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Sync Sphinx templates with current docs
This commit is contained in:
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Submodule docs updated: b53578efd5...c05db58ecc
294
sphinx/templates/about/docs_changelog.pot
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294
sphinx/templates/about/docs_changelog.pot
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@@ -0,0 +1,294 @@
|
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# SOME DESCRIPTIVE TITLE.
|
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# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
|
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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||||
#
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#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
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||||
"Content-Transfer-Encoding: 8bit\n"
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||||
|
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#: ../../docs/about/docs_changelog.rst:4
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||||
msgid "Documentation changelog"
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||||
msgstr ""
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||||
|
||||
#: ../../docs/about/docs_changelog.rst:6
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||||
msgid "The documentation is continually being improved. The release of version 3.1 includes many new tutorials, many fixes and updates for old tutorials, and many updates to the class reference. Below is a list of new tutorials added since version 3.0."
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||||
msgstr ""
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||||
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||||
#: ../../docs/about/docs_changelog.rst:10
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||||
msgid "This document only contains new tutorials so not all changes are reflected, many tutorials have been substantially updated but are not reflected in this document."
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||||
msgstr ""
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||||
|
||||
#: ../../docs/about/docs_changelog.rst:14
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msgid "New tutorials since version 3.0"
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||||
msgstr ""
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||||
|
||||
#: ../../docs/about/docs_changelog.rst:17
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||||
msgid "Step-by-step"
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||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:19
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||||
msgid ":ref:`Signals <doc_signals>`"
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||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:20
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||||
msgid ":ref:`Exporting <doc_exporting>`"
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||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:23
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||||
msgid "Project workflow"
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||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:34
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||||
msgid "Best Practices:"
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||||
msgstr ""
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||||
|
||||
#: ../../docs/about/docs_changelog.rst:25
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||||
msgid ":ref:`Introduction <doc_introduction_best_practices>`"
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||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:26
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msgid ":ref:`What are Godot classes <doc_what_are_godot_classes>`"
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||||
msgstr ""
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||||
|
||||
#: ../../docs/about/docs_changelog.rst:27
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||||
msgid ":ref:`Scene organization <doc_scene_organization>`"
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||||
msgstr ""
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||||
|
||||
#: ../../docs/about/docs_changelog.rst:28
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||||
msgid ":ref:`Scenes versus scripts <doc_scenes_versus_scripts>`"
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||||
msgstr ""
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||||
|
||||
#: ../../docs/about/docs_changelog.rst:29
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||||
msgid ":ref:`Autoloads versus internal nodes <doc_autoloads_versus_internal_nodes>`"
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||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:30
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||||
msgid ":ref:`Node alternatives <doc_node_alternatives>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:31
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||||
msgid ":ref:`Godot interfaces <doc_godot_interfaces>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:32
|
||||
msgid ":ref:`Godot notifications <doc_godot_notifications>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:33
|
||||
msgid ":ref:`Data preferences <doc_data_preferences>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:34
|
||||
msgid ":ref:`Logic preferences <doc_logic_preferences>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:37
|
||||
msgid "Scripting"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:39
|
||||
msgid ":ref:`Typed GDscript <doc_gdscript_static_typing>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:42
|
||||
msgid "2D"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:44
|
||||
msgid ":ref:`2D lights and shadows <doc_2d_lights_and_shadows>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:45
|
||||
msgid ":ref:`2D meshes <doc_2d_meshes>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:48
|
||||
msgid "3D"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:50
|
||||
msgid ":ref:`CSG <doc_csg_tools>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:51
|
||||
msgid ":ref:`Animating thousands of fish with MultiMesh <doc_animating_thousands_of_fish>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:52
|
||||
msgid ":ref:`Controlling thousands of fish with Particles <doc_controlling_thousands_of_fish>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:55
|
||||
msgid "Physics"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:57
|
||||
msgid ":ref:`Ragdoll system <doc_ragdoll_system>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:58
|
||||
msgid ":ref:`Softbody <doc_soft_body>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:61
