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godot-docs-l10n/classes/it/class_physicsdirectbodystate2dextension.rst

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.. _class_PhysicsDirectBodyState2DExtension:
PhysicsDirectBodyState2DExtension
=================================
**Eredita:** :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>` **<** :ref:`Object<class_Object>`
Fornisce metodi virtuali che possono essere sovrascritti per creare implementazioni di :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>` personalizzate.
.. rst-class:: classref-introduction-group
Descrizione
----------------------
Questa classe estende :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>` fornendo ulteriori metodi virtuali che possono essere sovrascritti. Quando questi metodi sono sovrascritti, saranno chiamati al posto dei metodi interni del server di fisica.
Progettato per l'uso con GDExtension per creare implementazioni personalizzate di :ref:`PhysicsDirectBodyState2D<class_PhysicsDirectBodyState2D>`.
.. rst-class:: classref-reftable-group
Metodi
------------
.. table::
:widths: auto
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_add_constant_central_force<class_PhysicsDirectBodyState2DExtension_private_method__add_constant_central_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_add_constant_force<class_PhysicsDirectBodyState2DExtension_private_method__add_constant_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_add_constant_torque<class_PhysicsDirectBodyState2DExtension_private_method__add_constant_torque>`\ (\ torque\: :ref:`float<class_float>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_central_force<class_PhysicsDirectBodyState2DExtension_private_method__apply_central_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_central_impulse<class_PhysicsDirectBodyState2DExtension_private_method__apply_central_impulse>`\ (\ impulse\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_force<class_PhysicsDirectBodyState2DExtension_private_method__apply_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_impulse<class_PhysicsDirectBodyState2DExtension_private_method__apply_impulse>`\ (\ impulse\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_torque<class_PhysicsDirectBodyState2DExtension_private_method__apply_torque>`\ (\ torque\: :ref:`float<class_float>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_apply_torque_impulse<class_PhysicsDirectBodyState2DExtension_private_method__apply_torque_impulse>`\ (\ impulse\: :ref:`float<class_float>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_get_angular_velocity<class_PhysicsDirectBodyState2DExtension_private_method__get_angular_velocity>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`_get_center_of_mass<class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`_get_center_of_mass_local<class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass_local>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_collision_layer<class_PhysicsDirectBodyState2DExtension_private_method__get_collision_layer>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_collision_mask<class_PhysicsDirectBodyState2DExtension_private_method__get_collision_mask>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`_get_constant_force<class_PhysicsDirectBodyState2DExtension_private_method__get_constant_force>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_get_constant_torque<class_PhysicsDirectBodyState2DExtension_private_method__get_constant_torque>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`_get_contact_collider<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_contact_collider_id<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_id>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_Object>` | :ref:`_get_contact_collider_object<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_object>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_collider_position<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_contact_collider_shape<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_collider_velocity_at_position<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_contact_count<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_count>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_impulse<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_impulse>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_local_normal<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_normal>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_local_position<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_contact_local_shape<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_shape>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`_get_contact_local_velocity_at_position<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_velocity_at_position>`\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_get_inverse_inertia<class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_inertia>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_get_inverse_mass<class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_mass>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`_get_linear_velocity<class_PhysicsDirectBodyState2DExtension_private_method__get_linear_velocity>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`_get_space_state<class_PhysicsDirectBodyState2DExtension_private_method__get_space_state>`\ (\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_get_step<class_PhysicsDirectBodyState2DExtension_private_method__get_step>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_get_total_angular_damp<class_PhysicsDirectBodyState2DExtension_private_method__get_total_angular_damp>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`_get_total_gravity<class_PhysicsDirectBodyState2DExtension_private_method__get_total_gravity>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`_get_total_linear_damp<class_PhysicsDirectBodyState2DExtension_private_method__get_total_linear_damp>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_Transform2D>` | :ref:`_get_transform<class_PhysicsDirectBodyState2DExtension_private_method__get_transform>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`_get_velocity_at_local_position<class_PhysicsDirectBodyState2DExtension_private_method__get_velocity_at_local_position>`\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_integrate_forces<class_PhysicsDirectBodyState2DExtension_private_method__integrate_forces>`\ (\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_is_sleeping<class_PhysicsDirectBodyState2DExtension_private_method__is_sleeping>`\ (\ ) |virtual| |required| |const| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_angular_velocity<class_PhysicsDirectBodyState2DExtension_private_method__set_angular_velocity>`\ (\ velocity\: :ref:`float<class_float>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_collision_layer<class_PhysicsDirectBodyState2DExtension_private_method__set_collision_layer>`\ (\ layer\: :ref:`int<class_int>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_collision_mask<class_PhysicsDirectBodyState2DExtension_private_method__set_collision_mask>`\ (\ mask\: :ref:`int<class_int>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_constant_force<class_PhysicsDirectBodyState2DExtension_private_method__set_constant_force>`\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_constant_torque<class_PhysicsDirectBodyState2DExtension_private_method__set_constant_torque>`\ (\ torque\: :ref:`float<class_float>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_linear_velocity<class_PhysicsDirectBodyState2DExtension_private_method__set_linear_velocity>`\ (\ velocity\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_sleep_state<class_PhysicsDirectBodyState2DExtension_private_method__set_sleep_state>`\ (\ enabled\: :ref:`bool<class_bool>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_set_transform<class_PhysicsDirectBodyState2DExtension_private_method__set_transform>`\ (\ transform\: :ref:`Transform2D<class_Transform2D>`\ ) |virtual| |required| |
+-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descrizioni dei metodi
--------------------------------------------
.. _class_PhysicsDirectBodyState2DExtension_private_method__add_constant_central_force:
.. rst-class:: classref-method
|void| **_add_constant_central_force**\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__add_constant_central_force>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.add_constant_central_force()<class_PhysicsDirectBodyState2D_method_add_constant_central_force>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__add_constant_force:
.. rst-class:: classref-method
|void| **_add_constant_force**\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__add_constant_force>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.add_constant_force()<class_PhysicsDirectBodyState2D_method_add_constant_force>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__add_constant_torque:
.. rst-class:: classref-method
|void| **_add_constant_torque**\ (\ torque\: :ref:`float<class_float>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__add_constant_torque>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.add_constant_torque()<class_PhysicsDirectBodyState2D_method_add_constant_torque>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__apply_central_force:
.. rst-class:: classref-method
|void| **_apply_central_force**\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__apply_central_force>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.apply_central_force()<class_PhysicsDirectBodyState2D_method_apply_central_force>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__apply_central_impulse:
.. rst-class:: classref-method
|void| **_apply_central_impulse**\ (\ impulse\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__apply_central_impulse>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.apply_central_impulse()<class_PhysicsDirectBodyState2D_method_apply_central_impulse>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__apply_force:
.. rst-class:: classref-method
|void| **_apply_force**\ (\ force\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__apply_force>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.apply_force()<class_PhysicsDirectBodyState2D_method_apply_force>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__apply_impulse:
.. rst-class:: classref-method
|void| **_apply_impulse**\ (\ impulse\: :ref:`Vector2<class_Vector2>`, position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__apply_impulse>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.apply_impulse()<class_PhysicsDirectBodyState2D_method_apply_impulse>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__apply_torque:
.. rst-class:: classref-method
|void| **_apply_torque**\ (\ torque\: :ref:`float<class_float>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__apply_torque>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.apply_torque()<class_PhysicsDirectBodyState2D_method_apply_torque>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__apply_torque_impulse:
.. rst-class:: classref-method
|void| **_apply_torque_impulse**\ (\ impulse\: :ref:`float<class_float>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__apply_torque_impulse>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.apply_torque_impulse()<class_PhysicsDirectBodyState2D_method_apply_torque_impulse>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_angular_velocity:
.. rst-class:: classref-method
:ref:`float<class_float>` **_get_angular_velocity**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_angular_velocity>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.angular_velocity<class_PhysicsDirectBodyState2D_property_angular_velocity>` e del suo rispettivo getter.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **_get_center_of_mass**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.center_of_mass<class_PhysicsDirectBodyState2D_property_center_of_mass>` e del suo rispettivo getter.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass_local:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **_get_center_of_mass_local**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass_local>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.center_of_mass_local<class_PhysicsDirectBodyState2D_property_center_of_mass_local>` e del suo rispettivo getter.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_collision_layer:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_collision_layer**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_collision_layer>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_collision_mask:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_collision_mask**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_collision_mask>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_constant_force:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **_get_constant_force**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_constant_force>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_constant_force()<class_PhysicsDirectBodyState2D_method_get_constant_force>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_constant_torque:
