel-based GI probes <doc_using_voxel_gi>`. Supports dynamic lights *and* dynamic occluders, while also supporting reflections. Requires a fast baking step which can be performed in the editor or at runtime (including from an exported project)."
msgstr ""
#: ../../docs/about/list_of_features.rst:268
msgid ":ref:`Signed-distance field GI <doc_using_sdfgi>` designed for large open worlds. Supports dynamic lights, but not dynamic occluders. Supports reflections. No baking required."
msgstr ""
#: ../../docs/about/list_of_features.rst:271
msgid ":ref:`Screen-space indirect lighting (SSIL) <doc_environment_and_post_processing_ssil>` at half or full resolution. Fully real-time and supports any kind of emissive light source (including decals)."
msgstr ""
#: ../../docs/about/list_of_features.rst:274
msgid "VoxelGI and SDFGI use a deferred pass to allow for rendering GI at half resolution to improve performance (while still having functional MSAA support)."
msgstr ""
#: ../../docs/about/list_of_features.rst:277
msgid "**Reflections:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:279
msgid "Voxel-based reflections (when using GI probes) and SDF-based reflections (when using signed distance field GI). Voxel-based reflections are visible on transparent surfaces, while rough SDF-based reflections are visible on transparent surfaces."
msgstr ""
#: ../../docs/about/list_of_features.rst:283
msgid "Fast baked reflections or slow real-time reflections using ReflectionProbe. Parallax box correction can optionally be enabled."
msgstr ""
#: ../../docs/about/list_of_features.rst:285
msgid "Screen-space reflections with support for material roughness."
msgstr ""
#: ../../docs/about/list_of_features.rst:286
msgid "Reflection techniques can be mixed together for greater accuracy or scalability."
msgstr ""
#: ../../docs/about/list_of_features.rst:287
msgid "When using the Forward+ renderer (default on desktop), reflection probes are rendered with clustered forward optimizations to decrease their individual cost. Clustered rendering also lifts any limits on the number of reflection probes that can be used on a mesh."
msgstr ""
#: ../../docs/about/list_of_features.rst:290
msgid "When using the Mobile renderer, up to 8 reflection probes can be displayed per mesh resource. When using the Compatibility renderer, up to 2 reflection probes can be displayed per mesh resource."
msgstr ""
#: ../../docs/about/list_of_features.rst:294
msgid "**Decals:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:296
msgid ":ref:`Supports albedo <doc_using_decals>`, emissive, :abbr:`ORM (Occlusion Roughness Metallic)`, and normal mapping."
msgstr ""
#: ../../docs/about/list_of_features.rst:298
msgid "Texture channels are smoothly overlaid on top of the underlying material, with support for normal/ORM-only decals."
msgstr ""
#: ../../docs/about/list_of_features.rst:300
msgid "Support for normal fade to fade the decal depending on its incidence angle."
msgstr ""
#: ../../docs/about/list_of_features.rst:301
msgid "Does not rely on runtime mesh generation. This means decals can be used on complex skinned meshes with no performance penalty, even if the decal moves every frame."
msgstr ""
#: ../../docs/about/list_of_features.rst:303
msgid "Support for nearest, bilinear, trilinear or anisotropic texture filtering (configured globally)."
msgstr ""
#: ../../docs/about/list_of_features.rst:304
msgid "Optional distance fade system to fade distant decals, improving performance."
msgstr ""
#: ../../docs/about/list_of_features.rst:305
msgid "When using the Forward+ renderer (default on desktop), decals are rendered with clustered forward optimizations to decrease their individual cost. Clustered rendering also lifts any limits on the number of decals that can be used on a mesh."
msgstr ""
#: ../../docs/about/list_of_features.rst:308
msgid "When using the Mobile renderer, up to 8 decals can be displayed per mesh resource."
msgstr ""
#: ../../docs/about/list_of_features.rst:311
msgid "**Sky:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:313
msgid "Panorama sky (using an HDRI)."
msgstr ""
#: ../../docs/about/list_of_features.rst:314
msgid "Procedural sky and Physically-based sky that respond to the DirectionalLights in the scene."
msgstr ""
#: ../../docs/about/list_of_features.rst:315
msgid "Support for :ref:`custom sky shaders <doc_sky_shader>`, which can be animated."
msgstr ""
#: ../../docs/about/list_of_features.rst:316
msgid "The radiance map used for ambient and specular light can be updated in real-time depending on the quality settings chosen."
msgstr ""
#: ../../docs/about/list_of_features.rst:319
msgid "**Fog:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:321
msgid "Exponential depth fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:322
msgid "Exponential height fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:323
msgid "Support for automatic fog color depending on the sky color (aerial perspective)."
