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godot-docs-l10n/classes/zh_Hans/class_compressedtexture3d.rst

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.. _class_CompressedTexture3D:
CompressedTexture3D
===================
**继承:** :ref:`Texture3D<class_Texture3D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
三维纹理,可选择压缩。
.. rst-class:: classref-introduction-group
描述
----
**CompressedTexture3D**:ref:`ImageTexture3D<class_ImageTexture3D>` 的 VRAM 压缩对应物。\ **CompressedTexture3D** 文件的文件扩展名为 ``.ctex3d``\ 。这种文件格式是 Godot 内部使用的;它是通过导入系统导入其他图像格式创建的。
\ **CompressedTexture3D** 使用 VRAM 压缩,这可以在渲染纹理时减少 GPU 的内存使用量。这也缩短了加载时间因为与使用无损压缩的纹理相比VRAM 压缩的纹理加载速度更快。VRAM 压缩会表现出明显的伪影,并且它旨在用于 3D 渲染,而不是 2D。
有关 3D 纹理的一般描述,请参阅 :ref:`Texture3D<class_Texture3D>`\ 。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-----------------------------+----------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`load_path<class_CompressedTexture3D_property_load_path>` | ``""`` |
+-----------------------------+----------------------------------------------------------------+--------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+---------------------------------------+----------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`load<class_CompressedTexture3D_method_load>`\ (\ path\: :ref:`String<class_String>`\ ) |
+---------------------------------------+----------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_CompressedTexture3D_property_load_path:
.. rst-class:: classref-property
:ref:`String<class_String>` **load_path** = ``""`` :ref:`🔗<class_CompressedTexture3D_property_load_path>`
.. rst-class:: classref-property-setget
- :ref:`Error<enum_@GlobalScope_Error>` **load**\ (\ path\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_load_path**\ (\ )
该 **CompressedTexture3D** 的文件路径,指向 ``.ctex3d`` 文件。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法说明
--------
.. _class_CompressedTexture3D_method_load:
.. rst-class:: classref-method
:ref:`Error<enum_@GlobalScope_Error>` **load**\ (\ path\: :ref:`String<class_String>`\ ) :ref:`🔗<class_CompressedTexture3D_method_load>`
从指定的路径 ``path`` 加载纹理。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`