.. rst-class:: classref-method
:ref:`float<class_float>` **_get_constant_torque**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_constant_torque>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_constant_torque()<class_PhysicsDirectBodyState2D_method_get_constant_torque>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **_get_contact_collider**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_collider()<class_PhysicsDirectBodyState2D_method_get_contact_collider>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_id:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_contact_collider_id**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_id>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_collider_id()<class_PhysicsDirectBodyState2D_method_get_contact_collider_id>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_object:
.. rst-class:: classref-method
:ref:`Object<class_Object>` **_get_contact_collider_object**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_object>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_collider_object()<class_PhysicsDirectBodyState2D_method_get_contact_collider_object>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_position:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **_get_contact_collider_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_position>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_collider_position()<class_PhysicsDirectBodyState2D_method_get_contact_collider_position>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_shape:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_contact_collider_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_shape>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_collider_shape()<class_PhysicsDirectBodyState2D_method_get_contact_collider_shape>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_velocity_at_position:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **_get_contact_collider_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_velocity_at_position>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_collider_velocity_at_position()<class_PhysicsDirectBodyState2D_method_get_contact_collider_velocity_at_position>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_contact_count**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_count>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_count()<class_PhysicsDirectBodyState2D_method_get_contact_count>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_impulse:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **_get_contact_impulse**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_impulse>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_impulse()<class_PhysicsDirectBodyState2D_method_get_contact_impulse>`.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_normal:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **_get_contact_local_normal**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_normal>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_local_normal()<class_PhysicsDirectBodyState2D_method_get_contact_local_normal>`.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_position:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **_get_contact_local_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_position>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_local_position()<class_PhysicsDirectBodyState2D_method_get_contact_local_position>`.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_shape:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_contact_local_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_shape>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_local_shape()<class_PhysicsDirectBodyState2D_method_get_contact_local_shape>`.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_velocity_at_position:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **_get_contact_local_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_velocity_at_position>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_local_velocity_at_position()<class_PhysicsDirectBodyState2D_method_get_contact_local_velocity_at_position>`.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_inertia:
.. rst-class:: classref-method
:ref:`float<class_float>` **_get_inverse_inertia**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_inertia>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.inverse_inertia<class_PhysicsDirectBodyState2D_property_inverse_inertia>` e del suo rispettivo getter.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_mass:
.. rst-class:: classref-method
:ref:`float<class_float>` **_get_inverse_mass**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_mass>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.inverse_mass<class_PhysicsDirectBodyState2D_property_inverse_mass>` e del suo rispettivo getter.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_linear_velocity:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **_get_linear_velocity**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_linear_velocity>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.linear_velocity<class_PhysicsDirectBodyState2D_property_linear_velocity>` e del suo rispettivo getter.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_space_state:
.. rst-class:: classref-method
:ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **_get_space_state**\ (\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_space_state>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_space_state()<class_PhysicsDirectBodyState2D_method_get_space_state>`.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_step:
.. rst-class:: classref-method
:ref:`float<class_float>` **_get_step**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_step>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.step<class_PhysicsDirectBodyState2D_property_step>` e del suo rispettivo getter.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_total_angular_damp:
.. rst-class:: classref-method
