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95 lines
3.8 KiB
ReStructuredText
95 lines
3.8 KiB
ReStructuredText
:github_url: hide
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.. _class_CompressedTexture3D:
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CompressedTexture3D
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===================
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**繼承:** :ref:`Texture3D<class_Texture3D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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三維紋理,可選擇壓縮。
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.. rst-class:: classref-introduction-group
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說明
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----
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**CompressedTexture3D** 是 :ref:`ImageTexture3D<class_ImageTexture3D>` 的 VRAM 壓縮對應物。\ **CompressedTexture3D** 檔案的檔案副檔名為 ``.ctex3d``\ 。這種檔案格式是 Godot 內部使用的;它是通過匯入系統匯入其他圖像格式建立的。
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\ **CompressedTexture3D** 使用 VRAM 壓縮,這可以在算繪紋理時減少 GPU 的記憶體使用量。這也縮短了載入時間,因為與使用無失真壓縮的紋理相比,VRAM 壓縮的紋理載入速度更快。VRAM 壓縮會表現出明顯的偽影,並且它旨在用於 3D 算繪,而不是 2D。
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有關 3D 紋理的一般描述,請參閱 :ref:`Texture3D<class_Texture3D>`\ 。
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.. rst-class:: classref-reftable-group
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屬性
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----
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.. table::
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:widths: auto
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+-----------------------------+----------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`load_path<class_CompressedTexture3D_property_load_path>` | ``""`` |
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+-----------------------------+----------------------------------------------------------------+--------+
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`load<class_CompressedTexture3D_method_load>`\ (\ path\: :ref:`String<class_String>`\ ) |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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屬性說明
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--------
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.. _class_CompressedTexture3D_property_load_path:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **load_path** = ``""`` :ref:`🔗<class_CompressedTexture3D_property_load_path>`
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.. rst-class:: classref-property-setget
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- :ref:`Error<enum_@GlobalScope_Error>` **load**\ (\ path\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_load_path**\ (\ )
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該 **CompressedTexture3D** 的檔路徑,指向 ``.ctex3d`` 檔案。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法說明
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--------
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.. _class_CompressedTexture3D_method_load:
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.. rst-class:: classref-method
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:ref:`Error<enum_@GlobalScope_Error>` **load**\ (\ path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_CompressedTexture3D_method_load>`
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從指定的路徑 ``path`` 載入紋理。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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