Sync Sphinx templates with current docs

This commit is contained in:
Rémi Verschelde
2018-07-26 10:08:57 +02:00
parent 2b45dcb9af
commit a04ea02bb4
213 changed files with 851 additions and 570 deletions

2
docs

Submodule docs updated: 1f330ee883...ea68d71b3d

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -65,7 +65,7 @@ msgid "Using clang-format locally"
msgstr ""
#: ../../docs/community/contributing/code_style_guidelines.rst:53
msgid "First of all, you will need to install clang-format. As of now, you need to use **clang-format 5.x** to be compatible with Godot's format. The upcoming 6.x branch has not been tested yet and my cause inconsistencies; the previous 3.x branch is incompatible with the style definitions and will error out."
msgid "First of all, you will need to install clang-format. As of now, you need to use **clang-format 6.x** to be compatible with Godot's format. Later versions might be suitable, but previous versions had bugs that will cause formatting changes to the current code base."
msgstr ""
#: ../../docs/community/contributing/code_style_guidelines.rst:59

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -0,0 +1,22 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2018, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/content/3d/index.rst:2
msgid "Creating 3D Content"
msgstr ""

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@@ -0,0 +1,102 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2018, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/content/3d/making_trees.rst:4
msgid "Making Trees"
msgstr ""
#: ../../docs/content/3d/making_trees.rst:6
msgid "This is a short tutorial on how to make trees and other types of vegetation from scratch."
msgstr ""
#: ../../docs/content/3d/making_trees.rst:8
msgid "The aim is to not focus on the modelling techniques (there are plenty of tutorials about that), but how to make them look good in Godot."
msgstr ""
#: ../../docs/content/3d/making_trees.rst:13
msgid "Start with a tree"
msgstr ""
#: ../../docs/content/3d/making_trees.rst:15
msgid "I took this tree from SketchFab:"
msgstr ""
#: ../../docs/content/3d/making_trees.rst:19
msgid "https://sketchfab.com/models/ea5e6ed7f9d6445ba69589d503e8cebf"
msgstr ""
#: ../../docs/content/3d/making_trees.rst:21
msgid "and opened it in Blender."
msgstr ""
#: ../../docs/content/3d/making_trees.rst:24
msgid "Paint with Vertex Colors"
msgstr ""
#: ../../docs/content/3d/making_trees.rst:26
msgid "The first thing you may want to do is to use the vertex colors to paint how much the tree will sway when there is wind. Just use the vertex color painting tool of your favorite 3D modelling program and paint something like this:"
msgstr ""
#: ../../docs/content/3d/making_trees.rst:30
msgid "This is a bit exaggerated, but the idea is that color indicates how much sway affects every part of the tree. This scale here represents it better:"
msgstr ""
#: ../../docs/content/3d/making_trees.rst:35
msgid "Write a custom shader for the leaves"
msgstr ""
#: ../../docs/content/3d/making_trees.rst:37
msgid "This is a simple example of a shader for leaves:"
msgstr ""
#: ../../docs/content/3d/making_trees.rst:44
msgid "This is a spatial shader. There is no front/back culling (so leaves can be seen from both sides), and alpha prepass is used, so there are less depth arctifacts that result from using transparency (and leaves cast shadow). Finally, for the sway effect, world coordinates are recommended, so the tree can be duplicated, moved, etc. and it will still work together with other trees."
msgstr ""
#: ../../docs/content/3d/making_trees.rst:51
msgid "Here, the texture is read, as well as a transmission color, which is used to add some back-lighting to the leaves, simulating subsurface scattering."
msgstr ""
#: ../../docs/content/3d/making_trees.rst:67
msgid "This is the code to create the sway of the leaves. It's basic (just uses a sinewave multiplying by the time and axis position, but works well). Notice that the strength is multiplied by the color. Every axis uses a different small near 1.0 multiplication factor so axes don't appear in sync."
msgstr ""
#: ../../docs/content/3d/making_trees.rst:70
msgid "Finally all that is left is the fragment shader:"
msgstr ""
#: ../../docs/content/3d/making_trees.rst:83
msgid "And this is pretty much it."
msgstr ""
#: ../../docs/content/3d/making_trees.rst:85
msgid "The trunk shader is similar, except it does not write to the alpha channel (thus no alpha prepass is needed) and does not require transmission to work. Both shaders can be improved by adding normal mapping, AO and other maps."
msgstr ""
#: ../../docs/content/3d/making_trees.rst:88
msgid "Improving the Shader:"
msgstr ""
#: ../../docs/content/3d/making_trees.rst:90
msgid "There are many more resources on how to do this that you can read. Now that you know the basics, a recommended read is the chapter from GPU Gems3 about how Crysis does this (focus mostly on the sway code, as many other techniques shown there are obsolete):"
msgstr ""
#: ../../docs/content/3d/making_trees.rst:93
msgid "https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch16.html"
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -146,7 +146,7 @@ msgid "This will create a fat binary that works in both platforms, but will add
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:131
#: ../../docs/development/compiling/compiling_for_android.rst:173
#: ../../docs/development/compiling/compiling_for_android.rst:178
msgid "Troubleshooting"
msgstr ""
@@ -175,114 +175,118 @@ msgid "The newly-compiled templates (android_debug.apk and android_release.apk)
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:155
msgid "Windows: ``C:\\Users\\[username]\\AppData\\Roaming\\Godot\\templates``"
msgid "Windows: ``C:\\Users\\[username]\\AppData\\Roaming\\Godot\\templates\\[version]\\``"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:156
msgid "Linux: ``/home/[username]/.local/share/godot/templates/[gd-version]/``"
msgid "Linux: ``/home/[username]/.local/share/godot/templates/[version]/``"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:157
msgid "macOS: ``/users/[username]/.godot/templates``"
msgid "macOS: ``/Users/[username]/Library/Application Support/Godot/templates/[version]/``"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:161
#: ../../docs/development/compiling/compiling_for_android.rst:159
msgid "``[version]`` is of the form ``major.minor[.patch].status`` using values from ``version.py`` in your Godot source repository (e.g. ``3.0.5.stable`` or `3.1.dev``). You also need to write this same version string to a ``version.txt`` file located next to your export templates."