msgstr ""
#: ../../docs/about/list_of_features.rst:324
msgid "Support for sun scattering in the fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:325
msgid "Support for controlling how much fog rendering should affect the sky, with separate controls for traditional and volumetric fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:327
msgid "Support for making specific materials ignore fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:329
msgid "**Volumetric fog:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:331
msgid "Global :ref:`volumetric fog <doc_volumetric_fog>` that reacts to lights and shadows."
msgstr ""
#: ../../docs/about/list_of_features.rst:332
msgid "Volumetric fog can take indirect light into account when using VoxelGI or SDFGI."
msgstr ""
#: ../../docs/about/list_of_features.rst:333
msgid "Fog volume nodes that can be placed to add fog to specific areas (or remove fog from specific areas). Supported shapes include box, ellipse, cone, cylinder, and 3D texture-based density maps."
msgstr ""
#: ../../docs/about/list_of_features.rst:335
msgid "Each fog volume can have its own custom shader."
msgstr ""
#: ../../docs/about/list_of_features.rst:336
msgid "Can be used together with traditional fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:338
msgid "**Particles:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:340
msgid "GPU-based particles with support for subemitters (2D + 3D), trails (2D + 3D), attractors (3D only) and collision (2D + 3D)."
msgstr ""
#: ../../docs/about/list_of_features.rst:343
msgid "3D particle attractor shapes supported: box, sphere and 3D vector fields."
msgstr ""
#: ../../docs/about/list_of_features.rst:344
msgid "3D particle collision shapes supported: box, sphere, baked signed distance field and real-time heightmap (suited for open world weather effects)."
msgstr ""
#: ../../docs/about/list_of_features.rst:346
msgid "2D particle collision is handled using a signed distance field generated in real-time based on :ref:`class_LightOccluder2D` nodes in the scene."
msgstr ""
#: ../../docs/about/list_of_features.rst:348
msgid "Trails can use the built-in ribbon trail and tube trail meshes, or custom meshes with skeletons."
msgstr ""
#: ../../docs/about/list_of_features.rst:350
msgid "Support for custom particle shaders with manual emission."
msgstr ""
#: ../../docs/about/list_of_features.rst:354
msgid "**Post-processing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:356
msgid "Tonemapping (Linear, Reinhard, Filmic, ACES, AgX)."
msgstr ""
#: ../../docs/about/list_of_features.rst:357
msgid "Automatic exposure adjustments based on viewport brightness (and manual exposure override)."
msgstr ""
#: ../../docs/about/list_of_features.rst:358
msgid "Near and far depth of field with adjustable bokeh simulation (box, hexagon, circle)."
msgstr ""
#: ../../docs/about/list_of_features.rst:359
msgid "Screen-space ambient occlusion (SSAO) at half or full resolution."
msgstr ""
#: ../../docs/about/list_of_features.rst:360
msgid "Glow/bloom with optional bicubic upscaling and several blend modes available: Screen, Soft Light, Add, Replace, Mix."
msgstr ""
#: ../../docs/about/list_of_features.rst:362
msgid "Glow can have a colored dirt map texture, acting as a lens dirt effect."
msgstr ""
#: ../../docs/about/list_of_features.rst:363
msgid "Glow can be :ref:`used as a screen-space blur effect <doc_environment_and_post_processing_using_glow_to_blur_the_screen>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:364
msgid "Color correction using a one-dimensional ramp or a 3D LUT texture."
msgstr ""
#: ../../docs/about/list_of_features.rst:365
msgid "Roughness limiter to reduce the impact of specular aliasing."
msgstr ""
#: ../../docs/about/list_of_features.rst:366
msgid "Brightness, contrast and saturation adjustments."
msgstr ""
#: ../../docs/about/list_of_features.rst:368
msgid "**Texture filtering:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:370
msgid "Nearest, bilinear, trilinear or anisotropic filtering."
msgstr ""
#: ../../docs/about/list_of_features.rst:371
msgid "Filtering options are defined on a per-use basis, not a per-texture basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:373
msgid "**Texture compression:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:375
msgid "Basis Universal (slow, but results in smaller files)."
msgstr ""
#: ../../docs/about/list_of_features.rst:376
msgid "BPTC for high-quality compression (not supported on macOS)."
msgstr ""
#: ../../docs/about/list_of_features.rst:377
msgid "ETC2 (not supported on macOS)."
msgstr ""
#: ../../docs/about/list_of_features.rst:378
msgid "S3TC (not supported on mobile/Web platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:380
msgid "**Antialiasing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:382
msgid "Temporal :ref:`antialiasing <doc_3d_antialiasing>` (TAA)."
msgstr ""
#: ../../docs/about/list_of_features.rst:383
msgid "AMD FidelityFX Super Resolution 2.2 :ref:`antialiasing <doc_3d_antialiasing>` (FSR2), which can be used at native resolution as a form of high-quality temporal antialiasing."
msgstr ""
#: ../../docs/about/list_of_features.rst:385
msgid "Multi-sample antialiasing (MSAA), for both :ref:`doc_2d_antialiasing` and :ref:`doc_3d_antialiasing`."
