mirror of
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Merge Sphinx translations with Weblate translations
This commit is contained in:
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
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|
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@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -267,11 +267,12 @@ msgstr ""
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||||
"GDScript <doc_gdscript>` ."
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||||
|
||||
#: ../../docs/about/faq.rst:102
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||||
#, fuzzy
|
||||
msgid ""
|
||||
"There are several reasons to use GDScript--especially when you are "
|
||||
"prototyping, in alpha/beta stages of your project, or are not creating the "
|
||||
"next AAA title--but the most salient reason is the overall **reduction of "
|
||||
"complexity.**"
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||||
"complexity**."
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||||
msgstr ""
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||||
"Existuje několik důvodů, proč používat GDScript - zejména když "
|
||||
"prototypujete, ve fázích alfa / beta vašeho projektu nebo nevytváříte další "
|
||||
@@ -877,19 +878,18 @@ msgstr ""
|
||||
"nebo příkladů projektů (pokud jsou k dispozici)."
|
||||
|
||||
#: ../../docs/about/faq.rst:361
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||||
#, fuzzy
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||||
msgid "Is it possible to use Godot to create non-game applications?"
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||||
msgstr "Je možné Godot použít jako knihovnu?"
|
||||
msgstr "Je možné použít Godot k vytváření jiných než herních aplikací?"
|
||||
|
||||
#: ../../docs/about/faq.rst:363
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||||
#, fuzzy
|
||||
msgid ""
|
||||
"Yes! Godot features an extensive built-in UI system, and its small "
|
||||
"distribution size can make it a suitable alternative to frameworks like "
|
||||
"Electron or Qt."
|
||||
msgstr ""
|
||||
"Malá velikost distribuce Godot z něj činí vhodnou alternativu k frameworkům "
|
||||
"jako Electron nebo Qt."
|
||||
"Ano! Godot má rozsáhlý vestavěný systém uživatelského rozhraní a díky své "
|
||||
"malé distribuční velikosti může být vhodnou alternativou k frameworkům jako "
|
||||
"Electron nebo Qt."
|
||||
|
||||
#: ../../docs/about/faq.rst:366
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||||
msgid ""
|
||||
@@ -971,7 +971,8 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/faq.rst:413
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msgid "Why does Godot not use STL (Standard Template Library)"
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||||
#, fuzzy
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||||
msgid "Why does Godot not use STL (Standard Template Library)?"
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||||
msgstr "Proč Godot nepoužívá STL (Standard Template Library)"
|
||||
|
||||
#: ../../docs/about/faq.rst:415
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||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -676,9 +676,8 @@ msgid "Multi-sample antialiasing (MSAA)."
|
||||
msgstr "Vícenásobné vyhlazování (MSAA)."
|
||||
|
||||
#: ../../docs/about/list_of_features.rst:245
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||||
#, fuzzy
|
||||
msgid "Fast approximate antialiasing (FXAA)."
|
||||
msgstr "Vícenásobné vyhlazování (MSAA)."
|
||||
msgstr "Rychlé přibližné vyhlazování (FXAA)."
|
||||
|
||||
#: ../../docs/about/list_of_features.rst:247
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||||
msgid ""
|
||||
@@ -741,9 +740,8 @@ msgid "Ragdolls."
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||||
msgstr "Ragdoll."
|
||||
|
||||
#: ../../docs/about/list_of_features.rst:279
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||||
#, fuzzy
|
||||
msgid "Built-in shapes: cuboid, sphere, capsule, cylinder."
|
||||
msgstr "Vestavěné tvary: kvádr, koule, kapsle, válec (pouze s fyzikou Bullet)."
|
||||
msgstr "Vestavěné tvary: kvádr, koule, kapsle, válec."
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||||
|
||||
#: ../../docs/about/list_of_features.rst:280
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||||
msgid "Generate triangle collision shapes for any mesh from the editor."
|
||||
@@ -843,7 +841,8 @@ msgstr ""
|
||||
"akcí nebo k využití více jader procesorů."
|
||||
|
||||
#: ../../docs/about/list_of_features.rst:312
|
||||
msgid ":ref:`C#: <toc-learn-scripting-gdscript>`"
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||||
#, fuzzy
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||||
msgid ":ref:`C#: <toc-learn-scripting-C#>`"
|
||||
msgstr ":ref:`C #: <toc-learn-scripting-gdscript>`"
|
||||
|
||||
#: ../../docs/about/list_of_features.rst:314
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||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -161,9 +161,8 @@ msgid "|unstable| *Current focus of development (unstable).*"
|
||||
msgstr "|unstable| *Aktuální zaměření vývoje (nestabilní).*"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:88
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||||
#, fuzzy
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||||
msgid "Godot 3.4"
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||||
msgstr "Godot 3.3"
|
||||
msgstr "Godot 3.4"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:88
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||||
msgid "Q2 or Q3 2021"
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||||
@@ -180,9 +179,8 @@ msgid "Godot 3.3"
|
||||
msgstr "Godot 3.3"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:91
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||||
#, fuzzy
|
||||
msgid "April 2021"
|
||||
msgstr "březen/duben 2021"
|
||||
msgstr "Duben 2021"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:91
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||||
msgid ""
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||||
@@ -199,11 +197,12 @@ msgid "January 2020"
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||||
msgstr "Leden 2020"
|
||||
|
||||
#: ../../docs/about/release_policy.rst:94
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"|eol| No longer supported as fully superseded by the compatible 3.3 release "
|
||||
"(last update: 3.2.3)."
|
||||
msgstr "|eol| Již není podporována (poslední update: 3.0.6)."
|
||||
msgstr ""
|
||||
"|eol| Již není podporována, protože byla plně nahrazena kompatibilní verzí "
|
||||
"3.3 (poslední aktualizace: 3.2.3)."
|
||||
|
||||
#: ../../docs/about/release_policy.rst:97
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||||
msgid "Godot 3.1"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -116,10 +116,23 @@ msgstr ""
|
||||
"Potom můžete periferní zařízení znovu připojit."
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:47
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||||
msgid ""
|
||||
"Editor tooltips in the Inspector and Node docks blink when they're displayed."
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||||
msgstr ""
|
||||
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||||
#: ../../docs/about/troubleshooting.rst:49
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||||
msgid ""
|
||||
"This is a `known issue <https://github.com/godotengine/godot/"
|
||||
"issues/32990>`__ caused by the third-party Stardock Fences application on "
|
||||
"Windows. The only known workaround is to disable Stardock Fences while using "
|
||||
"Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:54
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||||
msgid "The Godot editor appears frozen after clicking the system console."
|
||||
msgstr "Po kliknutí na konzolu systému se editor Godot zamrzne."
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:49
|
||||
#: ../../docs/about/troubleshooting.rst:56
|
||||
msgid ""
|
||||
"When running Godot on Windows with the system console enabled, you can "
|
||||
"accidentally enable *selection mode* by clicking inside the command window. "
|
||||
@@ -133,7 +146,7 @@ msgstr ""
|
||||
"uvnitř konzoly systému. Godot nemůže potlačit toto specifické chování "
|
||||
"systému."
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:54
|
||||
#: ../../docs/about/troubleshooting.rst:61
|
||||
msgid ""
|
||||
"To solve this, select the system console window and press Enter to leave "
|
||||
"selection mode."
|
||||
@@ -141,35 +154,35 @@ msgstr ""
|
||||
"Chcete-li to vyřešit, vyberte okno konzoly systému a stiskněte klávesu Enter "
|
||||
"pro opuštění režimu výběru."