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:166
msgid "However, if you are writing your custom modules or custom C++ code, you might instead want to configure your APKs as custom export templates here:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:167
#: ../../docs/development/compiling/compiling_for_android.rst:172
msgid "You don't even need to copy them, you can just reference the resulting file in the ``bin\\`` directory of your Godot source folder, so that the next time you build you will automatically have the custom templates referenced."
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:176
#: ../../docs/development/compiling/compiling_for_android.rst:181
msgid "Application not installed"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:178
#: ../../docs/development/compiling/compiling_for_android.rst:183
msgid "Android might complain the application is not correctly installed. If so, check the following:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:181
#: ../../docs/development/compiling/compiling_for_android.rst:186
msgid "Check that the debug keystore is properly generated."
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:182
#: ../../docs/development/compiling/compiling_for_android.rst:187
msgid "Check that jarsigner is from JDK 6, 7 or 8."
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:184
#: ../../docs/development/compiling/compiling_for_android.rst:189
msgid "If it still fails, open a command line and run logcat:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:190
#: ../../docs/development/compiling/compiling_for_android.rst:195
msgid "And check the output while the application is installed. Reason for failure should be presented there."
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:193
#: ../../docs/development/compiling/compiling_for_android.rst:198
msgid "Seek assistance if you can't figure it out."
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:196
#: ../../docs/development/compiling/compiling_for_android.rst:201
msgid "Application exits immediately"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:198
#: ../../docs/development/compiling/compiling_for_android.rst:203
msgid "If the application runs but exits immediately, there might be one of the following reasons:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:201
#: ../../docs/development/compiling/compiling_for_android.rst:206
msgid "Make sure to use export templates that match your editor version; if you use a new Godot version, you *have* to update the templates too."
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:203
#: ../../docs/development/compiling/compiling_for_android.rst:208
msgid "libgodot_android.so is not in ``lib/armeabi-v7a`` or ``lib/armeabi``"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:204
#: ../../docs/development/compiling/compiling_for_android.rst:209
msgid "Device does not support armv7 (try compiling yourself for armv6)"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:205
#: ../../docs/development/compiling/compiling_for_android.rst:210
msgid "Device is Intel, and apk is compiled for ARM."
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:207
#: ../../docs/development/compiling/compiling_for_android.rst:212
msgid "In any case, ``adb logcat`` should also show the cause of the error."
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:210
#: ../../docs/development/compiling/compiling_for_android.rst:215
msgid "Compilation fails"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:212
#: ../../docs/development/compiling/compiling_for_android.rst:217
msgid "On Linux systems with Kernel version 4.3 or newer, compilation may fail with the error \"pthread_create failed: Resource temporarily unavailable.\""
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:215
#: ../../docs/development/compiling/compiling_for_android.rst:220
msgid "This is because of a change in the way Linux limits thread creation. But you can change those limits through the command line. Please read this section thoroughly before beginning."
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:219
#: ../../docs/development/compiling/compiling_for_android.rst:224
msgid "First open a terminal, then begin compilation as usual (it may be a good idea to run a --clean first). While compiling enter the following in your terminal:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:227
#: ../../docs/development/compiling/compiling_for_android.rst:232
msgid "The output should list a scons process, with its PID as the first number in the output. For example the PID 1077 in the output shown below:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:235
#: ../../docs/development/compiling/compiling_for_android.rst:240
msgid "Now you can use another command to increase the number of processes that scons is allowed to spawn. You can check its current limits with:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:242
#: ../../docs/development/compiling/compiling_for_android.rst:247
msgid "You can increase those limits with the command:"
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:248
#: ../../docs/development/compiling/compiling_for_android.rst:253
msgid "Obviously you should substitute the scons PID output by top and a limits that you think suitable. These are in the form --nproc=soft:hard where soft must be lesser than or equal to hard. See the man page for more information."
msgstr ""
#: ../../docs/development/compiling/compiling_for_android.rst:253
#: ../../docs/development/compiling/compiling_for_android.rst:258
msgid "If all went well, and you entered the prlimit command while scons was running, then your compilation should continue without the error."
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -65,7 +65,7 @@ msgid "Setting up Pywin32"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:43
msgid "Pywin32 is required for parallel builds using multiple CPU cores. If SCons is issuing a warning about Pywin32 after parsing SConstruct build instructions, when beginning to build, you need to install it properly from the correct installer executable for your Python version `located at Sourceforge. <https://sourceforge.net/projects/pywin32/files/pywin32/>`__"
msgid "Pywin32 is required for parallel builds using multiple CPU cores. If SCons is issuing a warning about Pywin32 after parsing SConstruct build instructions, when beginning to build, you need to install it properly from the correct installer executable for your Python version `located at Github. <https://github.com/mhammond/pywin32/releases>`__"
msgstr ""
#: ../../docs/development/compiling/compiling_for_windows.rst:49