|
||||
msgid "Animation"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:63
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||||
msgid ":ref:`2D skeletons <doc_2d_skeletons>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:64
|
||||
msgid ":ref:`AnimationTree <doc_animation_tree>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:67
|
||||
msgid "Viewports"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:69
|
||||
msgid ":ref:`Using a Viewport as a texture <doc_viewport_as_texture>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:70
|
||||
msgid ":ref:`Custom post-processing <doc_custom_postprocessing>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:73
|
||||
msgid "Shading"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:75
|
||||
msgid ":ref:`Intro to shaders: 2D and 3D water (7 video tutorials) <doc_intro_to_shaders_water_workshop>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:76
|
||||
msgid ":ref:`Migrating to Godot’s shading language <doc_migrating_to_godot_shader_language>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:77
|
||||
msgid ":ref:`Vertex displacement with shaders <doc_vertex_displacement_with_shaders>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:78
|
||||
msgid ":ref:`Advanced post-processing <doc_advanced_postprocessing>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:85
|
||||
msgid "Shading Reference:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:81
|
||||
msgid ":ref:`Shaders <doc_shaders>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:82
|
||||
msgid ":ref:`Shading language <doc_shading_language>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:83
|
||||
msgid ":ref:`Spatial shaders <doc_spatial_shader>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:84
|
||||
msgid ":ref:`CanvasItem shaders <doc_canvas_item_shader>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:85
|
||||
msgid ":ref:`Particles shaders <doc_particle_shader>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:88
|
||||
msgid "VR"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:90
|
||||
msgid ":ref:`VR starter tutorial <doc_vr_starter_tutorial>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:93
|
||||
msgid "Platform-specific"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:95
|
||||
msgid ":ref:`Customizing the Web export HTML page <doc_customizing_html5_shell>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:98
|
||||
msgid "Multi-threading"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:100
|
||||
msgid ":ref:`Thread safe APIs <doc_thread_safe_apis>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:103
|
||||
msgid "Miscellaneous"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:105
|
||||
msgid ":ref:`Fixing jitter and stutter <doc_jitter_stutter>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:106
|
||||
msgid ":ref:`Running code in the editor <doc_running_code_in_the_editor>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:107
|
||||
msgid ":ref:`Change scenes manually <doc_change_scenes_manually>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:108
|
||||
msgid ":ref:`Differences between GLES2 and GLES3 <doc_gles2_gles3_differences>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:111
|
||||
msgid "Compiling"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:113
|
||||
msgid ":ref:`Optimizing a build for size <doc_optimizing_for_size>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:114
|
||||
msgid ":ref:`Compiling with script encryption key <doc_compiling_with_script_encryption_key>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:117
|
||||
msgid "Engine development"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:119
|
||||
msgid ":ref:`Binding to external libraries <doc_binding_to_external_libraries>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:122
|
||||
msgid "Creating content"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:124
|
||||
msgid ":ref:`Making trees <doc_making_trees>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:127
|
||||
msgid "Plugins"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:129
|
||||
msgid ":ref:`Making main screen plugins <doc_making_main_screen_plugins>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/docs_changelog.rst:130
|
||||
msgid ":ref:`Spatial gizmo plugins <doc_spatial_gizmo_plugins>`"
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -17,7 +17,7 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/community/channels.rst:4
|
||||
msgid "Channels"
|
||||
msgid "Community channels"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/channels.rst:6
|
||||
@@ -33,7 +33,7 @@ msgid "A brief overview over these channels is also available on the `website <h
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/channels.rst:13
|
||||
msgid "Q & A"
|
||||
msgid "Q&A"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/channels.rst:15
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -217,7 +217,7 @@ msgid "``git show`` will show you the changes of the last commit. You can also s
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/pr_workflow.rst:244
|
||||
msgid "That's a lot to memorise! Don't worry, just check this cheat sheet when you need to make changes, and learn by doing."
|
||||
msgid "That's a lot to memorize! Don't worry, just check this cheat sheet when you need to make changes, and learn by doing."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/pr_workflow.rst:247
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
|
||||
# This file is distributed under the same license as the Godot Engine package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/community/resources.rst:4
|
||||
msgid "Resources"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/resources.rst:6
|
||||
msgid "This is a list of third-party resources created by the community that may be of interest."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/resources.rst:9
|
||||
msgid "General"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/resources.rst:11
|
||||
msgid "`awesome-godot: A curated list of resources by Calinou <https://github.com/Calinou/awesome-godot>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/resources.rst:12
|
||||
msgid "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz <https://godot-engine.zeef.com/andre.antonio.schmitz>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/resources.rst:13
|
||||
msgid "`KidsCanCode: An ongoing tutorial series <http://kidscancode.org/blog/tags/godot/>`_"
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -17,34 +17,54 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/community/tutorials.rst:4
|
||||
msgid "Tutorials"
|
||||
msgid "Tutorials and resources"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:6
|
||||
msgid "This is a list of third-party tutorials created by the community that may be of interest."