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:58
|
||||
#: ../../docs/about/troubleshooting.rst:65
|
||||
msgid ""
|
||||
"Some text such as \"NO DC\" appears in the top-left corner of the project "
|
||||
"manager and editor window."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:60
|
||||
#: ../../docs/about/troubleshooting.rst:67
|
||||
msgid ""
|
||||
"This is caused by the NVIDIA graphics driver injecting an overlay to display "
|
||||
"information."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:62
|
||||
#: ../../docs/about/troubleshooting.rst:69
|
||||
msgid ""
|
||||
"To disable this overlay on Windows, restore your graphics driver settings to "
|
||||
"the default values in the NVIDIA Control Panel."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:65
|
||||
#: ../../docs/about/troubleshooting.rst:72
|
||||
msgid ""
|
||||
"To disable this overlay on Linux, open ``nvidia-settings``, go to **X Screen "
|
||||
"0 > OpenGL Settings** then uncheck **Enable Graphics API Visual Indicator**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:69
|
||||
#: ../../docs/about/troubleshooting.rst:76
|
||||
msgid "The project window appears blurry, unlike the editor."
|
||||
msgstr "Na rozdíl od editoru se okno projektu jeví rozmazané."
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:71
|
||||
#: ../../docs/about/troubleshooting.rst:78
|
||||
msgid ""
|
||||
"Unlike the editor, the project isn't marked as DPI-aware by default. This is "
|
||||
"done to improve performance, especially on integrated graphics, where "
|
||||
@@ -179,7 +192,7 @@ msgstr ""
|
||||
"se provádí za účelem zlepšení výkonu, zejména u integrované grafiky, kde je "
|
||||
"vykreslování 3D scén v hiDPI pomalé."
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:75
|
||||
#: ../../docs/about/troubleshooting.rst:82
|
||||
msgid ""
|
||||
"To resolve this, open **Project > Project Settings** and enable **Display > "
|
||||
"Window > Dpi > Allow Hidpi**. On top of that, make sure your project is "
|
||||
@@ -190,11 +203,11 @@ msgstr ""
|
||||
"projekt nakonfigurován tak, aby podporoval :ref:`multiple resolutions "
|
||||
"<doc_multiple_resolutions>`."
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:80
|
||||
#: ../../docs/about/troubleshooting.rst:87
|
||||
msgid "The project window doesn't appear centered when I run the project."
|
||||
msgstr "Když spustím projekt, okno projektu se neobjeví na středu."
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:82
|
||||
#: ../../docs/about/troubleshooting.rst:89
|
||||
msgid ""
|
||||
"This is a `known bug <https://github.com/godotengine/godot/issues/13017>`__. "
|
||||
"To resolve this, open **Project > Project Settings** and enable **Display > "
|
||||
@@ -207,7 +220,7 @@ msgstr ""
|
||||
"projekt nakonfigurován tak, aby podporoval :ref:`multiple resolutions "
|
||||
"<doc_multiple_resolutions>`."
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:88
|
||||
#: ../../docs/about/troubleshooting.rst:95
|
||||
msgid ""
|
||||
"The project works when run from the editor, but fails to load some files "
|
||||
"when running from an exported copy."
|
||||
@@ -215,7 +228,7 @@ msgstr ""
|
||||
"Projekt funguje při spuštění z editoru, ale při spuštění z exportované kopie "
|
||||
"se mu nepodaří načíst některé soubory."
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:90
|
||||
#: ../../docs/about/troubleshooting.rst:97
|
||||
msgid ""
|
||||
"This is usually caused by forgetting to specify a filter for non-resource "
|
||||
"files in the Export dialog. By default, Godot will only include actual "
|
||||
@@ -232,7 +245,7 @@ msgstr ""
|
||||
"souborů nepovažovaných za zdroje, zadat ``* .json``. Viz :ref:"
|
||||
"`doc_exporting_projects_export_mode` pro více informací."
|
||||
|
||||
#: ../../docs/about/troubleshooting.rst:97
|
||||
#: ../../docs/about/troubleshooting.rst:104
|
||||
msgid ""
|
||||
"On Windows, this can also be due to :ref:`case sensitivity "
|
||||
"<doc_project_organization_case_sensitivity>` issues. If you reference a "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -110,7 +110,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/community/channels.rst:37
|
||||
msgid ""
|
||||
"See the `User groups <https://godotengine.org/community/user-groups>` page "
|
||||
"See the `User groups <https://godotengine.org/community/user-groups>`_ page "
|
||||
"of the website for a list of local communities."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -0,0 +1,140 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) 2014-2021, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
|
||||
# This file is distributed under the same license as the Godot Engine package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: cs\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:4
|
||||
#, fuzzy
|
||||
msgid "Building the manual with Sphinx"
|
||||
msgstr "Sestavení runtime modulu Mono"
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:6
|
||||
msgid ""
|
||||
"This page explains how to build a local copy of the Godot manual using the "
|
||||
"Sphinx docs engine. This allows you to have local HTML files and build the "
|
||||
"documentation as a PDF, EPUB, or LaTeX file, for example."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:10
|
||||
msgid "To get started, you need to:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:12
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Clone the `godot-docs repository <https://github.com/godotengine/godot-docs/"
|
||||
">`__."
|
||||
msgstr ""
|
||||
"Stáhněte si zdrojové kódy enginu Godot ze stránky `Godot GitHub <https://"
|
||||
"github.com/godotengine/godot>`_."
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:13
|
||||
msgid "Install `Sphinx <https://www.sphinx-doc.org/>`__"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:14
|
||||
msgid ""
|
||||
"To build the docs as HTML files, install the `readthedocs.org theme <https://"
|
||||
"github.com/snide/sphinx_rtd_theme>`__."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:16
|
||||
msgid ""
|
||||
"Install the Sphinx extensions defined in the `godot-docs repository <https://"
|
||||
"github.com/godotengine/godot-docs/>`__ ``requirements.txt`` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:19
|
||||
msgid ""
|
||||
"We recommend using `pip <https://pip.pypa.io>`__, Python’s package manager "
|
||||
"to install all these tools. It comes pre-installed with `Python <https://www."
|
||||
"python.org/>`__. Ensure that you install and use Python 3. Here are the "
|
||||
"commands to clone the repository and then install all requirements."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:29
|
||||
msgid ""
|
||||
"On Linux distributions, you may need to write ``pip3`` instead of ``pip`` "
|
||||
"because you generally have both Python 2 and 3 installed on your system. "
|
||||
"Alternatively, you can explicitly ask Python 3 to execute its version of pip "
|
||||
"as a module like so: ``python3 -m pip``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:34
|
||||
msgid ""
|
||||
"With the programs installed, you can build the HTML documentation from the "
|
||||
"root folder of this repository with the following command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:45
|
||||
msgid "If you run into errors, you may try the following command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:51
|
||||
msgid ""
|
||||
"Building the documentation requires at least 8 GB of RAM to run without disk "
|
||||
"swapping, which slows it down. If you have at least 16 GB of RAM, you can "
|
||||
"speed up compilation by running:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:63
|
||||
msgid ""
|
||||
"The compilation will take some time as the ``classes/`` folder contains "
|
||||
"hundreds of files."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:66
|
||||
msgid ""
|
||||
"You can then browse the documentation by opening ``_build/html/index.html`` "
|
||||
"in your web browser."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:69
|
||||
msgid ""
|
||||
"In case you of a ``MemoryError`` or ``EOFError``, you can remove the "
|
||||
"``classes/`` folder and run ``make`` again. This will drop the class "
|
||||
"references from the final HTML documentation but will keep the rest intact."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:73
|
||||
msgid ""
|
||||
"If you delete the ``classes/`` folder, do not use ``git add .`` when working "
|
||||
"on a pull request or the whole ``classes/`` folder will be removed when you "
|
||||
"commit. See `#3157 <https://github.com/godotengine/godot-docs/"
|
||||
"issues/3157>`__ for more detail."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:79
|
||||
msgid ""
|
||||
"Alternatively, you can build the documentation by running the sphinx-build "
|
||||
"program manually:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:87
|
||||
msgid "Building with Sphinx and virtualenv"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:89
|
||||
msgid ""
|
||||
"If you want your Sphinx installation scoped to the project, you can install "
|
||||
"sphinx-build using virtualenv. To do so, run this command from this "
|
||||
"repository's root folder:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/building_the_manual.rst:99
|
||||
msgid "Then, run ``make html`` as shown above."