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -37,7 +37,7 @@ msgid "pkg-config"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:16
msgid "Environment Variables"
msgid "Environment variables"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:18
@@ -49,7 +49,7 @@ msgid "The specified directory must contain the subdirectories ``bin``, ``includ
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:23
msgid "Enable Mono Module"
msgid "Enable the Mono module"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:25
@@ -57,7 +57,7 @@ msgid "By default, the mono module is disabled for builds. To enable it you can
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:28
msgid "Generate The Glue"
msgid "Generate the glue"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:30
@@ -69,80 +69,92 @@ msgid "After the build finishes, you need to run the compiled executable with th
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:42
msgid "This command will tell Godot to generate the file *modules/mono/glue/mono_glue.gen.cpp*. Once this file is generated, you can build Godot for all the desired targets without the need to repeat this process."
msgid "This command will tell Godot to generate the file ``modules/mono/glue/mono_glue.gen.cpp``. Once this file is generated, you can build Godot for all the desired targets without the need to repeat this process."
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:44
msgid "As always, ``godot`` refers to the compiled Godot binary, so if it isn't in your PATH, you need to give the full path to the executable, e.g. if it is located in the ``bin`` subfolder, it becomes ``bin/godot``."
#: ../../docs/development/compiling/compiling_with_mono.rst:45
msgid "``<godot_binary>`` refers to the tools binary you compiled above with the Mono module enabled. Its exact name will differ based on your system and configuration, but should be of the form ``bin/godot.<platform>.tools.<bits>.mono``, e.g. ``bin/godot.x11.tools.64.mono`` or ``bin/godot.windows.tools.64.exe``. Be especially aware of the **.mono** suffix! If you compiled Godot without Mono support previously, you might have similarly named binaries without this suffix which can't be used to generate the Mono glue."
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:47
#: ../../docs/development/compiling/compiling_with_mono.rst:50
msgid "Notes"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:48
#: ../../docs/development/compiling/compiling_with_mono.rst:51
msgid "**Do not** build your final binaries with ``mono_glue=no``. This disables C# scripting. This option must be used only for the temporary binary that will generate the glue. Godot will print a warning at startup if it was built without the glue sources."
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:49
#: ../../docs/development/compiling/compiling_with_mono.rst:52
msgid "The glue sources must be regenerated every time the ClassDB bindings changes. That is, for example, when a new method is added to ClassDB or one of the parameter of such a method changes. Godot will print an error at startup if there is an API mismatch between ClassDB and the glue sources."
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:52
msgid "Examples"
#: ../../docs/development/compiling/compiling_with_mono.rst:55
msgid "Rebuild with Mono glue"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:55
msgid "Example (Windows)"
#: ../../docs/development/compiling/compiling_with_mono.rst:57
msgid "Once you have generated the Mono glue, you can build the final binary with ``mono_glue=yes``. It's the default value for ``mono_glue`` so you can also omit it. You can build the Mono-enabled editor:"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:64
msgid "And Mono-enabled export templates:"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:71
msgid "Example (x11)"
msgid "Examples"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:86
msgid "If everything went well, apart from the normal output, SCons should have also built the *GodotSharpTools.dll* assembly and copied it together with the mono runtime shared library to the ``bin`` subdirectory."
#: ../../docs/development/compiling/compiling_with_mono.rst:74
msgid "Example (Windows)"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:89
msgid "Command-line options"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:91
msgid "The following is the list of command-line options available when building with the mono module:"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:94
msgid "**module_mono_enabled**: Build Godot with the mono module enabled (yes|no)"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:94
#: ../../docs/development/compiling/compiling_with_mono.rst:100
#: ../../docs/development/compiling/compiling_with_mono.rst:103
msgid "default: no"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:97