|
||||
msgid "This is a list of third-party tutorials and other resources created by the community that may be of interest."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:9
|
||||
#: ../../docs/community/tutorials.rst:10
|
||||
msgid "Video tutorials"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:11
|
||||
#: ../../docs/community/tutorials.rst:12
|
||||
msgid "`GDQuest <https://www.youtube.com/channel/UCxboW7x0jZqFdvMdCFKTMsQ/playlists>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:12
|
||||
#: ../../docs/community/tutorials.rst:13
|
||||
msgid "`KidsCanCode <https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg/playlists>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:13
|
||||
#: ../../docs/community/tutorials.rst:14
|
||||
msgid "`Game from Scratch: Godot 3 Tutorial Series <https://www.youtube.com/watch?v=iDEcP8Mc-7s&list=PLS9MbmO_ssyDk79j9ewONxV88fD5e_o5d>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:14
|
||||
#: ../../docs/community/tutorials.rst:15
|
||||
msgid "`HeartBeast <https://www.youtube.com/watch?v=wETY5_9kFtA&list=PL9FzW-m48fn2jlBu_0DRh7PvAt-GULEmd>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:15
|
||||
#: ../../docs/community/tutorials.rst:16
|
||||
msgid "`Steincodes <https://www.youtube.com/c/steincodes/playlists>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:19
|
||||
msgid "Text tutorials"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:21
|
||||
msgid "`KidsCanCode: An ongoing tutorial series <http://kidscancode.org/blog/tags/godot/>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:24
|
||||
msgid "Resources"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:26
|
||||
msgid "`awesome-godot: A curated list of resources by Calinou <https://github.com/Calinou/awesome-godot>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:27
|
||||
msgid "`Zeef Godot Engine: A curated directory of resources by Andre Schmitz <https://godot-engine.zeef.com/andre.antonio.schmitz>`_"
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) 2014-2019, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
|
||||
# This file is distributed under the same license as the Godot Engine package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/content/3d/index.rst:2
|
||||
msgid "Creating 3D content"
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -397,11 +397,11 @@ msgid "Connections: groups and signals"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/unity_to_godot.rst:233
|
||||
msgid "You can control nodes by accessing them using a script and calling functions (built-in or user-defined) on them. But there's more: You can also place them in a group and call a function on all nodes contained in this group! This is explained in the :ref:`scripting documentation <doc_scripting_continued>`."
|
||||
msgid "You can control nodes by accessing them via script and calling built-in or user-defined functions on them. You can also place nodes in a group and call functions on all nodes in this group. See more in the :ref:`scripting documentation <doc_scripting_continued>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/unity_to_godot.rst:237
|
||||
msgid "But there's more! Certain nodes throw signals when certain actions happen. You can connect these signals to call a specific function when they happen. Note that you can define your own signals and send them whenever you want. See the :ref:`signals documentation <doc_gdscript_signals>` for details."
|
||||
#: ../../docs/getting_started/editor/unity_to_godot.rst:238
|
||||
msgid "Nodes can send a signal when a specified action occurs. A signal can be set to call any function. You can define custom signals and specify when they are triggered. See more in the :ref:`signals documentation <doc_gdscript_signals>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/unity_to_godot.rst:243
|
||||
@@ -433,10 +433,10 @@ msgid "Using Godot in C++"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/unity_to_godot.rst:262
|
||||
msgid "For your information, Godot also allows you to develop your project directly in C++ by using its API, which is not possible with Unity at the moment. As an example, you can consider Godot Engine's editor as a \"game\" written in C++ using Godot API."
|
||||
msgid "Godot allows you to develop your project directly in C++ by using its API, which is not possible with Unity at the moment. As an example, you can consider Godot Engine's editor as a \"game\" written in C++ using the Godot API."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/editor/unity_to_godot.rst:264
|
||||
#: ../../docs/getting_started/editor/unity_to_godot.rst:265
|
||||
msgid "If you are interested in using Godot in C++, you may want to start reading the :ref:`Developing in C++ <doc_introduction_to_godot_development>` page."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -77,118 +77,118 @@ msgid "Configuring an external editor"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:79
|
||||
msgid "While Godot has its own script editor, its support for C# is kept minimal; it's recommended that you use an external IDE or editor instead, such as `Visual Studio Code <https://code.visualstudio.com/>`_ or MonoDevelop. These provide auto-completion, debugging and other features useful when working with C#. To set it up in Godot, click on **Editor → Editor Settings** and scroll down to the bottom to the **Mono** settings. Under **Mono**, click on **Editor** then choose your external editor of choice."
