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godot-docs-l10n/classes/fr/class_visualshadernodetransformop.rst

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.. _class_VisualShaderNodeTransformOp:
VisualShaderNodeTransformOp
===========================
**Hérite de:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A :ref:`Transform3D<class_Transform3D>` operator to be used within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
Applies :ref:`operator<class_VisualShaderNodeTransformOp_property_operator>` to two transform (4×4 matrices) inputs.
.. rst-class:: classref-reftable-group
Propriétés
--------------------
.. table::
:widths: auto
+------------------------------------------------------------+----------------------------------------------------------------------+-------+
| :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` | :ref:`operator<class_VisualShaderNodeTransformOp_property_operator>` | ``0`` |
+------------------------------------------------------------+----------------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Énumérations
------------------------
.. _enum_VisualShaderNodeTransformOp_Operator:
.. rst-class:: classref-enumeration
enum **Operator**: :ref:`🔗<enum_VisualShaderNodeTransformOp_Operator>`
.. _class_VisualShaderNodeTransformOp_constant_OP_AxB:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_AxB** = ``0``
Multiplie la transformation ``a`` par la transformation ``b``.
.. _class_VisualShaderNodeTransformOp_constant_OP_BxA:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_BxA** = ``1``
Multiplie la transformation ``b`` par la transformation ``a``.
.. _class_VisualShaderNodeTransformOp_constant_OP_AxB_COMP:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_AxB_COMP** = ``2``
Multiplie chaque composant de la transformation ``a`` par la transformation ``b``.
.. _class_VisualShaderNodeTransformOp_constant_OP_BxA_COMP:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_BxA_COMP** = ``3``
Multiplie chaque composant de la transformation ``b`` par la transformation ``a``.
.. _class_VisualShaderNodeTransformOp_constant_OP_ADD:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_ADD** = ``4``
Ajoute deux transforms.
.. _class_VisualShaderNodeTransformOp_constant_OP_A_MINUS_B:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_A_MINUS_B** = ``5``
Subtracts the transform ``a`` from the transform ``b``.
.. _class_VisualShaderNodeTransformOp_constant_OP_B_MINUS_A:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_B_MINUS_A** = ``6``
Subtracts the transform ``b`` from the transform ``a``.
.. _class_VisualShaderNodeTransformOp_constant_OP_A_DIV_B:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_A_DIV_B** = ``7``
Divides the transform ``a`` by the transform ``b``.
.. _class_VisualShaderNodeTransformOp_constant_OP_B_DIV_A:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_B_DIV_A** = ``8``
Divides the transform ``b`` by the transform ``a``.
.. _class_VisualShaderNodeTransformOp_constant_OP_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_MAX** = ``9``
Représente la taille de l'énumération :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des propriétés
------------------------------------------------------
.. _class_VisualShaderNodeTransformOp_property_operator:
.. rst-class:: classref-property
:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **operator** = ``0`` :ref:`🔗<class_VisualShaderNodeTransformOp_property_operator>`
.. rst-class:: classref-property-setget
- |void| **set_operator**\ (\ value\: :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>`\ )
- :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **get_operator**\ (\ )
The type of the operation to be performed on the transforms.
.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`