Sync Sphinx and Weblate templates with current docs (3.x)

This commit is contained in:
Rémi Verschelde
2023-09-18 14:08:37 +02:00
parent 247a4d32e5
commit c298a8a5f6
384 changed files with 3160 additions and 2591 deletions

2
docs

Submodule docs updated: 57cf02276a...e6c5c0bc58

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -21,7 +21,7 @@ msgid "Documentation changelog"
msgstr ""
#: ../../docs/about/docs_changelog.rst:6
msgid "The documentation is continually being improved. The release of version 3.2 includes many new tutorials, many fixes and updates for old tutorials, and many updates to the :ref:`class reference <toc-class-ref>`. Below is a list of new tutorials added since version 3.1."
msgid "The documentation is continually being improved. The release of version 3.2 includes many new tutorials, many fixes and updates for old tutorials, and many updates to the :ref:`class reference <doc_class_reference>`. Below is a list of new tutorials added since version 3.1."
msgstr ""
#: ../../docs/about/docs_changelog.rst:11

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,25 +0,0 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/about/index.rst:2
msgid "About"
msgstr ""
#: ../../docs/<rst_epilog>:0
msgid "Translation status"
msgstr ""

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -413,7 +413,7 @@ msgid "*GLES3:* Sub-surface scattering and transmittance."
msgstr ""
#: ../../docs/about/list_of_features.rst:184
msgid "*GLES3:* Refraction with support for material roughness (resulting in blurry refraction). On GLES2, refraction is still functional but lacks support for material roughness."
msgid "*GLES3:* Screen-space refraction with support for material roughness (resulting in blurry refraction). On GLES2, refraction is still functional but lacks support for material roughness."
msgstr ""
#: ../../docs/about/list_of_features.rst:186

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -29,7 +29,7 @@ msgid "See :ref:`doc_using_the_web_editor` for caveats specific to the HTML5 ver
msgstr ""
#: ../../docs/about/troubleshooting.rst:14
msgid "Everything I do in the editor or project manager appears delayed by one frame."
msgid "Everything I do in the editor or project manager appears delayed by one frame"
msgstr ""
#: ../../docs/about/troubleshooting.rst:16
@@ -41,7 +41,7 @@ msgid "You should use the graphics driver provided by Intel rather than the one
msgstr ""
#: ../../docs/about/troubleshooting.rst:25
msgid "The grid disappears and meshes turn black when I rotate the 3D camera in the editor."
msgid "The grid disappears and meshes turn black when I rotate the 3D camera in the editor"
msgstr ""
#: ../../docs/about/troubleshooting.rst:27
@@ -57,7 +57,7 @@ msgid "If you use a computer allowing you to switch your graphics card, like NVI
msgstr ""
#: ../../docs/about/troubleshooting.rst:37
msgid "The editor or project takes a very long time to start."
msgid "The editor or project takes a very long time to start"
msgstr ""
#: ../../docs/about/troubleshooting.rst:39
@@ -65,7 +65,7 @@ msgid "This is a `known bug <https://github.com/godotengine/godot/issues/20566>`
msgstr ""
#: ../../docs/about/troubleshooting.rst:47
msgid "Editor tooltips in the Inspector and Node docks blink when they're displayed."
msgid "Editor tooltips in the Inspector and Node docks blink when they're displayed"
msgstr ""
#: ../../docs/about/troubleshooting.rst:49
@@ -73,7 +73,7 @@ msgid "This is a `known issue <https://github.com/godotengine/godot/issues/32990
msgstr ""
#: ../../docs/about/troubleshooting.rst:54
msgid "The Godot editor appears frozen after clicking the system console."
msgid "The Godot editor appears frozen after clicking the system console"
msgstr ""
#: ../../docs/about/troubleshooting.rst:56
@@ -85,7 +85,7 @@ msgid "To solve this, select the system console window and press Enter to leave
msgstr ""
#: ../../docs/about/troubleshooting.rst:65
msgid "Some text such as \"NO DC\" appears in the top-left corner of the project manager and editor window."
msgid "Some text such as \"NO DC\" appears in the top-left corner of the project manager and editor window"
msgstr ""
#: ../../docs/about/troubleshooting.rst:67
@@ -101,7 +101,7 @@ msgid "To disable this overlay on Linux, open ``nvidia-settings``, go to **X Scr
msgstr ""
#: ../../docs/about/troubleshooting.rst:76
msgid "The project window appears blurry, unlike the editor."
msgid "The project window appears blurry, unlike the editor"
msgstr ""
#: ../../docs/about/troubleshooting.rst:78
@@ -113,7 +113,7 @@ msgid "To resolve this, open **Project > Project Settings** and enable **Display
msgstr ""
#: ../../docs/about/troubleshooting.rst:87
msgid "The project window doesn't appear centered when I run the project."
msgid "The project window doesn't appear centered when I run the project"
msgstr ""
#: ../../docs/about/troubleshooting.rst:89
@@ -121,14 +121,30 @@ msgid "This is a `known bug <https://github.com/godotengine/godot/issues/13017>`
msgstr ""
#: ../../docs/about/troubleshooting.rst:95
msgid "The project works when run from the editor, but fails to load some files when running from an exported copy."
msgid "The editor/project freezes or displays glitched visuals after resuming the PC from suspend"
msgstr ""
#: ../../docs/about/troubleshooting.rst:97
msgid "This is a known issue on Linux with NVIDIA graphics when using the proprietary driver. There is no definitive fix yet, as suspend on Linux + NVIDIA is often buggy when OpenGL is involved."
msgstr ""
#: ../../docs/about/troubleshooting.rst:101
msgid "The NVIDIA driver offers an *experimental* `option to preserve video memory after suspend <https://wiki.archlinux.org/title/NVIDIA/Tips_and_tricks#Preserve_video_memory_after_suspend>`__ which may resolve this issue. This option has been reported to work better with more recent NVIDIA driver versions."
msgstr ""
#: ../../docs/about/troubleshooting.rst:106
msgid "To avoid losing work, save scenes in the editor before putting the PC to sleep."
msgstr ""
#: ../../docs/about/troubleshooting.rst:109
msgid "The project works when run from the editor, but fails to load some files when running from an exported copy"
msgstr ""
#: ../../docs/about/troubleshooting.rst:111
msgid "This is usually caused by forgetting to specify a filter for non-resource files in the Export dialog. By default, Godot will only include actual *resources* into the PCK file. Some files commonly used, such as JSON files, are not considered resources. For example, if you load ``test.json`` in the exported project, you need to specify ``*.json`` in the non-resource export filter. See :ref:`doc_exporting_projects_export_mode` for more information."
msgstr ""
#: ../../docs/about/troubleshooting.rst:104
#: ../../docs/about/troubleshooting.rst:118
msgid "On Windows, this can also be due to :ref:`case sensitivity <doc_project_organization_case_sensitivity>` issues. If you reference a resource in your script with a different case than on the filesystem, loading will fail once you export the project. This is because the virtual PCK filesystem is case-sensitive, while Windows's filesystem is case-insensitive by default."
msgstr ""

