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233 lines
12 KiB
ReStructuredText
233 lines
12 KiB
ReStructuredText
:github_url: hide
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.. _class_RenderSceneBuffersConfiguration:
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RenderSceneBuffersConfiguration
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===============================
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**Eredita:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Oggetto di configurazione utilizzato per configurare un oggetto :ref:`RenderSceneBuffers<class_RenderSceneBuffers>`.
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.. rst-class:: classref-introduction-group
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Descrizione
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----------------------
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Questo oggetto di configurazione viene creato e popolato dal motore di rendering in caso di modifiche a una viewport e utilizzato per (ri)configurare un oggetto :ref:`RenderSceneBuffers<class_RenderSceneBuffers>`.
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.. rst-class:: classref-reftable-group
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Proprietà
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------------------
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.. table::
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:widths: auto
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+----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+
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| :ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>` | :ref:`anisotropic_filtering_level<class_RenderSceneBuffersConfiguration_property_anisotropic_filtering_level>` | ``2`` |
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+----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+
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| :ref:`float<class_float>` | :ref:`fsr_sharpness<class_RenderSceneBuffersConfiguration_property_fsr_sharpness>` | ``0.0`` |
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+----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+
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| :ref:`Vector2i<class_Vector2i>` | :ref:`internal_size<class_RenderSceneBuffersConfiguration_property_internal_size>` | ``Vector2i(0, 0)`` |
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+----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+
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| :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` | :ref:`msaa_3d<class_RenderSceneBuffersConfiguration_property_msaa_3d>` | ``0`` |
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+----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+
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| :ref:`RID<class_RID>` | :ref:`render_target<class_RenderSceneBuffersConfiguration_property_render_target>` | ``RID()`` |
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+----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+
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| :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` | :ref:`scaling_3d_mode<class_RenderSceneBuffersConfiguration_property_scaling_3d_mode>` | ``255`` |
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+----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+
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| :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` | :ref:`screen_space_aa<class_RenderSceneBuffersConfiguration_property_screen_space_aa>` | ``0`` |
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+----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+
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| :ref:`Vector2i<class_Vector2i>` | :ref:`target_size<class_RenderSceneBuffersConfiguration_property_target_size>` | ``Vector2i(0, 0)`` |
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+----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+
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| :ref:`float<class_float>` | :ref:`texture_mipmap_bias<class_RenderSceneBuffersConfiguration_property_texture_mipmap_bias>` | ``0.0`` |
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+----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+
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| :ref:`int<class_int>` | :ref:`view_count<class_RenderSceneBuffersConfiguration_property_view_count>` | ``1`` |
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+----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+--------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descrizioni delle proprietà
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------------------------------------------------------
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.. _class_RenderSceneBuffersConfiguration_property_anisotropic_filtering_level:
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.. rst-class:: classref-property
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:ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>` **anisotropic_filtering_level** = ``2`` :ref:`🔗<class_RenderSceneBuffersConfiguration_property_anisotropic_filtering_level>`
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.. rst-class:: classref-property-setget
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- |void| **set_anisotropic_filtering_level**\ (\ value\: :ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>`\ )
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- :ref:`ViewportAnisotropicFiltering<enum_RenderingServer_ViewportAnisotropicFiltering>` **get_anisotropic_filtering_level**\ (\ )
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Livello del filtro anisotropico.
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersConfiguration_property_fsr_sharpness:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **fsr_sharpness** = ``0.0`` :ref:`🔗<class_RenderSceneBuffersConfiguration_property_fsr_sharpness>`
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.. rst-class:: classref-property-setget
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- |void| **set_fsr_sharpness**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_fsr_sharpness**\ (\ )
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Nitidezza del FSR applicabile se si utilizza il sovracampionamento FSR.
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersConfiguration_property_internal_size:
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.. rst-class:: classref-property
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:ref:`Vector2i<class_Vector2i>` **internal_size** = ``Vector2i(0, 0)`` :ref:`🔗<class_RenderSceneBuffersConfiguration_property_internal_size>`
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.. rst-class:: classref-property-setget
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- |void| **set_internal_size**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
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- :ref:`Vector2i<class_Vector2i>` **get_internal_size**\ (\ )
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La dimensione del buffer di rendering 3D utilizzato per renderizzare.