msgstr ""
#: ../../docs/about/list_of_features.rst:386
msgid "Fast approximate antialiasing (FXAA)."
msgstr ""
#: ../../docs/about/list_of_features.rst:387
msgid "Super-sample antialiasing (SSAA) using bilinear 3D scaling and a 3D resolution scale above 1.0."
msgstr ""
#: ../../docs/about/list_of_features.rst:388
msgid "Alpha antialiasing, MSAA alpha to coverage and alpha hashing on a per-material basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:390
msgid "**Resolution scaling:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:392
msgid "Support for :ref:`rendering 3D at a lower resolution <doc_resolution_scaling>` while keeping 2D rendering at the original scale. This can be used to improve performance on low-end systems or improve visuals on high-end systems."
msgstr ""
#: ../../docs/about/list_of_features.rst:395
msgid "Resolution scaling uses bilinear filtering, AMD FidelityFX Super Resolution 1.0 (FSR1) or AMD FidelityFX Super Resolution 2.2 (FSR2)."
msgstr ""
#: ../../docs/about/list_of_features.rst:397
msgid "Texture mipmap LOD bias is adjusted automatically to improve quality at lower resolution scales. It can also be modified with a manual offset."
msgstr ""
#: ../../docs/about/list_of_features.rst:400
msgid "Most effects listed above can be adjusted for better performance or to further improve quality. This can be helpful when :ref:`using Godot for offline rendering <doc_creating_movies>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:405
msgid "3D tools"
msgstr ""
#: ../../docs/about/list_of_features.rst:407
msgid "Built-in meshes: cube, cylinder/cone, (hemi)sphere, prism, plane, quad, torus, ribbon, tube."
msgstr ""
#: ../../docs/about/list_of_features.rst:408
msgid ":ref:`GridMaps <doc_using_gridmaps>` for 3D tile-based level design."
msgstr ""
#: ../../docs/about/list_of_features.rst:409
msgid ":ref:`Constructive solid geometry <doc_csg_tools>` (intended for prototyping)."
msgstr ""
#: ../../docs/about/list_of_features.rst:410
msgid "Tools for :ref:`procedural geometry generation <doc_procedural_geometry>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:411
msgid "Path3D node to represent a path in 3D space."
msgstr ""
#: ../../docs/about/list_of_features.rst:414
msgid "PathFollow3D node to make nodes follow a Path3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:416
msgid ":ref:`3D geometry helper class <class_Geometry3D>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:417
msgid "Support for exporting the current scene as a glTF 2.0 file, both from the editor and at runtime from an exported project."
msgstr ""
#: ../../docs/about/list_of_features.rst:421
msgid "3D physics"
msgstr ""
#: ../../docs/about/list_of_features.rst:429
msgid "Vehicle bodies (intended for arcade physics, not simulation)."
msgstr ""
#: ../../docs/about/list_of_features.rst:431
msgid "Soft bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:432
msgid "Ragdolls."
msgstr ""
#: ../../docs/about/list_of_features.rst:437
msgid "Built-in shapes: cuboid, sphere, capsule, cylinder, world boundary (infinite plane)."
msgstr ""
#: ../../docs/about/list_of_features.rst:438
msgid "Generate triangle collision shapes for any mesh from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:439
msgid "Generate one or several convex collision shapes for any mesh from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:442
msgid "Shaders"
msgstr ""
#: ../../docs/about/list_of_features.rst:444
msgid "*2D:* Custom vertex, fragment, and light shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:445
msgid "*3D:* Custom vertex, fragment, light, and sky shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:446
msgid "Text-based shaders using a :ref:`shader language inspired by GLSL <doc_shading_language>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:447
msgid "Visual shader editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:449
msgid "Support for visual shader plugins."
msgstr ""
#: ../../docs/about/list_of_features.rst:452
msgid "Scripting"
msgstr ""
#: ../../docs/about/list_of_features.rst:454
msgid "**General:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:456
msgid "Object-oriented design pattern with scripts extending nodes."
msgstr ""
#: ../../docs/about/list_of_features.rst:457
msgid "Signals and groups for communicating between scripts."
msgstr ""
#: ../../docs/about/list_of_features.rst:458
msgid "Support for :ref:`cross-language scripting <doc_cross_language_scripting>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:459
msgid "Many 2D, 3D and 4D linear algebra data types such as vectors and transforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:461
msgid ":ref:`GDScript: <doc_gdscript>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:463
msgid ":ref:`High-level interpreted language <doc_gdscript_reference>` with :ref:`optional static typing <doc_gdscript_static_typing>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:465
msgid "Syntax inspired by Python. However, GDScript is **not** based on Python."
msgstr ""
#: ../../docs/about/list_of_features.rst:466
msgid "Syntax highlighting is provided on GitHub."