|
||||
msgstr ""
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -120,129 +120,123 @@ msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:31
|
||||
msgid ""
|
||||
"`Jeremy Bullock <https://www.youtube.com/channel/UCwJw2-V5S1TkBjLQ3_Ws54g>`_ "
|
||||
"(2D and 3D, GDScript, VisualScript and C#)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:32
|
||||
msgid ""
|
||||
"`KidsCanCode <https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg/"
|
||||
"playlists>`__ (2D and 3D, GDScript and VisualScript)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:33
|
||||
#: ../../docs/community/tutorials.rst:32
|
||||
msgid ""
|
||||
"`Mister Taft Creates <https://www.youtube.com/playlist?"
|
||||
"list=PL4vbr3u7UKWqwQlvwvgNcgDL1p_3hcNn2>`_ (2D, GDScript)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:34
|
||||
#: ../../docs/community/tutorials.rst:33
|
||||
msgid ""
|
||||
"`Miziziziz <https://www.youtube.com/playlist?"
|
||||
"list=PLmugv6_kd0qN6AyjG245_Pdak4MXKUx88>`_ (2D and 3D, GDScript)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:35
|
||||
#: ../../docs/community/tutorials.rst:34
|
||||
msgid ""
|
||||
"`P1X / Krzysztof Jankowski <https://www.youtube.com/playlist?"
|
||||
"list=PLvDk7UKhld4xGPovdB4IFtAHYMYjx_-3K>`_ (3D)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:36
|
||||
#: ../../docs/community/tutorials.rst:35
|
||||
msgid ""
|
||||
"`Pigdev <https://www.youtube.com/playlist?"
|
||||
"list=PLPMN4vCRFdordS3E-3zi0Hdh7pAsbWQ6a>`_ (2D, GDScript)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:37
|
||||
#: ../../docs/community/tutorials.rst:36
|
||||
msgid ""
|
||||
"`Steincodes <https://www.youtube.com/c/steincodes/playlists>`__ (2D, "
|
||||
"GDScript and VisualScript)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:38
|
||||
#: ../../docs/community/tutorials.rst:37
|
||||
msgid ""
|
||||
"`TheBuffED <https://www.youtube.com/watch?"
|
||||
"v=ygGaN1EOQEA&list=PLvN5Z3tTxXEDfQkt4Frg6ALirespSwZd7>`_ (2D, GDScript)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:39
|
||||
#: ../../docs/community/tutorials.rst:38
|
||||
msgid ""
|
||||
"`Code with Tom <https://www.youtube.com/playlist?"
|
||||
"list=PLiUQR4U_J9ec0k91iHPme_qtfS1nrWF3W>`_ (2D and 3D, GDScript)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:40
|
||||
#: ../../docs/community/tutorials.rst:39
|
||||
msgid ""
|
||||
"`BornCG <https://www.youtube.com/playlist?"
|
||||
"list=PLda3VoSoc_TSBBOBYwcmlamF1UrjVtccZ>`_ (2D and 3D, GDScript)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:41
|
||||
#: ../../docs/community/tutorials.rst:40
|
||||
msgid ""
|
||||
"`Gonkee <https://www.youtube.com/channel/UCJqCPFHdbc6443G3Sz6VYDw>`_ (2D and "
|
||||
"3D, GDScript, Shaders)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:42
|
||||
#: ../../docs/community/tutorials.rst:41
|
||||
msgid ""
|
||||
"`TheGuideKnight <https://www.youtube.com/playlist?"
|
||||
"list=PLYcTJBw32KtX2fvOdtO_fS3Nd6sxM71tn>`_ (2D, GDScript)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:43
|
||||
#: ../../docs/community/tutorials.rst:42
|
||||
msgid ""
|
||||
"`GDScript Dude <https://www.youtube.com/channel/UCQs0i6vKISElM6mh7OzLouQ>`_ "
|
||||
"(GDScript)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:44
|
||||
#: ../../docs/community/tutorials.rst:43
|
||||
msgid "`Garbaj <https://www.youtube.com/c/Garbaj/>`_ (3D, GDScript)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:47
|
||||
#: ../../docs/community/tutorials.rst:46
|
||||
msgid "Text tutorials"
|
||||
msgstr "Textové tutoriály"
|
||||
|
||||
#: ../../docs/community/tutorials.rst:49
|
||||
#: ../../docs/community/tutorials.rst:48
|
||||
msgid "`GDScript website by Andrew Wilkes <https://gdscript.com>`__"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:50
|
||||
#: ../../docs/community/tutorials.rst:49
|
||||
msgid "`Godot Recipes by KidsCanCode <http://godotrecipes.com/>`__"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:51
|
||||
#: ../../docs/community/tutorials.rst:50
|
||||
msgid "`Steincodes <https://steincodes.tumblr.com>`__"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:54
|
||||
#: ../../docs/community/tutorials.rst:53
|
||||
msgid "Devlogs"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:56
|
||||
#: ../../docs/community/tutorials.rst:55
|
||||
msgid ""
|
||||
"`Andrea Catania (Physics & AI) <https://www.youtube.com/channel/"
|
||||
"UCm4RuvYtgpgFDTCgaEUT5uQ/videos>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:57
|
||||
#: ../../docs/community/tutorials.rst:56
|
||||
msgid ""
|
||||
"`Bastiaan Olij (AR & VR) <https://www.youtube.com/channel/UCrbLJYzJjDf2p-"
|
||||
"vJC011lYw/videos>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:60
|
||||
#: ../../docs/community/tutorials.rst:59
|
||||
msgid "Resources"
|
||||
msgstr "Zdroje"
|
||||
|
||||
#: ../../docs/community/tutorials.rst:62
|
||||
#: ../../docs/community/tutorials.rst:61
|
||||
msgid ""
|
||||
"`awesome-godot: A curated list of free/libre plugins, scripts and add-ons "
|
||||
"<https://github.com/godotengine/awesome-godot>`_"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/tutorials.rst:63
|
||||
#: ../../docs/community/tutorials.rst:62
|
||||
msgid ""
|
||||
"`Zeef Godot Engine: A curated directory of resources by Andre Schmitz "
|
||||
"<https://godot-engine.zeef.com/andre.antonio.schmitz>`_"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -129,9 +129,8 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_web.rst:88
|
||||
#, fuzzy
|
||||
msgid "Building the Editor"
|
||||
msgstr "Vestavěný editor motivů."
|
||||
msgstr "Vestavěný editor motivů"
|
||||
|
||||
#: ../../docs/development/compiling/compiling_for_web.rst:90
|
||||
msgid ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -70,7 +70,7 @@ msgid ""
|
||||
"the following in a terminal:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/getting_source.rst:36
|
||||
#: ../../docs/development/compiling/getting_source.rst:38
|
||||
msgid ""
|
||||
"For any stable release, visit the `release page <https://github.com/"
|
||||
"godotengine/godot/releases>`__ and click on the link for the release you "
|
||||
@@ -78,19 +78,19 @@ msgid ""
|
||||
"the page."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/getting_source.rst:40
|
||||
#: ../../docs/development/compiling/getting_source.rst:42
|
||||
msgid ""
|
||||
"With ``git``, you can also clone a stable release by specifying its branch "
|
||||
"or tag after the ``--branch`` argument::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/getting_source.rst:49
|
||||
msgid ""
|
||||
"There are also generally branches besides ``master`` for each major version."
|
||||
"or tag after the ``--branch`` (or just ``-b``) argument::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/getting_source.rst:51
|
||||
msgid ""
|
||||
"There are also generally branches besides ``master`` for each major version."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/getting_source.rst:53
|
||||
msgid ""
|
||||
"After downloading the Godot source code, you can :ref:`continue to compiling "
|
||||
"Godot <doc_introduction_to_the_buildsystem>`."