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -41,7 +41,7 @@ msgid "For details on Git usage and the pull request workflow, please refer to t
msgstr ""
#: ../../docs/community/contributing/contributing_to_the_documentation.rst:27
msgid "The class reference's source files are in the `Godot engine repository <https://github.com/godotengine/godot>`_. We generate the :ref:`Godot API <toc-class-ref>` section of this documentation from them. If you want to update the description of a class, its methods, or properties, read :ref:`doc_updating_the_class_reference`."
msgid "The class reference's source files are in the `Godot engine repository <https://github.com/godotengine/godot>`_. We generate the :ref:`Godot API <doc_class_reference>` section of this documentation from them. If you want to update the description of a class, its methods, or properties, read :ref:`doc_updating_the_class_reference`."
msgstr ""
#: ../../docs/community/contributing/contributing_to_the_documentation.rst:35

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -37,7 +37,7 @@ msgid "For details on Git usage and the pull request workflow, please refer to t
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:28
msgid "The class reference's source files are in the `Godot engine repository <https://github.com/godotengine/godot>`_. We generate the :ref:`Godot API <toc-class-ref>` section of this documentation from them. If you want to update the description of a class, its methods, or properties, read :ref:`doc_updating_the_class_reference`."
msgid "The class reference's source files are in the `Godot engine repository <https://github.com/godotengine/godot>`_. We generate the :ref:`Godot API <doc_class_reference>` section of this documentation from them. If you want to update the description of a class, its methods, or properties, read :ref:`doc_updating_the_class_reference`."
msgstr ""
#: ../../docs/community/contributing/documentation_guidelines.rst:34

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -21,7 +21,7 @@ msgid "Contributing to the class reference"
msgstr ""
#: ../../docs/community/contributing/updating_the_class_reference.rst:8
msgid "The class reference is available online in the :ref:`classes <toc-class-ref>` section of the documentation and in the Godot editor, from the help menu."
msgid "The class reference is available online in the :ref:`classes <doc_class_reference>` section of the documentation and in the Godot editor, from the help menu."
msgstr ""
#: ../../docs/community/contributing/updating_the_class_reference.rst:11
@@ -61,7 +61,7 @@ msgid "For some modules in the engine's source code, you'll find the XML files i
msgstr ""
#: ../../docs/community/contributing/updating_the_class_reference.rst:46
msgid "Always edit the API reference through these source XML files. Do not edit the generated ``.rst`` files :ref:`in the online documentation <toc-class-ref>`, hosted in the `godot-docs <https://github.com/godotengine/godot-docs>`_ repository."
msgid "Always edit the API reference through these source XML files. Do not edit the generated ``.rst`` files :ref:`in the online documentation <doc_class_reference>`, hosted in the `godot-docs <https://github.com/godotengine/godot-docs>`_ repository."
msgstr ""
#: ../../docs/community/contributing/updating_the_class_reference.rst:53

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -173,7 +173,7 @@ msgid "There are two separate resources referred to as \"documentation\" in Godo
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:197
msgid "**The class reference.** This is the documentation for the complete Godot API as exposed to GDScript and the other scripting languages. It can be consulted offline, directly in Godot's code editor, or online at :ref:`Godot API <toc-class-ref>`. To contribute to the class reference, you have to edit the XML file corresponding to the class and make a pull request. See :ref:`doc_updating_the_class_reference` and :ref:`doc_class_reference_writing_guidelines` for more details."
msgid "**The class reference.** This is the documentation for the complete Godot API as exposed to GDScript and the other scripting languages. It can be consulted offline, directly in Godot's code editor, or online at :ref:`Godot API <doc_class_reference>`. To contribute to the class reference, you have to edit the XML file corresponding to the class and make a pull request. See :ref:`doc_updating_the_class_reference` and :ref:`doc_class_reference_writing_guidelines` for more details."
msgstr ""
#: ../../docs/community/contributing/ways_to_contribute.rst:205