:ref:`float<class_float>` **_get_total_angular_damp**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_total_angular_damp>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.total_angular_damp<class_PhysicsDirectBodyState2D_property_total_angular_damp>` e del suo rispettivo getter.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__get_total_gravity:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **_get_total_gravity**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_total_gravity>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.total_gravity<class_PhysicsDirectBodyState2D_property_total_gravity>` e del suo rispettivo getter.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_total_linear_damp:
.. rst-class:: classref-method
:ref:`float<class_float>` **_get_total_linear_damp**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_total_linear_damp>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.total_linear_damp<class_PhysicsDirectBodyState2D_property_total_linear_damp>` e del suo rispettivo getter.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_transform:
.. rst-class:: classref-method
:ref:`Transform2D<class_Transform2D>` **_get_transform**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_transform>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.transform<class_PhysicsDirectBodyState2D_property_transform>` e del suo rispettivo getter.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__get_velocity_at_local_position:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **_get_velocity_at_local_position**\ (\ local_position\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__get_velocity_at_local_position>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_velocity_at_local_position()<class_PhysicsDirectBodyState2D_method_get_velocity_at_local_position>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__integrate_forces:
.. rst-class:: classref-method
|void| **_integrate_forces**\ (\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__integrate_forces>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.integrate_forces()<class_PhysicsDirectBodyState2D_method_integrate_forces>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__is_sleeping:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_is_sleeping**\ (\ ) |virtual| |required| |const| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__is_sleeping>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.sleeping<class_PhysicsDirectBodyState2D_property_sleeping>` e del suo rispettivo getter.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__set_angular_velocity:
.. rst-class:: classref-method
|void| **_set_angular_velocity**\ (\ velocity\: :ref:`float<class_float>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_angular_velocity>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.angular_velocity<class_PhysicsDirectBodyState2D_property_angular_velocity>` e del suo rispettivo setter.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__set_collision_layer:
.. rst-class:: classref-method
|void| **_set_collision_layer**\ (\ layer\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_collision_layer>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__set_collision_mask:
.. rst-class:: classref-method
|void| **_set_collision_mask**\ (\ mask\: :ref:`int<class_int>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_collision_mask>`
.. container:: contribute
There is currently no description for this method. Please help us by `contributing one <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__!
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__set_constant_force:
.. rst-class:: classref-method
|void| **_set_constant_force**\ (\ force\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_constant_force>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.set_constant_force()<class_PhysicsDirectBodyState2D_method_set_constant_force>`.
.. rst-class:: classref-item-separator
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.. _class_PhysicsDirectBodyState2DExtension_private_method__set_constant_torque:
.. rst-class:: classref-method
|void| **_set_constant_torque**\ (\ torque\: :ref:`float<class_float>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_constant_torque>`
Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.set_constant_torque()<class_PhysicsDirectBodyState2D_method_set_constant_torque>`.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__set_linear_velocity:
.. rst-class:: classref-method
|void| **_set_linear_velocity**\ (\ velocity\: :ref:`Vector2<class_Vector2>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_linear_velocity>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.linear_velocity<class_PhysicsDirectBodyState2D_property_linear_velocity>` e del suo rispettivo setter.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__set_sleep_state:
.. rst-class:: classref-method
|void| **_set_sleep_state**\ (\ enabled\: :ref:`bool<class_bool>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_sleep_state>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.sleeping<class_PhysicsDirectBodyState2D_property_sleeping>` e del suo rispettivo setter.
.. rst-class:: classref-item-separator
----
.. _class_PhysicsDirectBodyState2DExtension_private_method__set_transform:
.. rst-class:: classref-method
|void| **_set_transform**\ (\ transform\: :ref:`Transform2D<class_Transform2D>`\ ) |virtual| |required| :ref:`🔗<class_PhysicsDirectBodyState2DExtension_private_method__set_transform>`
Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.transform<class_PhysicsDirectBodyState2D_property_transform>` e del suo rispettivo setter.
.. |virtual| replace:: :abbr:`virtual (Questo metodo dovrebbe solitamente essere sovrascritto dall'utente per aver un effetto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Questo metodo non ha effetti collaterali. Non modifica alcuna variabile appartenente all'istanza.)`
.. |vararg| replace:: :abbr:`vararg (Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti qui.)`
.. |constructor| replace:: :abbr:`constructor (Questo metodo è utilizzato per creare un tipo.)`
.. |static| replace:: :abbr:`static (Questo metodo non necessita di alcun'istanza per essere chiamato, quindi può essere chiamato direttamente usando il nome della classe.)`
.. |operator| replace:: :abbr:`operator (Questo metodo descrive un operatore valido da usare con questo tipo come operando di sinistra.)`
.. |bitfield| replace:: :abbr:`BitField (Questo valore è un intero composto da una maschera di bit dei seguenti flag.)`
.. |void| replace:: :abbr:`void (Nessun valore restituito.)`