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204 lines
11 KiB
ReStructuredText
204 lines
11 KiB
ReStructuredText
:github_url: hide
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.. _class_RDShaderSource:
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RDShaderSource
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==============
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**Hereda:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Código fuente del shader (utilizado por :ref:`RenderingDevice<class_RenderingDevice>`).
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Shader source code in text form.
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See also :ref:`RDShaderFile<class_RDShaderFile>`. **RDShaderSource** is only meant to be used with the :ref:`RenderingDevice<class_RenderingDevice>` API. It should not be confused with Godot's own :ref:`Shader<class_Shader>` resource, which is what Godot's various nodes use for high-level shader programming.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` | :ref:`language<class_RDShaderSource_property_language>` | ``0`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_compute<class_RDShaderSource_property_source_compute>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_fragment<class_RDShaderSource_property_source_fragment>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`source_vertex<class_RDShaderSource_property_source_vertex>` | ``""`` |
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+------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+-----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_stage_source<class_RDShaderSource_method_get_stage_source>`\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const| |
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+-----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_stage_source<class_RDShaderSource_method_set_stage_source>`\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ ) |
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+-----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_RDShaderSource_property_language:
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.. rst-class:: classref-property
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:ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` **language** = ``0`` :ref:`🔗<class_RDShaderSource_property_language>`
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.. rst-class:: classref-property-setget
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- |void| **set_language**\ (\ value\: :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>`\ )
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- :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` **get_language**\ (\ )
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El lenguaje en el que está escrito el shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_compute:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_compute** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_compute>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Código fuente para la etapa de cálculo del shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_fragment:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_fragment** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_fragment>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Código fuente para la etapa de fragmento del shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_tesselation_control:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_tesselation_control** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_tesselation_control>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Código fuente para la etapa de control de teselación del shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_tesselation_evaluation:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_tesselation_evaluation** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_tesselation_evaluation>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Código fuente para la etapa de evaluación de teselación del shader.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_property_source_vertex:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **source_vertex** = ``""`` :ref:`🔗<class_RDShaderSource_property_source_vertex>`
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.. rst-class:: classref-property-setget
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- |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const|
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Código fuente para la etapa de vértice del shader.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_RDShaderSource_method_get_stage_source:
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.. rst-class:: classref-method
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:ref:`String<class_String>` **get_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`\ ) |const| :ref:`🔗<class_RDShaderSource_method_get_stage_source>`
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Returns source code for the specified shader ``stage``. Equivalent to getting one of :ref:`source_compute<class_RDShaderSource_property_source_compute>`, :ref:`source_fragment<class_RDShaderSource_property_source_fragment>`, :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>`, :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` or :ref:`source_vertex<class_RDShaderSource_property_source_vertex>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_RDShaderSource_method_set_stage_source:
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.. rst-class:: classref-method
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|void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>`, source\: :ref:`String<class_String>`\ ) :ref:`🔗<class_RDShaderSource_method_set_stage_source>`
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Sets ``source`` code for the specified shader ``stage``. Equivalent to setting one of :ref:`source_compute<class_RDShaderSource_property_source_compute>`, :ref:`source_fragment<class_RDShaderSource_property_source_fragment>`, :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>`, :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` or :ref:`source_vertex<class_RDShaderSource_property_source_vertex>`.
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\ **Note:** If you set the compute shader source code using this method directly, remember to remove the Godot-specific hint ``#[compute]``.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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