:github_url: hide .. _class_TileData: TileData ======== **Hereda:** :ref:`Object` Configuración para un solo mosaico en un :ref:`TileSet`. .. rst-class:: classref-introduction-group Descripción ---------------------- El objeto **TileData** representa un único tile en un :ref:`TileSet`. Normalmente se edita utilizando el editor de tileset, pero se puede modificar en tiempo de ejecución utilizando :ref:`TileMapLayer._tile_data_runtime_update()`. .. rst-class:: classref-reftable-group Propiedades ---------------------- .. table:: :widths: auto +---------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`bool` | :ref:`flip_h` | ``false`` | +---------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`bool` | :ref:`flip_v` | ``false`` | +---------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`Material` | :ref:`material` | | +---------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`Color` | :ref:`modulate` | ``Color(1, 1, 1, 1)`` | +---------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`float` | :ref:`probability` | ``1.0`` | +---------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`int` | :ref:`terrain` | ``-1`` | +---------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`int` | :ref:`terrain_set` | ``-1`` | +---------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`Vector2i` | :ref:`texture_origin` | ``Vector2i(0, 0)`` | +---------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`bool` | :ref:`transpose` | ``false`` | +---------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`int` | :ref:`y_sort_origin` | ``0`` | +---------------------------------+---------------------------------------------------------------+-----------------------+ | :ref:`int` | :ref:`z_index` | ``0`` | +---------------------------------+---------------------------------------------------------------+-----------------------+ .. rst-class:: classref-reftable-group Métodos -------------- .. table:: :widths: auto +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`add_collision_polygon`\ (\ layer_id\: :ref:`int`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`add_occluder_polygon`\ (\ layer_id\: :ref:`int`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_collision_polygon_one_way_margin`\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PackedVector2Array` | :ref:`get_collision_polygon_points`\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_collision_polygons_count`\ (\ layer_id\: :ref:`int`\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_constant_angular_velocity`\ (\ layer_id\: :ref:`int`\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_constant_linear_velocity`\ (\ layer_id\: :ref:`int`\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`get_custom_data`\ (\ layer_name\: :ref:`String`\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`get_custom_data_by_layer_id`\ (\ layer_id\: :ref:`int`\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`NavigationPolygon` | :ref:`get_navigation_polygon`\ (\ layer_id\: :ref:`int`, flip_h\: :ref:`bool` = false, flip_v\: :ref:`bool` = false, transpose\: :ref:`bool` = false\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`OccluderPolygon2D` | :ref:`get_occluder`\ (\ layer_id\: :ref:`int`, flip_h\: :ref:`bool` = false, flip_v\: :ref:`bool` = false, transpose\: :ref:`bool` = false\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`OccluderPolygon2D` | :ref:`get_occluder_polygon`\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`, flip_h\: :ref:`bool` = false, flip_v\: :ref:`bool` = false, transpose\: :ref:`bool` = false\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_occluder_polygons_count`\ (\ layer_id\: :ref:`int`\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_terrain_peering_bit`\ (\ peering_bit\: :ref:`CellNeighbor`\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_custom_data`\ (\ layer_name\: :ref:`String`\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_collision_polygon_one_way`\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_valid_terrain_peering_bit`\ (\ peering_bit\: :ref:`CellNeighbor`\ ) |const| | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`remove_collision_polygon`\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`remove_occluder_polygon`\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_collision_polygon_one_way`\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`, one_way\: :ref:`bool`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_collision_polygon_one_way_margin`\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`, one_way_margin\: :ref:`float`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_collision_polygon_points`\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`, polygon\: :ref:`PackedVector2Array`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_collision_polygons_count`\ (\ layer_id\: :ref:`int`, polygons_count\: :ref:`int`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_constant_angular_velocity`\ (\ layer_id\: :ref:`int`, velocity\: :ref:`float`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_constant_linear_velocity`\ (\ layer_id\: :ref:`int`, velocity\: :ref:`Vector2`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_custom_data`\ (\ layer_name\: :ref:`String`, value\: :ref:`Variant`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_custom_data_by_layer_id`\ (\ layer_id\: :ref:`int`, value\: :ref:`Variant`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_navigation_polygon`\ (\ layer_id\: :ref:`int`, navigation_polygon\: :ref:`NavigationPolygon`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_occluder`\ (\ layer_id\: :ref:`int`, occluder_polygon\: :ref:`OccluderPolygon2D`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_occluder_polygon`\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`, polygon\: :ref:`OccluderPolygon2D`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_occluder_polygons_count`\ (\ layer_id\: :ref:`int`, polygons_count\: :ref:`int`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_terrain_peering_bit`\ (\ peering_bit\: :ref:`CellNeighbor`, terrain\: :ref:`int`\ ) | +-----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Señales -------------- .. _class_TileData_signal_changed: .. rst-class:: classref-signal **changed**\ (\ ) :ref:`🔗` Emitida cuando se cambia alguna de las propiedades. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descripciones de Propiedades -------------------------------------------------------- .. _class_TileData_property_flip_h: .. rst-class:: classref-property :ref:`bool` **flip_h** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_flip_h**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_flip_h**\ (\ ) Si es ``true``, el tile tendrá su textura volteada horizontalmente. .. rst-class:: classref-item-separator ---- .. _class_TileData_property_flip_v: .. rst-class:: classref-property :ref:`bool` **flip_v** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_flip_v**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_flip_v**\ (\ ) Si es ``true``, el tile tendrá su textura volteada verticalmente. .. rst-class:: classref-item-separator ---- .. _class_TileData_property_material: .. rst-class:: classref-property :ref:`Material` **material** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_material**\ (\ value\: :ref:`Material`\ ) - :ref:`Material` **get_material**\ (\ ) El :ref:`Material` a utilizar para este **TileData**. Esto puede ser un :ref:`CanvasItemMaterial` para usar el shader predeterminado, o un :ref:`ShaderMaterial` para usar un shader personalizado. .. rst-class:: classref-item-separator ---- .. _class_TileData_property_modulate: .. rst-class:: classref-property :ref:`Color` **modulate** = ``Color(1, 1, 1, 1)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_modulate**\ (\ value\: :ref:`Color`\ ) - :ref:`Color` **get_modulate**\ (\ ) Modulación del color del tile. .. rst-class:: classref-item-separator ---- .. _class_TileData_property_probability: .. rst-class:: classref-property :ref:`float` **probability** = ``1.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_probability**\ (\ value\: :ref:`float`\ ) - :ref:`float` **get_probability**\ (\ ) Probabilidad relativa de que este tile sea seleccionado al dibujar un patrón de tiles aleatorios. .. rst-class:: classref-item-separator ---- .. _class_TileData_property_terrain: .. rst-class:: classref-property :ref:`int` **terrain** = ``-1`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_terrain**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_terrain**\ (\ ) ID del terreno del conjunto de terrenos que usa el tile. .. rst-class:: classref-item-separator ---- .. _class_TileData_property_terrain_set: .. rst-class:: classref-property :ref:`int` **terrain_set** = ``-1`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_terrain_set**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_terrain_set**\ (\ ) ID del conjunto de terrenos que usa el tile. .. rst-class:: classref-item-separator ---- .. _class_TileData_property_texture_origin: .. rst-class:: classref-property :ref:`Vector2i` **texture_origin** = ``Vector2i(0, 0)`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_texture_origin**\ (\ value\: :ref:`Vector2i`\ ) - :ref:`Vector2i` **get_texture_origin**\ (\ ) Desplaza la posición en la que se dibuja el tile. .. rst-class:: classref-item-separator ---- .. _class_TileData_property_transpose: .. rst-class:: classref-property :ref:`bool` **transpose** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_transpose**\ (\ value\: :ref:`bool`\ ) - :ref:`bool` **get_transpose**\ (\ ) Si es ``true``, el tile se mostrará transpuesto, es decir, con los UV de la textura horizontal y vertical intercambiados. .. rst-class:: classref-item-separator ---- .. _class_TileData_property_y_sort_origin: .. rst-class:: classref-property :ref:`int` **y_sort_origin** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_y_sort_origin**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_y_sort_origin**\ (\ ) Punto vertical del tile utilizado para determinar el orden de clasificación Y. .. rst-class:: classref-item-separator ---- .. _class_TileData_property_z_index: .. rst-class:: classref-property :ref:`int` **z_index** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_z_index**\ (\ value\: :ref:`int`\ ) - :ref:`int` **get_z_index**\ (\ ) Índice de ordenación de este tile, relativo a :ref:`TileMapLayer`. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descripciones de Métodos ------------------------------------------------ .. _class_TileData_method_add_collision_polygon: .. rst-class:: classref-method |void| **add_collision_polygon**\ (\ layer_id\: :ref:`int`\ ) :ref:`🔗` Añade un polígono de colisión al tile en la capa física del TileSet dada. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_add_occluder_polygon: .. rst-class:: classref-method |void| **add_occluder_polygon**\ (\ layer_id\: :ref:`int`\ ) :ref:`🔗` Añade un polígono de oclusión al tile en la capa de oclusión del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_get_collision_polygon_one_way_margin: .. rst-class:: classref-method :ref:`float` **get_collision_polygon_one_way_margin**\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`\ ) |const| :ref:`🔗` Devuelve el margen unidireccional (para plataformas unidireccionales) del polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_get_collision_polygon_points: .. rst-class:: classref-method :ref:`PackedVector2Array` **get_collision_polygon_points**\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`\ ) |const| :ref:`🔗` Devuelve los puntos del polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_get_collision_polygons_count: .. rst-class:: classref-method :ref:`int` **get_collision_polygons_count**\ (\ layer_id\: :ref:`int`\ ) |const| :ref:`🔗` Devuelve cuántos polígonos tiene el tile para la capa física del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_get_constant_angular_velocity: .. rst-class:: classref-method :ref:`float` **get_constant_angular_velocity**\ (\ layer_id\: :ref:`int`\ ) |const| :ref:`🔗` Devuelve la velocidad angular constante aplicada a los objetos que colisionan con este tile. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_get_constant_linear_velocity: .. rst-class:: classref-method :ref:`Vector2` **get_constant_linear_velocity**\ (\ layer_id\: :ref:`int`\ ) |const| :ref:`🔗` Devuelve la velocidad lineal constante aplicada a los objetos que colisionan con este tile. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_get_custom_data: .. rst-class:: classref-method :ref:`Variant` **get_custom_data**\ (\ layer_name\: :ref:`String`\ ) |const| :ref:`🔗` Devuelve el valor de los datos personalizados para la capa de datos personalizados llamada ``layer_name``. Para comprobar si existe una capa de datos personalizados, utiliza :ref:`has_custom_data()`. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_get_custom_data_by_layer_id: .. rst-class:: classref-method :ref:`Variant` **get_custom_data_by_layer_id**\ (\ layer_id\: :ref:`int`\ ) |const| :ref:`🔗` Devuelve el valor de los datos personalizados para la capa de datos personalizados con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_get_navigation_polygon: .. rst-class:: classref-method :ref:`NavigationPolygon` **get_navigation_polygon**\ (\ layer_id\: :ref:`int`, flip_h\: :ref:`bool` = false, flip_v\: :ref:`bool` = false, transpose\: :ref:`bool` = false\ ) |const| :ref:`🔗` Devuelve el polígono de navegación del tile para la capa de navegación del TileSet con el índice ``layer_id``. \ ``flip_h``, ``flip_v`` y ``transpose`` permiten transformar el polígono devuelto. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_get_occluder: .. rst-class:: classref-method :ref:`OccluderPolygon2D` **get_occluder**\ (\ layer_id\: :ref:`int`, flip_h\: :ref:`bool` = false, flip_v\: :ref:`bool` = false, transpose\: :ref:`bool` = false\ ) |const| :ref:`🔗` **Obsoleto:** Use :ref:`get_occluder_polygon()` instead. Devuelve el polígono oclusor del tile para la capa de oclusión del TileSet con el índice ``layer_id``. \ ``flip_h``, ``flip_v`` y ``transpose`` permiten transformar el polígono devuelto. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_get_occluder_polygon: .. rst-class:: classref-method :ref:`OccluderPolygon2D` **get_occluder_polygon**\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`, flip_h\: :ref:`bool` = false, flip_v\: :ref:`bool` = false, transpose\: :ref:`bool` = false\ ) |const| :ref:`🔗` Devuelve el polígono oclusor en el índice ``polygon_index`` de la capa de oclusión del TileSet con el índice ``layer_id``. Los parámetros ``flip_h``, ``flip_v`` y ``transpose`` pueden ser ``true`` para transformar el polígono devuelto. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_get_occluder_polygons_count: .. rst-class:: classref-method :ref:`int` **get_occluder_polygons_count**\ (\ layer_id\: :ref:`int`\ ) |const| :ref:`🔗` Devuelve el número de polígonos oclusores del tile en la capa de oclusión del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_get_terrain_peering_bit: .. rst-class:: classref-method :ref:`int` **get_terrain_peering_bit**\ (\ peering_bit\: :ref:`CellNeighbor`\ ) |const| :ref:`🔗` Devuelve el bit de terreno del tile para la dirección ``peering_bit`` dada. Para comprobar que una dirección es válida, utiliza :ref:`is_valid_terrain_peering_bit()`. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_has_custom_data: .. rst-class:: classref-method :ref:`bool` **has_custom_data**\ (\ layer_name\: :ref:`String`\ ) |const| :ref:`🔗` Devuelve si existe una capa de datos personalizada llamada ``layer_name``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_is_collision_polygon_one_way: .. rst-class:: classref-method :ref:`bool` **is_collision_polygon_one_way**\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`\ ) |const| :ref:`🔗` Devuelve si las colisiones unidireccionales están habilitadas para el polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_is_valid_terrain_peering_bit: .. rst-class:: classref-method :ref:`bool` **is_valid_terrain_peering_bit**\ (\ peering_bit\: :ref:`CellNeighbor`\ ) |const| :ref:`🔗` Devuelve si la dirección dada ``peering_bit`` es válida para este tile. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_remove_collision_polygon: .. rst-class:: classref-method |void| **remove_collision_polygon**\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`\ ) :ref:`🔗` Elimina el polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_remove_occluder_polygon: .. rst-class:: classref-method |void| **remove_occluder_polygon**\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`\ ) :ref:`🔗` Elimina el polígono en el índice ``polygon_index`` para la capa de oclusión del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_collision_polygon_one_way: .. rst-class:: classref-method |void| **set_collision_polygon_one_way**\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`, one_way\: :ref:`bool`\ ) :ref:`🔗` Activa/desactiva las colisiones unidireccionales en el polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_collision_polygon_one_way_margin: .. rst-class:: classref-method |void| **set_collision_polygon_one_way_margin**\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`, one_way_margin\: :ref:`float`\ ) :ref:`🔗` Establece el margen unidireccional (para plataformas unidireccionales) del polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_collision_polygon_points: .. rst-class:: classref-method |void| **set_collision_polygon_points**\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`, polygon\: :ref:`PackedVector2Array`\ ) :ref:`🔗` Establece los puntos del polígono en el índice ``polygon_index`` para la capa física del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_collision_polygons_count: .. rst-class:: classref-method |void| **set_collision_polygons_count**\ (\ layer_id\: :ref:`int`, polygons_count\: :ref:`int`\ ) :ref:`🔗` Establece el número de polígonos para la capa física del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_constant_angular_velocity: .. rst-class:: classref-method |void| **set_constant_angular_velocity**\ (\ layer_id\: :ref:`int`, velocity\: :ref:`float`\ ) :ref:`🔗` Establece la velocidad angular constante. Esto no rota el tile. Esta velocidad angular se aplica a los objetos que colisionan con este tile. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_constant_linear_velocity: .. rst-class:: classref-method |void| **set_constant_linear_velocity**\ (\ layer_id\: :ref:`int`, velocity\: :ref:`Vector2`\ ) :ref:`🔗` Establece la velocidad lineal constante. Esto no mueve el tile. Esta velocidad lineal se aplica a los objetos que colisionan con este tile. Esto es útil para crear cintas transportadoras. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_custom_data: .. rst-class:: classref-method |void| **set_custom_data**\ (\ layer_name\: :ref:`String`, value\: :ref:`Variant`\ ) :ref:`🔗` Establece el valor de los datos personalizados del tile para la capa de datos personalizados del TileSet con el nombre ``layer_name``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_custom_data_by_layer_id: .. rst-class:: classref-method |void| **set_custom_data_by_layer_id**\ (\ layer_id\: :ref:`int`, value\: :ref:`Variant`\ ) :ref:`🔗` Establece el valor de datos personalizado del tile para la capa de datos personalizados de TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_navigation_polygon: .. rst-class:: classref-method |void| **set_navigation_polygon**\ (\ layer_id\: :ref:`int`, navigation_polygon\: :ref:`NavigationPolygon`\ ) :ref:`🔗` Establece el polígono de navegación para la capa de navegación TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_occluder: .. rst-class:: classref-method |void| **set_occluder**\ (\ layer_id\: :ref:`int`, occluder_polygon\: :ref:`OccluderPolygon2D`\ ) :ref:`🔗` **Obsoleto:** Use :ref:`set_occluder_polygon()` instead. Establece el oclusor para la capa de oclusión del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_occluder_polygon: .. rst-class:: classref-method |void| **set_occluder_polygon**\ (\ layer_id\: :ref:`int`, polygon_index\: :ref:`int`, polygon\: :ref:`OccluderPolygon2D`\ ) :ref:`🔗` Establece el oclusor para el polígono con el índice ``polygon_index`` en la capa de oclusión del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_occluder_polygons_count: .. rst-class:: classref-method |void| **set_occluder_polygons_count**\ (\ layer_id\: :ref:`int`, polygons_count\: :ref:`int`\ ) :ref:`🔗` Establece el número de polígonos oclusores en la capa de oclusión del TileSet con el índice ``layer_id``. .. rst-class:: classref-item-separator ---- .. _class_TileData_method_set_terrain_peering_bit: .. rst-class:: classref-method |void| **set_terrain_peering_bit**\ (\ peering_bit\: :ref:`CellNeighbor`, terrain\: :ref:`int`\ ) :ref:`🔗` Establece el bit de terreno del tile para la dirección ``peering_bit`` dada. Para comprobar que una dirección es válida, utiliza :ref:`is_valid_terrain_peering_bit()`. .. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)` .. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)` .. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)` .. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)` .. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)` .. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)` .. |void| replace:: :abbr:`void (Sin valor de retorno.)`