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersConfiguration_property_msaa_3d:
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.. rst-class:: classref-property
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:ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **msaa_3d** = ``0`` :ref:`🔗<class_RenderSceneBuffersConfiguration_property_msaa_3d>`
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.. rst-class:: classref-property-setget
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- |void| **set_msaa_3d**\ (\ value\: :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>`\ )
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- :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **get_msaa_3d**\ (\ )
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La modalità del MSAA che utilizziamo per il rendering 3D.
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersConfiguration_property_render_target:
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.. rst-class:: classref-property
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:ref:`RID<class_RID>` **render_target** = ``RID()`` :ref:`🔗<class_RenderSceneBuffersConfiguration_property_render_target>`
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.. rst-class:: classref-property-setget
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- |void| **set_render_target**\ (\ value\: :ref:`RID<class_RID>`\ )
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- :ref:`RID<class_RID>` **get_render_target**\ (\ )
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La destinazione di rendering associata a questi buffer.
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersConfiguration_property_scaling_3d_mode:
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.. rst-class:: classref-property
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:ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **scaling_3d_mode** = ``255`` :ref:`🔗<class_RenderSceneBuffersConfiguration_property_scaling_3d_mode>`
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.. rst-class:: classref-property-setget
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- |void| **set_scaling_3d_mode**\ (\ value\: :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>`\ )
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- :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **get_scaling_3d_mode**\ (\ )
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La modalità di ridimensionamento richiesta con cui sovracampionare o sottocampionare se :ref:`internal_size<class_RenderSceneBuffersConfiguration_property_internal_size>` e :ref:`target_size<class_RenderSceneBuffersConfiguration_property_target_size>` non sono uguali.
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersConfiguration_property_screen_space_aa:
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.. rst-class:: classref-property
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:ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **screen_space_aa** = ``0`` :ref:`🔗<class_RenderSceneBuffersConfiguration_property_screen_space_aa>`
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.. rst-class:: classref-property-setget
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- |void| **set_screen_space_aa**\ (\ value\: :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>`\ )
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- :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **get_screen_space_aa**\ (\ )
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L'antialiasing nello spazio dello schermo applicato in post-elaborazione.
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersConfiguration_property_target_size:
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.. rst-class:: classref-property
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:ref:`Vector2i<class_Vector2i>` **target_size** = ``Vector2i(0, 0)`` :ref:`🔗<class_RenderSceneBuffersConfiguration_property_target_size>`
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.. rst-class:: classref-property-setget
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- |void| **set_target_size**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
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- :ref:`Vector2i<class_Vector2i>` **get_target_size**\ (\ )
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Le dimensioni (sovracampionamento) se si utilizza il ridimensionamento.
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersConfiguration_property_texture_mipmap_bias:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **texture_mipmap_bias** = ``0.0`` :ref:`🔗<class_RenderSceneBuffersConfiguration_property_texture_mipmap_bias>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture_mipmap_bias**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_texture_mipmap_bias**\ (\ )
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Bias applicato alle mipmap.
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.. rst-class:: classref-item-separator
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----
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.. _class_RenderSceneBuffersConfiguration_property_view_count:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **view_count** = ``1`` :ref:`🔗<class_RenderSceneBuffersConfiguration_property_view_count>`
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.. rst-class:: classref-property-setget
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- |void| **set_view_count**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_view_count**\ (\ )
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Il numero di viste che stiamo renderizzando.
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.. |virtual| replace:: :abbr:`virtual (Questo metodo dovrebbe solitamente essere sovrascritto dall'utente per aver un effetto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Questo metodo non ha effetti collaterali. Non modifica alcuna variabile appartenente all'istanza.)`
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.. |vararg| replace:: :abbr:`vararg (Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti qui.)`
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.. |constructor| replace:: :abbr:`constructor (Questo metodo è utilizzato per creare un tipo.)`
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.. |static| replace:: :abbr:`static (Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può essere chiamato direttamente usando il nome della classe.)`
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.. |operator| replace:: :abbr:`operator (Questo metodo descrive un operatore valido da usare con questo tipo come operando di sinistra.)`
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.. |bitfield| replace:: :abbr:`BitField (Questo valore è un intero composto da una maschera di bit dei seguenti flag.)`
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.. |void| replace:: :abbr:`void (Nessun valore restituito.)`
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