msgid "**mono_glue**: Whether to include the glue source files in the build and define `MONO_GLUE_DISABLED` as a preprocessor macro (yes|no)"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:97
msgid "default: yes"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:100
msgid "**xbuild_fallback**: Whether to fallback to xbuild if MSBuild is not available (yes|no)"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:103
msgid "**mono_static**: Whether to link the mono runtime statically (yes|no)"
#: ../../docs/development/compiling/compiling_with_mono.rst:90
msgid "Example (X11)"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:105
msgid "If everything went well, apart from the normal output, SCons should have also built the *GodotSharpTools.dll* assembly and copied it together with the mono runtime shared library to the ``bin`` subdirectory."
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:108
msgid "Command-line options"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:110
msgid "The following is the list of command-line options available when building with the mono module:"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:113
msgid "**module_mono_enabled**: Build Godot with the mono module enabled (yes|no)"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:113
#: ../../docs/development/compiling/compiling_with_mono.rst:119
#: ../../docs/development/compiling/compiling_with_mono.rst:122
msgid "default: no"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:116
msgid "**mono_glue**: Whether to include the glue source files in the build and define `MONO_GLUE_DISABLED` as a preprocessor macro (yes|no)"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:116
msgid "default: yes"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:119
msgid "**xbuild_fallback**: Whether to fallback to xbuild if MSBuild is not available (yes|no)"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:122
msgid "**mono_static**: Whether to link the mono runtime statically (yes|no)"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:124
msgid "**mono_assemblies_output_dir**: Path to the directory where all the managed assemblies will be copied to. The '#' token indicates de top of the source directory, the directory in which SConstruct is located"
msgstr ""
#: ../../docs/development/compiling/compiling_with_mono.rst:106
#: ../../docs/development/compiling/compiling_with_mono.rst:125
msgid "default: #bin"
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -0,0 +1,110 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2018, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/development/compiling/optimizing_for_size.rst:4
msgid "Optimizing a build for size"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:9
msgid "Rationale"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:11
msgid "Sometimes, it is desired to optimize a build for size rather than speed. This means not compiling unused functions from the engine, as well as using specific compiler flags to aid on decreasing build size. Common situations include creating builds for mobile and Web platforms."
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:16
msgid "This tutorial aims to give an overview on different methods to create a smaller binary. Before continuing, it is recommended to read the previous tutorials on compiling Godot for each platform."
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:21
msgid "Disabling 3D"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:23
msgid "For 2D games, having the whole 3D engine available usually makes no sense. Because of this, there is a build flag to disable it:"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:29
msgid "Tools must be disabled in order to use this flag, as the editor is not designed to operate without 3D support. Without it, the binary size can be reduced by about 15%."
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:34
msgid "Disabling advanced GUI nodes"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:36
msgid "Most small games don't require complex GUI controls such as Tree, ItemList, TextEditor or GraphEdit. They can be disabled using a build flag:"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:44
msgid "Disabling unwanted modules"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:46
msgid "A lot of Godot's functions are offered as modules. You can see a list of modules with the following command:"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:53
msgid "The list of modules that can be disabled will appear, together with all build options. If you are working on a simple 2D game, you could disable a lot of them:"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:62
msgid "Optimizing for size instead of speed"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:64
msgid "Godot 3.1 onwards allows to compile using size optimizations. To enable this, just set the ``optimize`` flag to ``size``:"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:71