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -72,9 +72,9 @@ msgstr ""
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:121
|
||||
msgid ""
|
||||
"You'll need to install the external library on your machine to get the .a "
|
||||
"library files. See the library's official documentation for specific "
|
||||
"instructions on how to do this for your operation system. We've included "
|
||||
"the installation commands for Linux below, for reference."
|
||||
"library files. See the library's official documentation for specific "
|
||||
"instructions on how to do this for your operation system. We've included the "
|
||||
"installation commands for Linux below, for reference."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:132
|
||||
@@ -90,7 +90,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"The external library will also need to be installed inside your module to "
|
||||
"make the source files accessible to the compiler, while also keeping the "
|
||||
"module code self-contained. The festival and speech_tools libraries can be "
|
||||
"module code self-contained. The festival and speech_tools libraries can be "
|
||||
"installed from the modules/tts/ directory via git using the following "
|
||||
"commands:"
|
||||
msgstr ""
|
||||
@@ -104,9 +104,9 @@ msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:156
|
||||
msgid ""
|
||||
"Please note that Git submodules are not used in the Godot repository. If "
|
||||
"you are developing a module to be merged into the main Godot repository, you "
|
||||
"should not use submodules. If your module doesn't get merged in, you can "
|
||||
"Please note that Git submodules are not used in the Godot repository. If you "
|
||||
"are developing a module to be merged into the main Godot repository, you "
|
||||
"should not use submodules. If your module doesn't get merged in, you can "
|
||||
"always try to implement the external library as a GDNative C++ plugin."
|
||||
msgstr ""
|
||||
|
||||
@@ -123,18 +123,18 @@ msgid ""
|
||||
"(which can cause errors). Example `SCsub` with custom flags:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:196
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:199
|
||||
msgid "The final module should look like this:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:214
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:217
|
||||
msgid "Using the module"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:216
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:219
|
||||
msgid "You can now use your newly created module from any script:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:225
|
||||
#: ../../docs/development/cpp/binding_to_external_libraries.rst:228
|
||||
msgid "And the output will be ``is_spoken: True`` if the text is spoken."
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -191,7 +191,7 @@ msgstr ""
|
||||
#: ../../docs/development/cpp/configuring_an_ide/code_blocks.rst:129
|
||||
msgid ""
|
||||
"That's it. You're ready to start contributing to Godot using the Code::"
|
||||
"Blocks IDE. Remember to save the project file and the **Workspace**. If you "
|
||||
"Blocks IDE. Remember to save the project file and the **Workspace**. If you "
|
||||
"run into any issues, ask for help in one of `Godot's community channels "
|
||||
"<https://godotengine.org/community>`__."
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -79,11 +79,12 @@ msgid "References:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:37
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/typedefs.h <https://github.com/godotengine/godot/blob/3.x/core/"
|
||||
"typedefs.h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/typedefs.h <https://github.com/godotengine/godot/blob/3.x/core/"
|
||||
"typedefs.h>`__"
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:40
|
||||
msgid "Memory model"
|
||||
@@ -252,29 +253,30 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:168
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/vector.h <https://github.com/godotengine/godot/blob/3.x/core/vector."
|
||||
"h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/vector.h <https://github.com/godotengine/godot/blob/3.x/core/vector."
|
||||
"h>`__"
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:169
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/list.h <https://github.com/godotengine/godot/blob/3.x/core/list.h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/list.h <https://github.com/godotengine/godot/blob/3.x/core/list.h>`__"
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:170
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/set.h <https://github.com/godotengine/godot/blob/3.x/core/set.h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/set.h <https://github.com/godotengine/godot/blob/3.x/core/set.h>`__"
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:171
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/map.h <https://github.com/godotengine/godot/blob/3.x/core/map.h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/map.h <https://github.com/godotengine/godot/blob/3.x/core/map.h>`__"
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:174
|
||||
msgid "String"
|
||||
@@ -289,11 +291,12 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:184
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/ustring.h <https://github.com/godotengine/godot/blob/3.x/core/ustring."
|
||||
"h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/ustring.h <https://github.com/godotengine/godot/blob/3.x/core/ustring."
|
||||
"h>`__"
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:187
|
||||
msgid "StringName"
|
||||
@@ -329,9 +332,9 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:211
|
||||
#, fuzzy
|
||||
msgid "`core/math <https://github.com/godotengine/godot/tree/3.x/core/math>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/math <https://github.com/godotengine/godot/tree/3.x/core/math>`__"
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:214
|
||||
msgid "NodePath"
|
||||
@@ -344,11 +347,12 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:222
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/node_path.h <https://github.com/godotengine/godot/blob/3.x/core/"
|
||||
"node_path.h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/node_path.h <https://github.com/godotengine/godot/blob/3.x/core/"
|
||||
"node_path.h>`__"
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:225
|
||||
msgid "RID"
|
||||
@@ -362,7 +366,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/core_types.rst:235
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/rid.h <https://github.com/godotengine/godot/blob/3.x/core/rid.h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/rid.h <https://github.com/godotengine/godot/blob/3.x/core/rid.h>`__"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -114,10 +114,10 @@ msgid ":ref:`RID<class_rid>`"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:319
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/rid.h <https://github.com/godotengine/godot/blob/3.x/core/rid.h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/rid.h <https://github.com/godotengine/godot/blob/3.x/core/rid.h>`__"
|
||||
|
||||
#: ../../docs/development/cpp/custom_godot_servers.rst:322
|
||||
msgid "Registering the class in GDScript"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -79,8 +79,8 @@ msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:37
|
||||
msgid ""
|
||||
"Before creating a module, make sure to download the source code of Godot and "
|
||||
"manage to compile it. There are tutorials in the documentation for this."
|
||||
"Before creating a module, make sure to :ref:`download the source code of "
|
||||
"Godot and compile it <toc-devel-compiling>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:40
|
||||
@@ -92,112 +92,107 @@ msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:44
|
||||
msgid ""
|
||||
"The example module will be called \"summator\", and is placed inside the "
|
||||
"Godot source tree (``C:\\godot`` refers to wherever the Godot sources are "
|
||||
"located):"
|
||||
"The example module will be called \"summator\" (``godot/modules/summator``). "
|
||||
"Inside we will create a simple summator class:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:55
|
||||
msgid "Inside we will create a simple summator class:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:84
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:74
|
||||
msgid "And then the cpp file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:114
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:104
|
||||
msgid ""
|
||||
"Then, the new class needs to be registered somehow, so two more files need "
|
||||
"to be created:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:123
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:113
|
||||
msgid ""
|
||||
"These files must be in the top-level folder of your module (next to your "
|
||||
"``SCsub`` and ``config.py`` files) for the module to be registered properly."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:126
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:116
|
||||
msgid "These files should contain the following:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:153
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:143
|
||||
msgid ""
|
||||
"Next, we need to create a ``SCsub`` file so the build system compiles this "
|
||||
"module:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:164
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:154
|
||||
msgid ""
|
||||
"With multiple sources, you can also add each file individually to a Python "
|
||||
"string list:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:172
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:162
|
||||
msgid ""
|
||||
"This allows for powerful possibilities using Python to construct the file "
|
||||
"list using loops and logic statements. Look at some modules that ship with "
|
||||
"Godot by default for examples."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:176
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:166
|
||||
msgid ""
|
||||
"To add include directories for the compiler to look at you can append it to "
|
||||
"the environment's paths:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:184
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:174
|
||||
msgid ""
|
||||
"If you want to add custom compiler flags when building your module, you need "
|
||||
"to clone ``env`` first, so it won't add those flags to whole Godot build "
|
||||
"(which can cause errors). Example ``SCsub`` with custom flags:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:202
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:192
|
||||
msgid ""
|
||||
"And finally, the configuration file for the module, this is a simple python "
|
||||
"script that must be named ``config.py``:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:215