msgstr ""
#: ../../docs/about/list_of_features.rst:467
msgid ":ref:`Use threads <doc_using_multiple_threads>` to perform asynchronous actions or make use of multiple processor cores."
msgstr ""
#: ../../docs/about/list_of_features.rst:470
msgid ":ref:`C#: <doc_c_sharp>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:472
msgid "Packaged in a separate binary to keep file sizes and dependencies down."
msgstr ""
#: ../../docs/about/list_of_features.rst:473
msgid "Supports .NET 8 and higher."
msgstr ""
#: ../../docs/about/list_of_features.rst:475
msgid "Full support for the C# 12.0 syntax and features."
msgstr ""
#: ../../docs/about/list_of_features.rst:477
msgid "Supports Windows, Linux, and macOS. Since Godot 4.2, experimental support for Android and iOS is also available."
msgstr ""
#: ../../docs/about/list_of_features.rst:479
msgid "On the iOS platform only some architectures are supported: ``arm64``."
msgstr ""
#: ../../docs/about/list_of_features.rst:480
msgid "The web platform is currently unsupported. To use C# on that platform, consider Godot 3 instead."
msgstr ""
#: ../../docs/about/list_of_features.rst:483
msgid "Using an external editor is recommended to benefit from IDE functionality."
msgstr ""
#: ../../docs/about/list_of_features.rst:485
msgid "**GDExtension (C, C++, Rust, D, ...):**"
msgstr ""
#: ../../docs/about/list_of_features.rst:487
msgid "When you need it, link to native libraries for higher performance and third-party integrations."
msgstr ""
#: ../../docs/about/list_of_features.rst:489
msgid "For scripting game logic, GDScript or C# are recommended if their performance is suitable."
msgstr ""
#: ../../docs/about/list_of_features.rst:492
msgid "Official GDExtension bindings for `C <https://github.com/godotengine/godot-headers>`__ and `C++ <https://github.com/godotengine/godot-cpp>`__."
msgstr ""
#: ../../docs/about/list_of_features.rst:495
msgid "Use any build system and language features you wish."
msgstr ""
#: ../../docs/about/list_of_features.rst:497
msgid "Actively developed GDExtension bindings for `D <https://github.com/godot-dlang/godot-dlang>`__, `Swift <https://github.com/migueldeicaza/SwiftGodot>`__, and `Rust <https://github.com/godot-rust/gdextension>`__ bindings provided by the community. (Some of these bindings may be experimental and not production-ready)."
msgstr ""
#: ../../docs/about/list_of_features.rst:502
msgid "Audio"
msgstr ""
#: ../../docs/about/list_of_features.rst:506
msgid "Mono, stereo, 5.1 and 7.1 output."
msgstr ""
#: ../../docs/about/list_of_features.rst:507
msgid "Non-positional and positional playback in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:509
msgid "Optional Doppler effect in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:511
msgid "Support for re-routable :ref:`audio buses <doc_audio_buses>` and effects with dozens of effects included."
msgstr ""
#: ../../docs/about/list_of_features.rst:513
msgid "Support for polyphony (playing several sounds from a single AudioStreamPlayer node)."
msgstr ""
#: ../../docs/about/list_of_features.rst:514
msgid "Support for random volume and pitch."
msgstr ""
#: ../../docs/about/list_of_features.rst:515
msgid "Support for real-time pitch scaling."
msgstr ""
#: ../../docs/about/list_of_features.rst:516
msgid "Support for sequential/random sample selection, including repetition prevention when using random sample selection."
msgstr ""
#: ../../docs/about/list_of_features.rst:518
msgid "Listener2D and Listener3D nodes to listen from a position different than the camera."
msgstr ""
#: ../../docs/about/list_of_features.rst:519
msgid "Support for :ref:`procedural audio generation <class_AudioStreamGenerator>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:520
msgid "Audio input to record microphones."
msgstr ""
#: ../../docs/about/list_of_features.rst:521
msgid "MIDI input."
msgstr ""
#: ../../docs/about/list_of_features.rst:523
msgid "No support for MIDI output yet."
msgstr ""
#: ../../docs/about/list_of_features.rst:525
msgid "**APIs used:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:527
msgid "*Windows:* WASAPI."
msgstr ""
#: ../../docs/about/list_of_features.rst:528
msgid "*macOS:* CoreAudio."
msgstr ""
#: ../../docs/about/list_of_features.rst:529
msgid "*Linux:* PulseAudio or ALSA."
msgstr ""
#: ../../docs/about/list_of_features.rst:532
msgid "Import"
msgstr ""
#: ../../docs/about/list_of_features.rst:534
msgid "Support for :ref:`custom import plugins <doc_import_plugins>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:536
msgid "**Formats:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:538
msgid "*Images:* See :ref:`doc_importing_images`."
msgstr ""
#: ../../docs/about/list_of_features.rst:539
msgid "*Audio:*"
msgstr ""
#: ../../docs/about/list_of_features.rst:541
msgid "WAV with optional IMA-ADPCM compression."