|
||||
msgid "C# support in Godot's script editor is minimal. Consider using an external IDE or editor, such as `Visual Studio Code <https://code.visualstudio.com/>`_ or MonoDevelop. These provide autocompletion, debugging, and other useful features for C#. To select an external editor in Godot, click on **Editor → Editor Settings** and scroll down to **Mono**. Under **Mono**, click on **Editor**, and select your external editor of choice."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:88
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:87
|
||||
msgid "If you are using Visual Studio Code, ensure you download and install the `C# extension <https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp>`_ to enable features like syntax highlighting and IntelliSense."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:93
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:92
|
||||
msgid "Creating a C# script"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:95
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:94
|
||||
msgid "After you successfully set up C# for Godot, you should see the following option when selecting ``Attach script`` in the context menu of a node in your scene:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:100
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:99
|
||||
msgid "Note that while some specifics change, most concepts work the same when using C# for scripting. If you're new to Godot, you may want to follow the tutorials on :ref:`doc_scripting` at this point. While some places in the documentation still lack C# examples, most concepts can be transferred easily from GDScript."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:107
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:106
|
||||
msgid "Project setup and workflow"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:109
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:108
|
||||
msgid "When you create the first C# script, Godot initializes the C# project files for your Godot project. This includes generating a C# solution (``.sln``) and a project file (``.csproj``), as well as some utility files and folders (``.mono`` and ``Properties/AssemblyInfo.cs``). All of these but ``.mono`` are important and should be committed to your version control system. ``.mono`` can be safely added to the ignore list of your VCS. When troubleshooting, it can sometimes help to delete the ``.mono`` folder and let it regenerate."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:118
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:117
|
||||
msgid "Note that currently, there are some issues where Godot and the C# project don't stay in sync; if you delete, rename or move a C# script, the change may not be reflected in the C# project file. In cases like this, you will have to edit the C# project file manually."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:123
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:122
|
||||
msgid "For example, if you created a script (e.g. ``Test.cs``) and delete it in Godot, compilation will fail because the missing file is still expected to be there by the C# project file. For now, you can simply open up the ``.csproj`` file and look for the ``ItemGroup``, there should be a line included like the following:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:137
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:136
|
||||
msgid "Simply remove that line and your project should build correctly again. Same for renaming and moving things, simply rename and move them in the project file if needed."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:142
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:141
|
||||
msgid "Example"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:144
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:143
|
||||
msgid "Here's a blank C# script with some comments to demonstrate how it works."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:171
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:170
|
||||
msgid "As you can see, functions normally in global scope in GDScript like Godot's ``print`` function are available in the ``GD`` class which is part of the ``Godot`` namespace. For a list of methods in the ``GD`` class, see the class reference pages for :ref:`@GDScript <class_@gdscript>` and :ref:`@GlobalScope <class_@globalscope>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:178
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:177
|
||||
msgid "Keep in mind that the class you wish to attach to your node should be named as the ``.cs`` file. Otherwise, you will get the following error and won't be able to run the scene: *\"Cannot find class XXX for script res://XXX.cs\"*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:184
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:183
|
||||
msgid "General differences between C# and GDScript"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:186
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:185
|
||||
msgid "The C# API uses ``PascalCase`` instead of ``snake_case`` in GDScript/C++. Where possible, fields and getters/setters have been converted to properties. In general, the C# Godot API strives to be as idiomatic as is reasonably possible."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:190
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:189
|
||||
msgid "For more information, see the :ref:`doc_c_sharp_differences` page."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:193
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:192
|
||||
msgid "Current gotchas and known issues"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:195
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:194
|
||||
msgid "As C# support is quite new in Godot, there are some growing pains and things that need to be ironed out. Below is a list of the most important issues you should be aware of when diving into C# in Godot, but if in doubt, also take a look over the official `issue tracker for Mono issues <https://github.com/godotengine/godot/labels/topic%3Amono>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:201
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:200
|
||||
msgid "As explained above, the C# project isn't always kept in sync automatically when things are deleted, renamed or moved in Godot (`#12917 <https://github.com/godotengine/godot/issues/12917>`_)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:203
|
||||
msgid "Writing editor plugins is possible, but it is currently quite convoluted."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:205
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:204
|
||||
msgid "State is currently not saved and restored when hot-reloading, with the exception of exported variables."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:207
