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godot-docs-l10n/classes/es/class_tiledata.rst
2025-09-30 13:31:55 +02:00

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.. _class_TileData:
TileData
========
**Hereda:** :ref:`Object<class_Object>`
Configuración para un solo mosaico en un :ref:`TileSet<class_TileSet>`.
.. rst-class:: classref-introduction-group
Descripción
----------------------
El objeto **TileData** representa un único tile en un :ref:`TileSet<class_TileSet>`. Normalmente se edita utilizando el editor de tileset, pero se puede modificar en tiempo de ejecución utilizando :ref:`TileMapLayer._tile_data_runtime_update()<class_TileMapLayer_private_method__tile_data_runtime_update>`.
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+---------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`flip_h<class_TileData_property_flip_h>` | ``false`` |
+---------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`flip_v<class_TileData_property_flip_v>` | ``false`` |
+---------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`Material<class_Material>` | :ref:`material<class_TileData_property_material>` | |
+---------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`Color<class_Color>` | :ref:`modulate<class_TileData_property_modulate>` | ``Color(1, 1, 1, 1)`` |
+---------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`float<class_float>` | :ref:`probability<class_TileData_property_probability>` | ``1.0`` |
+---------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`terrain<class_TileData_property_terrain>` | ``-1`` |
+---------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`terrain_set<class_TileData_property_terrain_set>` | ``-1`` |
+---------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`texture_origin<class_TileData_property_texture_origin>` | ``Vector2i(0, 0)`` |
+---------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`transpose<class_TileData_property_transpose>` | ``false`` |
+---------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`y_sort_origin<class_TileData_property_y_sort_origin>` | ``0`` |
+---------------------------------+---------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`z_index<class_TileData_property_z_index>` | ``0`` |
+---------------------------------+---------------------------------------------------------------+-----------------------+
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_collision_polygon<class_TileData_method_add_collision_polygon>`\ (\ layer_id\: :ref:`int<class_int>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_occluder_polygon<class_TileData_method_add_occluder_polygon>`\ (\ layer_id\: :ref:`int<class_int>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_collision_polygon_one_way_margin<class_TileData_method_get_collision_polygon_one_way_margin>`\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`get_collision_polygon_points<class_TileData_method_get_collision_polygon_points>`\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_polygons_count<class_TileData_method_get_collision_polygons_count>`\ (\ layer_id\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_constant_angular_velocity<class_TileData_method_get_constant_angular_velocity>`\ (\ layer_id\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`get_constant_linear_velocity<class_TileData_method_get_constant_linear_velocity>`\ (\ layer_id\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_custom_data<class_TileData_method_get_custom_data>`\ (\ layer_name\: :ref:`String<class_String>`\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_custom_data_by_layer_id<class_TileData_method_get_custom_data_by_layer_id>`\ (\ layer_id\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NavigationPolygon<class_NavigationPolygon>` | :ref:`get_navigation_polygon<class_TileData_method_get_navigation_polygon>`\ (\ layer_id\: :ref:`int<class_int>`, flip_h\: :ref:`bool<class_bool>` = false, flip_v\: :ref:`bool<class_bool>` = false, transpose\: :ref:`bool<class_bool>` = false\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` | :ref:`get_occluder<class_TileData_method_get_occluder>`\ (\ layer_id\: :ref:`int<class_int>`, flip_h\: :ref:`bool<class_bool>` = false, flip_v\: :ref:`bool<class_bool>` = false, transpose\: :ref:`bool<class_bool>` = false\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` | :ref:`get_occluder_polygon<class_TileData_method_get_occluder_polygon>`\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`, flip_h\: :ref:`bool<class_bool>` = false, flip_v\: :ref:`bool<class_bool>` = false, transpose\: :ref:`bool<class_bool>` = false\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_occluder_polygons_count<class_TileData_method_get_occluder_polygons_count>`\ (\ layer_id\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_terrain_peering_bit<class_TileData_method_get_terrain_peering_bit>`\ (\ peering_bit\: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_custom_data<class_TileData_method_has_custom_data>`\ (\ layer_name\: :ref:`String<class_String>`\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_collision_polygon_one_way<class_TileData_method_is_collision_polygon_one_way>`\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_valid_terrain_peering_bit<class_TileData_method_is_valid_terrain_peering_bit>`\ (\ peering_bit\: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`\ ) |const| |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_collision_polygon<class_TileData_method_remove_collision_polygon>`\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`remove_occluder_polygon<class_TileData_method_remove_occluder_polygon>`\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_collision_polygon_one_way<class_TileData_method_set_collision_polygon_one_way>`\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`, one_way\: :ref:`bool<class_bool>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_collision_polygon_one_way_margin<class_TileData_method_set_collision_polygon_one_way_margin>`\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`, one_way_margin\: :ref:`float<class_float>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_collision_polygon_points<class_TileData_method_set_collision_polygon_points>`\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`, polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_collision_polygons_count<class_TileData_method_set_collision_polygons_count>`\ (\ layer_id\: :ref:`int<class_int>`, polygons_count\: :ref:`int<class_int>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_constant_angular_velocity<class_TileData_method_set_constant_angular_velocity>`\ (\ layer_id\: :ref:`int<class_int>`, velocity\: :ref:`float<class_float>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_constant_linear_velocity<class_TileData_method_set_constant_linear_velocity>`\ (\ layer_id\: :ref:`int<class_int>`, velocity\: :ref:`Vector2<class_Vector2>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_custom_data<class_TileData_method_set_custom_data>`\ (\ layer_name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_custom_data_by_layer_id<class_TileData_method_set_custom_data_by_layer_id>`\ (\ layer_id\: :ref:`int<class_int>`, value\: :ref:`Variant<class_Variant>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_navigation_polygon<class_TileData_method_set_navigation_polygon>`\ (\ layer_id\: :ref:`int<class_int>`, navigation_polygon\: :ref:`NavigationPolygon<class_NavigationPolygon>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_occluder<class_TileData_method_set_occluder>`\ (\ layer_id\: :ref:`int<class_int>`, occluder_polygon\: :ref:`OccluderPolygon2D<class_OccluderPolygon2D>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_occluder_polygon<class_TileData_method_set_occluder_polygon>`\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`, polygon\: :ref:`OccluderPolygon2D<class_OccluderPolygon2D>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_occluder_polygons_count<class_TileData_method_set_occluder_polygons_count>`\ (\ layer_id\: :ref:`int<class_int>`, polygons_count\: :ref:`int<class_int>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_terrain_peering_bit<class_TileData_method_set_terrain_peering_bit>`\ (\ peering_bit\: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`, terrain\: :ref:`int<class_int>`\ ) |
+-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Señales
--------------
.. _class_TileData_signal_changed:
.. rst-class:: classref-signal
**changed**\ (\ ) :ref:`🔗<class_TileData_signal_changed>`
Emitida cuando se cambia alguna de las propiedades.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_TileData_property_flip_h:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **flip_h** = ``false`` :ref:`🔗<class_TileData_property_flip_h>`
.. rst-class:: classref-property-setget
- |void| **set_flip_h**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flip_h**\ (\ )
Si es ``true``, el tile tendrá su textura volteada horizontalmente.
.. rst-class:: classref-item-separator
----
.. _class_TileData_property_flip_v:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **flip_v** = ``false`` :ref:`🔗<class_TileData_property_flip_v>`
.. rst-class:: classref-property-setget
- |void| **set_flip_v**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_flip_v**\ (\ )
Si es ``true``, el tile tendrá su textura volteada verticalmente.
