:github_url: hide .. _class_PhysicsDirectBodyState2DExtension: PhysicsDirectBodyState2DExtension ================================= **Eredita:** :ref:`PhysicsDirectBodyState2D` **<** :ref:`Object` Fornisce metodi virtuali che possono essere sovrascritti per creare implementazioni di :ref:`PhysicsDirectBodyState2D` personalizzate. .. rst-class:: classref-introduction-group Descrizione ---------------------- Questa classe estende :ref:`PhysicsDirectBodyState2D` fornendo ulteriori metodi virtuali che possono essere sovrascritti. Quando questi metodi sono sovrascritti, saranno chiamati al posto dei metodi interni del server di fisica. Progettato per l'uso con GDExtension per creare implementazioni personalizzate di :ref:`PhysicsDirectBodyState2D`. .. rst-class:: classref-reftable-group Metodi ------------ .. table:: :widths: auto +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_add_constant_central_force`\ (\ force\: :ref:`Vector2`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_add_constant_force`\ (\ force\: :ref:`Vector2`, position\: :ref:`Vector2`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_add_constant_torque`\ (\ torque\: :ref:`float`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_apply_central_force`\ (\ force\: :ref:`Vector2`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_apply_central_impulse`\ (\ impulse\: :ref:`Vector2`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_apply_force`\ (\ force\: :ref:`Vector2`, position\: :ref:`Vector2`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_apply_impulse`\ (\ impulse\: :ref:`Vector2`, position\: :ref:`Vector2`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_apply_torque`\ (\ torque\: :ref:`float`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_apply_torque_impulse`\ (\ impulse\: :ref:`float`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`_get_angular_velocity`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`_get_center_of_mass`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`_get_center_of_mass_local`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`_get_collision_layer`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`_get_collision_mask`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`_get_constant_force`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`_get_constant_torque`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`_get_contact_collider`\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`_get_contact_collider_id`\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Object` | :ref:`_get_contact_collider_object`\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`_get_contact_collider_position`\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`_get_contact_collider_shape`\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`_get_contact_collider_velocity_at_position`\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`_get_contact_count`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`_get_contact_impulse`\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`_get_contact_local_normal`\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`_get_contact_local_position`\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`_get_contact_local_shape`\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`_get_contact_local_velocity_at_position`\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`_get_inverse_inertia`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`_get_inverse_mass`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`_get_linear_velocity`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PhysicsDirectSpaceState2D` | :ref:`_get_space_state`\ (\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`_get_step`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`_get_total_angular_damp`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`_get_total_gravity`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`_get_total_linear_damp`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Transform2D` | :ref:`_get_transform`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`_get_velocity_at_local_position`\ (\ local_position\: :ref:`Vector2`\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_integrate_forces`\ (\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`_is_sleeping`\ (\ ) |virtual| |required| |const| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_set_angular_velocity`\ (\ velocity\: :ref:`float`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_set_collision_layer`\ (\ layer\: :ref:`int`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_set_collision_mask`\ (\ mask\: :ref:`int`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_set_constant_force`\ (\ force\: :ref:`Vector2`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_set_constant_torque`\ (\ torque\: :ref:`float`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_set_linear_velocity`\ (\ velocity\: :ref:`Vector2`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_set_sleep_state`\ (\ enabled\: :ref:`bool`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`_set_transform`\ (\ transform\: :ref:`Transform2D`\ ) |virtual| |required| | +-------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descrizioni dei metodi -------------------------------------------- .. _class_PhysicsDirectBodyState2DExtension_private_method__add_constant_central_force: .. rst-class:: classref-method |void| **_add_constant_central_force**\ (\ force\: :ref:`Vector2`\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.add_constant_central_force()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__add_constant_force: .. rst-class:: classref-method |void| **_add_constant_force**\ (\ force\: :ref:`Vector2`, position\: :ref:`Vector2`\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.add_constant_force()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__add_constant_torque: .. rst-class:: classref-method |void| **_add_constant_torque**\ (\ torque\: :ref:`float`\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.add_constant_torque()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__apply_central_force: .. rst-class:: classref-method |void| **_apply_central_force**\ (\ force\: :ref:`Vector2`\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.apply_central_force()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__apply_central_impulse: .. rst-class:: classref-method |void| **_apply_central_impulse**\ (\ impulse\: :ref:`Vector2`\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.apply_central_impulse()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__apply_force: .. rst-class:: classref-method |void| **_apply_force**\ (\ force\: :ref:`Vector2`, position\: :ref:`Vector2`\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.apply_force()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__apply_impulse: .. rst-class:: classref-method |void| **_apply_impulse**\ (\ impulse\: :ref:`Vector2`, position\: :ref:`Vector2`\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.apply_impulse()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__apply_torque: .. rst-class:: classref-method |void| **_apply_torque**\ (\ torque\: :ref:`float`\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.apply_torque()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__apply_torque_impulse: .. rst-class:: classref-method |void| **_apply_torque_impulse**\ (\ impulse\: :ref:`float`\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.apply_torque_impulse()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_angular_velocity: .. rst-class:: classref-method :ref:`float` **_get_angular_velocity**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.angular_velocity` e del suo rispettivo getter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass: .. rst-class:: classref-method :ref:`Vector2` **_get_center_of_mass**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.center_of_mass` e del suo rispettivo getter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_center_of_mass_local: .. rst-class:: classref-method :ref:`Vector2` **_get_center_of_mass_local**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.center_of_mass_local` e del suo rispettivo getter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_collision_layer: .. rst-class:: classref-method :ref:`int` **_get_collision_layer**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` .. container:: contribute There is currently no description for this method. Please help us by `contributing one `__! .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_collision_mask: .. rst-class:: classref-method :ref:`int` **_get_collision_mask**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` .. container:: contribute There is currently no description for this method. Please help us by `contributing one `__! .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_constant_force: .. rst-class:: classref-method :ref:`Vector2` **_get_constant_force**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_constant_force()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_constant_torque: .. rst-class:: classref-method :ref:`float` **_get_constant_torque**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_constant_torque()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider: .. rst-class:: classref-method :ref:`RID` **_get_contact_collider**\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_collider()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_id: .. rst-class:: classref-method :ref:`int` **_get_contact_collider_id**\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_collider_id()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_object: .. rst-class:: classref-method :ref:`Object` **_get_contact_collider_object**\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_collider_object()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_position: .. rst-class:: classref-method :ref:`Vector2` **_get_contact_collider_position**\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_collider_position()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_shape: .. rst-class:: classref-method :ref:`int` **_get_contact_collider_shape**\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_collider_shape()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_collider_velocity_at_position: .. rst-class:: classref-method :ref:`Vector2` **_get_contact_collider_velocity_at_position**\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_collider_velocity_at_position()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_count: .. rst-class:: classref-method :ref:`int` **_get_contact_count**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_count()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_impulse: .. rst-class:: classref-method :ref:`Vector2` **_get_contact_impulse**\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_impulse()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_normal: .. rst-class:: classref-method :ref:`Vector2` **_get_contact_local_normal**\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_local_normal()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_position: .. rst-class:: classref-method :ref:`Vector2` **_get_contact_local_position**\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_local_position()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_shape: .. rst-class:: classref-method :ref:`int` **_get_contact_local_shape**\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_local_shape()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_contact_local_velocity_at_position: .. rst-class:: classref-method :ref:`Vector2` **_get_contact_local_velocity_at_position**\ (\ contact_idx\: :ref:`int`\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_contact_local_velocity_at_position()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_inertia: .. rst-class:: classref-method :ref:`float` **_get_inverse_inertia**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.inverse_inertia` e