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:206
|
||||
msgid "Exporting Mono projects is only supported for desktop platforms (Linux, Windows and macOS). Android, iOS, HTML5 and UWP are not currently supported (`#20267 <https://github.com/godotengine/godot/issues/20267>`_, `#20268 <https://github.com/godotengine/godot/issues/20268>`_ `#20270 <https://github.com/godotengine/godot/issues/20270>`_ `#20271 <https://github.com/godotengine/godot/issues/20271>`_)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:213
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:212
|
||||
msgid "Attached C# scripts should refer to a class that has a class name that matches the file name."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:217
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:216
|
||||
msgid "Performance of C# in Godot"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:219
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:218
|
||||
msgid "According to some preliminary `benchmarks <https://github.com/cart/godot3-bunnymark>`_, the performance of C# in Godot — while generally in the same order of magnitude — is roughly **~4×** that of GDScript in some naive cases. C++ is still a little faster; the specifics are going to vary according to your use case. GDScript is likely fast enough for most general scripting workloads. C# is faster, but requires some expensive marshalling when talking to Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:227
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:226
|
||||
msgid "Using NuGet packages in Godot"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:229
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:228
|
||||
msgid "`NuGet <https://www.nuget.org/>`_ packages can be installed and used with Godot, as with any C# project. Many IDEs are able to add packages directly. They can also be added manually by adding the package reference in the ``.csproj`` file located in the project root:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:244
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:243
|
||||
msgid "Whenever packages are added or modified, run ``nuget restore`` in the root of the project directory. To ensure that NuGet packages will be available for msbuild to use, run:"
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -181,7 +181,7 @@ msgid "Define the return type of a function with the arrow ->"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/static_typing.rst:213
|
||||
msgid "To define the return type of a function, write a dash and a right angle bracket ``->`` after it’s declaration, followed by the return type:"
|
||||
msgid "To define the return type of a function, write a dash and a right angle bracket ``->`` after its declaration, followed by the return type:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/static_typing.rst:221
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -53,50 +53,50 @@ msgid "Creating the animation"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:33
|
||||
msgid "It's time to create a new animation! Press the new animation button and name the animation \"intro\" when the dialog appears."
|
||||
msgid "It's time to create a new animation! Press the Animation button then select new from the menu. Name the animation \"intro\" when the dialog appears."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:38
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:40
|
||||
msgid "Now that we have an animation, the property editor enters \"animation editing\" mode. In this mode, a key icon appears next to every property of the property editor. In Godot, any property of an object can be animated:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:46
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:48
|
||||
msgid "Editing the animation"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:48
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:50
|
||||
msgid "The logo will appear from the top of the screen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:50
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:52
|
||||
msgid "With the animation editor panel open, select the \"logo\" node and set the \"Rect / Position\" property to ``(118, -400)`` and press the key button next to the property:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:56
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:58
|
||||
msgid "When the dialog appears, confirm that you are creating a new track."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:58
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:60
|
||||
msgid "The keyframe will be added in the animation player editor:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:62
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:64
|
||||
msgid "Move the editor cursor to the end by clicking here:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:66
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:68
|
||||
msgid "Change the logo position to ``(118, 0)`` and add a keyframe again. With two keyframes, the animation happens."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:71
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:73
|
||||
msgid "Pressing \"Play selected animation from start. (Shift-D)\" on the animation panel will make the logo descend."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:76
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:78
|
||||
msgid "Click the \"Autoplay on Load\" button to set the animation to start automatically when the scene starts."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:81
|
||||
#: ../../docs/getting_started/step_by_step/animations.rst:83
|
||||
msgid "And finally, when running the scene, the animation should look like this:"
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -45,194 +45,194 @@ msgid "In \"Dodge the Creeps\" we used keyboard controls to move the player's ch
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:31
|
||||
msgid "The first step is to open \"Project Settings\" and find the *Handheld* section. Enable the *Emulate Touchscreen* option. This lets you treat mouse click events the same as touch events, so you can test the game on a computer without a touchscreen. Also, make sure to select \"portrait\" under *Orientation*."
|
||||
msgid "By default Godot emulates mouse input from touch input. That means if anything is coded to happen on a mouse event, touch will trigger it as well. If you wish to disable that for whatever reason, or emulate touch from mouse input, you can do that in the \"Project Settings\" under *Input Devices* and *Pointing*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:36
|
||||
msgid "In the *Stretch* section, set *Mode* to \"2d\" and *Aspect* to \"keep\". This ensures that the game scales consistently on different sized screens."
