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341 lines
12 KiB
ReStructuredText
341 lines
12 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeFloatFunc:
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VisualShaderNodeFloatFunc
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=========================
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**Hérite de :** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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A scalar floating-point function to be used within the visual shader graph.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Accept a floating-point scalar (``x``) to the input port and transform it according to :ref:`function<class_VisualShaderNodeFloatFunc_property_function>`.
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.. rst-class:: classref-reftable-group
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Propriétés
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--------------------
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.. table::
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:widths: auto
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+----------------------------------------------------------+--------------------------------------------------------------------+--------+
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| :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` | :ref:`function<class_VisualShaderNodeFloatFunc_property_function>` | ``13`` |
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+----------------------------------------------------------+--------------------------------------------------------------------+--------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Énumérations
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------------------------
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.. _enum_VisualShaderNodeFloatFunc_Function:
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.. rst-class:: classref-enumeration
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enum **Function**: :ref:`🔗<enum_VisualShaderNodeFloatFunc_Function>`
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_SIN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_SIN** = ``0``
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Renvoie le sinus du paramètre. Traduit en ``sin(x)`` dans le langage de shader de Godot.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_COS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_COS** = ``1``
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Renvoie le cosinus du paramètre. Traduit en ``cos(x)`` dans le langage de shader de Godot.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_TAN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_TAN** = ``2``
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Renvoie la tangente du paramètre. Traduit en ``tan(x)`` dans le langage de shader de Godot.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_ASIN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ASIN** = ``3``
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Returns the arc-sine of the parameter. Translates to ``asin(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_ACOS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ACOS** = ``4``
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Returns the arc-cosine of the parameter. Translates to ``acos(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_ATAN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ATAN** = ``5``
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Returns the arc-tangent of the parameter. Translates to ``atan(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_SINH:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_SINH** = ``6``
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Returns the hyperbolic sine of the parameter. Translates to ``sinh(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_COSH:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_COSH** = ``7``
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Returns the hyperbolic cosine of the parameter. Translates to ``cosh(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_TANH:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_TANH** = ``8``
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Returns the hyperbolic tangent of the parameter. Translates to ``tanh(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_LOG:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_LOG** = ``9``
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Returns the natural logarithm of the parameter. Translates to ``log(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_EXP:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_EXP** = ``10``
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Returns the natural exponentiation of the parameter. Translates to ``exp(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_SQRT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_SQRT** = ``11``
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Returns the square root of the parameter. Translates to ``sqrt(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_ABS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ABS** = ``12``
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Returns the absolute value of the parameter. Translates to ``abs(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_SIGN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_SIGN** = ``13``
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Extracts the sign of the parameter. Translates to ``sign(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_FLOOR:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_FLOOR** = ``14``
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Finds the nearest integer less than or equal to the parameter. Translates to ``floor(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_ROUND:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ROUND** = ``15``
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Finds the nearest integer to the parameter. Translates to ``round(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_CEIL:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_CEIL** = ``16``
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Finds the nearest integer that is greater than or equal to the parameter. Translates to ``ceil(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_FRACT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_FRACT** = ``17``
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Computes the fractional part of the argument. Translates to ``fract(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_SATURATE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_SATURATE** = ``18``
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Borne la valeur entre ``0.0`` et ``1.0`` en utilisant ``min(max(x, 0.0), 1.0)``.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_NEGATE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_NEGATE** = ``19``
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Inverse le signe de ``x`` en utilisant ``-(x)``.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_ACOSH:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ACOSH** = ``20``
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Returns the arc-hyperbolic-cosine of the parameter. Translates to ``acosh(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_ASINH:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ASINH** = ``21``
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Returns the arc-hyperbolic-sine of the parameter. Translates to ``asinh(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_ATANH:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ATANH** = ``22``
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Returns the arc-hyperbolic-tangent of the parameter. Translates to ``atanh(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_DEGREES:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_DEGREES** = ``23``
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Convert a quantity in radians to degrees. Translates to ``degrees(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_EXP2:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_EXP2** = ``24``
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Returns 2 raised by the power of the parameter. Translates to ``exp2(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_INVERSE_SQRT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_INVERSE_SQRT** = ``25``
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Returns the inverse of the square root of the parameter. Translates to ``inversesqrt(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_LOG2:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_LOG2** = ``26``
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Returns the base 2 logarithm of the parameter. Translates to ``log2(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_RADIANS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_RADIANS** = ``27``
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Convert a quantity in degrees to radians. Translates to ``radians(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_RECIPROCAL:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_RECIPROCAL** = ``28``
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Finds reciprocal value of dividing 1 by ``x`` (i.e. ``1 / x``).
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_ROUNDEVEN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ROUNDEVEN** = ``29``
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Finds the nearest even integer to the parameter. Translates to ``roundEven(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_TRUNC:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_TRUNC** = ``30``
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Returns a value equal to the nearest integer to ``x`` whose absolute value is not larger than the absolute value of ``x``. Translates to ``trunc(x)`` in the Godot Shader Language.
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_ONEMINUS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_ONEMINUS** = ``31``
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Soustrait le scalaire ``x`` de 1 (c.à.d. ``1 - x``).
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.. _class_VisualShaderNodeFloatFunc_constant_FUNC_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **FUNC_MAX** = ``32``
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Représente la taille de l'énumération :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descriptions des propriétés
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------------------------------------------------------
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.. _class_VisualShaderNodeFloatFunc_property_function:
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.. rst-class:: classref-property
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:ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **function** = ``13`` :ref:`🔗<class_VisualShaderNodeFloatFunc_property_function>`
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.. rst-class:: classref-property-setget
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- |void| **set_function**\ (\ value\: :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>`\ )
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- :ref:`Function<enum_VisualShaderNodeFloatFunc_Function>` **get_function**\ (\ )
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Une fonction à appliquer au scalaire.
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.. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)`
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.. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)`
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.. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)`
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.. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)`
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.. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)`
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.. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)`
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.. |void| replace:: :abbr:`void (Aucune valeur de retour.)`
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