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -153,142 +153,134 @@ msgid "After opening a command prompt, change to the root directory of the engin
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:137
msgid "You can specify a number of CPU threads to use to speed up the build::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:141
msgid "In general, it is OK to have at least as many threads compiling Godot as you have cores in your CPU, if not one or two more. Feel free to add the ``-j`` option to any SCons command you see below."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:145
msgid "When compiling with multiple CPU threads, SCons may warn about pywin32 being missing. You can safely ignore this warning."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:148
#: ../../docs/development/compiling/compiling_for_windows.rst:140
msgid "If all goes well, the resulting binary executable will be placed in ``C:\\godot\\bin\\`` with the name ``godot.windows.tools.32.exe`` or ``godot.windows.tools.64.exe``. By default, SCons will build a binary matching your CPU architecture, but this can be overridden using ``bits=64`` or ``bits=32``."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:154
#: ../../docs/development/compiling/compiling_for_windows.rst:146
msgid "This executable file contains the whole engine and runs without any dependencies. Running it will bring up the Project Manager."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:157
#: ../../docs/development/compiling/compiling_for_windows.rst:149
msgid "If you are compiling Godot for production use, then you can make the final executable smaller and faster by adding the SCons option ``target=release_debug``."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:161
msgid "If you are compiling Godot with MinGW, you can make the binary even smaller and faster by adding the SCons option ``use_lto=yes``. As link-time optimization is a memory-intensive process, this will require about 7 GB of available RAM while compiling."
#: ../../docs/development/compiling/compiling_for_windows.rst:153
msgid "If you are compiling Godot with MinGW, you can make the binary even smaller and faster by adding the SCons option ``lto=full``. As link-time optimization is a memory-intensive process, this will require about 7 GB of available RAM while compiling."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:166
#: ../../docs/development/compiling/compiling_for_windows.rst:158
msgid "If you want to use separate editor settings for your own Godot builds and official releases, you can enable :ref:`doc_data_paths_self_contained_mode` by creating a file called ``._sc_`` or ``_sc_`` in the ``bin/`` folder."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:172
#: ../../docs/development/compiling/compiling_for_windows.rst:164
msgid "Development in Visual Studio"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:174
#: ../../docs/development/compiling/compiling_for_windows.rst:166
msgid "Using an IDE is not required to compile Godot, as SCons takes care of everything. But if you intend to do engine development or debugging of the engine's C++ code, you may be interested in configuring a code editor or an IDE."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:178
#: ../../docs/development/compiling/compiling_for_windows.rst:170
msgid "Folder-based editors don't require any particular setup to start working with Godot's codebase. To edit projects with Visual Studio they need to be set up as a solution."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:181
#: ../../docs/development/compiling/compiling_for_windows.rst:173
msgid "You can create a Visual Studio solution via SCons by running SCons with the ``vsproj=yes`` parameter, like this::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:186
#: ../../docs/development/compiling/compiling_for_windows.rst:178
msgid "You will be able to open Godot's source in a Visual Studio solution now, and able to build Godot using Visual Studio's **Build** button."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:189
#: ../../docs/development/compiling/compiling_for_windows.rst:181
msgid "See :ref:`doc_configuring_an_ide_vs` for further details."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:192
#: ../../docs/development/compiling/compiling_for_windows.rst:184
msgid "Cross-compiling for Windows from other operating systems"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:194
#: ../../docs/development/compiling/compiling_for_windows.rst:186
msgid "If you are a Linux or macOS user, you need to install `MinGW-w64 <https://mingw-w64.org/doku.php>`__, which typically comes in 32-bit and 64-bit variants. The package names may differ based on your distribution, here are some known ones:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:200
#: ../../docs/development/compiling/compiling_for_windows.rst:192
msgid "**Arch Linux**"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:200
#: ../../docs/development/compiling/compiling_for_windows.rst:192
msgid "Install `mingw-w64-gcc from the AUR`_."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:202
#: ../../docs/development/compiling/compiling_for_windows.rst:194
msgid "**Debian** / **Ubuntu**"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:206
#: ../../docs/development/compiling/compiling_for_windows.rst:198
msgid "**Fedora**"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:211
#: ../../docs/development/compiling/compiling_for_windows.rst:203
msgid "**macOS**"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:215
#: ../../docs/development/compiling/compiling_for_windows.rst:207
msgid "**Mageia**"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:223
#: ../../docs/development/compiling/compiling_for_windows.rst:215
msgid "Before attempting the compilation, SCons will check for the following binaries in your ``PATH`` environment variable::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:229
#: ../../docs/development/compiling/compiling_for_windows.rst:221
msgid "If the binaries are not located in the ``PATH`` (e.g. ``/usr/bin``), you can define the following environment variables to give a hint to the build system::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:236
#: ../../docs/development/compiling/compiling_for_windows.rst:228
msgid "To make sure you are doing things correctly, executing the following in the shell should result in a working compiler (the version output may differ based on your system)::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:244
#: ../../docs/development/compiling/compiling_for_windows.rst:236
msgid "Troubleshooting"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:246
#: ../../docs/development/compiling/compiling_for_windows.rst:238
msgid "Cross-compiling from some Ubuntu versions may lead to `this bug <https://github.com/godotengine/godot/issues/9258>`_, due to a default configuration lacking support for POSIX threading."
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:250
#: ../../docs/development/compiling/compiling_for_windows.rst:242
msgid "You can change that configuration following those instructions, for 64-bit::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:258
#: ../../docs/development/compiling/compiling_for_windows.rst:250
msgid "And for 32-bit::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:266
#: ../../docs/development/compiling/compiling_for_windows.rst:258
msgid "Creating Windows export templates"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:268
#: ../../docs/development/compiling/compiling_for_windows.rst:260
msgid "Windows export templates are created by compiling Godot without the editor, with the following flags::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:276
#: ../../docs/development/compiling/compiling_for_windows.rst:268
msgid "If you plan on replacing the standard export templates, copy these to the following location, replacing ``<version>`` with the version identifier (such as ``3.1.1.stable`` or ``3.2.dev``)::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:282
#: ../../docs/development/compiling/compiling_for_windows.rst:274
msgid "With the following names::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:289
#: ../../docs/development/compiling/compiling_for_windows.rst:281
msgid "However, if you are using custom modules or custom engine code, you may instead want to configure your binaries as custom export templates here:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:295
#: ../../docs/development/compiling/compiling_for_windows.rst:287
msgid "You don't need to copy them in this case, just reference the resulting files in the ``bin\\`` directory of your Godot source folder, so the next time you build, you will automatically have the custom templates referenced."
msgstr ""