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:38
|
||||
msgid "Before we change the input method, in the project settings go to *Display*, then click on *Window*. In the *Stretch* options, set *Mode* to \"2d\" and *Aspect* to \"keep\". This ensures that the game scales consistently on different sized screens."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:41
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:44
|
||||
msgid "Next, we need to modify the ``Player.gd`` script to change the input method. We'll remove the key inputs and make the player move towards a \"target\" that's set by the touch (or click) event."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:45
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:48
|
||||
msgid "Here is the full script for the player, with comments noting what we've changed:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:122
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:123
|
||||
msgid "Export templates"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:124
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:125
|
||||
msgid "In order to export, you need to download the *export templates* from the http://godotengine.org/download. These templates are optimized versions of the engine without the editor pre-compiled for each platform . You can also download them in Godot by clicking on *Editor -> Manage Export Templates*:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:131
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:132
|
||||
msgid "In the window that appears, you can click \"Download\" to get the template version that matches your version of Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:136
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:137
|
||||
msgid "If you upgrade Godot, you must download templates that match the new version or your exported projects may not work correctly."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:140
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:141
|
||||
msgid "Export presets"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:142
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:143
|
||||
msgid "Next, you can configure the export settings by clicking on *Project -> Export*:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:146
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:147
|
||||
msgid "Create a new export preset by clicking \"Add...\" and selecting a platform. You can make as many presets as you like with different settings."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:149
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:150
|
||||
msgid "At the bottom of the window are two buttons. \"Export PCK/ZIP\" only creates a packed version of your project's data. This doesn't include an executable so the project can't be run on its own."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:153
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:154
|
||||
msgid "The second button, \"Export Project\", creates a complete executable version of your game, such as an `.apk` for Android or an `.exe` for Windows."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:156
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:157
|
||||
msgid "In the \"Resources\" and \"Features\" tabs, you can customize how the game is exported for each platform. We can leave those settings alone for now."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:160
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:161
|
||||
msgid "Exporting by platform"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:162
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:163
|
||||
msgid "In this section, we'll walk through the process for each platform, including any additional software or requirements you'll need."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:166
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:167
|
||||
msgid "PC (Linux/macOS/Windows)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:168
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:169
|
||||
msgid "Exporting PC platforms works the same across the three supported operating systems. Open the export window and click \"Add..\" to create the preset(s) you want to make. Then click \"Export Project\" and choose a name and destination folder. Choose a location *outside* of your project folder."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:173
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:174
|
||||
msgid "Click \"Save\" and the engine will build the export files."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:175
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:176
|
||||
msgid "When exporting for macOS, if you export on a macOS computer, you'll end up with a `.dmg` file, while using Linux or Windows produces a `.zip`. In either case, the compressed file contains a macOS `.app` that you can double-click and run."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:180
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:181
|
||||
msgid "On Windows, if you want your exported executable to have a different icon than the default one, you need to change it manually. See: :ref:`doc_changing_application_icon_for_windows`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:185
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:186
|
||||
msgid "Android"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:187
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:188
|
||||
msgid "Mobile devices come with a wide variety of capabilities. In most cases, Godot's default settings will work, but mobile development is sometimes more art than science, and you may need to do some experimenting and searching for help in order to get everything working."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:193
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:194
|
||||
msgid "Before you can export your project for Android, you must download the following software:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:196
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:197
|
||||
msgid "Android SDK: https://developer.android.com/studio/"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:197
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:198
|
||||
msgid "Java JDK: http://www.oracle.com/technetwork/java/javase/downloads/index.html"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:199
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:200
|
||||
msgid "When you run Android Studio for the first time, click on *Configure -> SDK Manager* and install \"Android SDK Platform Tools\". This installs the `adb` command-line tool that Godot uses to communicate with your device."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:203
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:204
|
||||
msgid "Next, create a debug keystore by running the following command on your system's command line:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:210
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:211
|
||||
msgid "Click on *Editor -> Editor Settings* in Godot and select the *Export/Android* section. Here, you need to set the paths to the Android SDK applications on your system and the location of the keystore you just created."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:216
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:217
|
||||
msgid "Now you're ready to export. Click on *Project -> Export* and add a preset for Android (see above)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:219