.. rst-class:: classref-item-separator
----
.. _class_TileData_property_material:
.. rst-class:: classref-property
:ref:`Material<class_Material>` **material** :ref:`🔗<class_TileData_property_material>`
.. rst-class:: classref-property-setget
- |void| **set_material**\ (\ value\: :ref:`Material<class_Material>`\ )
- :ref:`Material<class_Material>` **get_material**\ (\ )
El :ref:`Material<class_Material>` a utilizar para este **TileData**. Esto puede ser un :ref:`CanvasItemMaterial<class_CanvasItemMaterial>` para usar el shader predeterminado, o un :ref:`ShaderMaterial<class_ShaderMaterial>` para usar un shader personalizado.
.. rst-class:: classref-item-separator
----
.. _class_TileData_property_modulate:
.. rst-class:: classref-property
:ref:`Color<class_Color>` **modulate** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TileData_property_modulate>`
.. rst-class:: classref-property-setget
- |void| **set_modulate**\ (\ value\: :ref:`Color<class_Color>`\ )
- :ref:`Color<class_Color>` **get_modulate**\ (\ )
Modulación del color del tile.
.. rst-class:: classref-item-separator
----
.. _class_TileData_property_probability:
.. rst-class:: classref-property
:ref:`float<class_float>` **probability** = ``1.0`` :ref:`🔗<class_TileData_property_probability>`
.. rst-class:: classref-property-setget
- |void| **set_probability**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_probability**\ (\ )
Probabilidad relativa de que este tile sea seleccionado al dibujar un patrón de tiles aleatorios.
.. rst-class:: classref-item-separator
----
.. _class_TileData_property_terrain:
.. rst-class:: classref-property
:ref:`int<class_int>` **terrain** = ``-1`` :ref:`🔗<class_TileData_property_terrain>`
.. rst-class:: classref-property-setget
- |void| **set_terrain**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_terrain**\ (\ )
ID del terreno del conjunto de terrenos que usa el tile.
.. rst-class:: classref-item-separator
----
.. _class_TileData_property_terrain_set:
.. rst-class:: classref-property
:ref:`int<class_int>` **terrain_set** = ``-1`` :ref:`🔗<class_TileData_property_terrain_set>`
.. rst-class:: classref-property-setget
- |void| **set_terrain_set**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_terrain_set**\ (\ )
ID del conjunto de terrenos que usa el tile.
.. rst-class:: classref-item-separator
----
.. _class_TileData_property_texture_origin:
.. rst-class:: classref-property
:ref:`Vector2i<class_Vector2i>` **texture_origin** = ``Vector2i(0, 0)`` :ref:`🔗<class_TileData_property_texture_origin>`
.. rst-class:: classref-property-setget
- |void| **set_texture_origin**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
- :ref:`Vector2i<class_Vector2i>` **get_texture_origin**\ (\ )
Desplaza la posición en la que se dibuja el tile.
.. rst-class:: classref-item-separator
----
.. _class_TileData_property_transpose:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **transpose** = ``false`` :ref:`🔗<class_TileData_property_transpose>`
.. rst-class:: classref-property-setget
- |void| **set_transpose**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_transpose**\ (\ )
Si es ``true``, el tile se mostrará transpuesto, es decir, con los UV de la textura horizontal y vertical intercambiados.
.. rst-class:: classref-item-separator
----
.. _class_TileData_property_y_sort_origin:
.. rst-class:: classref-property
:ref:`int<class_int>` **y_sort_origin** = ``0`` :ref:`🔗<class_TileData_property_y_sort_origin>`
.. rst-class:: classref-property-setget
- |void| **set_y_sort_origin**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_y_sort_origin**\ (\ )
Punto vertical del tile utilizado para determinar el orden de clasificación Y.