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -141,146 +141,142 @@ msgid "Start a terminal, go to the root dir of the engine source code and type:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:111
msgid "A good rule of thumb for the ``-j`` (*jobs*) flag, is to have at least as many threads compiling Godot as you have cores in your CPU, if not one or two more. Feel free to add the ``-j`` option to any SCons command you see below."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:115
msgid "If all goes well, the resulting binary executable will be placed in the \"bin\" subdirectory. This executable file contains the whole engine and runs without any dependencies. Executing it will bring up the project manager."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:122
#: ../../docs/development/compiling/compiling_for_x11.rst:118
msgid "If you wish to compile using Clang rather than GCC, use this command:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:128
#: ../../docs/development/compiling/compiling_for_x11.rst:124
msgid "Using Clang appears to be a requirement for OpenBSD, otherwise fonts would not build."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:131
#: ../../docs/development/compiling/compiling_for_x11.rst:127
msgid "If you are compiling Godot for production use, then you can make the final executable smaller and faster by adding the SCons option ``target=release_debug``."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:135
msgid "If you are compiling Godot with GCC, you can make the binary even smaller and faster by adding the SCons option ``use_lto=yes``. As link-time optimization is a memory-intensive process, this will require about 7 GB of available RAM while compiling."
#: ../../docs/development/compiling/compiling_for_x11.rst:131
msgid "If you are compiling Godot with GCC, you can make the binary even smaller and faster by adding the SCons option ``lto=full``. As link-time optimization is a memory-intensive process, this will require about 7 GB of available RAM while compiling."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:140
#: ../../docs/development/compiling/compiling_for_x11.rst:136
msgid "If you want to use separate editor settings for your own Godot builds and official releases, you can enable :ref:`doc_data_paths_self_contained_mode` by creating a file called ``._sc_`` or ``_sc_`` in the ``bin/`` folder."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:146
#: ../../docs/development/compiling/compiling_for_x11.rst:142
msgid "Compiling a headless/server build"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:148
#: ../../docs/development/compiling/compiling_for_x11.rst:144
msgid "To compile a *headless* build which provides editor functionality to export projects in an automated manner, use::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:153
#: ../../docs/development/compiling/compiling_for_x11.rst:149
msgid "To compile a debug *server* build which can be used with :ref:`remote debugging tools <doc_command_line_tutorial>`, use::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:158
#: ../../docs/development/compiling/compiling_for_x11.rst:154
msgid "To compile a *server* build which is optimized to run dedicated game servers, use::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:164
#: ../../docs/development/compiling/compiling_for_x11.rst:160
msgid "Building export templates"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:166
#: ../../docs/development/compiling/compiling_for_x11.rst:162
msgid "Linux binaries usually won't run on distributions that are older than the distribution they were built on. If you wish to distribute binaries that work on most distributions, you should build them on an old distribution such as Ubuntu 16.04. You can use a virtual machine or a container to set up a suitable build environment."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:174
#: ../../docs/development/compiling/compiling_for_x11.rst:170
msgid "To build X11 (Linux, \\*BSD) export templates, run the build system with the following parameters:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:177
#: ../../docs/development/compiling/compiling_for_x11.rst:173
msgid "(32 bits)"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:184
#: ../../docs/development/compiling/compiling_for_x11.rst:180
msgid "(64 bits)"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:191
#: ../../docs/development/compiling/compiling_for_x11.rst:187
msgid "Note that cross-compiling for the opposite bits (64/32) as your host platform is not always straight-forward and might need a chroot environment."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:194
#: ../../docs/development/compiling/compiling_for_x11.rst:190
msgid "To create standard export templates, the resulting files must be copied to:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:200
#: ../../docs/development/compiling/compiling_for_x11.rst:196
msgid "and named like this (even for \\*BSD which is seen as \"Linux X11\" by Godot):"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:209
#: ../../docs/development/compiling/compiling_for_x11.rst:205
msgid "However, if you are writing your custom modules or custom C++ code, you might instead want to configure your binaries as custom export templates here:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:215
#: ../../docs/development/compiling/compiling_for_x11.rst:211
msgid "You don't even need to copy them, you can just reference the resulting files in the ``bin/`` directory of your Godot source folder, so the next time you build, you automatically have the custom templates referenced."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:220
#: ../../docs/development/compiling/compiling_for_x11.rst:216
msgid "Using Clang and LLD for faster development"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:222
#: ../../docs/development/compiling/compiling_for_x11.rst:218
msgid "You can also use Clang and LLD to build Godot. This has two upsides compared to the default GCC + GNU ld setup:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:225
#: ../../docs/development/compiling/compiling_for_x11.rst:221
msgid "LLD links Godot significantly faster compared to GNU ld or gold. This leads to faster iteration times."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:227
#: ../../docs/development/compiling/compiling_for_x11.rst:223
msgid "Clang tends to give more useful error messages compared to GCC."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:229
#: ../../docs/development/compiling/compiling_for_x11.rst:225
msgid "To do so, install Clang and the ``lld`` package from your distribution's package manager then use the following SCons command::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:234
#: ../../docs/development/compiling/compiling_for_x11.rst:230
msgid "After the build is completed, a new binary with a ``.llvm`` suffix will be created in the ``bin/`` folder."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:237
#: ../../docs/development/compiling/compiling_for_x11.rst:233
msgid "It's still recommended to use GCC for production builds as they can be compiled using link-time optimization, making the resulting binaries smaller and faster."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:241
#: ../../docs/development/compiling/compiling_for_x11.rst:237
msgid "Using Pyston for faster development"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:243
#: ../../docs/development/compiling/compiling_for_x11.rst:239
msgid "You can use `Pyston <https://www.pyston.org/>`__ to run SCons. Pyston is a JIT-enabled implementation of the Python language (which SCons is written in). It is currently only compatible with Linux. Pyston can speed up incremental builds significantly, often by a factor between 1.5× and 2×. Pyston can be combined with Clang and LLD to get even faster builds."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:249
#: ../../docs/development/compiling/compiling_for_x11.rst:245
msgid "Download the `latest portable Pyston release <https://github.com/pyston/pyston/releases/latest>`__."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:250
#: ../../docs/development/compiling/compiling_for_x11.rst:246
msgid "Extract the portable ``.tar.gz`` to a set location, such as ``$HOME/.local/opt/pyston/`` (create folders as needed)."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:251
#: ../../docs/development/compiling/compiling_for_x11.rst:247
msgid "Use ``cd`` to reach the extracted Pyston folder from a terminal, then run ``./pyston -m pip install scons`` to install SCons within Pyston."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:253
#: ../../docs/development/compiling/compiling_for_x11.rst:249
msgid "To make SCons via Pyston easier to run, create a symbolic link of its wrapper script to a location in your ``PATH`` environment variable::"
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:258
#: ../../docs/development/compiling/compiling_for_x11.rst:254
msgid "Instead of running ``scons <build arguments>``, run ``pyston-scons <build arguments>`` to compile Godot."
msgstr ""
#: ../../docs/development/compiling/compiling_for_x11.rst:261
#: ../../docs/development/compiling/compiling_for_x11.rst:257
msgid "If you can't run ``pyston-scons`` after creating the symbolic link, make sure ``$HOME/.local/bin/`` is part of your user's ``PATH`` environment variable."
msgstr ""