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:205
|
||||
msgid ""
|
||||
"The module is asked if it's OK to build for the specific platform (in this "
|
||||
"case, ``True`` means it will build for every platform)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:218
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:208
|
||||
msgid ""
|
||||
"And that's it. Hope it was not too complex! Your module should look like "
|
||||
"this:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:230
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:220
|
||||
msgid ""
|
||||
"You can then zip it and share the module with everyone else. When building "
|
||||
"for every platform (instructions in the previous sections), your module will "
|
||||
"be included."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:234
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:224
|
||||
msgid ""
|
||||
"There is a parameter limit of 5 in C++ modules for things such as "
|
||||
"subclasses. This can be raised to 13 by including the header file ``core/"
|
||||
"method_bind_ext.gen.inc``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:239
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:229
|
||||
msgid "Using the module"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:241
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:231
|
||||
msgid "You can now use your newly created module from any script:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:252
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:243
|
||||
msgid "The output will be ``60``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:254
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:245
|
||||
msgid ""
|
||||
"The previous Summator example is great for small, custom modules, but what "
|
||||
"if you want to use a larger, external library? Refer to :ref:"
|
||||
@@ -205,7 +200,7 @@ msgid ""
|
||||
"libraries."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:259
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:250
|
||||
msgid ""
|
||||
"If your module is meant to be accessed from the running project (not just "
|
||||
"from the editor), you must also recompile every export template you plan to "
|
||||
@@ -215,11 +210,11 @@ msgid ""
|
||||
"compiling>` pages for more information."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:268
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:259
|
||||
msgid "Compiling a module externally"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:270
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:261
|
||||
msgid ""
|
||||
"Compiling a module involves moving the module's sources directly under the "
|
||||
"engine's ``modules/`` directory. While this is the most straightforward way "
|
||||
@@ -227,7 +222,7 @@ msgid ""
|
||||
"be a practical thing to do:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:275
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:266
|
||||
msgid ""
|
||||
"Having to manually copy modules sources every time you want to compile the "
|
||||
"engine with or without the module, or taking additional steps needed to "
|
||||
@@ -237,7 +232,7 @@ msgid ""
|
||||
"needing the symbolic link privilege if doing this via script."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:282
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:273
|
||||
msgid ""
|
||||
"Depending on whether you have to work with the engine's source code, the "
|
||||
"module files added directly to ``modules/`` changes the working tree to the "
|
||||
@@ -246,27 +241,27 @@ msgid ""
|
||||
"changes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:288
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:279
|
||||
msgid ""
|
||||
"So if you feel like the independent structure of custom modules is needed, "
|
||||
"lets take our \"summator\" module and move it to the engine's parent "
|
||||
"directory:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:296
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:287
|
||||
msgid ""
|
||||
"Compile the engine with our module by providing ``custom_modules`` build "
|
||||
"option which accepts a comma-separated list of directory paths containing "
|
||||
"custom C++ modules, similar to the following:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:304
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:295
|
||||
msgid ""
|
||||
"The build system shall detect all modules under the ``../modules`` directory "
|
||||
"and compile them accordingly, including our \"summator\" module."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:309
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:300
|
||||
msgid ""
|
||||
"Any path passed to ``custom_modules`` will be converted to an absolute path "
|
||||
"internally as a way to distinguish between custom and built-in modules. It "
|
||||
@@ -274,29 +269,29 @@ msgid ""
|
||||
"specific path structure on your machine."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:316
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:307
|
||||
msgid ""
|
||||
":ref:`Introduction to the buildsystem - Custom modules build option "
|
||||
"<doc_buildsystem_custom_modules>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:319
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:310
|
||||
msgid "Improving the build system for development"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:321
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:312
|
||||
msgid ""
|
||||
"So far we defined a clean and simple SCsub that allows us to add the sources "
|
||||
"of our new module as part of the Godot binary."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:324
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:315
|
||||
msgid ""
|
||||
"This static approach is fine when we want to build a release version of our "
|
||||
"game given we want all the modules in a single binary."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:327
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:318
|
||||
msgid ""
|
||||
"However, the trade-off is every single change means a full recompilation of "
|
||||
"the game. Even if SCons is able to detect and recompile only the file that "
|
||||
@@ -304,13 +299,13 @@ msgid ""
|
||||
"a long and costly part."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:332
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:323
|
||||
msgid ""
|
||||
"The solution to avoid such a cost is to build our own module as a shared "
|
||||
"library that will be dynamically loaded when starting our game's binary."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:373
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:364
|
||||
msgid ""
|
||||
"Once compiled, we should end up with a ``bin`` directory containing both the "
|
||||
"``godot*`` binary and our ``libsummator*.so``. However given the .so is not "
|
||||
@@ -318,13 +313,13 @@ msgid ""
|
||||
"it during runtime with the ``LD_LIBRARY_PATH`` environment variable:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:384
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:375
|
||||
msgid ""
|
||||
"You have to ``export`` the environment variable otherwise you won't be able "
|
||||
"to play your project from within the editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:387
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:378
|
||||
msgid ""
|
||||
"On top of that, it would be nice to be able to select whether to compile our "
|
||||
"module as shared library (for development) or as a part of the Godot binary "
|
||||
@@ -332,23 +327,23 @@ msgid ""
|
||||
"using the `ARGUMENT` command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:419
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:409
|
||||
msgid ""
|
||||
"Now by default ``scons`` command will build our module as part of Godot's "
|
||||
"binary and as a shared library when passing ``summator_shared=yes``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:422
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:412
|
||||
msgid ""
|
||||
"Finally, you can even speed up the build further by explicitly specifying "
|
||||
"your shared module as target in the SCons command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:430
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:420
|
||||
msgid "Writing custom documentation"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:432
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:422
|
||||
msgid ""
|
||||
"Writing documentation may seem like a boring task, but it is highly "
|
||||
"recommended to document your newly created module in order to make it easier "
|
||||
@@ -357,22 +352,22 @@ msgid ""
|
||||
"someone else, so be kind to your future self!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:438
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:428
|
||||
msgid "There are several steps in order to setup custom docs for the module:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:440
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:430
|
||||
msgid ""
|
||||
"Make a new directory in the root of the module. The directory name can be "
|
||||
"anything, but we'll be using the ``doc_classes`` name throughout this "
|
||||
"section."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:443
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:433
|
||||
msgid "Now, we need to edit ``config.py``, add the following snippet:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:455
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:445
|
||||
msgid ""
|
||||
"The ``get_doc_path()`` function is used by the build system to determine the "
|
||||
"location of the docs. In this case, they will be located in the ``modules/"
|
||||
@@ -380,7 +375,7 @@ msgid ""
|
||||
"your module will fall back to the main ``doc/classes`` directory."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:461
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:451
|
||||
msgid ""
|
||||
"The ``get_doc_classes()`` method is necessary for the build system to know "
|
||||
"which registered classes belong to the module. You need to list all of your "
|
||||
@@ -388,63 +383,63 @@ msgid ""
|
||||
"classes`` directory."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:468
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:458
|
||||
msgid ""
|
||||
"You can use Git to check if you have missed some of your classes by checking "
|
||||
"the untracked files with ``git status``. For example::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:473
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:463
|
||||
msgid "Example output::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:485
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:475
|
||||
msgid "Now we can generate the documentation:"
|
||||
msgstr "Nyní můžeme generovat dokumentaci:"
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:487
