:github_url: hide .. _class_VisualShaderNodeFloatFunc: VisualShaderNodeFloatFunc ========================= **Hérite de :** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`RefCounted` **<** :ref:`Object` A scalar floating-point function to be used within the visual shader graph. .. rst-class:: classref-introduction-group Description ----------- Accept a floating-point scalar (``x``) to the input port and transform it according to :ref:`function`. .. rst-class:: classref-reftable-group Propriétés -------------------- .. table:: :widths: auto +----------------------------------------------------------+--------------------------------------------------------------------+--------+ | :ref:`Function` | :ref:`function` | ``13`` | +----------------------------------------------------------+--------------------------------------------------------------------+--------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Énumérations ------------------------ .. _enum_VisualShaderNodeFloatFunc_Function: .. rst-class:: classref-enumeration enum **Function**: :ref:`🔗` .. _class_VisualShaderNodeFloatFunc_constant_FUNC_SIN: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_SIN** = ``0`` Renvoie le sinus du paramètre. Traduit en ``sin(x)`` dans le langage de shader de Godot. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_COS: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_COS** = ``1`` Renvoie le cosinus du paramètre. Traduit en ``cos(x)`` dans le langage de shader de Godot. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_TAN: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_TAN** = ``2`` Renvoie la tangente du paramètre. Traduit en ``tan(x)`` dans le langage de shader de Godot. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ASIN: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_ASIN** = ``3`` Returns the arc-sine of the parameter. Translates to ``asin(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ACOS: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_ACOS** = ``4`` Returns the arc-cosine of the parameter. Translates to ``acos(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ATAN: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_ATAN** = ``5`` Returns the arc-tangent of the parameter. Translates to ``atan(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_SINH: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_SINH** = ``6`` Returns the hyperbolic sine of the parameter. Translates to ``sinh(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_COSH: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_COSH** = ``7`` Returns the hyperbolic cosine of the parameter. Translates to ``cosh(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_TANH: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_TANH** = ``8`` Returns the hyperbolic tangent of the parameter. Translates to ``tanh(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_LOG: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_LOG** = ``9`` Returns the natural logarithm of the parameter. Translates to ``log(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_EXP: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_EXP** = ``10`` Returns the natural exponentiation of the parameter. Translates to ``exp(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_SQRT: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_SQRT** = ``11`` Returns the square root of the parameter. Translates to ``sqrt(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ABS: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_ABS** = ``12`` Returns the absolute value of the parameter. Translates to ``abs(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_SIGN: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_SIGN** = ``13`` Extracts the sign of the parameter. Translates to ``sign(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_FLOOR: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_FLOOR** = ``14`` Finds the nearest integer less than or equal to the parameter. Translates to ``floor(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ROUND: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_ROUND** = ``15`` Finds the nearest integer to the parameter. Translates to ``round(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_CEIL: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_CEIL** = ``16`` Finds the nearest integer that is greater than or equal to the parameter. Translates to ``ceil(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_FRACT: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_FRACT** = ``17`` Computes the fractional part of the argument. Translates to ``fract(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_SATURATE: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_SATURATE** = ``18`` Borne la valeur entre ``0.0`` et ``1.0`` en utilisant ``min(max(x, 0.0), 1.0)``. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_NEGATE: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_NEGATE** = ``19`` Inverse le signe de ``x`` en utilisant ``-(x)``. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ACOSH: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_ACOSH** = ``20`` Returns the arc-hyperbolic-cosine of the parameter. Translates to ``acosh(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ASINH: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_ASINH** = ``21`` Returns the arc-hyperbolic-sine of the parameter. Translates to ``asinh(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ATANH: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_ATANH** = ``22`` Returns the arc-hyperbolic-tangent of the parameter. Translates to ``atanh(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_DEGREES: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_DEGREES** = ``23`` Convert a quantity in radians to degrees. Translates to ``degrees(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_EXP2: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_EXP2** = ``24`` Returns 2 raised by the power of the parameter. Translates to ``exp2(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_INVERSE_SQRT: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_INVERSE_SQRT** = ``25`` Returns the inverse of the square root of the parameter. Translates to ``inversesqrt(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_LOG2: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_LOG2** = ``26`` Returns the base 2 logarithm of the parameter. Translates to ``log2(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_RADIANS: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_RADIANS** = ``27`` Convert a quantity in degrees to radians. Translates to ``radians(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_RECIPROCAL: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_RECIPROCAL** = ``28`` Finds reciprocal value of dividing 1 by ``x`` (i.e. ``1 / x``). .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ROUNDEVEN: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_ROUNDEVEN** = ``29`` Finds the nearest even integer to the parameter. Translates to ``roundEven(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_TRUNC: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_TRUNC** = ``30`` Returns a value equal to the nearest integer to ``x`` whose absolute value is not larger than the absolute value of ``x``. Translates to ``trunc(x)`` in the Godot Shader Language. .. _class_VisualShaderNodeFloatFunc_constant_FUNC_ONEMINUS: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_ONEMINUS** = ``31`` Soustrait le scalaire ``x`` de 1 (c.à.d. ``1 - x``). .. _class_VisualShaderNodeFloatFunc_constant_FUNC_MAX: .. rst-class:: classref-enumeration-constant :ref:`Function` **FUNC_MAX** = ``32`` Représente la taille de l'énumération :ref:`Function`. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descriptions des propriétés ------------------------------------------------------ .. _class_VisualShaderNodeFloatFunc_property_function: .. rst-class:: classref-property :ref:`Function` **function** = ``13`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_function**\ (\ value\: :ref:`Function`\ ) - :ref:`Function` **get_function**\ (\ ) Une fonction à appliquer au scalaire. .. |virtual| replace:: :abbr:`virtual (Cette méthode doit typiquement être redéfinie par l'utilisateur pour avoir un effet.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (Cette méthode n'a pas d'effets de bord. Elle ne modifie aucune des variables membres de l'instance.)` .. |vararg| replace:: :abbr:`vararg (Cette méthode accepte n'importe quel nombre d'arguments après ceux décris ici.)` .. |constructor| replace:: :abbr:`constructor (Cette méthode est utilisée pour construire un type.)` .. |static| replace:: :abbr:`static (Cette méthode n'a pas besoin d'instance pour être appelée, elle peut donc être directement appelée en utilisant le nom de la classe.)` .. |operator| replace:: :abbr:`operator (Cette méthode décrit un opérateur valide à utiliser avec ce type en tant qu'opérande gauche.)` .. |bitfield| replace:: :abbr:`BitField (Cette valeur est un nombre entier composé d'un masque de bits des options suivantes.)` .. |void| replace:: :abbr:`void (Aucune valeur de retour.)`