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -85,210 +85,210 @@ msgid "To build for a platform (for example, x11), run with the ``platform=`` (o
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:84
msgid "This will start the build process, which will take a while. If you want SCons to build faster, use the ``-j <cores>`` parameter to specify how many cores will be used for the build. Or leave it using one core, so you can use your computer for something else :)"
msgid "This will start the build process, which will take a while. By default, Godot's SCons setup is configured to use all CPU threads but one (to keep the system responsive during compilation). If you want to adjust how many CPU threads SCons will use, use the ``-j <threads>`` parameter to specify how many threads will be used for the build."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:89
msgid "Example for using 4 cores:"
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:90
msgid "Example for using 4 threads:"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:96
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:97
msgid "Resulting binary"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:98
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:99
msgid "The resulting binaries will be placed in the ``bin/`` subdirectory, generally with this naming convention::"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:103
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:104
msgid "For the previous build attempt, the result would look like this::"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:108
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:109
msgid "This means that the binary is for X11, is not optimized, has tools (the whole editor) compiled in, and is meant for 64 bits."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:111
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:112
msgid "A Windows binary with the same configuration will look like this:"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:118
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:119
msgid "Copy that binary to any location you like, as it contains the project manager, editor and all means to execute the game. However, it lacks the data to export it to the different platforms. For that the export templates are needed (which can be either downloaded from `godotengine.org <https://godotengine.org/>`__, or you can build them yourself)."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:124
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:125
msgid "Aside from that, there are a few standard options that can be set in all build targets, and which will be explained below."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:130
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:131
msgid "Tools"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:132
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:133
msgid "Tools are enabled by default in all PC targets (Linux, Windows, macOS), disabled for everything else. Disabling tools produces a binary that can run projects but that does not include the editor or the project manager."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:144
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:145
msgid "Target"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:146
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:147
msgid "Target controls optimization and debug flags. Each mode means:"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:148
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:149
msgid "**debug**: Build with C++ debugging symbols, runtime checks (performs checks and reports error) and none to little optimization."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:150
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:151
msgid "**release_debug**: Build without C++ debugging symbols and optimization, but keep the runtime checks (performs checks and reports errors). Official editor binaries use this configuration."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:153
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:154
msgid "**release**: Build without symbols, with optimization and with little to no runtime checks. This target can't be used together with ``tools=yes``, as the editor requires some debug functionality and run-time checks to run."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:162
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:163
msgid "This flag appends the ``.debug`` suffix (for debug), or ``.tools`` (for debug with tools enabled). When optimization is enabled (release), it appends the ``.opt`` suffix."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:167
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:168
msgid "Bits"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:169
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:170
msgid "Bits is meant to control the CPU or OS version intended to run the binaries. It is focused mostly on desktop platforms and ignored everywhere else."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:173
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:174
msgid "**32**: Build binaries for 32-bit platforms."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:174
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:175
msgid "**64**: Build binaries for 64-bit platforms."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:175
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:176
msgid "**default**: Build for the architecture that matches the host platform."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:181
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:182
msgid "This flag appends ``.32`` or ``.64`` suffixes to resulting binaries when relevant. If ``bits=default`` is used, the suffix will match the detected architecture."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:188
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:189
msgid "Custom modules"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:190
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:191
msgid "It's possible to compile modules residing outside of Godot's directory tree, along with the built-in modules."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:193
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:194
msgid "A ``custom_modules`` build option can be passed to the command line before compiling. The option represents a comma-separated list of directory paths containing a collection of independent C++ modules that can be seen as C++ packages, just like the built-in ``modules/`` directory."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:198
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:199
msgid "For instance, it's possible to provide both relative, absolute, and user directory paths containing such modules:"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:207
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:208
msgid "If there's any custom module with the exact directory name as a built-in module, the engine will only compile the custom one. This logic can be used to override built-in module implementations."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:213
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:214
msgid ":ref:`doc_custom_modules_in_c++`"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:216
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:217
msgid "Cleaning generated files"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:218
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:219
msgid "Sometimes, you may encounter an error due to generated files being present. You can remove them by using ``scons --clean <options>``, where ``<options>`` is the list of build options you've used to build Godot previously."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:222
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:223
msgid "Alternatively, you can use ``git clean -fixd`` which will clean build artifacts for all platforms and configurations. Beware, as this will remove all untracked and ignored files in the repository. Don't run this command if you have uncommitted work!"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:228
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:229
msgid "Other build options"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:230
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:231
msgid "There are several other build options that you can use to configure the way Godot should be built (compiler, debug options, etc.) as well as the features to include/disable."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:234
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:235
msgid "Check the output of ``scons --help`` for details about each option for the version you are willing to compile."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:240
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:241
msgid "Overriding the build options"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:243
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:244
msgid "Using a file"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:245
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:246
msgid "The default ``custom.py`` file can be created at the root of the Godot Engine source to initialize any SCons build options passed via the command line:"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:257
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:258
msgid "You can also disable some of the builtin modules before compiling, saving some time it takes to build the engine. See :ref:`doc_optimizing_for_size` page for more details."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:262
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:263
msgid "You can use the online `Godot build options generator <https://godot-build-options-generator.github.io/>`__ to generate a ``custom.py`` file containing SCons options. You can then save this file and place it at the root of your Godot source directory."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:267
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:268
msgid "Another custom file can be specified explicitly with the ``profile`` command line option, both overriding the default build configuration:"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:274
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:275
msgid "Build options set from the file can be overridden by the command line options."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:277
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:278
msgid "It's also possible to override the options conditionally:"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:292
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:293
msgid "Using the SCONSFLAGS"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:294
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:295
msgid "``SCONSFLAGS`` is an environment variable which is used by the SCons to set the options automatically without having to supply them via the command line."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:297
msgid "For instance, you may want to build Godot in parallel with the aforementioned ``-j`` option for all the future builds:"
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:298
msgid "For instance, you may want to force a number of CPU threads with the aforementioned ``-j`` option for all future builds:"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:314
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:315
msgid "Export templates"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:316
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:317
msgid "Official export templates are downloaded from the Godot Engine site: `godotengine.org <https://godotengine.org/>`__. However, you might want to build them yourself (in case you want newer ones, you are using custom modules, or simply don't trust your own shadow)."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:321
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:322
msgid "If you download the official export templates package and unzip it, you will notice that most files are optimized binaries or packages for each platform:"
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:344
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:345
msgid "To create those yourself, follow the instructions detailed for each platform in this same tutorial section. Each platform explains how to create its own template."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:348
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:349
msgid "The ``version.txt`` file should contain the corresponding Godot version identifier. This file is used to install export templates in a version-specific directory to avoid conflicts. For instance, if you are building export templates for Godot 3.1.1, ``version.txt`` should contain ``3.1.1.stable`` on the first line (and nothing else). This version identifier is based on the ``major``, ``minor``, ``patch`` (if present) and ``status`` lines of the `version.py file in the Godot Git repository <https://github.com/godotengine/godot/blob/master/version.py>`__."
msgstr ""
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:356
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:357
msgid "If you are developing for multiple platforms, macOS is definitely the most convenient host platform for cross-compilation, since you can cross-compile for almost every target (except for UWP). Linux and Windows come in second place, but Linux has the advantage of being the easier platform to set this up."
msgstr ""