msgstr ""
#: ../../docs/about/list_of_features.rst:542
msgid "Ogg Vorbis."
msgstr ""
#: ../../docs/about/list_of_features.rst:543
msgid "MP3."
msgstr ""
#: ../../docs/about/list_of_features.rst:545
msgid "*3D scenes:* See :ref:`doc_importing_3d_scenes`."
msgstr ""
#: ../../docs/about/list_of_features.rst:547
msgid "glTF 2.0 *(recommended)*."
msgstr ""
#: ../../docs/about/list_of_features.rst:548
msgid "``.blend`` (by calling Blender's glTF export functionality transparently)."
msgstr ""
#: ../../docs/about/list_of_features.rst:549
msgid "FBX (by calling `FBX2glTF <https://github.com/godotengine/FBX2glTF>`__ transparently)."
msgstr ""
#: ../../docs/about/list_of_features.rst:550
msgid "Collada (.dae)."
msgstr ""
#: ../../docs/about/list_of_features.rst:551
msgid "Wavefront OBJ (static scenes only, can be loaded directly as a mesh or imported as a 3D scene)."
msgstr ""
#: ../../docs/about/list_of_features.rst:553
msgid "Support for loading glTF 2.0 scenes at runtime, including from an exported project."
msgstr ""
#: ../../docs/about/list_of_features.rst:554
msgid "3D meshes use `Mikktspace <http://www.mikktspace.com/>`__ to generate tangents on import, which ensures consistency with other 3D applications such as Blender."
msgstr ""
#: ../../docs/about/list_of_features.rst:558
msgid "Input"
msgstr ""
#: ../../docs/about/list_of_features.rst:560
msgid ":ref:`Input mapping system <doc_input_examples>` using hardcoded input events or remappable input actions."
msgstr ""
#: ../../docs/about/list_of_features.rst:563
msgid "Axis values can be mapped to two different actions with a configurable deadzone."
msgstr ""
#: ../../docs/about/list_of_features.rst:564
msgid "Use the same code to support both keyboards and gamepads."
msgstr ""
#: ../../docs/about/list_of_features.rst:566
msgid "Keyboard input."
msgstr ""
#: ../../docs/about/list_of_features.rst:568
msgid "Keys can be mapped in \"physical\" mode to be independent of the keyboard layout."
msgstr ""
#: ../../docs/about/list_of_features.rst:570
msgid "Mouse input."
msgstr ""
#: ../../docs/about/list_of_features.rst:572
msgid "The mouse cursor can be visible, hidden, captured or confined within the window."
msgstr ""
#: ../../docs/about/list_of_features.rst:573
msgid "When captured, raw input will be used on Windows and Linux to sidestep the OS' mouse acceleration settings."
msgstr ""
#: ../../docs/about/list_of_features.rst:576
msgid "Gamepad input (up to 8 simultaneous controllers)."
msgstr ""
#: ../../docs/about/list_of_features.rst:577
msgid "Pen/tablet input with pressure support."
msgstr ""
#: ../../docs/about/list_of_features.rst:580
msgid "Navigation"
msgstr ""
#: ../../docs/about/list_of_features.rst:582
msgid "A* algorithm in :ref:`2D <class_AStar2D>` and :ref:`3D <class_AStar3D>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:583
msgid "Navigation meshes with dynamic obstacle avoidance in :ref:`2D <doc_navigation_overview_2d>` and :ref:`3D <doc_navigation_overview_3d>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:585
msgid "Generate navigation meshes from the editor or at runtime (including from an exported project)."
msgstr ""
#: ../../docs/about/list_of_features.rst:588
msgid "Networking"
msgstr ""
#: ../../docs/about/list_of_features.rst:590
msgid "Low-level TCP networking using :ref:`class_StreamPeer` and :ref:`class_TCPServer`."
msgstr ""
#: ../../docs/about/list_of_features.rst:591
msgid "Low-level UDP networking using :ref:`class_PacketPeer` and :ref:`class_UDPServer`."
msgstr ""
#: ../../docs/about/list_of_features.rst:592
msgid "Low-level HTTP requests using :ref:`class_HTTPClient`."
msgstr ""
#: ../../docs/about/list_of_features.rst:593
msgid "High-level HTTP requests using :ref:`class_HTTPRequest`."
msgstr ""
#: ../../docs/about/list_of_features.rst:595
msgid "Supports HTTPS out of the box using bundled certificates."
msgstr ""
#: ../../docs/about/list_of_features.rst:597
msgid ":ref:`High-level multiplayer <doc_high_level_multiplayer>` API using UDP and ENet."
msgstr ""
#: ../../docs/about/list_of_features.rst:599
msgid "Automatic replication using remote procedure calls (RPCs)."