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:477
|
||||
msgid ""
|
||||
"We can do this via running Godot's doctool i.e. ``godot --doctool <path>``, "
|
||||
"which will dump the engine API reference to the given ``<path>`` in XML "
|
||||
"format."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:490
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:480
|
||||
msgid ""
|
||||
"In our case we'll point it to the root of the cloned repository. You can "
|
||||
"point it to an another folder, and just copy over the files that you need."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:493
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:483
|
||||
msgid "Run command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:499
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:489
|
||||
msgid ""
|
||||
"Now if you go to the ``godot/modules/summator/doc_classes`` folder, you will "
|
||||
"see that it contains a ``Summator.xml`` file, or any other classes, that you "
|
||||
"referenced in your ``get_doc_classes`` function."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:503
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:493
|
||||
msgid ""
|
||||
"Edit the file(s) following :ref:`doc_updating_the_class_reference` and "
|
||||
"recompile the engine."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:505
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:495
|
||||
msgid ""
|
||||
"Once the compilation process is finished, the docs will become accessible "
|
||||
"within the engine's built-in documentation system."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:508
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:498
|
||||
msgid ""
|
||||
"In order to keep documentation up-to-date, all you'll have to do is simply "
|
||||
"modify one of the XML files and recompile the engine from now on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:511
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:501
|
||||
msgid ""
|
||||
"If you change your module's API, you can also re-extract the docs, they will "
|
||||
"contain the things that you previously added. Of course if you point it to "
|
||||
@@ -452,94 +447,94 @@ msgid ""
|
||||
"from an older engine build on top of the newer ones."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:516
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:506
|
||||
msgid ""
|
||||
"Note that if you don't have write access rights to your supplied ``<path>``, "
|
||||
"you might encounter an error similar to the following:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:528
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:518
|
||||
msgid "Adding custom editor icons"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:530
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:520
|
||||
msgid ""
|
||||
"Similarly to how you can write self-contained documentation within a module, "
|
||||
"you can also create your own custom icons for classes to appear in the "
|
||||
"editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:533
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:523
|
||||
msgid ""
|
||||
"For the actual process of creating editor icons to be integrated within the "
|
||||
"engine, please refer to :ref:`doc_editor_icons` first."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:536
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:526
|
||||
msgid "Once you've created your icon(s), proceed with the following steps:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:538
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:528
|
||||
msgid ""
|
||||
"Make a new directory in the root of the module named ``icons``. This is the "
|
||||
"default path for the engine to look for module's editor icons."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:541
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:531
|
||||
msgid ""
|
||||
"Move your newly created ``svg`` icons (optimized or not) into that folder."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:543
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:533
|
||||
msgid ""
|
||||
"Recompile the engine and run the editor. Now the icon(s) will appear in "
|
||||
"editor's interface where appropriate."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:546
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:536
|
||||
msgid ""
|
||||
"If you'd like to store your icons somewhere else within your module, add the "
|
||||
"following code snippet to ``config.py`` to override the default path:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:555
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:545
|
||||
msgid "Summing up"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:557
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:547
|
||||
msgid "Remember to:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:559
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:549
|
||||
msgid "use ``GDCLASS`` macro for inheritance, so Godot can wrap it"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:560
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:550
|
||||
msgid ""
|
||||
"use ``_bind_methods`` to bind your functions to scripting, and to allow them "
|
||||
"to work as callbacks for signals."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:563
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:553
|
||||
msgid ""
|
||||
"But this is not all, depending what you do, you will be greeted with some "
|
||||
"(hopefully positive) surprises."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:566
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:556
|
||||
msgid ""
|
||||
"If you inherit from :ref:`class_Node` (or any derived node type, such as "
|
||||
"Sprite), your new class will appear in the editor, in the inheritance tree "
|
||||
"in the \"Add Node\" dialog."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:569
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:559
|
||||
msgid ""
|
||||
"If you inherit from :ref:`class_Resource`, it will appear in the resource "
|
||||
"list, and all the exposed properties can be serialized when saved/loaded."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:572
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:562
|
||||
msgid ""
|
||||
"By this same logic, you can extend the Editor and almost any area of the "
|
||||
"engine."
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -20,3 +20,43 @@ msgstr ""
|
||||
#: ../../docs/development/cpp/index.rst:2
|
||||
msgid "Engine development"
|
||||
msgstr "Vývoj enginu"
|
||||
|
||||
#: ../../docs/development/cpp/index.rst:5
|
||||
msgid "Setting up a development environment"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/index.rst:7
|
||||
msgid ""
|
||||
"To modify Godot's source code, you need to set up a development environment. "
|
||||
"Start here."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/index.rst:16
|
||||
msgid "Getting started with Godot's source code"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/index.rst:18
|
||||
msgid ""
|
||||
"This section covers the basics that you will encounter in (almost) every "
|
||||
"source file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/index.rst:32
|
||||
msgid "Extending Godot by modifying its source code"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/index.rst:34
|
||||
msgid ""
|
||||
"This section covers what you can do by modifying Godot's C++ source code."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/index.rst:47
|
||||
#, fuzzy
|
||||
msgid "Debugging and profiling"
|
||||
msgstr "Ladění projektu"
|
||||
|
||||
#: ../../docs/development/cpp/index.rst:49
|
||||
msgid ""
|
||||
"This section is about finding spots to optimize in the engine code when you "
|
||||
"need it in your project."
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -53,11 +53,12 @@ msgid "References:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/object_class.rst:38
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/object.h <https://github.com/godotengine/godot/blob/3.x/core/object."
|
||||
"h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/object.h <https://github.com/godotengine/godot/blob/3.x/core/object."
|
||||
"h>`__"
|
||||
|
||||
#: ../../docs/development/cpp/object_class.rst:41
|
||||
msgid "Registering an Object"
|
||||
@@ -123,11 +124,12 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/object_class.rst:96
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/class_db.h <https://github.com/godotengine/godot/blob/3.x/core/"
|
||||
"class_db.h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/class_db.h <https://github.com/godotengine/godot/blob/3.x/core/"
|
||||
"class_db.h>`__"
|
||||
|
||||
#: ../../docs/development/cpp/object_class.rst:99
|
||||
msgid "Constants"
|
||||
@@ -319,11 +321,12 @@ msgid "Resources without a path are fine too."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/object_class.rst:277
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/resource.h <https://github.com/godotengine/godot/blob/3.x/core/"
|
||||
"resource.h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/resource.h <https://github.com/godotengine/godot/blob/3.x/core/"
|
||||
"resource.h>`__"
|
||||
|
||||
#: ../../docs/development/cpp/object_class.rst:280
|
||||
msgid "Resource loading"
|
||||
|
||||
341
sphinx/po/cs/LC_MESSAGES/development/cpp/using_cpp_profilers.po
Normal file
341
sphinx/po/cs/LC_MESSAGES/development/cpp/using_cpp_profilers.po
Normal file
@@ -0,0 +1,341 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) 2014-2021, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
|
||||
# This file is distributed under the same license as the Godot Engine package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: cs\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:2
|
||||
#, fuzzy
|
||||
msgid "Using C++ profilers"
|
||||
msgstr "Použití souboru"
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:4
|
||||
msgid ""
|
||||
"To optimize Godot's performance, you need to know what to optimize first. To "
|
||||
"this end, profilers are useful tools."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:9
|
||||
msgid ""
|
||||
"There is a built-in GDScript profiler in the editor, but using C++ profiler "
|
||||
"may be useful in cases where the GDScript profiler is not accurate enough or "
|
||||
"is missing information due to bugs in the profiler."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:14
|
||||
msgid "Recommended profilers"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:16
|
||||
msgid "`VerySleepy <http://www.codersnotes.com/sleepy/>`__ (Windows only)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:17
|
||||
msgid "`HotSpot <https://github.com/KDAB/hotspot>`__ (Linux only)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:18
|
||||