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -56,59 +56,59 @@ msgstr ""
msgid "Within the ``tasks.json`` file find the ``\"tasks\"`` array and add a new section to it:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:70
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:50
msgid "An example of a filled out ``tasks.json``."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:72
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:52
msgid "Arguments can be different based on your own setup and needs. See :ref:`doc_introduction_to_the_buildsystem` for a full list of arguments."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:76
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:56
msgid "Debugging the project"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:78
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:58
msgid "To run and debug the project you need to create a new configuration in the ``launch.json`` file."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:80
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:60
msgid "Press :kbd:`Ctrl + Shift + D` to open the Run panel."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:81
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:61
msgid "If ``launch.json`` file is missing you will be prompted to create a new one."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:86
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:66
msgid "Select **C++ (GDB/LLDB)**. There may be another platform specific option here. If selected, adjust the configuration example provided accordingly."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:88
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:68
msgid "Within the ``launch.json`` file find the ``\"configurations\"`` array and add a new section to it:"
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:156
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:136
msgid "An example of a filled out ``launch.json``."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:161
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:141
msgid "Due to sporadic performance issues, it is recommended to use LLDB over GDB on Unix-based systems. Make sure that the `CodeLLDB extension <https://marketplace.visualstudio.com/items?itemName=vadimcn.vscode-lldb>`_ is installed."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:165
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:145
msgid "If you encounter issues with lldb, you may consider using gdb (see the X11_gdb configuration)."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:167
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:147
msgid "Do note that lldb may work better with llvm-based builds. See :ref:`doc_compiling_for_x11` for further information."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:169
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:149
msgid "The name under ``program`` depends on your build configuration, e.g. ``godot.x11.tools.64`` for 64-bit X11 platform with ``tools`` enabled."
msgstr ""
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:172
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:152
msgid "If you run into any issues, ask for help in one of `Godot's community channels <https://godotengine.org/community>`__."
msgstr ""