msgstr ""
#: ../../docs/about/list_of_features.rst:600
msgid "Supports unreliable, reliable and ordered transfers."
msgstr ""
#: ../../docs/about/list_of_features.rst:602
msgid ":ref:`WebSocket <doc_websocket>` client and server, available on all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:603
msgid ":ref:`WebRTC <doc_webrtc>` client and server, available on all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:604
msgid "Support for :ref:`UPnP <class_UPNP>` to sidestep the requirement to forward ports when hosting a server behind a NAT."
msgstr ""
#: ../../docs/about/list_of_features.rst:608
msgid "Internationalization"
msgstr ""
#: ../../docs/about/list_of_features.rst:610
msgid "Full support for Unicode including emoji."
msgstr ""
#: ../../docs/about/list_of_features.rst:611
msgid "Store localization strings using :ref:`CSV <doc_internationalizing_games>` or :ref:`gettext <doc_localization_using_gettext>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:614
msgid "Support for generating gettext POT and PO files from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:616
msgid "Use localized strings in your project automatically in GUI elements or by using the ``tr()`` function."
msgstr ""
#: ../../docs/about/list_of_features.rst:618
msgid "Support for pluralization and translation contexts when using gettext translations."
msgstr ""
#: ../../docs/about/list_of_features.rst:619
msgid "Support for :ref:`bidirectional typesetting <doc_internationalizing_games_bidi>`, text shaping and OpenType localized forms."
msgstr ""
#: ../../docs/about/list_of_features.rst:621
msgid "Automatic UI mirroring for right-to-left locales."
msgstr ""
#: ../../docs/about/list_of_features.rst:622
msgid "Support for pseudolocalization to test your project for i18n-friendliness."
msgstr ""
#: ../../docs/about/list_of_features.rst:625
msgid "Windowing and OS integration"
msgstr ""
#: ../../docs/about/list_of_features.rst:627
msgid "Spawn multiple independent windows within a single process."
msgstr ""
#: ../../docs/about/list_of_features.rst:628
msgid "Move, resize, minimize, and maximize windows spawned by the project."
msgstr ""
#: ../../docs/about/list_of_features.rst:629
msgid "Change the window title and icon."
msgstr ""
#: ../../docs/about/list_of_features.rst:630
msgid "Request attention (will cause the title bar to blink on most platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:631
msgid "Fullscreen mode."
msgstr ""
#: ../../docs/about/list_of_features.rst:633
msgid "Uses borderless fullscreen by default on Windows for fast alt-tabbing, but can optionally use exclusive fullscreen to reduce input lag."
msgstr ""
#: ../../docs/about/list_of_features.rst:636
msgid "Borderless windows (fullscreen or non-fullscreen)."
msgstr ""
#: ../../docs/about/list_of_features.rst:637
msgid "Ability to keep a window always on top."
msgstr ""
#: ../../docs/about/list_of_features.rst:638
msgid "Global menu integration on macOS."
msgstr ""
#: ../../docs/about/list_of_features.rst:639
msgid "Execute commands in a blocking or non-blocking manner (including running multiple instances of the same project)."
msgstr ""
#: ../../docs/about/list_of_features.rst:641
msgid "Open file paths and URLs using default or custom protocol handlers (if registered on the system)."
msgstr ""
#: ../../docs/about/list_of_features.rst:642
msgid "Parse custom command line arguments."
msgstr ""
#: ../../docs/about/list_of_features.rst:643
msgid "Any Godot binary (editor or exported project) can be :ref:`used as a headless server <doc_exporting_for_dedicated_servers>` by starting it with the ``--headless`` command line argument. This allows running the engine without a GPU or display server."
msgstr ""
#: ../../docs/about/list_of_features.rst:649
msgid "Mobile"
msgstr ""
#: ../../docs/about/list_of_features.rst:651
msgid "In-app purchases on :ref:`Android <doc_android_in_app_purchases>` and :ref:`iOS <doc_plugins_for_ios>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:653
msgid "Support for advertisements using third-party modules."
msgstr ""
#: ../../docs/about/list_of_features.rst:658
msgid "XR support (AR and VR)"
msgstr ""
#: ../../docs/about/list_of_features.rst:660
msgid "Out of the box :ref:`support for OpenXR <doc_setting_up_xr>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:662
msgid "Including support for popular desktop headsets like the Valve Index, WMR headsets, and Quest over Link."
msgstr ""
#: ../../docs/about/list_of_features.rst:664
msgid "Support for :ref:`Android-based headsets <doc_deploying_to_android>` using OpenXR through a plugin."
msgstr ""
#: ../../docs/about/list_of_features.rst:666
msgid "Including support for popular stand alone headsets like the Meta Quest 1/2/3 and Pro, Pico 4, Magic Leap 2, and Lynx R1."
msgstr ""
#: ../../docs/about/list_of_features.rst:668
msgid "Out of the box limited support for visionOS Apple headsets."
