:github_url: hide .. _class_RDShaderSource: RDShaderSource ============== **Hereda:** :ref:`RefCounted` **<** :ref:`Object` Código fuente del shader (utilizado por :ref:`RenderingDevice`). .. rst-class:: classref-introduction-group Descripción ---------------------- Shader source code in text form. See also :ref:`RDShaderFile`. **RDShaderSource** is only meant to be used with the :ref:`RenderingDevice` API. It should not be confused with Godot's own :ref:`Shader` resource, which is what Godot's various nodes use for high-level shader programming. .. rst-class:: classref-reftable-group Propiedades ---------------------- .. table:: :widths: auto +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ | :ref:`ShaderLanguage` | :ref:`language` | ``0`` | +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`source_compute` | ``""`` | +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`source_fragment` | ``""`` | +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`source_tesselation_control` | ``""`` | +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`source_tesselation_evaluation` | ``""`` | +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`source_vertex` | ``""`` | +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+ .. rst-class:: classref-reftable-group Métodos -------------- .. table:: :widths: auto +-----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_stage_source`\ (\ stage\: :ref:`ShaderStage`\ ) |const| | +-----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | |void| | :ref:`set_stage_source`\ (\ stage\: :ref:`ShaderStage`, source\: :ref:`String`\ ) | +-----------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descripciones de Propiedades -------------------------------------------------------- .. _class_RDShaderSource_property_language: .. rst-class:: classref-property :ref:`ShaderLanguage` **language** = ``0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_language**\ (\ value\: :ref:`ShaderLanguage`\ ) - :ref:`ShaderLanguage` **get_language**\ (\ ) El lenguaje en el que está escrito el shader. .. rst-class:: classref-item-separator ---- .. _class_RDShaderSource_property_source_compute: .. rst-class:: classref-property :ref:`String` **source_compute** = ``""`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage`, source\: :ref:`String`\ ) - :ref:`String` **get_stage_source**\ (\ stage\: :ref:`ShaderStage`\ ) |const| Código fuente para la etapa de cálculo del shader. .. rst-class:: classref-item-separator ---- .. _class_RDShaderSource_property_source_fragment: .. rst-class:: classref-property :ref:`String` **source_fragment** = ``""`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage`, source\: :ref:`String`\ ) - :ref:`String` **get_stage_source**\ (\ stage\: :ref:`ShaderStage`\ ) |const| Código fuente para la etapa de fragmento del shader. .. rst-class:: classref-item-separator ---- .. _class_RDShaderSource_property_source_tesselation_control: .. rst-class:: classref-property :ref:`String` **source_tesselation_control** = ``""`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage`, source\: :ref:`String`\ ) - :ref:`String` **get_stage_source**\ (\ stage\: :ref:`ShaderStage`\ ) |const| Código fuente para la etapa de control de teselación del shader. .. rst-class:: classref-item-separator ---- .. _class_RDShaderSource_property_source_tesselation_evaluation: .. rst-class:: classref-property :ref:`String` **source_tesselation_evaluation** = ``""`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage`, source\: :ref:`String`\ ) - :ref:`String` **get_stage_source**\ (\ stage\: :ref:`ShaderStage`\ ) |const| Código fuente para la etapa de evaluación de teselación del shader. .. rst-class:: classref-item-separator ---- .. _class_RDShaderSource_property_source_vertex: .. rst-class:: classref-property :ref:`String` **source_vertex** = ``""`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage`, source\: :ref:`String`\ ) - :ref:`String` **get_stage_source**\ (\ stage\: :ref:`ShaderStage`\ ) |const| Código fuente para la etapa de vértice del shader. .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Descripciones de Métodos ------------------------------------------------ .. _class_RDShaderSource_method_get_stage_source: .. rst-class:: classref-method :ref:`String` **get_stage_source**\ (\ stage\: :ref:`ShaderStage`\ ) |const| :ref:`🔗` Returns source code for the specified shader ``stage``. Equivalent to getting one of :ref:`source_compute`, :ref:`source_fragment`, :ref:`source_tesselation_control`, :ref:`source_tesselation_evaluation` or :ref:`source_vertex`. .. rst-class:: classref-item-separator ---- .. _class_RDShaderSource_method_set_stage_source: .. rst-class:: classref-method |void| **set_stage_source**\ (\ stage\: :ref:`ShaderStage`, source\: :ref:`String`\ ) :ref:`🔗` Sets ``source`` code for the specified shader ``stage``. Equivalent to setting one of :ref:`source_compute`, :ref:`source_fragment`, :ref:`source_tesselation_control`, :ref:`source_tesselation_evaluation` or :ref:`source_vertex`. \ **Note:** If you set the compute shader source code using this method directly, remember to remove the Godot-specific hint ``#[compute]``. .. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)` .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)` .. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)` .. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)` .. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)` .. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)` .. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)` .. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)` .. |void| replace:: :abbr:`void (Sin valor de retorno.)`