msgid "`Xcode Instruments <https://developer.apple.com/xcode/>`__ (macOS only)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:20
|
||||
msgid ""
|
||||
"These profilers may not be the most powerful or flexible options, but their "
|
||||
"standalone operation and limited feature set tends to make them easier to "
|
||||
"use."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:25
|
||||
msgid ""
|
||||
"In its latest stable release (0.90 as of writing), VerySleepy will freeze "
|
||||
"when loading debug symbols. To solve this, exit VerySleepy then save `this "
|
||||
"dbghelpms.dll file <https://github.com/AlanIWBFT/verysleepy/"
|
||||
"raw/0523fde86f24139fd4a041319f8b59ace12f602b/dbghelp_x64/dbghelpms.dll>`__ "
|
||||
"at the root of the VerySleepy installation folder. This folder is generally "
|
||||
"located at ``C:\\Program Files\\Very Sleepy CS``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:31
|
||||
msgid ""
|
||||
"If you are debugging a 32-bit application instead of 64-bit, save `this "
|
||||
"dbghelpms.dll file <https://github.com/AlanIWBFT/verysleepy/"
|
||||
"raw/0523fde86f24139fd4a041319f8b59ace12f602b/dbghelp_x86/dbghelpms.dll>`__ "
|
||||
"in the ``32`` folder of the VerySleepy installation folder."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:36
|
||||
#, fuzzy
|
||||
msgid "Setting up Godot"
|
||||
msgstr "Nastavení"
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:38
|
||||
msgid ""
|
||||
"To get useful profiling information, it is **absolutely required** to use a "
|
||||
"Godot build that includes debugging symbols. Official binaries do not "
|
||||
"include debugging symbols, since these would make the download size "
|
||||
"significantly larger."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:42
|
||||
msgid ""
|
||||
"To get profiling data that best matches the production environment, you "
|
||||
"should compile binaries with the following SCons options:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:45
|
||||
msgid "For editor binaries: ``target=release_debug use_lto=yes``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:46
|
||||
msgid "For debug export templates: ``target=release_debug use_lto=yes``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:47
|
||||
msgid ""
|
||||
"For release export templates: ``tools=no target=release debug_symbols=yes`` "
|
||||
"- ``debug_symbols=yes`` is required as export templates are stripped from "
|
||||
"debugging symbols by default."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:50
|
||||
msgid ""
|
||||
"It is possible to run a profiler on less optimized builds (e.g. "
|
||||
"``target=debug`` without LTO), but results will naturally be less "
|
||||
"representative of real world conditions."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:55
|
||||
msgid ""
|
||||
"Do *not* strip debugging symbols on the binaries using the ``strip`` command "
|
||||
"after compiling the binaries. Otherwise, you will no longer get useful "
|
||||
"profiling information when running a profiler."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:60
|
||||
msgid "Benchmarking startup/shutdown times"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:62
|
||||
msgid ""
|
||||
"If you're looking into optimizing Godot's startup/shutdown performance, you "
|
||||
"can tell the profiler to use the ``--quit`` command line option on the Godot "
|
||||
"binary. This will exit Godot just after it finished starting. The ``--quit`` "
|
||||
"option works with ``--editor``, ``--project-manager`` or ``--path <path to "
|
||||
"project directory>`` (which runs a project directly)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:70
|
||||
msgid ""
|
||||
"See :ref:`doc_command_line_tutorial` for more command line arguments "
|
||||
"supported by Godot."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:74
|
||||
msgid "Profiler-specific instructions"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:77
|
||||
msgid "VerySleepy"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:79
|
||||
msgid ""
|
||||
"Start the Godot editor or your project first. If you start the project "
|
||||
"manager, make sure to edit or run a project first. Otherwise, the profiler "
|
||||
"will not track the child process since the project manager will spawn a "
|
||||
"child process for every project edited or run."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:83
|
||||
msgid ""
|
||||
"Open VerySleepy and select the Godot executable in the list of processes on "
|
||||
"the left:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:87
|
||||
msgid "Click the **Profile All** button on the right to start profiling."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:88
|
||||
msgid ""
|
||||
"Perform the actions you wish to profile in the editor or project. When "
|
||||
"you're done, click **Stop** (*not* Abort)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:89
|
||||
msgid "Wait for the results window to appear."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:90
|
||||
msgid ""
|
||||
"Once the results window appears, filter the view to remove external modules "
|
||||
"(such as the graphics driver). You can filter by module by finding a line "
|
||||
"whose **Module** matches the Godot executable name, right-clicking that line "
|
||||
"then choosing **Filter Module to <Godot executable name>** in the dropdown "
|
||||
"that appears."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:94
|
||||
#, fuzzy
|
||||
msgid "Your results window should now look something like this:"
|
||||
msgstr "Vaše finální scéna by měla vypadat přibližně takto."
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:99
|
||||
msgid "HotSpot"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:101
|
||||
msgid "Open HotSpot. Click **Record Data**:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:105
|
||||
msgid ""
|
||||
"In the next window, specify the path to the Godot binary that includes debug "
|
||||
"symbols."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:106
|
||||
msgid ""
|
||||
"Specify command line arguments to run a specific project, with or without "
|
||||
"the editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:107
|
||||
msgid ""
|
||||
"The path to the working directory can be anything if an absolute path is "
|
||||
"used for the ``--path`` command line argument. Otherwise, it must be set to "
|
||||
"that the relative path to the project is valid."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:110
|
||||
msgid ""
|
||||
"Make sure **Elevate Privileges** is checked if you have administrative "
|
||||
"privileges. While not essential for profiling Godot, this will ensure all "
|
||||
"events can be captured. Otherwise, some events may be missing in the "
|
||||
"capture. Your settings should now look something like this:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:117
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Click **Start Recording** and perform the actions you wish to profile in the "
|
||||
"editor/project."
|
||||
msgstr ""
|
||||
"Klikněte na tlačítko **Instalace a úpravy** a projekt se otevře v editoru."
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:118
|
||||
msgid ""
|
||||
"Quit the editor/project normally or use the **Stop Profiling** button in "
|
||||
"HotSpot to stop profiling early. Stopping profiling early can result in "
|
||||
"cleaner profiles if you're not interested in the engine's quit procedure."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:121
|
||||
msgid ""
|
||||
"Click **View Results** and wait for the profiling visualization to be "
|
||||
"generated:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:125
|
||||
msgid ""
|
||||
"Use the tabs at the top to navigate between the different views. These views "
|
||||
"show the same data, but in different ways. The **Flame Graph** tab is a good "
|
||||
"way to see which functions take up the most time at a glance. These "
|
||||
"functions are therefore the most important ones to optimize, since "
|
||||
"optimizing them will improve performance the most."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:130
|
||||
msgid ""
|
||||
"At the bottom of all tabs except **Summary**, you will also see a list of "
|
||||
"CPU threads started by the engine among with the CPU utilization for each "
|
||||
"thread. This lets you see threads that can be a bottleneck at a given point "
|
||||
"in time."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:138
|
||||
msgid ""
|
||||
"If you don't want the startup procedure to be included in the profile, you "
|
||||
"can also attach HotSpot to a running process by clicking **Record Data** "
|
||||
"then setting the **Launch Application** dropdown option to **Attach To "
|
||||
"Process(es)**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:143
|
||||
msgid ""
|
||||
"This process attachment-based workflow is similar to the one used by "
|
||||
"VerySleepy."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:146
|
||||
msgid "Xcode Instruments"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:148
|
||||
msgid ""
|
||||
"Open Xcode. Select **Open Developer Tool** - **Instruments** from the "
|
||||
"**Xcode** app menu:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:149
|
||||
msgid "Double-click on **Time Profiler** in the **Instruments** window:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:153
|
||||
msgid ""
|
||||
"In the Time Profiler window, click on the **Target** menu, select **Choose "
|
||||
"target...** and specify the path to the Godot binary, command line arguments "
|
||||
"and environment variables in the next window."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:159
|
||||
msgid ""
|
||||
"You can also attach the Time Profiler to a running process by selecting it "
|
||||
"from the **Target** menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:162
|
||||
msgid ""
|
||||
"Click the **Start an immediate mode recording** button to start profiling."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:166
|
||||
msgid ""
|
||||
"Perform the actions you wish to profile in the editor or project. When "
|
||||
"you're done, click the **Stop** button."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:169
|
||||
msgid "Wait for the results to appear."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:170
|
||||
msgid ""
|
||||
"At the bottom of the window you will see a call tree for all CPU threads "
|
||||
"started, and the **Heaviest Stack Trace** overview."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:172
|
||||
msgid ""
|
||||
"Select **Hide system libraries** in the **Call Tree** menu (at the bottom of "
|
||||
"window) to remove external modules."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/using_cpp_profilers.rst:174
|
||||
msgid ""
|
||||
"You can use the timeline at the top of the window to display details for the "
|
||||
"specific time period."