msgstr ""
#: ../../docs/about/list_of_features.rst:670
msgid "Currently only exporting an application for use on a flat plane within the headset is supported. Immersive experiences are not supported."
msgstr ""
#: ../../docs/about/list_of_features.rst:673
msgid "Other devices supported through an XR plugin structure."
msgstr ""
#: ../../docs/about/list_of_features.rst:674
msgid "Various advanced toolkits are available that implement common features required by XR applications."
msgstr ""
#: ../../docs/about/list_of_features.rst:677
msgid "GUI system"
msgstr ""
#: ../../docs/about/list_of_features.rst:679
msgid "Godot's GUI is built using the same Control nodes used to make games in Godot. The editor UI can easily be extended in many ways using add-ons."
msgstr ""
#: ../../docs/about/list_of_features.rst:682
msgid "**Nodes:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:684
msgid "Buttons."
msgstr ""
#: ../../docs/about/list_of_features.rst:685
msgid "Checkboxes, check buttons, radio buttons."
msgstr ""
#: ../../docs/about/list_of_features.rst:686
msgid "Text entry using :ref:`class_LineEdit` (single line) and :ref:`class_TextEdit` (multiple lines). TextEdit also supports code editing features such as displaying line numbers and syntax highlighting."
msgstr ""
#: ../../docs/about/list_of_features.rst:689
msgid "Dropdown menus using :ref:`class_PopupMenu` and :ref:`class_OptionButton`."
msgstr ""
#: ../../docs/about/list_of_features.rst:690
msgid "Scrollbars."
msgstr ""
#: ../../docs/about/list_of_features.rst:691
msgid "Labels."
msgstr ""
#: ../../docs/about/list_of_features.rst:692
msgid "RichTextLabel for :ref:`text formatted using BBCode <doc_bbcode_in_richtextlabel>`, with support for animated custom effects."
msgstr ""
#: ../../docs/about/list_of_features.rst:694
msgid "Trees (can also be used to represent tables)."
msgstr ""
#: ../../docs/about/list_of_features.rst:695
msgid "Color picker with RGB and HSV modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:696
msgid "Controls can be rotated and scaled."
msgstr ""
#: ../../docs/about/list_of_features.rst:698
msgid "**Sizing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:700
msgid "Anchors to keep GUI elements in a specific corner, edge or centered."
msgstr ""
#: ../../docs/about/list_of_features.rst:701
msgid "Containers to place GUI elements automatically following certain rules."
msgstr ""
#: ../../docs/about/list_of_features.rst:703
msgid ":ref:`Stack <class_BoxContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:704
msgid ":ref:`Grid <class_GridContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:705
msgid ":ref:`Flow <class_FlowContainer>` layouts (similar to autowrapping text)."
msgstr ""
#: ../../docs/about/list_of_features.rst:706
msgid ":ref:`Margin <class_MarginContainer>`, :ref:`centered <class_CenterContainer>` and :ref:`aspect ratio <class_AspectRatioContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:708
msgid ":ref:`Draggable splitter <class_SplitContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:710
msgid "Scale to :ref:`multiple resolutions <doc_multiple_resolutions>` using the ``canvas_items`` or ``viewport`` stretch modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:712
msgid "Support any aspect ratio using anchors and the ``expand`` stretch aspect."
msgstr ""
#: ../../docs/about/list_of_features.rst:714
msgid "**Theming:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:716
msgid "Built-in theme editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:718
msgid "Generate a theme based on the current editor theme settings."
msgstr ""
#: ../../docs/about/list_of_features.rst:720
msgid "Procedural vector-based theming using :ref:`class_StyleBoxFlat`."
msgstr ""
#: ../../docs/about/list_of_features.rst:722
msgid "Supports rounded/beveled corners, drop shadows, per-border widths and antialiasing."
msgstr ""
#: ../../docs/about/list_of_features.rst:724
msgid "Texture-based theming using :ref:`class_StyleBoxTexture`."
msgstr ""
#: ../../docs/about/list_of_features.rst:726
msgid "Godot's small distribution size can make it a suitable alternative to frameworks like Electron or Qt."
msgstr ""
#: ../../docs/about/list_of_features.rst:730
msgid "Animation"
msgstr ""
#: ../../docs/about/list_of_features.rst:732
msgid "Direct kinematics and inverse kinematics."
msgstr ""
#: ../../docs/about/list_of_features.rst:733
msgid "Support for animating any property with customizable interpolation."
msgstr ""
#: ../../docs/about/list_of_features.rst:734
msgid "Support for calling methods in animation tracks."
msgstr ""
#: ../../docs/about/list_of_features.rst:735
msgid "Support for playing sounds in animation tracks."
msgstr ""
#: ../../docs/about/list_of_features.rst:736
msgid "Support for Bézier curves in animation."
