# SOME DESCRIPTIVE TITLE. # Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0) # This file is distributed under the same license as the Godot Engine package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Godot Engine latest\n" "Report-Msgid-Bugs-To: \n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: ../../docs/about/list_of_features.rst:6 msgid "List of features" msgstr "" #: ../../docs/about/list_of_features.rst:8 msgid "This page aims to list **all** features currently supported by Godot." msgstr "" #: ../../docs/about/list_of_features.rst:12 msgid "This page lists features supported by the current stable version of Godot. Some of these features are not available in the `3.x release series `__." msgstr "" #: ../../docs/about/list_of_features.rst:17 msgid "Platforms" msgstr "" #: ../../docs/about/list_of_features.rst:21 msgid "See :ref:`doc_system_requirements` for hardware and software version requirements." msgstr "" #: ../../docs/about/list_of_features.rst:23 msgid "**Can run both the editor and exported projects:**" msgstr "" #: ../../docs/about/list_of_features.rst:25 msgid "Windows (x86 and ARM, 64-bit and 32-bit)." msgstr "" #: ../../docs/about/list_of_features.rst:26 msgid "macOS (x86 and ARM, 64-bit only)." msgstr "" #: ../../docs/about/list_of_features.rst:27 msgid "Linux (x86 and ARM, 64-bit and 32-bit)." msgstr "" #: ../../docs/about/list_of_features.rst:29 msgid "Binaries are statically linked and can run on any distribution if compiled on an old enough base distribution." msgstr "" #: ../../docs/about/list_of_features.rst:31 msgid "Official binaries are compiled using the `Godot Engine buildroot `__, allowing for binaries that work across common Linux distributions." msgstr "" #: ../../docs/about/list_of_features.rst:35 msgid "Android (editor support is experimental)." msgstr "" #: ../../docs/about/list_of_features.rst:36 msgid ":ref:`Web browsers `. Experimental in 4.0, using Godot 3.x is recommended instead when targeting HTML5." msgstr "" #: ../../docs/about/list_of_features.rst:41 msgid "Linux supports rv64 (RISC-V), ppc64 & ppc32 (PowerPC), and loongarch64. However you must compile the editor for that platform (as well as export templates) yourself, no official downloads are currently provided. RISC-V compiling instructions can be found on the :ref:`doc_compiling_for_linuxbsd` page." msgstr "" #: ../../docs/about/list_of_features.rst:46 msgid "**Runs exported projects:**" msgstr "" #: ../../docs/about/list_of_features.rst:48 msgid "iOS." msgstr "" #: ../../docs/about/list_of_features.rst:49 msgid ":ref:`Consoles `." msgstr "" #: ../../docs/about/list_of_features.rst:51 msgid "Godot aims to be as platform-independent as possible and can be :ref:`ported to new platforms ` with relative ease." msgstr "" #: ../../docs/about/list_of_features.rst:56 msgid "Projects written in C# using Godot 4 currently cannot be exported to the web platform. To use C# on that platform, consider Godot 3 instead. Android and iOS platform support is available as of Godot 4.2, but is experimental and :ref:`some limitations apply `." msgstr "" #: ../../docs/about/list_of_features.rst:62 msgid "Editor" msgstr "" #: ../../docs/about/list_of_features.rst:64 #: ../../docs/about/list_of_features.rst:504 msgid "**Features:**" msgstr "" #: ../../docs/about/list_of_features.rst:66 msgid "Scene tree editor." msgstr "" #: ../../docs/about/list_of_features.rst:67 msgid "Built-in script editor." msgstr "" #: ../../docs/about/list_of_features.rst:68 msgid "Support for :ref:`external script editors ` such as Visual Studio Code or Vim." msgstr "" #: ../../docs/about/list_of_features.rst:70 msgid "GDScript :ref:`debugger `." msgstr "" #: ../../docs/about/list_of_features.rst:72 msgid "Support for debugging in threads is available since 4.2." msgstr "" #: ../../docs/about/list_of_features.rst:73 msgid "Visual profiler with CPU and GPU time indications for each step of the rendering pipeline." msgstr "" #: ../../docs/about/list_of_features.rst:75 msgid "Performance monitoring tools, including :ref:`custom performance monitors `." msgstr "" #: ../../docs/about/list_of_features.rst:77 msgid "Live script reloading." msgstr "" #: ../../docs/about/list_of_features.rst:78 msgid "Live scene editing." msgstr "" #: ../../docs/about/list_of_features.rst:80 msgid "Changes will reflect in the editor and will be kept after closing the running project." msgstr "" #: ../../docs/about/list_of_features.rst:82 msgid "Remote inspector." msgstr "" #: ../../docs/about/list_of_features.rst:84 msgid "Changes won't reflect in the editor and won't be kept after closing the running project." msgstr "" #: ../../docs/about/list_of_features.rst:86 msgid "Live camera replication." msgstr "" #: ../../docs/about/list_of_features.rst:88 msgid "Move the in-editor camera and see the result in the running project." msgstr "" #: ../../docs/about/list_of_features.rst:90 msgid "Built-in offline class reference documentation." msgstr "" #: ../../docs/about/list_of_features.rst:91 msgid "Use the editor in dozens of languages contributed by the community." msgstr "" #: ../../docs/about/list_of_features.rst:93 msgid "**Plugins:**" msgstr "" #: ../../docs/about/list_of_features.rst:95 msgid "Editor plugins can be downloaded from the :ref:`asset library ` to extend editor functionality." msgstr "" #: ../../docs/about/list_of_features.rst:97 msgid ":ref:`Create your own plugins ` using GDScript to add new features or speed up your workflow." msgstr "" #: ../../docs/about/list_of_features.rst:99 msgid ":ref:`Download projects from the asset library ` in the Project Manager and import them directly." msgstr "" #: ../../docs/about/list_of_features.rst:103 msgid "Rendering" msgstr "" #: ../../docs/about/list_of_features.rst:105 msgid "Godot 4 includes three renderers:" msgstr "" #: ../../docs/about/list_of_features.rst:107 msgid "**Forward+**. The most advanced renderer, suited for desktop platforms only. Used by default on desktop platforms. This renderer uses **Vulkan**, **Direct3D 12**, or **Metal** as the rendering driver, and it uses the **RenderingDevice** backend." msgstr "" #: ../../docs/about/list_of_features.rst:110 msgid "**Mobile**. Fewer features, but renders simple scenes faster. Suited for mobile and desktop platforms. Used by default on mobile platforms. This renderer uses **Vulkan**, **Direct3D 12**, or **Metal** as the rendering driver, and it uses the **RenderingDevice** backend." msgstr "" #: ../../docs/about/list_of_features.rst:114 msgid "**Compatibility**, sometimes called **GL Compatibility**. The least advanced renderer, suited for low-end desktop and mobile platforms. Used by default on the web platform. This renderer uses **OpenGL** as the rendering driver." msgstr "" #: ../../docs/about/list_of_features.rst:118 msgid "See :ref:`doc_renderers` for a detailed comparison of the rendering methods." msgstr "" #: ../../docs/about/list_of_features.rst:121 msgid "2D graphics" msgstr "" #: ../../docs/about/list_of_features.rst:123 msgid "Sprite, polygon and line rendering." msgstr "" #: ../../docs/about/list_of_features.rst:125 msgid "High-level tools to draw lines and polygons such as :ref:`class_Polygon2D` and :ref:`class_Line2D`, with support for texturing." msgstr "" #: ../../docs/about/list_of_features.rst:128 msgid "AnimatedSprite2D as a helper for creating animated sprites." msgstr "" #: ../../docs/about/list_of_features.rst:129 msgid "Parallax layers." msgstr "" #: ../../docs/about/list_of_features.rst:131 msgid "Pseudo-3D support including preview in the editor." msgstr "" #: ../../docs/about/list_of_features.rst:133 msgid ":ref:`2D lighting ` with normal maps and specular maps." msgstr "" #: ../../docs/about/list_of_features.rst:135 msgid "Point (omni/spot) and directional 2D lights." msgstr "" #: ../../docs/about/list_of_features.rst:136 msgid "Hard or soft shadows (adjustable on a per-light basis)." msgstr "" #: ../../docs/about/list_of_features.rst:137 msgid "Custom shaders can access a real-time :abbr:`SDF (Signed Distance Field)` representation of the 2D scene based on :ref:`class_LightOccluder2D` nodes, which can be used for improved 2D lighting effects including 2D global illumination." msgstr "" #: ../../docs/about/list_of_features.rst:141 msgid ":ref:`Font rendering ` using bitmaps, rasterization using FreeType or multi-channel signed distance fields (MSDF)." msgstr "" #: ../../docs/about/list_of_features.rst:144 msgid "Bitmap fonts can be exported using tools like BMFont, or imported from images (for fixed-width fonts only)." msgstr "" #: ../../docs/about/list_of_features.rst:146 msgid "Dynamic fonts support monochrome fonts as well as colored fonts (e.g. for emoji). Supported formats are TTF, OTF, WOFF1 and WOFF2." msgstr "" #: ../../docs/about/list_of_features.rst:148 msgid "Dynamic fonts support optional font outlines with adjustable width and color." msgstr "" #: ../../docs/about/list_of_features.rst:149 msgid "Dynamic fonts support variable fonts and OpenType features including ligatures." msgstr "" #: ../../docs/about/list_of_features.rst:150 msgid "Dynamic fonts support simulated bold and italic when the font file lacks those styles." msgstr "" #: ../../docs/about/list_of_features.rst:152 msgid "Dynamic fonts support oversampling to keep fonts sharp at higher resolutions." msgstr "" #: ../../docs/about/list_of_features.rst:153 msgid "Dynamic fonts support subpixel positioning to make fonts crisper at low sizes." msgstr "" #: ../../docs/about/list_of_features.rst:154 msgid "Dynamic fonts support LCD subpixel optimizations to make fonts even crisper at low sizes." msgstr "" #: ../../docs/about/list_of_features.rst:155 msgid "Signed distance field fonts can be scaled at any resolution without requiring re-rasterization. Multi-channel usage makes SDF fonts scale down to lower sizes better compared to monochrome SDF fonts." msgstr "" #: ../../docs/about/list_of_features.rst:159 msgid "GPU-based :ref:`particles ` with support for :ref:`custom particle shaders `." msgstr "" #: ../../docs/about/list_of_features.rst:161 #: ../../docs/about/list_of_features.rst:352 msgid "CPU-based particles." msgstr "" #: ../../docs/about/list_of_features.rst:162 msgid "Optional :ref:`2D HDR rendering ` for better glow capabilities." msgstr "" #: ../../docs/about/list_of_features.rst:166 msgid "2D tools" msgstr "" #: ../../docs/about/list_of_features.rst:168 msgid ":ref:`TileMaps ` for 2D tile-based level design." msgstr "" #: ../../docs/about/list_of_features.rst:169 msgid "2D camera with built-in smoothing and drag margins." msgstr "" #: ../../docs/about/list_of_features.rst:170 msgid "Path2D node to represent a path in 2D space." msgstr "" #: ../../docs/about/list_of_features.rst:172 #: ../../docs/about/list_of_features.rst:413 msgid "Can be drawn in the editor or generated procedurally." msgstr "" #: ../../docs/about/list_of_features.rst:173 msgid "PathFollow2D node to make nodes follow a Path2D." msgstr "" #: ../../docs/about/list_of_features.rst:175 msgid ":ref:`2D geometry helper class `." msgstr "" #: ../../docs/about/list_of_features.rst:178 msgid "2D physics" msgstr "" #: ../../docs/about/list_of_features.rst:180 #: ../../docs/about/list_of_features.rst:423 msgid "**Physics bodies:**" msgstr "" #: ../../docs/about/list_of_features.rst:182 #: ../../docs/about/list_of_features.rst:425 msgid "Static bodies." msgstr "" #: ../../docs/about/list_of_features.rst:183 #: ../../docs/about/list_of_features.rst:426 msgid "Animatable bodies (for objects moving only by script or animation, such as doors and platforms)." msgstr "" #: ../../docs/about/list_of_features.rst:184 #: ../../docs/about/list_of_features.rst:427 msgid "Rigid bodies." msgstr "" #: ../../docs/about/list_of_features.rst:185 #: ../../docs/about/list_of_features.rst:428 msgid "Character bodies." msgstr "" #: ../../docs/about/list_of_features.rst:186 #: ../../docs/about/list_of_features.rst:430 msgid "Joints." msgstr "" #: ../../docs/about/list_of_features.rst:187 #: ../../docs/about/list_of_features.rst:433 msgid "Areas to detect bodies entering or leaving it." msgstr "" #: ../../docs/about/list_of_features.rst:189 #: ../../docs/about/list_of_features.rst:435 msgid "**Collision detection:**" msgstr "" #: ../../docs/about/list_of_features.rst:191 msgid "Built-in shapes: line, box, circle, capsule, world boundary (infinite plane)." msgstr "" #: ../../docs/about/list_of_features.rst:192 msgid "Collision polygons (can be drawn manually or generated from a sprite in the editor)." msgstr "" #: ../../docs/about/list_of_features.rst:195 msgid "3D graphics" msgstr "" #: ../../docs/about/list_of_features.rst:197 msgid "HDR rendering with sRGB." msgstr "" #: ../../docs/about/list_of_features.rst:198 msgid "Perspective, orthographic and frustum-offset cameras." msgstr "" #: ../../docs/about/list_of_features.rst:199 msgid "When using the Forward+ renderer, a depth prepass is used to improve performance in complex scenes by reducing the cost of overdraw." msgstr "" #: ../../docs/about/list_of_features.rst:201 msgid ":ref:`doc_variable_rate_shading` on supported GPUs in Forward+ and Mobile." msgstr "" #: ../../docs/about/list_of_features.rst:203 msgid "**Physically-based rendering (built-in material features):**" msgstr "" #: ../../docs/about/list_of_features.rst:205 msgid "Follows the Disney PBR model." msgstr "" #: ../../docs/about/list_of_features.rst:206 msgid "Supports Burley, Lambert, Lambert Wrap (half-Lambert) and Toon diffuse shading modes." msgstr "" #: ../../docs/about/list_of_features.rst:207 msgid "Supports Schlick-GGX, Toon and Disabled specular shading modes." msgstr "" #: ../../docs/about/list_of_features.rst:208 msgid "Uses a roughness-metallic workflow with support for ORM textures." msgstr "" #: ../../docs/about/list_of_features.rst:209 msgid "Uses horizon specular occlusion (Filament model) to improve material appearance." msgstr "" #: ../../docs/about/list_of_features.rst:210 msgid "Normal mapping." msgstr "" #: ../../docs/about/list_of_features.rst:211 msgid "Parallax/relief mapping with automatic level of detail based on distance." msgstr "" #: ../../docs/about/list_of_features.rst:212 msgid "Detail mapping for the albedo and normal maps." msgstr "" #: ../../docs/about/list_of_features.rst:213 msgid "Sub-surface scattering and transmittance." msgstr "" #: ../../docs/about/list_of_features.rst:214 msgid "Screen-space refraction with support for material roughness (resulting in blurry refraction)." msgstr "" #: ../../docs/about/list_of_features.rst:215 msgid "Proximity fade (soft particles) and distance fade." msgstr "" #: ../../docs/about/list_of_features.rst:216 msgid "Distance fade can use alpha blending or dithering to avoid going through the transparent pipeline." msgstr "" #: ../../docs/about/list_of_features.rst:218 msgid "Dithering can be determined on a per-pixel or per-object basis." msgstr "" #: ../../docs/about/list_of_features.rst:220 msgid "**Real-time lighting:**" msgstr "" #: ../../docs/about/list_of_features.rst:222 msgid "Directional lights (sun/moon). Up to 4 per scene." msgstr "" #: ../../docs/about/list_of_features.rst:223 msgid "Omnidirectional lights." msgstr "" #: ../../docs/about/list_of_features.rst:224 msgid "Spot lights with adjustable cone angle and attenuation." msgstr "" #: ../../docs/about/list_of_features.rst:225 msgid "Specular, indirect light, and volumetric fog energy can be adjusted on a per-light basis." msgstr "" #: ../../docs/about/list_of_features.rst:226 msgid "Adjustable light \"size\" for fake area lights (will also make shadows blurrier)." msgstr "" #: ../../docs/about/list_of_features.rst:227 msgid "Optional distance fade system to fade distant lights and their shadows, improving performance." msgstr "" #: ../../docs/about/list_of_features.rst:228 msgid "When using the Forward+ renderer (default on desktop), lights are rendered with clustered forward optimizations to decrease their individual cost. Clustered rendering also lifts any limits on the number of lights that can be used on a mesh." msgstr "" #: ../../docs/about/list_of_features.rst:231 msgid "When using the Mobile renderer, up to 8 omni lights and 8 spot lights can be displayed per mesh resource. Baked lighting can be used to overcome this limit if needed." msgstr "" #: ../../docs/about/list_of_features.rst:235 msgid "**Shadow mapping:**" msgstr "" #: ../../docs/about/list_of_features.rst:237 msgid "*DirectionalLight:* Orthogonal (fastest), PSSM 2-split and 4-split. Supports blending between splits." msgstr "" #: ../../docs/about/list_of_features.rst:239 msgid "*OmniLight:* Dual paraboloid (fast) or cubemap (slower but more accurate). Supports colored projector textures in the form of panoramas." msgstr "" #: ../../docs/about/list_of_features.rst:241 msgid "*SpotLight:* Single texture. Supports colored projector textures." msgstr "" #: ../../docs/about/list_of_features.rst:242 msgid "Shadow normal offset bias and shadow pancaking to decrease the amount of visible shadow acne and peter-panning." msgstr "" #: ../../docs/about/list_of_features.rst:244 msgid ":abbr:`PCSS (Percentage Closer Soft Shadows)`-like shadow blur based on the light size and distance from the surface the shadow is cast on." msgstr "" #: ../../docs/about/list_of_features.rst:246 msgid "Adjustable shadow blur on a per-light basis." msgstr "" #: ../../docs/about/list_of_features.rst:248 msgid "**Global illumination with indirect lighting:**" msgstr "" #: ../../docs/about/list_of_features.rst:250 msgid ":ref:`Baked lightmaps ` (fast, but can't be updated at runtime)." msgstr "" #: ../../docs/about/list_of_features.rst:252 msgid "Supports baking indirect light only or baking both direct and indirect lighting. The bake mode can be adjusted on a per-light basis to allow for hybrid light baking setups." msgstr "" #: ../../docs/about/list_of_features.rst:255 msgid "Supports lighting dynamic objects using automatic and manually placed probes." msgstr "" #: ../../docs/about/list_of_features.rst:256 msgid "Optionally supports directional lighting and rough reflections based on spherical harmonics." msgstr "" #: ../../docs/about/list_of_features.rst:258 msgid "Lightmaps are baked on the GPU using compute shaders (much faster compared to CPU lightmapping). Baking can only be performed from the editor, not in exported projects." msgstr "" #: ../../docs/about/list_of_features.rst:261 msgid "Supports GPU-based :ref:`denoising ` with JNLM, or CPU/GPU-based denoising with OIDN." msgstr "" #: ../../docs/about/list_of_features.rst:264 msgid ":ref:`Voxel-based GI probes `. Supports dynamic lights *and* dynamic occluders, while also supporting reflections. Requires a fast baking step which can be performed in the editor or at runtime (including from an exported project)." msgstr "" #: ../../docs/about/list_of_features.rst:268 msgid ":ref:`Signed-distance field GI ` designed for large open worlds. Supports dynamic lights, but not dynamic occluders. Supports reflections. No baking required." msgstr "" #: ../../docs/about/list_of_features.rst:271 msgid ":ref:`Screen-space indirect lighting (SSIL) ` at half or full resolution. Fully real-time and supports any kind of emissive light source (including decals)." msgstr "" #: ../../docs/about/list_of_features.rst:274 msgid "VoxelGI and SDFGI use a deferred pass to allow for rendering GI at half resolution to improve performance (while still having functional MSAA support)." msgstr "" #: ../../docs/about/list_of_features.rst:277 msgid "**Reflections:**" msgstr "" #: ../../docs/about/list_of_features.rst:279 msgid "Voxel-based reflections (when using GI probes) and SDF-based reflections (when using signed distance field GI). Voxel-based reflections are visible on transparent surfaces, while rough SDF-based reflections are visible on transparent surfaces." msgstr "" #: ../../docs/about/list_of_features.rst:283 msgid "Fast baked reflections or slow real-time reflections using ReflectionProbe. Parallax box correction can optionally be enabled." msgstr "" #: ../../docs/about/list_of_features.rst:285 msgid "Screen-space reflections with support for material roughness." msgstr "" #: ../../docs/about/list_of_features.rst:286 msgid "Reflection techniques can be mixed together for greater accuracy or scalability." msgstr "" #: ../../docs/about/list_of_features.rst:287 msgid "When using the Forward+ renderer (default on desktop), reflection probes are rendered with clustered forward optimizations to decrease their individual cost. Clustered rendering also lifts any limits on the number of reflection probes that can be used on a mesh." msgstr "" #: ../../docs/about/list_of_features.rst:290 msgid "When using the Mobile renderer, up to 8 reflection probes can be displayed per mesh resource. When using the Compatibility renderer, up to 2 reflection probes can be displayed per mesh resource." msgstr "" #: ../../docs/about/list_of_features.rst:294 msgid "**Decals:**" msgstr "" #: ../../docs/about/list_of_features.rst:296 msgid ":ref:`Supports albedo `, emissive, :abbr:`ORM (Occlusion Roughness Metallic)`, and normal mapping." msgstr "" #: ../../docs/about/list_of_features.rst:298 msgid "Texture channels are smoothly overlaid on top of the underlying material, with support for normal/ORM-only decals." msgstr "" #: ../../docs/about/list_of_features.rst:300 msgid "Support for normal fade to fade the decal depending on its incidence angle." msgstr "" #: ../../docs/about/list_of_features.rst:301 msgid "Does not rely on runtime mesh generation. This means decals can be used on complex skinned meshes with no performance penalty, even if the decal moves every frame." msgstr "" #: ../../docs/about/list_of_features.rst:303 msgid "Support for nearest, bilinear, trilinear or anisotropic texture filtering (configured globally)." msgstr "" #: ../../docs/about/list_of_features.rst:304 msgid "Optional distance fade system to fade distant decals, improving performance." msgstr "" #: ../../docs/about/list_of_features.rst:305 msgid "When using the Forward+ renderer (default on desktop), decals are rendered with clustered forward optimizations to decrease their individual cost. Clustered rendering also lifts any limits on the number of decals that can be used on a mesh." msgstr "" #: ../../docs/about/list_of_features.rst:308 msgid "When using the Mobile renderer, up to 8 decals can be displayed per mesh resource." msgstr "" #: ../../docs/about/list_of_features.rst:311 msgid "**Sky:**" msgstr "" #: ../../docs/about/list_of_features.rst:313 msgid "Panorama sky (using an HDRI)." msgstr "" #: ../../docs/about/list_of_features.rst:314 msgid "Procedural sky and Physically-based sky that respond to the DirectionalLights in the scene." msgstr "" #: ../../docs/about/list_of_features.rst:315 msgid "Support for :ref:`custom sky shaders `, which can be animated." msgstr "" #: ../../docs/about/list_of_features.rst:316 msgid "The radiance map used for ambient and specular light can be updated in real-time depending on the quality settings chosen." msgstr "" #: ../../docs/about/list_of_features.rst:319 msgid "**Fog:**" msgstr "" #: ../../docs/about/list_of_features.rst:321 msgid "Exponential depth fog." msgstr "" #: ../../docs/about/list_of_features.rst:322 msgid "Exponential height fog." msgstr "" #: ../../docs/about/list_of_features.rst:323 msgid "Support for automatic fog color depending on the sky color (aerial perspective)." msgstr "" #: ../../docs/about/list_of_features.rst:324 msgid "Support for sun scattering in the fog." msgstr "" #: ../../docs/about/list_of_features.rst:325 msgid "Support for controlling how much fog rendering should affect the sky, with separate controls for traditional and volumetric fog." msgstr "" #: ../../docs/about/list_of_features.rst:327 msgid "Support for making specific materials ignore fog." msgstr "" #: ../../docs/about/list_of_features.rst:329 msgid "**Volumetric fog:**" msgstr "" #: ../../docs/about/list_of_features.rst:331 msgid "Global :ref:`volumetric fog ` that reacts to lights and shadows." msgstr "" #: ../../docs/about/list_of_features.rst:332 msgid "Volumetric fog can take indirect light into account when using VoxelGI or SDFGI." msgstr "" #: ../../docs/about/list_of_features.rst:333 msgid "Fog volume nodes that can be placed to add fog to specific areas (or remove fog from specific areas). Supported shapes include box, ellipse, cone, cylinder, and 3D texture-based density maps." msgstr "" #: ../../docs/about/list_of_features.rst:335 msgid "Each fog volume can have its own custom shader." msgstr "" #: ../../docs/about/list_of_features.rst:336 msgid "Can be used together with traditional fog." msgstr "" #: ../../docs/about/list_of_features.rst:338 msgid "**Particles:**" msgstr "" #: ../../docs/about/list_of_features.rst:340 msgid "GPU-based particles with support for subemitters (2D + 3D), trails (2D + 3D), attractors (3D only) and collision (2D + 3D)." msgstr "" #: ../../docs/about/list_of_features.rst:343 msgid "3D particle attractor shapes supported: box, sphere and 3D vector fields." msgstr "" #: ../../docs/about/list_of_features.rst:344 msgid "3D particle collision shapes supported: box, sphere, baked signed distance field and real-time heightmap (suited for open world weather effects)." msgstr "" #: ../../docs/about/list_of_features.rst:346 msgid "2D particle collision is handled using a signed distance field generated in real-time based on :ref:`class_LightOccluder2D` nodes in the scene." msgstr "" #: ../../docs/about/list_of_features.rst:348 msgid "Trails can use the built-in ribbon trail and tube trail meshes, or custom meshes with skeletons." msgstr "" #: ../../docs/about/list_of_features.rst:350 msgid "Support for custom particle shaders with manual emission." msgstr "" #: ../../docs/about/list_of_features.rst:354 msgid "**Post-processing:**" msgstr "" #: ../../docs/about/list_of_features.rst:356 msgid "Tonemapping (Linear, Reinhard, Filmic, ACES, AgX)." msgstr "" #: ../../docs/about/list_of_features.rst:357 msgid "Automatic exposure adjustments based on viewport brightness (and manual exposure override)." msgstr "" #: ../../docs/about/list_of_features.rst:358 msgid "Near and far depth of field with adjustable bokeh simulation (box, hexagon, circle)." msgstr "" #: ../../docs/about/list_of_features.rst:359 msgid "Screen-space ambient occlusion (SSAO) at half or full resolution." msgstr "" #: ../../docs/about/list_of_features.rst:360 msgid "Glow/bloom with optional bicubic upscaling and several blend modes available: Screen, Soft Light, Add, Replace, Mix." msgstr "" #: ../../docs/about/list_of_features.rst:362 msgid "Glow can have a colored dirt map texture, acting as a lens dirt effect." msgstr "" #: ../../docs/about/list_of_features.rst:363 msgid "Glow can be :ref:`used as a screen-space blur effect `." msgstr "" #: ../../docs/about/list_of_features.rst:364 msgid "Color correction using a one-dimensional ramp or a 3D LUT texture." msgstr "" #: ../../docs/about/list_of_features.rst:365 msgid "Roughness limiter to reduce the impact of specular aliasing." msgstr "" #: ../../docs/about/list_of_features.rst:366 msgid "Brightness, contrast and saturation adjustments." msgstr "" #: ../../docs/about/list_of_features.rst:368 msgid "**Texture filtering:**" msgstr "" #: ../../docs/about/list_of_features.rst:370 msgid "Nearest, bilinear, trilinear or anisotropic filtering." msgstr "" #: ../../docs/about/list_of_features.rst:371 msgid "Filtering options are defined on a per-use basis, not a per-texture basis." msgstr "" #: ../../docs/about/list_of_features.rst:373 msgid "**Texture compression:**" msgstr "" #: ../../docs/about/list_of_features.rst:375 msgid "Basis Universal (slow, but results in smaller files)." msgstr "" #: ../../docs/about/list_of_features.rst:376 msgid "BPTC for high-quality compression (not supported on macOS)." msgstr "" #: ../../docs/about/list_of_features.rst:377 msgid "ETC2 (not supported on macOS)." msgstr "" #: ../../docs/about/list_of_features.rst:378 msgid "S3TC (not supported on mobile/Web platforms)." msgstr "" #: ../../docs/about/list_of_features.rst:380 msgid "**Antialiasing:**" msgstr "" #: ../../docs/about/list_of_features.rst:382 msgid "Temporal :ref:`antialiasing ` (TAA)." msgstr "" #: ../../docs/about/list_of_features.rst:383 msgid "AMD FidelityFX Super Resolution 2.2 :ref:`antialiasing ` (FSR2), which can be used at native resolution as a form of high-quality temporal antialiasing." msgstr "" #: ../../docs/about/list_of_features.rst:385 msgid "Multi-sample antialiasing (MSAA), for both :ref:`doc_2d_antialiasing` and :ref:`doc_3d_antialiasing`." msgstr "" #: ../../docs/about/list_of_features.rst:386 msgid "Fast approximate antialiasing (FXAA)." msgstr "" #: ../../docs/about/list_of_features.rst:387 msgid "Super-sample antialiasing (SSAA) using bilinear 3D scaling and a 3D resolution scale above 1.0." msgstr "" #: ../../docs/about/list_of_features.rst:388 msgid "Alpha antialiasing, MSAA alpha to coverage and alpha hashing on a per-material basis." msgstr "" #: ../../docs/about/list_of_features.rst:390 msgid "**Resolution scaling:**" msgstr "" #: ../../docs/about/list_of_features.rst:392 msgid "Support for :ref:`rendering 3D at a lower resolution ` while keeping 2D rendering at the original scale. This can be used to improve performance on low-end systems or improve visuals on high-end systems." msgstr "" #: ../../docs/about/list_of_features.rst:395 msgid "Resolution scaling uses bilinear filtering, AMD FidelityFX Super Resolution 1.0 (FSR1) or AMD FidelityFX Super Resolution 2.2 (FSR2)." msgstr "" #: ../../docs/about/list_of_features.rst:397 msgid "Texture mipmap LOD bias is adjusted automatically to improve quality at lower resolution scales. It can also be modified with a manual offset." msgstr "" #: ../../docs/about/list_of_features.rst:400 msgid "Most effects listed above can be adjusted for better performance or to further improve quality. This can be helpful when :ref:`using Godot for offline rendering `." msgstr "" #: ../../docs/about/list_of_features.rst:405 msgid "3D tools" msgstr "" #: ../../docs/about/list_of_features.rst:407 msgid "Built-in meshes: cube, cylinder/cone, (hemi)sphere, prism, plane, quad, torus, ribbon, tube." msgstr "" #: ../../docs/about/list_of_features.rst:408 msgid ":ref:`GridMaps ` for 3D tile-based level design." msgstr "" #: ../../docs/about/list_of_features.rst:409 msgid ":ref:`Constructive solid geometry ` (intended for prototyping)." msgstr "" #: ../../docs/about/list_of_features.rst:410 msgid "Tools for :ref:`procedural geometry generation `." msgstr "" #: ../../docs/about/list_of_features.rst:411 msgid "Path3D node to represent a path in 3D space." msgstr "" #: ../../docs/about/list_of_features.rst:414 msgid "PathFollow3D node to make nodes follow a Path3D." msgstr "" #: ../../docs/about/list_of_features.rst:416 msgid ":ref:`3D geometry helper class `." msgstr "" #: ../../docs/about/list_of_features.rst:417 msgid "Support for exporting the current scene as a glTF 2.0 file, both from the editor and at runtime from an exported project." msgstr "" #: ../../docs/about/list_of_features.rst:421 msgid "3D physics" msgstr "" #: ../../docs/about/list_of_features.rst:429 msgid "Vehicle bodies (intended for arcade physics, not simulation)." msgstr "" #: ../../docs/about/list_of_features.rst:431 msgid "Soft bodies." msgstr "" #: ../../docs/about/list_of_features.rst:432 msgid "Ragdolls." msgstr "" #: ../../docs/about/list_of_features.rst:437 msgid "Built-in shapes: cuboid, sphere, capsule, cylinder, world boundary (infinite plane)." msgstr "" #: ../../docs/about/list_of_features.rst:438 msgid "Generate triangle collision shapes for any mesh from the editor." msgstr "" #: ../../docs/about/list_of_features.rst:439 msgid "Generate one or several convex collision shapes for any mesh from the editor." msgstr "" #: ../../docs/about/list_of_features.rst:442 msgid "Shaders" msgstr "" #: ../../docs/about/list_of_features.rst:444 msgid "*2D:* Custom vertex, fragment, and light shaders." msgstr "" #: ../../docs/about/list_of_features.rst:445 msgid "*3D:* Custom vertex, fragment, light, and sky shaders." msgstr "" #: ../../docs/about/list_of_features.rst:446 msgid "Text-based shaders using a :ref:`shader language inspired by GLSL `." msgstr "" #: ../../docs/about/list_of_features.rst:447 msgid "Visual shader editor." msgstr "" #: ../../docs/about/list_of_features.rst:449 msgid "Support for visual shader plugins." msgstr "" #: ../../docs/about/list_of_features.rst:452 msgid "Scripting" msgstr "" #: ../../docs/about/list_of_features.rst:454 msgid "**General:**" msgstr "" #: ../../docs/about/list_of_features.rst:456 msgid "Object-oriented design pattern with scripts extending nodes." msgstr "" #: ../../docs/about/list_of_features.rst:457 msgid "Signals and groups for communicating between scripts." msgstr "" #: ../../docs/about/list_of_features.rst:458 msgid "Support for :ref:`cross-language scripting `." msgstr "" #: ../../docs/about/list_of_features.rst:459 msgid "Many 2D, 3D and 4D linear algebra data types such as vectors and transforms." msgstr "" #: ../../docs/about/list_of_features.rst:461 msgid ":ref:`GDScript: `" msgstr "" #: ../../docs/about/list_of_features.rst:463 msgid ":ref:`High-level interpreted language ` with :ref:`optional static typing `." msgstr "" #: ../../docs/about/list_of_features.rst:465 msgid "Syntax inspired by Python. However, GDScript is **not** based on Python." msgstr "" #: ../../docs/about/list_of_features.rst:466 msgid "Syntax highlighting is provided on GitHub." msgstr "" #: ../../docs/about/list_of_features.rst:467 msgid ":ref:`Use threads ` to perform asynchronous actions or make use of multiple processor cores." msgstr "" #: ../../docs/about/list_of_features.rst:470 msgid ":ref:`C#: `" msgstr "" #: ../../docs/about/list_of_features.rst:472 msgid "Packaged in a separate binary to keep file sizes and dependencies down." msgstr "" #: ../../docs/about/list_of_features.rst:473 msgid "Supports .NET 8 and higher." msgstr "" #: ../../docs/about/list_of_features.rst:475 msgid "Full support for the C# 12.0 syntax and features." msgstr "" #: ../../docs/about/list_of_features.rst:477 msgid "Supports Windows, Linux, and macOS. Since Godot 4.2, experimental support for Android and iOS is also available." msgstr "" #: ../../docs/about/list_of_features.rst:479 msgid "On the iOS platform only some architectures are supported: ``arm64``." msgstr "" #: ../../docs/about/list_of_features.rst:480 msgid "The web platform is currently unsupported. To use C# on that platform, consider Godot 3 instead." msgstr "" #: ../../docs/about/list_of_features.rst:483 msgid "Using an external editor is recommended to benefit from IDE functionality." msgstr "" #: ../../docs/about/list_of_features.rst:485 msgid "**GDExtension (C, C++, Rust, D, ...):**" msgstr "" #: ../../docs/about/list_of_features.rst:487 msgid "When you need it, link to native libraries for higher performance and third-party integrations." msgstr "" #: ../../docs/about/list_of_features.rst:489 msgid "For scripting game logic, GDScript or C# are recommended if their performance is suitable." msgstr "" #: ../../docs/about/list_of_features.rst:492 msgid "Official GDExtension bindings for `C `__ and `C++ `__." msgstr "" #: ../../docs/about/list_of_features.rst:495 msgid "Use any build system and language features you wish." msgstr "" #: ../../docs/about/list_of_features.rst:497 msgid "Actively developed GDExtension bindings for `D `__, `Swift `__, and `Rust `__ bindings provided by the community. (Some of these bindings may be experimental and not production-ready)." msgstr "" #: ../../docs/about/list_of_features.rst:502 msgid "Audio" msgstr "" #: ../../docs/about/list_of_features.rst:506 msgid "Mono, stereo, 5.1 and 7.1 output." msgstr "" #: ../../docs/about/list_of_features.rst:507 msgid "Non-positional and positional playback in 2D and 3D." msgstr "" #: ../../docs/about/list_of_features.rst:509 msgid "Optional Doppler effect in 2D and 3D." msgstr "" #: ../../docs/about/list_of_features.rst:511 msgid "Support for re-routable :ref:`audio buses ` and effects with dozens of effects included." msgstr "" #: ../../docs/about/list_of_features.rst:513 msgid "Support for polyphony (playing several sounds from a single AudioStreamPlayer node)." msgstr "" #: ../../docs/about/list_of_features.rst:514 msgid "Support for random volume and pitch." msgstr "" #: ../../docs/about/list_of_features.rst:515 msgid "Support for real-time pitch scaling." msgstr "" #: ../../docs/about/list_of_features.rst:516 msgid "Support for sequential/random sample selection, including repetition prevention when using random sample selection." msgstr "" #: ../../docs/about/list_of_features.rst:518 msgid "Listener2D and Listener3D nodes to listen from a position different than the camera." msgstr "" #: ../../docs/about/list_of_features.rst:519 msgid "Support for :ref:`procedural audio generation `." msgstr "" #: ../../docs/about/list_of_features.rst:520 msgid "Audio input to record microphones." msgstr "" #: ../../docs/about/list_of_features.rst:521 msgid "MIDI input." msgstr "" #: ../../docs/about/list_of_features.rst:523 msgid "No support for MIDI output yet." msgstr "" #: ../../docs/about/list_of_features.rst:525 msgid "**APIs used:**" msgstr "" #: ../../docs/about/list_of_features.rst:527 msgid "*Windows:* WASAPI." msgstr "" #: ../../docs/about/list_of_features.rst:528 msgid "*macOS:* CoreAudio." msgstr "" #: ../../docs/about/list_of_features.rst:529 msgid "*Linux:* PulseAudio or ALSA." msgstr "" #: ../../docs/about/list_of_features.rst:532 msgid "Import" msgstr "" #: ../../docs/about/list_of_features.rst:534 msgid "Support for :ref:`custom import plugins `." msgstr "" #: ../../docs/about/list_of_features.rst:536 msgid "**Formats:**" msgstr "" #: ../../docs/about/list_of_features.rst:538 msgid "*Images:* See :ref:`doc_importing_images`." msgstr "" #: ../../docs/about/list_of_features.rst:539 msgid "*Audio:*" msgstr "" #: ../../docs/about/list_of_features.rst:541 msgid "WAV with optional IMA-ADPCM compression." msgstr "" #: ../../docs/about/list_of_features.rst:542 msgid "Ogg Vorbis." msgstr "" #: ../../docs/about/list_of_features.rst:543 msgid "MP3." msgstr "" #: ../../docs/about/list_of_features.rst:545 msgid "*3D scenes:* See :ref:`doc_importing_3d_scenes`." msgstr "" #: ../../docs/about/list_of_features.rst:547 msgid "glTF 2.0 *(recommended)*." msgstr "" #: ../../docs/about/list_of_features.rst:548 msgid "``.blend`` (by calling Blender's glTF export functionality transparently)." msgstr "" #: ../../docs/about/list_of_features.rst:549 msgid "FBX (by calling `FBX2glTF `__ transparently)." msgstr "" #: ../../docs/about/list_of_features.rst:550 msgid "Collada (.dae)." msgstr "" #: ../../docs/about/list_of_features.rst:551 msgid "Wavefront OBJ (static scenes only, can be loaded directly as a mesh or imported as a 3D scene)." msgstr "" #: ../../docs/about/list_of_features.rst:553 msgid "Support for loading glTF 2.0 scenes at runtime, including from an exported project." msgstr "" #: ../../docs/about/list_of_features.rst:554 msgid "3D meshes use `Mikktspace `__ to generate tangents on import, which ensures consistency with other 3D applications such as Blender." msgstr "" #: ../../docs/about/list_of_features.rst:558 msgid "Input" msgstr "" #: ../../docs/about/list_of_features.rst:560 msgid ":ref:`Input mapping system ` using hardcoded input events or remappable input actions." msgstr "" #: ../../docs/about/list_of_features.rst:563 msgid "Axis values can be mapped to two different actions with a configurable deadzone." msgstr "" #: ../../docs/about/list_of_features.rst:564 msgid "Use the same code to support both keyboards and gamepads." msgstr "" #: ../../docs/about/list_of_features.rst:566 msgid "Keyboard input." msgstr "" #: ../../docs/about/list_of_features.rst:568 msgid "Keys can be mapped in \"physical\" mode to be independent of the keyboard layout." msgstr "" #: ../../docs/about/list_of_features.rst:570 msgid "Mouse input." msgstr "" #: ../../docs/about/list_of_features.rst:572 msgid "The mouse cursor can be visible, hidden, captured or confined within the window." msgstr "" #: ../../docs/about/list_of_features.rst:573 msgid "When captured, raw input will be used on Windows and Linux to sidestep the OS' mouse acceleration settings." msgstr "" #: ../../docs/about/list_of_features.rst:576 msgid "Gamepad input (up to 8 simultaneous controllers)." msgstr "" #: ../../docs/about/list_of_features.rst:577 msgid "Pen/tablet input with pressure support." msgstr "" #: ../../docs/about/list_of_features.rst:580 msgid "Navigation" msgstr "" #: ../../docs/about/list_of_features.rst:582 msgid "A* algorithm in :ref:`2D ` and :ref:`3D `." msgstr "" #: ../../docs/about/list_of_features.rst:583 msgid "Navigation meshes with dynamic obstacle avoidance in :ref:`2D ` and :ref:`3D `." msgstr "" #: ../../docs/about/list_of_features.rst:585 msgid "Generate navigation meshes from the editor or at runtime (including from an exported project)." msgstr "" #: ../../docs/about/list_of_features.rst:588 msgid "Networking" msgstr "" #: ../../docs/about/list_of_features.rst:590 msgid "Low-level TCP networking using :ref:`class_StreamPeer` and :ref:`class_TCPServer`." msgstr "" #: ../../docs/about/list_of_features.rst:591 msgid "Low-level UDP networking using :ref:`class_PacketPeer` and :ref:`class_UDPServer`." msgstr "" #: ../../docs/about/list_of_features.rst:592 msgid "Low-level HTTP requests using :ref:`class_HTTPClient`." msgstr "" #: ../../docs/about/list_of_features.rst:593 msgid "High-level HTTP requests using :ref:`class_HTTPRequest`." msgstr "" #: ../../docs/about/list_of_features.rst:595 msgid "Supports HTTPS out of the box using bundled certificates." msgstr "" #: ../../docs/about/list_of_features.rst:597 msgid ":ref:`High-level multiplayer ` API using UDP and ENet." msgstr "" #: ../../docs/about/list_of_features.rst:599 msgid "Automatic replication using remote procedure calls (RPCs)." msgstr "" #: ../../docs/about/list_of_features.rst:600 msgid "Supports unreliable, reliable and ordered transfers." msgstr "" #: ../../docs/about/list_of_features.rst:602 msgid ":ref:`WebSocket ` client and server, available on all platforms." msgstr "" #: ../../docs/about/list_of_features.rst:603 msgid ":ref:`WebRTC ` client and server, available on all platforms." msgstr "" #: ../../docs/about/list_of_features.rst:604 msgid "Support for :ref:`UPnP ` to sidestep the requirement to forward ports when hosting a server behind a NAT." msgstr "" #: ../../docs/about/list_of_features.rst:608 msgid "Internationalization" msgstr "" #: ../../docs/about/list_of_features.rst:610 msgid "Full support for Unicode including emoji." msgstr "" #: ../../docs/about/list_of_features.rst:611 msgid "Store localization strings using :ref:`CSV ` or :ref:`gettext `." msgstr "" #: ../../docs/about/list_of_features.rst:614 msgid "Support for generating gettext POT and PO files from the editor." msgstr "" #: ../../docs/about/list_of_features.rst:616 msgid "Use localized strings in your project automatically in GUI elements or by using the ``tr()`` function." msgstr "" #: ../../docs/about/list_of_features.rst:618 msgid "Support for pluralization and translation contexts when using gettext translations." msgstr "" #: ../../docs/about/list_of_features.rst:619 msgid "Support for :ref:`bidirectional typesetting `, text shaping and OpenType localized forms." msgstr "" #: ../../docs/about/list_of_features.rst:621 msgid "Automatic UI mirroring for right-to-left locales." msgstr "" #: ../../docs/about/list_of_features.rst:622 msgid "Support for pseudolocalization to test your project for i18n-friendliness." msgstr "" #: ../../docs/about/list_of_features.rst:625 msgid "Windowing and OS integration" msgstr "" #: ../../docs/about/list_of_features.rst:627 msgid "Spawn multiple independent windows within a single process." msgstr "" #: ../../docs/about/list_of_features.rst:628 msgid "Move, resize, minimize, and maximize windows spawned by the project." msgstr "" #: ../../docs/about/list_of_features.rst:629 msgid "Change the window title and icon." msgstr "" #: ../../docs/about/list_of_features.rst:630 msgid "Request attention (will cause the title bar to blink on most platforms)." msgstr "" #: ../../docs/about/list_of_features.rst:631 msgid "Fullscreen mode." msgstr "" #: ../../docs/about/list_of_features.rst:633 msgid "Uses borderless fullscreen by default on Windows for fast alt-tabbing, but can optionally use exclusive fullscreen to reduce input lag." msgstr "" #: ../../docs/about/list_of_features.rst:636 msgid "Borderless windows (fullscreen or non-fullscreen)." msgstr "" #: ../../docs/about/list_of_features.rst:637 msgid "Ability to keep a window always on top." msgstr "" #: ../../docs/about/list_of_features.rst:638 msgid "Global menu integration on macOS." msgstr "" #: ../../docs/about/list_of_features.rst:639 msgid "Execute commands in a blocking or non-blocking manner (including running multiple instances of the same project)." msgstr "" #: ../../docs/about/list_of_features.rst:641 msgid "Open file paths and URLs using default or custom protocol handlers (if registered on the system)." msgstr "" #: ../../docs/about/list_of_features.rst:642 msgid "Parse custom command line arguments." msgstr "" #: ../../docs/about/list_of_features.rst:643 msgid "Any Godot binary (editor or exported project) can be :ref:`used as a headless server ` by starting it with the ``--headless`` command line argument. This allows running the engine without a GPU or display server." msgstr "" #: ../../docs/about/list_of_features.rst:649 msgid "Mobile" msgstr "" #: ../../docs/about/list_of_features.rst:651 msgid "In-app purchases on :ref:`Android ` and :ref:`iOS `." msgstr "" #: ../../docs/about/list_of_features.rst:653 msgid "Support for advertisements using third-party modules." msgstr "" #: ../../docs/about/list_of_features.rst:658 msgid "XR support (AR and VR)" msgstr "" #: ../../docs/about/list_of_features.rst:660 msgid "Out of the box :ref:`support for OpenXR `." msgstr "" #: ../../docs/about/list_of_features.rst:662 msgid "Including support for popular desktop headsets like the Valve Index, WMR headsets, and Quest over Link." msgstr "" #: ../../docs/about/list_of_features.rst:664 msgid "Support for :ref:`Android-based headsets ` using OpenXR through a plugin." msgstr "" #: ../../docs/about/list_of_features.rst:666 msgid "Including support for popular stand alone headsets like the Meta Quest 1/2/3 and Pro, Pico 4, Magic Leap 2, and Lynx R1." msgstr "" #: ../../docs/about/list_of_features.rst:668 msgid "Out of the box limited support for visionOS Apple headsets." msgstr "" #: ../../docs/about/list_of_features.rst:670 msgid "Currently only exporting an application for use on a flat plane within the headset is supported. Immersive experiences are not supported." msgstr "" #: ../../docs/about/list_of_features.rst:673 msgid "Other devices supported through an XR plugin structure." msgstr "" #: ../../docs/about/list_of_features.rst:674 msgid "Various advanced toolkits are available that implement common features required by XR applications." msgstr "" #: ../../docs/about/list_of_features.rst:677 msgid "GUI system" msgstr "" #: ../../docs/about/list_of_features.rst:679 msgid "Godot's GUI is built using the same Control nodes used to make games in Godot. The editor UI can easily be extended in many ways using add-ons." msgstr "" #: ../../docs/about/list_of_features.rst:682 msgid "**Nodes:**" msgstr "" #: ../../docs/about/list_of_features.rst:684 msgid "Buttons." msgstr "" #: ../../docs/about/list_of_features.rst:685 msgid "Checkboxes, check buttons, radio buttons." msgstr "" #: ../../docs/about/list_of_features.rst:686 msgid "Text entry using :ref:`class_LineEdit` (single line) and :ref:`class_TextEdit` (multiple lines). TextEdit also supports code editing features such as displaying line numbers and syntax highlighting." msgstr "" #: ../../docs/about/list_of_features.rst:689 msgid "Dropdown menus using :ref:`class_PopupMenu` and :ref:`class_OptionButton`." msgstr "" #: ../../docs/about/list_of_features.rst:690 msgid "Scrollbars." msgstr "" #: ../../docs/about/list_of_features.rst:691 msgid "Labels." msgstr "" #: ../../docs/about/list_of_features.rst:692 msgid "RichTextLabel for :ref:`text formatted using BBCode `, with support for animated custom effects." msgstr "" #: ../../docs/about/list_of_features.rst:694 msgid "Trees (can also be used to represent tables)." msgstr "" #: ../../docs/about/list_of_features.rst:695 msgid "Color picker with RGB and HSV modes." msgstr "" #: ../../docs/about/list_of_features.rst:696 msgid "Controls can be rotated and scaled." msgstr "" #: ../../docs/about/list_of_features.rst:698 msgid "**Sizing:**" msgstr "" #: ../../docs/about/list_of_features.rst:700 msgid "Anchors to keep GUI elements in a specific corner, edge or centered." msgstr "" #: ../../docs/about/list_of_features.rst:701 msgid "Containers to place GUI elements automatically following certain rules." msgstr "" #: ../../docs/about/list_of_features.rst:703 msgid ":ref:`Stack ` layouts." msgstr "" #: ../../docs/about/list_of_features.rst:704 msgid ":ref:`Grid ` layouts." msgstr "" #: ../../docs/about/list_of_features.rst:705 msgid ":ref:`Flow ` layouts (similar to autowrapping text)." msgstr "" #: ../../docs/about/list_of_features.rst:706 msgid ":ref:`Margin `, :ref:`centered ` and :ref:`aspect ratio ` layouts." msgstr "" #: ../../docs/about/list_of_features.rst:708 msgid ":ref:`Draggable splitter ` layouts." msgstr "" #: ../../docs/about/list_of_features.rst:710 msgid "Scale to :ref:`multiple resolutions ` using the ``canvas_items`` or ``viewport`` stretch modes." msgstr "" #: ../../docs/about/list_of_features.rst:712 msgid "Support any aspect ratio using anchors and the ``expand`` stretch aspect." msgstr "" #: ../../docs/about/list_of_features.rst:714 msgid "**Theming:**" msgstr "" #: ../../docs/about/list_of_features.rst:716 msgid "Built-in theme editor." msgstr "" #: ../../docs/about/list_of_features.rst:718 msgid "Generate a theme based on the current editor theme settings." msgstr "" #: ../../docs/about/list_of_features.rst:720 msgid "Procedural vector-based theming using :ref:`class_StyleBoxFlat`." msgstr "" #: ../../docs/about/list_of_features.rst:722 msgid "Supports rounded/beveled corners, drop shadows, per-border widths and antialiasing." msgstr "" #: ../../docs/about/list_of_features.rst:724 msgid "Texture-based theming using :ref:`class_StyleBoxTexture`." msgstr "" #: ../../docs/about/list_of_features.rst:726 msgid "Godot's small distribution size can make it a suitable alternative to frameworks like Electron or Qt." msgstr "" #: ../../docs/about/list_of_features.rst:730 msgid "Animation" msgstr "" #: ../../docs/about/list_of_features.rst:732 msgid "Direct kinematics and inverse kinematics." msgstr "" #: ../../docs/about/list_of_features.rst:733 msgid "Support for animating any property with customizable interpolation." msgstr "" #: ../../docs/about/list_of_features.rst:734 msgid "Support for calling methods in animation tracks." msgstr "" #: ../../docs/about/list_of_features.rst:735 msgid "Support for playing sounds in animation tracks." msgstr "" #: ../../docs/about/list_of_features.rst:736 msgid "Support for Bézier curves in animation." msgstr "" #: ../../docs/about/list_of_features.rst:739 msgid "File formats" msgstr "" #: ../../docs/about/list_of_features.rst:741 msgid "Scenes and resources can be saved in :ref:`text-based ` or binary formats." msgstr "" #: ../../docs/about/list_of_features.rst:743 msgid "Text-based formats are human-readable and more friendly to version control." msgstr "" #: ../../docs/about/list_of_features.rst:744 msgid "Binary formats are faster to save/load for large scenes/resources." msgstr "" #: ../../docs/about/list_of_features.rst:746 msgid "Read and write text or binary files using :ref:`class_FileAccess`." msgstr "" #: ../../docs/about/list_of_features.rst:748 msgid "Can optionally be compressed or encrypted." msgstr "" #: ../../docs/about/list_of_features.rst:750 msgid "Read and write :ref:`class_JSON` files." msgstr "" #: ../../docs/about/list_of_features.rst:751 msgid "Read and write INI-style configuration files using :ref:`class_ConfigFile`." msgstr "" #: ../../docs/about/list_of_features.rst:753 msgid "Can (de)serialize any Godot datatype, including Vector2/3, Color, ..." msgstr "" #: ../../docs/about/list_of_features.rst:755 msgid "Read XML files using :ref:`class_XMLParser`." msgstr "" #: ../../docs/about/list_of_features.rst:756 msgid ":ref:`Load and save images, audio/video, fonts and ZIP archives ` in an exported project without having to go through Godot's import system." msgstr "" #: ../../docs/about/list_of_features.rst:758 msgid "Pack game data into a PCK file (custom format optimized for fast seeking), into a ZIP archive, or directly into the executable for single-file distribution." msgstr "" #: ../../docs/about/list_of_features.rst:760 msgid ":ref:`Export additional PCK files` that can be read by the engine to support mods and DLCs." msgstr "" #: ../../docs/about/list_of_features.rst:764 msgid "Miscellaneous" msgstr "" #: ../../docs/about/list_of_features.rst:766 msgid ":ref:`Video playback ` with built-in support for Ogg Theora." msgstr "" #: ../../docs/about/list_of_features.rst:767 msgid ":ref:`Movie Maker mode ` to record videos from a running project with synchronized audio and perfect frame pacing." msgstr "" #: ../../docs/about/list_of_features.rst:769 msgid ":ref:`Low-level access to servers ` which allows bypassing the scene tree's overhead when needed." msgstr "" #: ../../docs/about/list_of_features.rst:771 msgid ":ref:`Command line interface ` for automation." msgstr "" #: ../../docs/about/list_of_features.rst:773 msgid "Export and deploy projects using continuous integration platforms." msgstr "" #: ../../docs/about/list_of_features.rst:774 msgid "`Shell completion scripts `__ are available for Bash, zsh and fish." msgstr "" #: ../../docs/about/list_of_features.rst:776 msgid "Print colored text to standard output on all platforms using :ref:`print_rich `." msgstr "" #: ../../docs/about/list_of_features.rst:779 msgid "The editor can :ref:`detect features used in a project and create a compilation profile `, which can be used to create smaller export template binaries with unneeded features disabled." msgstr "" #: ../../docs/about/list_of_features.rst:783 msgid "Support for :ref:`C++ modules ` statically linked into the engine binary." msgstr "" #: ../../docs/about/list_of_features.rst:786 msgid "Most built-in modules can be disabled at compile-time to reduce binary size in custom builds. See :ref:`doc_optimizing_for_size` for details." msgstr "" #: ../../docs/about/list_of_features.rst:789 msgid "Engine and editor written in C++17." msgstr "" #: ../../docs/about/list_of_features.rst:791 msgid "Can be :ref:`compiled ` using GCC, Clang and MSVC. MinGW is also supported." msgstr "" #: ../../docs/about/list_of_features.rst:793 msgid "Friendly towards packagers. In most cases, system libraries can be used instead of the ones provided by Godot. The build system doesn't download anything. Builds can be fully reproducible." msgstr "" #: ../../docs/about/list_of_features.rst:797 msgid "Licensed under the permissive MIT license." msgstr "" #: ../../docs/about/list_of_features.rst:799 msgid "Open development process with `contributions welcome `__." msgstr "" #: ../../docs/about/list_of_features.rst:803 msgid "The `Godot proposals repository `__ lists features that have been requested by the community and may be implemented in future Godot releases." msgstr ""