del suo rispettivo getter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_inverse_mass: .. rst-class:: classref-method :ref:`float` **_get_inverse_mass**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.inverse_mass` e del suo rispettivo getter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_linear_velocity: .. rst-class:: classref-method :ref:`Vector2` **_get_linear_velocity**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.linear_velocity` e del suo rispettivo getter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_space_state: .. rst-class:: classref-method :ref:`PhysicsDirectSpaceState2D` **_get_space_state**\ (\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_space_state()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_step: .. rst-class:: classref-method :ref:`float` **_get_step**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.step` e del suo rispettivo getter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_total_angular_damp: .. rst-class:: classref-method :ref:`float` **_get_total_angular_damp**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.total_angular_damp` e del suo rispettivo getter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_total_gravity: .. rst-class:: classref-method :ref:`Vector2` **_get_total_gravity**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.total_gravity` e del suo rispettivo getter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_total_linear_damp: .. rst-class:: classref-method :ref:`float` **_get_total_linear_damp**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.total_linear_damp` e del suo rispettivo getter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_transform: .. rst-class:: classref-method :ref:`Transform2D` **_get_transform**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.transform` e del suo rispettivo getter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__get_velocity_at_local_position: .. rst-class:: classref-method :ref:`Vector2` **_get_velocity_at_local_position**\ (\ local_position\: :ref:`Vector2`\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.get_velocity_at_local_position()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__integrate_forces: .. rst-class:: classref-method |void| **_integrate_forces**\ (\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.integrate_forces()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__is_sleeping: .. rst-class:: classref-method :ref:`bool` **_is_sleeping**\ (\ ) |virtual| |required| |const| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.sleeping` e del suo rispettivo getter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__set_angular_velocity: .. rst-class:: classref-method |void| **_set_angular_velocity**\ (\ velocity\: :ref:`float`\ ) |virtual| |required| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.angular_velocity` e del suo rispettivo setter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__set_collision_layer: .. rst-class:: classref-method |void| **_set_collision_layer**\ (\ layer\: :ref:`int`\ ) |virtual| |required| :ref:`๐Ÿ”—` .. container:: contribute There is currently no description for this method. Please help us by `contributing one `__! .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__set_collision_mask: .. rst-class:: classref-method |void| **_set_collision_mask**\ (\ mask\: :ref:`int`\ ) |virtual| |required| :ref:`๐Ÿ”—` .. container:: contribute There is currently no description for this method. Please help us by `contributing one `__! .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__set_constant_force: .. rst-class:: classref-method |void| **_set_constant_force**\ (\ force\: :ref:`Vector2`\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.set_constant_force()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__set_constant_torque: .. rst-class:: classref-method |void| **_set_constant_torque**\ (\ torque\: :ref:`float`\ ) |virtual| |required| :ref:`๐Ÿ”—` Versione sovrascrivibile di :ref:`PhysicsDirectBodyState2D.set_constant_torque()`. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__set_linear_velocity: .. rst-class:: classref-method |void| **_set_linear_velocity**\ (\ velocity\: :ref:`Vector2`\ ) |virtual| |required| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.linear_velocity` e del suo rispettivo setter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__set_sleep_state: .. rst-class:: classref-method |void| **_set_sleep_state**\ (\ enabled\: :ref:`bool`\ ) |virtual| |required| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.sleeping` e del suo rispettivo setter. .. rst-class:: classref-item-separator ---- .. _class_PhysicsDirectBodyState2DExtension_private_method__set_transform: .. rst-class:: classref-method |void| **_set_transform**\ (\ transform\: :ref:`Transform2D`\ ) |virtual| |required| :ref:`๐Ÿ”—` Implementa per sovrascrivere il comportamento di :ref:`PhysicsDirectBodyState2D.transform` e del suo rispettivo setter. .. |virtual| replace:: :abbr:`virtual (Questo metodo dovrebbe solitamente essere sovrascritto dall'utente per aver un effetto.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (Questo metodo non ha effetti collaterali. Non modifica alcuna variabile appartenente all'istanza.)` .. |vararg| replace:: :abbr:`vararg (Questo metodo accetta qualsiasi numero di argomenti oltre a quelli descritti qui.)` .. |constructor| replace:: :abbr:`constructor (Questo metodo รจ utilizzato per creare un tipo.)` .. |static| replace:: :abbr:`static (Questo metodo non necessita di alcun'istanza per essere chiamato, quindi puรฒ essere chiamato direttamente usando il nome della classe.)` .. |operator| replace:: :abbr:`operator (Questo metodo descrive un operatore valido da usare con questo tipo come operando di sinistra.)` .. |bitfield| replace:: :abbr:`BitField (Questo valore รจ un intero composto da una maschera di bit dei seguenti flag.)` .. |void| replace:: :abbr:`void (Nessun valore restituito.)`