msgstr ""
#: ../../docs/about/list_of_features.rst:739
msgid "File formats"
msgstr ""
#: ../../docs/about/list_of_features.rst:741
msgid "Scenes and resources can be saved in :ref:`text-based <doc_tscn_file_format>` or binary formats."
msgstr ""
#: ../../docs/about/list_of_features.rst:743
msgid "Text-based formats are human-readable and more friendly to version control."
msgstr ""
#: ../../docs/about/list_of_features.rst:744
msgid "Binary formats are faster to save/load for large scenes/resources."
msgstr ""
#: ../../docs/about/list_of_features.rst:746
msgid "Read and write text or binary files using :ref:`class_FileAccess`."
msgstr ""
#: ../../docs/about/list_of_features.rst:748
msgid "Can optionally be compressed or encrypted."
msgstr ""
#: ../../docs/about/list_of_features.rst:750
msgid "Read and write :ref:`class_JSON` files."
msgstr ""
#: ../../docs/about/list_of_features.rst:751
msgid "Read and write INI-style configuration files using :ref:`class_ConfigFile`."
msgstr ""
#: ../../docs/about/list_of_features.rst:753
msgid "Can (de)serialize any Godot datatype, including Vector2/3, Color, ..."
msgstr ""
#: ../../docs/about/list_of_features.rst:755
msgid "Read XML files using :ref:`class_XMLParser`."
msgstr ""
#: ../../docs/about/list_of_features.rst:756
msgid ":ref:`Load and save images, audio/video, fonts and ZIP archives <doc_runtime_loading_and_saving>` in an exported project without having to go through Godot's import system."
msgstr ""
#: ../../docs/about/list_of_features.rst:758
msgid "Pack game data into a PCK file (custom format optimized for fast seeking), into a ZIP archive, or directly into the executable for single-file distribution."
msgstr ""
#: ../../docs/about/list_of_features.rst:760
msgid ":ref:`Export additional PCK files<doc_exporting_pcks>` that can be read by the engine to support mods and DLCs."
msgstr ""
#: ../../docs/about/list_of_features.rst:764
msgid "Miscellaneous"
msgstr ""
#: ../../docs/about/list_of_features.rst:766
msgid ":ref:`Video playback <doc_playing_videos>` with built-in support for Ogg Theora."
msgstr ""
#: ../../docs/about/list_of_features.rst:767
msgid ":ref:`Movie Maker mode <doc_creating_movies>` to record videos from a running project with synchronized audio and perfect frame pacing."
msgstr ""
#: ../../docs/about/list_of_features.rst:769
msgid ":ref:`Low-level access to servers <doc_using_servers>` which allows bypassing the scene tree's overhead when needed."
msgstr ""
#: ../../docs/about/list_of_features.rst:771
msgid ":ref:`Command line interface <doc_command_line_tutorial>` for automation."
msgstr ""
#: ../../docs/about/list_of_features.rst:773
msgid "Export and deploy projects using continuous integration platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:774
msgid "`Shell completion scripts <https://github.com/godotengine/godot/tree/master/misc/dist/shell>`__ are available for Bash, zsh and fish."
msgstr ""
#: ../../docs/about/list_of_features.rst:776
msgid "Print colored text to standard output on all platforms using :ref:`print_rich <class_@GlobalScope_method_print_rich>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:779
msgid "The editor can :ref:`detect features used in a project and create a compilation profile <doc_engine_compilation_configuration_editor>`, which can be used to create smaller export template binaries with unneeded features disabled."
msgstr ""
#: ../../docs/about/list_of_features.rst:783
msgid "Support for :ref:`C++ modules <doc_custom_modules_in_cpp>` statically linked into the engine binary."
msgstr ""
#: ../../docs/about/list_of_features.rst:786
msgid "Most built-in modules can be disabled at compile-time to reduce binary size in custom builds. See :ref:`doc_optimizing_for_size` for details."
msgstr ""
#: ../../docs/about/list_of_features.rst:789
msgid "Engine and editor written in C++17."
msgstr ""
#: ../../docs/about/list_of_features.rst:791
msgid "Can be :ref:`compiled <doc_introduction_to_the_buildsystem>` using GCC, Clang and MSVC. MinGW is also supported."
msgstr ""
#: ../../docs/about/list_of_features.rst:793
msgid "Friendly towards packagers. In most cases, system libraries can be used instead of the ones provided by Godot. The build system doesn't download anything. Builds can be fully reproducible."
msgstr ""
#: ../../docs/about/list_of_features.rst:797
msgid "Licensed under the permissive MIT license."
msgstr ""
#: ../../docs/about/list_of_features.rst:799
msgid "Open development process with `contributions welcome <https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html>`__."
msgstr ""
#: ../../docs/about/list_of_features.rst:803
msgid "The `Godot proposals repository <https://github.com/godotengine/godot-proposals>`__ lists features that have been requested by the community and may be implemented in future Godot releases."
msgstr ""