.. rst-class:: classref-item-separator
----
.. _class_TileData_property_z_index:
.. rst-class:: classref-property
:ref:`int<class_int>` **z_index** = ``0`` :ref:`🔗<class_TileData_property_z_index>`
.. rst-class:: classref-property-setget
- |void| **set_z_index**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_z_index**\ (\ )
Índice de ordenación de este tile, relativo a :ref:`TileMapLayer<class_TileMapLayer>`.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_TileData_method_add_collision_polygon:
.. rst-class:: classref-method
|void| **add_collision_polygon**\ (\ layer_id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_TileData_method_add_collision_polygon>`
Añade un polígono de colisión al tile en la capa física del TileSet dada.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_add_occluder_polygon:
.. rst-class:: classref-method
|void| **add_occluder_polygon**\ (\ layer_id\: :ref:`int<class_int>`\ ) :ref:`🔗<class_TileData_method_add_occluder_polygon>`
Añade un polígono de oclusión al tile en la capa de oclusión del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_get_collision_polygon_one_way_margin:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_collision_polygon_one_way_margin**\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_TileData_method_get_collision_polygon_one_way_margin>`
Devuelve el margen unidireccional (para plataformas unidireccionales) del polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_get_collision_polygon_points:
.. rst-class:: classref-method
:ref:`PackedVector2Array<class_PackedVector2Array>` **get_collision_polygon_points**\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_TileData_method_get_collision_polygon_points>`
Devuelve los puntos del polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_get_collision_polygons_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_collision_polygons_count**\ (\ layer_id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_TileData_method_get_collision_polygons_count>`
Devuelve cuántos polígonos tiene el tile para la capa física del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_get_constant_angular_velocity:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_constant_angular_velocity**\ (\ layer_id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_TileData_method_get_constant_angular_velocity>`
Devuelve la velocidad angular constante aplicada a los objetos que colisionan con este tile.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_get_constant_linear_velocity:
.. rst-class:: classref-method
:ref:`Vector2<class_Vector2>` **get_constant_linear_velocity**\ (\ layer_id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_TileData_method_get_constant_linear_velocity>`
Devuelve la velocidad lineal constante aplicada a los objetos que colisionan con este tile.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_get_custom_data:
.. rst-class:: classref-method
:ref:`Variant<class_Variant>` **get_custom_data**\ (\ layer_name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_TileData_method_get_custom_data>`
Devuelve el valor de los datos personalizados para la capa de datos personalizados llamada ``layer_name``. Para comprobar si existe una capa de datos personalizados, utiliza :ref:`has_custom_data()<class_TileData_method_has_custom_data>`.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_get_custom_data_by_layer_id:
.. rst-class:: classref-method
:ref:`Variant<class_Variant>` **get_custom_data_by_layer_id**\ (\ layer_id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_TileData_method_get_custom_data_by_layer_id>`
Devuelve el valor de los datos personalizados para la capa de datos personalizados con el índice ``layer_id``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_get_navigation_polygon:
.. rst-class:: classref-method
:ref:`NavigationPolygon<class_NavigationPolygon>` **get_navigation_polygon**\ (\ layer_id\: :ref:`int<class_int>`, flip_h\: :ref:`bool<class_bool>` = false, flip_v\: :ref:`bool<class_bool>` = false, transpose\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_TileData_method_get_navigation_polygon>`
Devuelve el polígono de navegación del tile para la capa de navegación del TileSet con el índice ``layer_id``.
\ ``flip_h``, ``flip_v`` y ``transpose`` permiten transformar el polígono devuelto.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_get_occluder:
.. rst-class:: classref-method
:ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **get_occluder**\ (\ layer_id\: :ref:`int<class_int>`, flip_h\: :ref:`bool<class_bool>` = false, flip_v\: :ref:`bool<class_bool>` = false, transpose\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_TileData_method_get_occluder>`
**Obsoleto:** Use :ref:`get_occluder_polygon()<class_TileData_method_get_occluder_polygon>` instead.
Devuelve el polígono oclusor del tile para la capa de oclusión del TileSet con el índice ``layer_id``.
