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47 lines
2.4 KiB
ReStructuredText
47 lines
2.4 KiB
ReStructuredText
:github_url: hide
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.. _class_AnimationNodeAdd3:
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AnimationNodeAdd3
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=================
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**Hereda:** :ref:`AnimationNodeSync<class_AnimationNodeSync>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Mezcla dos de tres animaciones sumandolas dentro de un :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations out of three additively out of three based on the amount value.
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This animation node has three inputs:
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- The base animation to add to
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- A "-add" animation to blend with when the blend amount is negative
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- A "+add" animation to blend with when the blend amount is positive
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If the absolute value of the amount is greater than ``1.0``, the animation connected to "in" port is blended with the amplified animation connected to "-add"/"+add" port.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- :doc:`Usando AnimationTree <../tutorials/animation/animation_tree>`
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- `Demo de Shooter en Tercera Persona (TPS) <https://godotengine.org/asset-library/asset/2710>`__
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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