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:220
|
||||
msgid "Click the \"Export Project\" button and Godot will build an APK you can download on your device. To do this on the command line, use the following:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:226
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:227
|
||||
msgid "Your device may need to be in *developer mode*. Consult your device's documentation for details."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:229
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:230
|
||||
msgid "If your system supports it, connecting a compatible Android device will cause a \"One-click Deploy\" button to appear in Godot's playtest button area:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:234
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:235
|
||||
msgid "Clicking this button builds the APK and copies it onto your device in one step."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:237
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:238
|
||||
msgid "iOS"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:239
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:240
|
||||
msgid "In order to build your game for iOS, you must have a computer running macOS with Xcode installed."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:242
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:243
|
||||
msgid "Before exporting, there are some settings that you *must* complete for the project to export successfully. First, the \"App Store Team Id\", which you can find by logging in to your Apple developer account and looking in the \"Membership\" section."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:246
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:247
|
||||
msgid "You must also provide icons and splash screen images as shown below:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:250
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:251
|
||||
msgid "Click \"Export Project\" and select a destination folder."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:252
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:253
|
||||
msgid "Once you have successfully exported the project, you'll find the following folders and files have been created in your selected location:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:257
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:258
|
||||
msgid "You can now open the project in Xcode and build the project for iOS. Xcode build procedure is beyond the scope of this tutorial. See https://help.apple.com/xcode/mac/current/#/devc8c2a6be1 for more information."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:263
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:264
|
||||
msgid "HTML5 (web)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:265
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:266
|
||||
msgid "Click \"Export Project\" on the HTML5 preset. We don't need to change any of the default settings."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:268
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:269
|
||||
msgid "When the export is complete, you'll have a folder containing the following files:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:273
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:274
|
||||
msgid "Viewing the `.html` file in your browser lets you play the game. However, you can't open the file directly, it needs to be served by a web server. If you don't have one set up on your computer, you can use Google to find suggestions for your specific OS."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:278
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:279
|
||||
msgid "Point your browser at the URL where you've placed the html file. You may have to wait a few moments while the game loads before you see the start screen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:283
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:284
|
||||
msgid "The console window beneath the game tells you if anything goes wrong. You can disable it by setting \"Export With Debug\" off when you export the project."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:286
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:287
|
||||
msgid "Browser support for WASM is not very widespread. Firefox and Chrome both support it, but you may still find some things that don't work. Make sure you have updated your browser to the most recent version, and report any bugs you find at the `Godot Github repository <https://github.com/godotengine/godot/issues>`_."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -97,22 +97,30 @@ msgid "Editing instances"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:93
|
||||
msgid "Open the ``Ball`` scene and change the ``Bounce`` property in the Inspector to `1`. Press \"Play\" and notice that all of the instanced balls are now much more bouncy. Because the instanced balls are based on the saved scene, changes to that scene will affect all instances."
|
||||
msgid "Open the ``Ball`` scene and add a ``PhysicsMaterial`` by clicking on the down arrow and selecting \"New PhysicsMaterial\"."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:98
|
||||
msgid "Then, expand the material by clicking on it, and set the ``Bounce`` property to ``1``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:103
|
||||
msgid "Press \"Play\" and notice that all of the instanced balls are now much more bouncy. Because the instanced balls are based on the saved scene, changes to that scene will affect all instances."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:107
|
||||
msgid "You can also adjust individual instances. Set the bounce value back to ``0.5`` and then in the ``Main`` scene, select one of the instanced balls. Set its ``Bounce`` to ``1`` and press \"Play\"."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:104
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:113
|
||||
msgid "Notice that a grey \"revert\" button appears next to the adjusted property. When this button is present, it means you modified a property in the instanced scene to override its value in the saved scene. Even if that property is modified in the original scene, the custom value will remain. Pressing the revert button will restore the property to the value in the saved scene."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:112
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:121
|
||||
msgid "Conclusion"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:114
|
||||
#: ../../docs/getting_started/step_by_step/instancing.rst:123
|
||||
msgid "Instancing can be useful when you want to create many copies of the same object. It is also possible to create instances in code by using GDScript, see :ref:`doc_instancing_continued`."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -169,7 +169,7 @@ msgid "They can extend **other** resource types besides just the base Resource."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/resources.rst:185
|
||||
msgid "Resources and Dictionaries are also different in that both are passed by reference, but only Resources are reference-counted. This means that if a Dictionary is passed between objects, and the first object is deleted, it will invalidate the second object's variable. This is not so for Resources which won't free their memory until *all* instances are gone."