\ ``flip_h``, ``flip_v`` y ``transpose`` permiten transformar el polígono devuelto.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_get_occluder_polygon:
.. rst-class:: classref-method
:ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **get_occluder_polygon**\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`, flip_h\: :ref:`bool<class_bool>` = false, flip_v\: :ref:`bool<class_bool>` = false, transpose\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_TileData_method_get_occluder_polygon>`
Devuelve el polígono oclusor en el índice ``polygon_index`` de la capa de oclusión del TileSet con el índice ``layer_id``.
Los parámetros ``flip_h``, ``flip_v`` y ``transpose`` pueden ser ``true`` para transformar el polígono devuelto.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_get_occluder_polygons_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_occluder_polygons_count**\ (\ layer_id\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_TileData_method_get_occluder_polygons_count>`
Devuelve el número de polígonos oclusores del tile en la capa de oclusión del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_get_terrain_peering_bit:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_terrain_peering_bit**\ (\ peering_bit\: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`\ ) |const| :ref:`🔗<class_TileData_method_get_terrain_peering_bit>`
Devuelve el bit de terreno del tile para la dirección ``peering_bit`` dada. Para comprobar que una dirección es válida, utiliza :ref:`is_valid_terrain_peering_bit()<class_TileData_method_is_valid_terrain_peering_bit>`.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_has_custom_data:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **has_custom_data**\ (\ layer_name\: :ref:`String<class_String>`\ ) |const| :ref:`🔗<class_TileData_method_has_custom_data>`
Devuelve si existe una capa de datos personalizada llamada ``layer_name``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_is_collision_polygon_one_way:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_collision_polygon_one_way**\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_TileData_method_is_collision_polygon_one_way>`
Devuelve si las colisiones unidireccionales están habilitadas para el polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
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.. _class_TileData_method_is_valid_terrain_peering_bit:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_valid_terrain_peering_bit**\ (\ peering_bit\: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`\ ) |const| :ref:`🔗<class_TileData_method_is_valid_terrain_peering_bit>`
Devuelve si la dirección dada ``peering_bit`` es válida para este tile.
.. rst-class:: classref-item-separator
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.. _class_TileData_method_remove_collision_polygon:
.. rst-class:: classref-method
|void| **remove_collision_polygon**\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_TileData_method_remove_collision_polygon>`
Elimina el polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
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.. _class_TileData_method_remove_occluder_polygon:
.. rst-class:: classref-method
|void| **remove_occluder_polygon**\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`\ ) :ref:`🔗<class_TileData_method_remove_occluder_polygon>`
Elimina el polígono en el índice ``polygon_index`` para la capa de oclusión del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
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.. _class_TileData_method_set_collision_polygon_one_way:
.. rst-class:: classref-method
|void| **set_collision_polygon_one_way**\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`, one_way\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_TileData_method_set_collision_polygon_one_way>`
Activa/desactiva las colisiones unidireccionales en el polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_set_collision_polygon_one_way_margin:
.. rst-class:: classref-method
|void| **set_collision_polygon_one_way_margin**\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`, one_way_margin\: :ref:`float<class_float>`\ ) :ref:`🔗<class_TileData_method_set_collision_polygon_one_way_margin>`
Establece el margen unidireccional (para plataformas unidireccionales) del polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_set_collision_polygon_points:
.. rst-class:: classref-method
|void| **set_collision_polygon_points**\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`, polygon\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ ) :ref:`🔗<class_TileData_method_set_collision_polygon_points>`
Establece los puntos del polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
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.. _class_TileData_method_set_collision_polygons_count:
.. rst-class:: classref-method
|void| **set_collision_polygons_count**\ (\ layer_id\: :ref:`int<class_int>`, polygons_count\: :ref:`int<class_int>`\ ) :ref:`🔗<class_TileData_method_set_collision_polygons_count>`
Establece el número de polígonos para la capa física del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_set_constant_angular_velocity:
.. rst-class:: classref-method
|void| **set_constant_angular_velocity**\ (\ layer_id\: :ref:`int<class_int>`, velocity\: :ref:`float<class_float>`\ ) :ref:`🔗<class_TileData_method_set_constant_angular_velocity>`
Establece la velocidad angular constante. Esto no rota el tile. Esta velocidad angular se aplica a los objetos que colisionan con este tile.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_set_constant_linear_velocity:
.. rst-class:: classref-method
|void| **set_constant_linear_velocity**\ (\ layer_id\: :ref:`int<class_int>`, velocity\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_TileData_method_set_constant_linear_velocity>`
Establece la velocidad lineal constante. Esto no mueve el tile. Esta velocidad lineal se aplica a los objetos que colisionan con este tile. Esto es útil para crear cintas transportadoras.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_set_custom_data:
.. rst-class:: classref-method
|void| **set_custom_data**\ (\ layer_name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_TileData_method_set_custom_data>`
Establece el valor de los datos personalizados del tile para la capa de datos personalizados del TileSet con el nombre ``layer_name``.
