:github_url: hide .. _class_VisualShaderNodeParameter: VisualShaderNodeParameter ========================= **Hérite de :** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` **Hérité par :** :ref:`VisualShaderNodeBooleanParameter`, :ref:`VisualShaderNodeColorParameter`, :ref:`VisualShaderNodeFloatParameter`, :ref:`VisualShaderNodeIntParameter`, :ref:`VisualShaderNodeTextureParameter`, :ref:`VisualShaderNodeTransformParameter`, :ref:`VisualShaderNodeUIntParameter`, :ref:`VisualShaderNodeVec2Parameter`, :ref:`VisualShaderNodeVec3Parameter`, :ref:`VisualShaderNodeVec4Parameter` A base type for the parameters within the visual shader graph. .. rst-class:: classref-introduction-group Description ----------- A parameter represents a variable in the shader which is set externally, i.e. from the :ref:`ShaderMaterial`. Parameters are exposed as properties in the :ref:`ShaderMaterial` and can be assigned from the Inspector or from a script. .. rst-class:: classref-reftable-group Propriétés -------------------- .. table:: :widths: auto +------------------------------------------------------------+--------------------------------------------------------------------------------+--------+ | :ref:`int` | :ref:`instance_index` | ``0`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`parameter_name` | ``""`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+--------+ | :ref:`Qualifier` | :ref:`qualifier` | ``0`` | +------------------------------------------------------------+--------------------------------------------------------------------------------+--------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Énumérations ------------------------ .. _enum_VisualShaderNodeParameter_Qualifier: .. rst-class:: classref-enumeration enum **Qualifier**: :ref:`🔗` .. _class_VisualShaderNodeParameter_constant_QUAL_NONE: .. rst-class:: classref-enumeration-constant :ref:`Qualifier` **QUAL_NONE** = ``0`` The parameter will be tied to the :ref:`ShaderMaterial` using this shader. .. _class_VisualShaderNodeParameter_constant_QUAL_GLOBAL: .. rst-class:: classref-enumeration-constant :ref:`Qualifier` **QUAL_GLOBAL** = ``1`` The parameter will use a global value, defined in Project Settings. .. _class_VisualShaderNodeParameter_constant_QUAL_INSTANCE: .. rst-class:: classref-enumeration-constant :ref:`Qualifier` **QUAL_INSTANCE** = ``2`` The parameter will be tied to the node with attached :ref:`ShaderMaterial` using this shader. .. _class_VisualShaderNodeParameter_constant_QUAL_INSTANCE_INDEX: .. rst-class:: classref-enumeration-constant :ref:`Qualifier` **QUAL_INSTANCE_INDEX** = ``3`` The parameter will be tied to the node with attached :ref:`ShaderMaterial` using this shader. Enables setting a :ref:`instance_index` property. .. _class_VisualShaderNodeParameter_constant_QUAL_MAX: .. rst-class:: classref-enumeration-constant :ref:`Qualifier` **QUAL_MAX** = ``4`` Représente la taille de l'énumération :ref:`Qualifier`. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descriptions des propriétés ------------------------------------------------------ .. _class_VisualShaderNodeParameter_property_instance_index: .. rst-class:: classref-property :ref:`int` **instance_index** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_instance_index**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_instance_index**\ (\ ) The index within 0-15 range, which is used to avoid clashes when shader used on multiple materials. .. rst-class:: classref-item-separator ---- .. _class_VisualShaderNodeParameter_property_parameter_name: .. rst-class:: classref-property :ref:`String` **parameter_name** = ``""`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_parameter_name**\ (\ value\: :ref:`String`\ ) - :ref:`String` **get_parameter_name**\ (\ ) Name of the parameter, by which it can be accessed through the :ref:`ShaderMaterial` properties. .. rst-class:: classref-item-separator ---- .. _class_VisualShaderNodeParameter_property_qualifier: .. rst-class:: classref-property :ref:`Qualifier` **qualifier** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_qualifier**\ (\ value\: :ref:`Qualifier`\ ) - :ref:`Qualifier` **get_qualifier**\ (\ ) Defines the scope of the parameter. .. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)` .. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)` .. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)` .. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)` .. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)` .. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)` .. |void| replace:: :abbr:`void (Aucune valeur de retour.)`