|
||||
msgid "Resources and Dictionaries are both passed by reference, but only Resources are reference-counted. This means that if a Dictionary is passed between objects and the first object is deleted, all other objects' references to the Dictinoary will be invalidated. Conversely, Resources will not be freed from memory until *all* the objects are deleted."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/resources.rst:215
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -137,22 +137,22 @@ msgid "Now we need a function for changing the scene. This function needs to fre
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:227
|
||||
msgid "As mentioned in the comments above, we need to avoid the situation of deleting the current scene while it is still being used (i.e. its code is still running), so using :ref:`Object.call_deferred() <class_Object_method_call_deferred>` is required at this point. The result is that the second function will run at a later time when any code from the current scene has completed."
|
||||
msgid "Using :ref:`Object.call_deferred() <class_Object_method_call_deferred>`, the second function will only run once all code from the current scene has completed. Thus, the current scene will not be removed while it is still being used (i.e. its code is still running)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:233
|
||||
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:232
|
||||
msgid "Finally, we need to fill the empty callback functions in the two scenes:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:253
|
||||
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:252
|
||||
msgid "and"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:273
|
||||
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:272
|
||||
msgid "Run the project and test that you can switch between scenes by pressing the button!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:276
|
||||
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:275
|
||||
msgid "Note: When scenes are small, the transition is instantaneous. However, if your scenes are more complex, they may take a noticeable amount of time to appear. To learn how to handle this, see the next tutorial: :ref:`doc_background_loading`"
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -41,7 +41,7 @@ msgid "The GUI you're going to create"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:22
|
||||
msgid "Download the project files: :download:`ui_main_menu_design.zip <files/ui_main_menu_design.zip>` and extract the archive. Import the ``start/`` project in Godot to follow this tutorial. The ``end/`` folder contains the final result. You'll find all the sprites in the ``start/assets/main_menu``` folder."
|
||||
msgid "Download the project files: :download:`ui_main_menu_design.zip <files/ui_main_menu_design.zip>` and extract the archive. Import the ``start/`` project in Godot to follow this tutorial. The ``end/`` folder contains the final result. You'll find all the sprites in the ``start/assets/main_menu`` folder."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:33
|
||||
@@ -202,7 +202,7 @@ msgid "Click the ``Add Node`` button or press ``Meta+A`` on your keyboard. Start
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:159
|
||||
msgid "Click each of the nodes to select it. In the inspector, click the ``…`` Icon to the right of the Texture property, and click on ``Load``. A file browser opens and lets you pick a sprite to load into the texture slot."
|
||||
msgid "Click each of the nodes to select it. In the inspector, find the ``Texture`` property and click ``[empty]`` -> ``Load``. A file browser opens and lets you pick a sprite to load into the texture slot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/ui_main_menu.rst:165
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -85,42 +85,42 @@ msgid "12kb"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:35
|
||||
msgid "In general, what is recommended, is to use WAV for most sound effects, especially those that are short and repetitive, and OGG for music, voice and long sound effects."
|
||||
msgid "Consider using WAV for short and repetitive sound effects, and OGG for music, speech, and long sound effects."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:38
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:39
|
||||
msgid "Best practices"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:40
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:41
|
||||
msgid "Godot 3+ has an amazing bus system with built-in effects. This saves SFX artists the need to add reverb to the sound effects, reducing their size greatly and ensuring correct trimming. Say no to SFX with baked reverb!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:47
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:48
|
||||
msgid "As you can see above, sound effects become huge with reverb added."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:50
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:51
|
||||
msgid "Trimming"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:52
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:53
|
||||
msgid "One issue that happens often is that the waveform is exported with long silences at the beginning and at the end. These are inserted by DAWs when saving to a waveform, increase their size unnecessarily and add latency to the moment they are played back."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:57
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:58
|
||||
msgid "Importing as WAV with the Trimming option enabled solves this."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:61
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:62
|
||||
msgid "Looping"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:63
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:64
|
||||
msgid "Godot supports looping in the samples (tools such as Sound Forge or Audition can add loop points to wav files). This is useful for sound effects, such as engines, machine guns etc. Ping-pong looping is also supported."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:68
|
||||
#: ../../docs/getting_started/workflow/assets/importing_audio_samples.rst:69
|
||||
msgid "As an alternative, the import screen has a \"loop\" option that enables looping for the entire sample when importing."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2019-03-10 11:47+0100\n"
|
||||
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user