.. rst-class:: classref-item-separator
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.. _class_TileData_method_set_custom_data_by_layer_id:
.. rst-class:: classref-method
|void| **set_custom_data_by_layer_id**\ (\ layer_id\: :ref:`int<class_int>`, value\: :ref:`Variant<class_Variant>`\ ) :ref:`🔗<class_TileData_method_set_custom_data_by_layer_id>`
Establece el valor de datos personalizado del tile para la capa de datos personalizados de TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
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.. _class_TileData_method_set_navigation_polygon:
.. rst-class:: classref-method
|void| **set_navigation_polygon**\ (\ layer_id\: :ref:`int<class_int>`, navigation_polygon\: :ref:`NavigationPolygon<class_NavigationPolygon>`\ ) :ref:`🔗<class_TileData_method_set_navigation_polygon>`
Establece el polígono de navegación para la capa de navegación TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
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.. _class_TileData_method_set_occluder:
.. rst-class:: classref-method
|void| **set_occluder**\ (\ layer_id\: :ref:`int<class_int>`, occluder_polygon\: :ref:`OccluderPolygon2D<class_OccluderPolygon2D>`\ ) :ref:`🔗<class_TileData_method_set_occluder>`
**Obsoleto:** Use :ref:`set_occluder_polygon()<class_TileData_method_set_occluder_polygon>` instead.
Establece el oclusor para la capa de oclusión del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_set_occluder_polygon:
.. rst-class:: classref-method
|void| **set_occluder_polygon**\ (\ layer_id\: :ref:`int<class_int>`, polygon_index\: :ref:`int<class_int>`, polygon\: :ref:`OccluderPolygon2D<class_OccluderPolygon2D>`\ ) :ref:`🔗<class_TileData_method_set_occluder_polygon>`
Establece el oclusor para el polígono con el índice ``polygon_index`` en la capa de oclusión del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_set_occluder_polygons_count:
.. rst-class:: classref-method
|void| **set_occluder_polygons_count**\ (\ layer_id\: :ref:`int<class_int>`, polygons_count\: :ref:`int<class_int>`\ ) :ref:`🔗<class_TileData_method_set_occluder_polygons_count>`
Establece el número de polígonos oclusores en la capa de oclusión del TileSet con el índice ``layer_id``.
.. rst-class:: classref-item-separator
----
.. _class_TileData_method_set_terrain_peering_bit:
.. rst-class:: classref-method
|void| **set_terrain_peering_bit**\ (\ peering_bit\: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`, terrain\: :ref:`int<class_int>`\ ) :ref:`🔗<class_TileData_method_set_terrain_peering_bit>`
Establece el bit de terreno del tile para la dirección ``peering_bit`` dada. Para comprobar que una dirección es válida, utiliza :ref:`is_valid_terrain_peering_bit()<class_TileData_method_is_valid_terrain_peering_bit>`.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`