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godot-docs-l10n/classes/fr/class_visualshadernodeparameter.rst
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.. _class_VisualShaderNodeParameter:
VisualShaderNodeParameter
=========================
**Hérite de:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Hérité par :** :ref:`VisualShaderNodeBooleanParameter<class_VisualShaderNodeBooleanParameter>`, :ref:`VisualShaderNodeColorParameter<class_VisualShaderNodeColorParameter>`, :ref:`VisualShaderNodeFloatParameter<class_VisualShaderNodeFloatParameter>`, :ref:`VisualShaderNodeIntParameter<class_VisualShaderNodeIntParameter>`, :ref:`VisualShaderNodeTextureParameter<class_VisualShaderNodeTextureParameter>`, :ref:`VisualShaderNodeTransformParameter<class_VisualShaderNodeTransformParameter>`, :ref:`VisualShaderNodeUIntParameter<class_VisualShaderNodeUIntParameter>`, :ref:`VisualShaderNodeVec2Parameter<class_VisualShaderNodeVec2Parameter>`, :ref:`VisualShaderNodeVec3Parameter<class_VisualShaderNodeVec3Parameter>`, :ref:`VisualShaderNodeVec4Parameter<class_VisualShaderNodeVec4Parameter>`
A base type for the parameters within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
A parameter represents a variable in the shader which is set externally, i.e. from the :ref:`ShaderMaterial<class_ShaderMaterial>`. Parameters are exposed as properties in the :ref:`ShaderMaterial<class_ShaderMaterial>` and can be assigned from the Inspector or from a script.
.. rst-class:: classref-reftable-group
Propriétés
--------------------
.. table::
:widths: auto
+------------------------------------------------------------+--------------------------------------------------------------------------------+--------+
| :ref:`int<class_int>` | :ref:`instance_index<class_VisualShaderNodeParameter_property_instance_index>` | ``0`` |
+------------------------------------------------------------+--------------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`parameter_name<class_VisualShaderNodeParameter_property_parameter_name>` | ``""`` |
+------------------------------------------------------------+--------------------------------------------------------------------------------+--------+
| :ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` | :ref:`qualifier<class_VisualShaderNodeParameter_property_qualifier>` | ``0`` |
+------------------------------------------------------------+--------------------------------------------------------------------------------+--------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Énumérations
------------------------
.. _enum_VisualShaderNodeParameter_Qualifier:
.. rst-class:: classref-enumeration
enum **Qualifier**: :ref:`🔗<enum_VisualShaderNodeParameter_Qualifier>`
.. _class_VisualShaderNodeParameter_constant_QUAL_NONE:
.. rst-class:: classref-enumeration-constant
:ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **QUAL_NONE** = ``0``
The parameter will be tied to the :ref:`ShaderMaterial<class_ShaderMaterial>` using this shader.
.. _class_VisualShaderNodeParameter_constant_QUAL_GLOBAL:
.. rst-class:: classref-enumeration-constant
:ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **QUAL_GLOBAL** = ``1``
The parameter will use a global value, defined in Project Settings.
.. _class_VisualShaderNodeParameter_constant_QUAL_INSTANCE:
.. rst-class:: classref-enumeration-constant
:ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **QUAL_INSTANCE** = ``2``
The parameter will be tied to the node with attached :ref:`ShaderMaterial<class_ShaderMaterial>` using this shader.
.. _class_VisualShaderNodeParameter_constant_QUAL_INSTANCE_INDEX:
.. rst-class:: classref-enumeration-constant
:ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **QUAL_INSTANCE_INDEX** = ``3``
The parameter will be tied to the node with attached :ref:`ShaderMaterial<class_ShaderMaterial>` using this shader. Enables setting a :ref:`instance_index<class_VisualShaderNodeParameter_property_instance_index>` property.
.. _class_VisualShaderNodeParameter_constant_QUAL_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **QUAL_MAX** = ``4``
Représente la taille de l'énumération :ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descriptions des propriétés
------------------------------------------------------
.. _class_VisualShaderNodeParameter_property_instance_index:
.. rst-class:: classref-property
:ref:`int<class_int>` **instance_index** = ``0`` :ref:`🔗<class_VisualShaderNodeParameter_property_instance_index>`
.. rst-class:: classref-property-setget
- |void| **set_instance_index**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_instance_index**\ (\ )
The index within 0-15 range, which is used to avoid clashes when shader used on multiple materials.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeParameter_property_parameter_name:
.. rst-class:: classref-property
:ref:`String<class_String>` **parameter_name** = ``""`` :ref:`🔗<class_VisualShaderNodeParameter_property_parameter_name>`
.. rst-class:: classref-property-setget
- |void| **set_parameter_name**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_parameter_name**\ (\ )
Name of the parameter, by which it can be accessed through the :ref:`ShaderMaterial<class_ShaderMaterial>` properties.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeParameter_property_qualifier:
.. rst-class:: classref-property
:ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **qualifier** = ``0`` :ref:`🔗<class_VisualShaderNodeParameter_property_qualifier>`
.. rst-class:: classref-property-setget
- |void| **set_qualifier**\ (\ value\: :ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>`\ )
- :ref:`Qualifier<enum_VisualShaderNodeParameter_Qualifier>` **get_qualifier**\ (\ )
Defines the scope of the parameter.
.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`