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117 lines
5.7 KiB
ReStructuredText
117 lines
5.7 KiB
ReStructuredText
:github_url: hide
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.. _class_StaticBody2D:
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StaticBody2D
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============
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**继承:** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**派生:** :ref:`AnimatableBody2D<class_AnimatableBody2D>`
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无法被外力移动的 2D 物理物体。手动移动时不会影响路径上的其他物体。
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.. rst-class:: classref-introduction-group
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描述
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----
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静态 2D 物理体。无法因外力或接触而移动,但可以通过代码、\ :ref:`AnimationMixer<class_AnimationMixer>`\ (\ :ref:`AnimationMixer.callback_mode_process<class_AnimationMixer_property_callback_mode_process>` 设为 :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS>`\ )、\ :ref:`RemoteTransform2D<class_RemoteTransform2D>` 等方法手动移动。
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\ **StaticBody2D** 发生移动时,是传送到新位置上的,不会影响路径上的其他物理体。如果不想要这样的行为,请改用 :ref:`AnimatableBody2D<class_AnimatableBody2D>`\ 。
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\ **StaticBody2D** 常用于完全静态的地板、墙壁等对象,也可以用于传送带、圆形回转平台等移动的表面(使用 :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` 和 :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>`\ )。
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.. rst-class:: classref-introduction-group
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教程
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----
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- :doc:`物理介绍 <../tutorials/physics/physics_introduction>`
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- :doc:`排查物理问题 <../tutorials/physics/troubleshooting_physics_issues>`
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
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| :ref:`float<class_float>` | :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>` | ``0.0`` |
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+-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` | ``Vector2(0, 0)`` |
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+-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
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| :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>` | |
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+-----------------------------------------------+-----------------------------------------------------------------------------------------+-------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_StaticBody2D_property_constant_angular_velocity:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **constant_angular_velocity** = ``0.0`` :ref:`🔗<class_StaticBody2D_property_constant_angular_velocity>`
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.. rst-class:: classref-property-setget
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- |void| **set_constant_angular_velocity**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_constant_angular_velocity**\ (\ )
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该物体的恒定角速度。不会旋转该物体,但会影响接触的物体,就好像这个物体正在旋转一样。
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.. rst-class:: classref-item-separator
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----
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.. _class_StaticBody2D_property_constant_linear_velocity:
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.. rst-class:: classref-property
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:ref:`Vector2<class_Vector2>` **constant_linear_velocity** = ``Vector2(0, 0)`` :ref:`🔗<class_StaticBody2D_property_constant_linear_velocity>`
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.. rst-class:: classref-property-setget
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- |void| **set_constant_linear_velocity**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
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- :ref:`Vector2<class_Vector2>` **get_constant_linear_velocity**\ (\ )
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该物体的恒定线速度。不会移动该物体,但会影响接触的物体,就好像这个物体正在移动一样。
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.. rst-class:: classref-item-separator
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----
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.. _class_StaticBody2D_property_physics_material_override:
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.. rst-class:: classref-property
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:ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override** :ref:`🔗<class_StaticBody2D_property_physics_material_override>`
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.. rst-class:: classref-property-setget
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- |void| **set_physics_material_override**\ (\ value\: :ref:`PhysicsMaterial<class_PhysicsMaterial>`\ )
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- :ref:`PhysicsMaterial<class_PhysicsMaterial>` **get_physics_material_override**\ (\ )
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物体的物理材质。
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如果为该属性指定了一种材质,则将使用该材质代替任何其他物理材质,例如继承的材质。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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