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -57,170 +57,158 @@ msgid "To get useful profiling information, it is **absolutely required** to use
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:32
msgid "To get profiling data that best matches the production environment, you should compile binaries with the following SCons options:"
msgid "To get profiling data that best matches the production environment (but with debugging symbols), you should compile binaries with the ``production=yes debug_symbols=yes`` SCons options."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:35
msgid "For editor binaries: ``target=release_debug use_lto=yes``"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:36
msgid "For debug export templates: ``target=release_debug use_lto=yes``"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:37
msgid "For release export templates: ``tools=no target=release debug_symbols=yes`` - ``debug_symbols=yes`` is required as export templates are stripped from debugging symbols by default."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:40
msgid "It is possible to run a profiler on less optimized builds (e.g. ``target=debug`` without LTO), but results will naturally be less representative of real world conditions."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:45
#: ../../docs/development/cpp/using_cpp_profilers.rst:40
msgid "Do *not* strip debugging symbols on the binaries using the ``strip`` command after compiling the binaries. Otherwise, you will no longer get useful profiling information when running a profiler."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:50
#: ../../docs/development/cpp/using_cpp_profilers.rst:45
msgid "Benchmarking startup/shutdown times"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:52
#: ../../docs/development/cpp/using_cpp_profilers.rst:47
msgid "If you're looking into optimizing Godot's startup/shutdown performance, you can tell the profiler to use the ``--quit`` command line option on the Godot binary. This will exit Godot just after it finished starting. The ``--quit`` option works with ``--editor``, ``--project-manager`` or ``--path <path to project directory>`` (which runs a project directly)."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:60
#: ../../docs/development/cpp/using_cpp_profilers.rst:55
msgid "See :ref:`doc_command_line_tutorial` for more command line arguments supported by Godot."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:64
#: ../../docs/development/cpp/using_cpp_profilers.rst:59
msgid "Profiler-specific instructions"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:67
#: ../../docs/development/cpp/using_cpp_profilers.rst:62
msgid "VerySleepy"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:69
#: ../../docs/development/cpp/using_cpp_profilers.rst:64
msgid "Start the Godot editor or your project first. If you start the project manager, make sure to edit or run a project first. Otherwise, the profiler will not track the child process since the project manager will spawn a child process for every project edited or run."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:73
#: ../../docs/development/cpp/using_cpp_profilers.rst:68
msgid "Open VerySleepy and select the Godot executable in the list of processes on the left:"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:77
#: ../../docs/development/cpp/using_cpp_profilers.rst:72
msgid "Click the **Profile All** button on the right to start profiling."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:78
#: ../../docs/development/cpp/using_cpp_profilers.rst:73
msgid "Perform the actions you wish to profile in the editor or project. When you're done, click **Stop** (*not* Abort)."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:79
#: ../../docs/development/cpp/using_cpp_profilers.rst:74
msgid "Wait for the results window to appear."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:80
#: ../../docs/development/cpp/using_cpp_profilers.rst:75
msgid "Once the results window appears, filter the view to remove external modules (such as the graphics driver). You can filter by module by finding a line whose **Module** matches the Godot executable name, right-clicking that line then choosing **Filter Module to <Godot executable name>** in the dropdown that appears."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:84
#: ../../docs/development/cpp/using_cpp_profilers.rst:79
msgid "Your results window should now look something like this:"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:89
#: ../../docs/development/cpp/using_cpp_profilers.rst:84
msgid "HotSpot"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:91
#: ../../docs/development/cpp/using_cpp_profilers.rst:86
msgid "Open HotSpot. Click **Record Data**:"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:95
#: ../../docs/development/cpp/using_cpp_profilers.rst:90
msgid "In the next window, specify the path to the Godot binary that includes debug symbols."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:96
#: ../../docs/development/cpp/using_cpp_profilers.rst:91
msgid "Specify command line arguments to run a specific project, with or without the editor."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:97
#: ../../docs/development/cpp/using_cpp_profilers.rst:92
msgid "The path to the working directory can be anything if an absolute path is used for the ``--path`` command line argument. Otherwise, it must be set to that the relative path to the project is valid."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:100
#: ../../docs/development/cpp/using_cpp_profilers.rst:95
msgid "Make sure **Elevate Privileges** is checked if you have administrative privileges. While not essential for profiling Godot, this will ensure all events can be captured. Otherwise, some events may be missing in the capture. Your settings should now look something like this:"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:107