msgid "Some platforms such as WebAssembly already use this mode by default."
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:74
msgid "Compiling with link-time optimization"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:76
msgid "Enabling link-time optimization produces more efficient binaries, both in terms of performance and file size. It works by eliminating duplicate template functions and unused code. It can currently be used with the GCC and MSVC compilers:"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:85
msgid "Linking becomes much slower with this option, so it should be used only for release builds."
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:89
msgid "Stripping binaries"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:91
msgid "If you build from source, remember to strip debug symbols from binaries:"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:98
msgid "Using UPX to compress binaries"
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:100
msgid "If you are targeting desktop platforms, the `UPX <https://upx.github.io/>`_ compressor can be used. This can reduce binary size considerably."
msgstr ""
#: ../../docs/development/compiling/optimizing_for_size.rst:104
msgid "However, keep in mind that some antivirus programs may detect UPX-packed binaries as a virus. Therefore, if you are releasing a commercial game, make sure to sign your binaries or use a platform that will distribute them."
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/getting_started/editor/unity_to_godot.rst:8
msgid "From Unity3D to Godot Engine"
msgid "From Unity to Godot Engine"
msgstr ""
#: ../../docs/getting_started/editor/unity_to_godot.rst:10
@@ -361,7 +361,7 @@ msgid "As you may know already, Unity supports C#. C# benefits from its integrat
msgstr ""
#: ../../docs/getting_started/editor/unity_to_godot.rst:210
msgid "Godot provides its own scripting language, :ref:`GDScript <doc_scripting>` as well as support for :ref:`Visual Script <toc-learn-scripting-visual_script>` and :ref:`doc_c_sharp`. GDScript borrows its syntax from Python, but is not related to it. If you wonder about the reasoning for a custom scripting language, please read :ref:`GDScript <doc_gdscript>` and `FAQ <faq>`_ pages. GDScript is strongly attached to the Godot API and is really easy to learn: Between one evening for an experienced programmer and a week for a complete beginner."
msgid "Godot provides its own scripting language, :ref:`GDScript <doc_scripting>` as well as support for :ref:`Visual Script <toc-learn-scripting-visual_script>` and :ref:`doc_c_sharp`. GDScript borrows its syntax from Python, but is not related to it. If you wonder about the reasoning for a custom scripting language, please read the :ref:`doc_gdscript` and :ref:`doc_faq` pages. GDScript is strongly attached to the Godot API and is really easy to learn: Between one evening for an experienced programmer and a week for a complete beginner."
msgstr ""
#: ../../docs/getting_started/editor/unity_to_godot.rst:216
@@ -385,7 +385,7 @@ msgid "As you can see, it can be easy to turn a scene tree to a mess. This is wh
msgstr ""
#: ../../docs/getting_started/editor/unity_to_godot.rst:231
msgid "Connections : groups and signals"
msgid "Connections: groups and signals"
msgstr ""
#: ../../docs/getting_started/editor/unity_to_godot.rst:233

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -53,7 +53,7 @@ msgid "Math"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:28
msgid "Math functions like ``abs``, ``acos``, ``asin``, ``atan`` and ``atan2`` are located under ``Mathf`` instead of in global scope. ``PI`` is ``Mathf.PI``"
msgid "Math functions like ``abs``, ``acos``, ``asin``, ``atan`` and ``atan2`` are located under ``Mathf`` as ``Abs``, ``Acos``, ``Asin``, ``Atan`` and ``Atan2``, instead of in global scope. ``PI`` is ``Mathf.Pi``"
msgstr ""
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_differences.rst:33

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -153,7 +153,7 @@ msgid "**Godot is made by its community, for the community, and for all game cre
msgstr ""
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:137
msgid "That said, although a handful of core developers work on it full-time, the project has over 500 contributors at the time of writing. Benevolent programmers work on features they may need themselves, so youll see improvements in all corners of the engine at the same time in every major release."
msgid "That said, although a handful of core developers work on it full-time, the project has over 600 contributors at the time of writing. Benevolent programmers work on features they may need themselves, so youll see improvements in all corners of the engine at the same time in every major release."
msgstr ""
#: ../../docs/getting_started/step_by_step/godot_design_philosophy.rst:144

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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