#: ../../docs/development/cpp/using_cpp_profilers.rst:102
msgid "Click **Start Recording** and perform the actions you wish to profile in the editor/project."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:108
#: ../../docs/development/cpp/using_cpp_profilers.rst:103
msgid "Quit the editor/project normally or use the **Stop Profiling** button in HotSpot to stop profiling early. Stopping profiling early can result in cleaner profiles if you're not interested in the engine's quit procedure."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:111
#: ../../docs/development/cpp/using_cpp_profilers.rst:106
msgid "Click **View Results** and wait for the profiling visualization to be generated:"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:115
#: ../../docs/development/cpp/using_cpp_profilers.rst:110
msgid "Use the tabs at the top to navigate between the different views. These views show the same data, but in different ways. The **Flame Graph** tab is a good way to see which functions take up the most time at a glance. These functions are therefore the most important ones to optimize, since optimizing them will improve performance the most."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:120
#: ../../docs/development/cpp/using_cpp_profilers.rst:115
msgid "At the bottom of all tabs except **Summary**, you will also see a list of CPU threads started by the engine among with the CPU utilization for each thread. This lets you see threads that can be a bottleneck at a given point in time."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:128
#: ../../docs/development/cpp/using_cpp_profilers.rst:123
msgid "If you don't want the startup procedure to be included in the profile, you can also attach HotSpot to a running process by clicking **Record Data** then setting the **Launch Application** dropdown option to **Attach To Process(es)**."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:133
#: ../../docs/development/cpp/using_cpp_profilers.rst:128
msgid "This process attachment-based workflow is similar to the one used by VerySleepy."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:136
#: ../../docs/development/cpp/using_cpp_profilers.rst:131
msgid "Xcode Instruments"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:138
#: ../../docs/development/cpp/using_cpp_profilers.rst:133
msgid "Open Xcode. Select **Open Developer Tool** - **Instruments** from the **Xcode** app menu:"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:139
#: ../../docs/development/cpp/using_cpp_profilers.rst:134
msgid "Double-click on **Time Profiler** in the **Instruments** window:"
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:143
#: ../../docs/development/cpp/using_cpp_profilers.rst:138
msgid "In the Time Profiler window, click on the **Target** menu, select **Choose target...** and specify the path to the Godot binary, command line arguments and environment variables in the next window."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:149
#: ../../docs/development/cpp/using_cpp_profilers.rst:144
msgid "You can also attach the Time Profiler to a running process by selecting it from the **Target** menu."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:152
#: ../../docs/development/cpp/using_cpp_profilers.rst:147
msgid "Click the **Start an immediate mode recording** button to start profiling."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:156
#: ../../docs/development/cpp/using_cpp_profilers.rst:151
msgid "Perform the actions you wish to profile in the editor or project. When you're done, click the **Stop** button."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:159
#: ../../docs/development/cpp/using_cpp_profilers.rst:154
msgid "Wait for the results to appear."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:160
#: ../../docs/development/cpp/using_cpp_profilers.rst:155
msgid "At the bottom of the window you will see a call tree for all CPU threads started, and the **Heaviest Stack Trace** overview."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:162
#: ../../docs/development/cpp/using_cpp_profilers.rst:157
msgid "Select **Hide system libraries** in the **Call Tree** menu (at the bottom of window) to remove external modules."
msgstr ""
#: ../../docs/development/cpp/using_cpp_profilers.rst:164
#: ../../docs/development/cpp/using_cpp_profilers.rst:159
msgid "You can use the timeline at the top of the window to display details for the specific time period."
msgstr ""

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -237,7 +237,7 @@ msgid "image7"
msgstr ""
#: ../../docs/getting_started/first_3d_game/03.player_movement_code.rst:378
msgid "Here's where the magic happens. Select the *CameraPivot* and rotate it ``45`` degrees around the X axis (using the red circle). You'll see the camera move as if it was attached to a crane."
msgid "Here's where the magic happens. Select the *CameraPivot* and rotate it ``-45`` degrees around the X axis (using the red circle). You'll see the camera move as if it was attached to a crane."
msgstr ""
#: ../../docs/getting_started/first_3d_game/03.player_movement_code.rst:382

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
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"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
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View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
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"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
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View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -1,14 +1,14 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.5\n"
"Project-Id-Version: Godot Engine 3.6\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-01-20 14:58+0100\n"
"POT-Creation-Date: 2023-09-18 14:02+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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