|
||||
msgstr ""
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -96,11 +96,12 @@ msgid "References:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/variant_class.rst:40
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/variant.h <https://github.com/godotengine/godot/blob/3.x/core/variant."
|
||||
"h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/variant.h <https://github.com/godotengine/godot/blob/3.x/core/variant."
|
||||
"h>`__"
|
||||
|
||||
#: ../../docs/development/cpp/variant_class.rst:43
|
||||
msgid "Containers: Dictionary and Array"
|
||||
@@ -132,7 +133,7 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/variant_class.rst:60
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"`core/array.h <https://github.com/godotengine/godot/blob/3.x/core/array.h>`__"
|
||||
msgstr "https://github.com/godotengine/godot-demo-projects"
|
||||
msgstr ""
|
||||
"`core/array.h <https://github.com/godotengine/godot/blob/3.x/core/array.h>`__"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -18,14 +18,12 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:4
|
||||
#, fuzzy
|
||||
msgid "Introduction to editor development"
|
||||
msgstr "Úvod do exportu"
|
||||
msgstr "Úvod do vývoje editoru"
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:6
|
||||
#, fuzzy
|
||||
msgid "On this page, you will learn:"
|
||||
msgstr "Naučíte se:"
|
||||
msgstr "Na této stránce se dozvíte:"
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:8
|
||||
msgid "The **design decisions** behind the Godot editor."
|
||||
@@ -68,9 +66,8 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:33
|
||||
#, fuzzy
|
||||
msgid "Directory structure"
|
||||
msgstr "Struktura souborů"
|
||||
msgstr "Struktura adresářů"
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:35
|
||||
msgid ""
|
||||
@@ -95,10 +92,18 @@ msgstr ""
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:47
|
||||
msgid ""
|
||||
"`editor/editor_node.cpp <https://github.com/godotengine/godot/blob/3.x/"
|
||||
"editor/editor_node.cpp>`__: Main editor initialization file."
|
||||
"editor/editor_node.cpp>`__: Main editor initialization file. Effectively the "
|
||||
"\"main scene\" of the editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:48
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:49
|
||||
msgid ""
|
||||
"`editor/project_manager.cpp <https://github.com/godotengine/godot/blob/3.x/"
|
||||
"editor/project_manager.cpp>`__: Main project manager initialization file. "
|
||||
"Effectively the \"main scene\" of the project manager."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:51
|
||||
msgid ""
|
||||
"`editor/plugins/canvas_item_editor_plugin.cpp <https://github.com/"
|
||||
"godotengine/godot/blob/3.x/editor/plugins/canvas_item_editor_plugin.cpp>`__: "
|
||||
@@ -106,7 +111,7 @@ msgid ""
|
||||
"editing modes, overlaid helpers/panels, …)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:50
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:53
|
||||
msgid ""
|
||||
"`editor/plugins/spatial_editor_plugin.cpp <https://github.com/godotengine/"
|
||||
"godot/blob/3.x/editor/plugins/spatial_editor_plugin.cpp>`__: The 3D editor "
|
||||
@@ -114,7 +119,7 @@ msgid ""
|
||||
"overlaid panels, …)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:52
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:55
|
||||
msgid ""
|
||||
"`editor/spatial_editor_gizmos.cpp <https://github.com/godotengine/godot/"
|
||||
"blob/3.x/editor/spatial_editor_gizmos.cpp>`__: Where the 3D editor gizmos "
|
||||
@@ -122,34 +127,34 @@ msgid ""
|
||||
"are drawn by the nodes themselves."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:57
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:60
|
||||
msgid "Editor dependencies in ``scene/`` files"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:59
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:62
|
||||
msgid ""
|
||||
"When working on an editor feature, you may have to modify files in Godot's "
|
||||
"GUI nodes, which you can find in the ``scene/`` folder."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:62
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:65
|
||||
msgid ""
|
||||
"One rule to keep in mind is that you must **not** introduce new dependencies "
|
||||
"to ``editor/`` includes in other folders such as ``scene/``. This applies "
|
||||
"even if you use ``#ifdef TOOLS_ENABLED``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:66
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:69
|
||||
msgid ""
|
||||
"To make the codebase easier to follow and more self-contained, the allowed "
|
||||
"dependency order is:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:69
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:72
|
||||
msgid "``editor/`` -> ``scene/`` -> ``servers/`` -> ``core/``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:71
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:74
|
||||
msgid ""
|
||||
"This means that files in ``editor/`` can depend on includes from ``scene/``, "
|
||||
"``servers/``, and ``core/``. But, for example, while ``scene/`` can depend "
|
||||
@@ -157,19 +162,18 @@ msgid ""
|
||||
"from ``editor/``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:75
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:78
|
||||
msgid ""
|
||||
"Currently, there are some dependencies to ``editor/`` includes in ``scene/`` "
|
||||
"files, but `they are in the process of being removed <https://github.com/"
|
||||
"godotengine/godot/issues/29730>`__."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:80
|
||||
#, fuzzy
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:83
|
||||
msgid "Development tips"
|
||||
msgstr "Vývoj"
|
||||
msgstr "Tipy pro vývoj"
|
||||
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:82
|
||||
#: ../../docs/development/editor/introduction_to_editor_development.rst:85
|
||||
msgid ""
|
||||
"To iterate quickly on the editor, we recommend to set up a test project and :"
|
||||
"ref:`open it from the command line <doc_command_line_tutorial>` after "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -58,12 +58,12 @@ msgid "File Descriptor"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:26
|
||||
#: ../../docs/development/file_formats/tscn.rst:275
|
||||
#: ../../docs/development/file_formats/tscn.rst:277
|
||||
msgid "External resources"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:27
|
||||
#: ../../docs/development/file_formats/tscn.rst:297
|
||||
#: ../../docs/development/file_formats/tscn.rst:299
|
||||
msgid "Internal resources"
|
||||
msgstr ""
|
||||
|
||||
@@ -77,13 +77,16 @@ msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:31
|
||||
msgid ""
|
||||
"The file descriptor looks like ``[gd_scene load_steps=1 format=2]`` and "
|
||||
"should be the first entry in the file. The ``load_steps`` parameter should "
|
||||
"(in theory) be the number of resources within the file. However, in "
|
||||
"practice, its value seems not to matter."
|
||||
"The file descriptor looks like ``[gd_scene load_steps=3 format=2]`` and "
|
||||
"should be the first entry in the file. The ``load_steps`` parameter is equal "
|
||||
"to the total amount of resources (internal and external) plus one (for the "
|
||||
"file itself). If the file has no resources, ``load_steps`` is omitted. The "
|
||||
"engine will still load the file correctly if ``load_steps`` is incorrect, "
|
||||
"but this will affect loading bars and any other piece of code relying on "
|
||||
"that value."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:36
|
||||
#: ../../docs/development/file_formats/tscn.rst:38
|
||||
msgid ""
|
||||
"These sections should appear in order, but it can be hard to distinguish "
|
||||
"them. The only difference between them is the first element in the heading "
|
||||
@@ -91,82 +94,82 @@ msgid ""
|
||||
"external resources should start with ``[ext_resource .....]``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:41
|
||||
#: ../../docs/development/file_formats/tscn.rst:43
|
||||
msgid ""
|
||||
"A TSCN file may contain single-line comments starting with a semicolon (``;"
|
||||
"``). However, comments will be discarded when saving the file using the "
|
||||
"Godot editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:45
|
||||
#: ../../docs/development/file_formats/tscn.rst:47
|
||||
msgid "Entries inside the file"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:47
|
||||
#: ../../docs/development/file_formats/tscn.rst:49
|
||||
msgid ""
|
||||
"A heading looks like ``[<resource_type> key=value key=value key=value ...]`` "
|
||||
"where resource_type is one of:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:51
|
||||
#: ../../docs/development/file_formats/tscn.rst:53
|
||||
msgid "``ext_resource``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:52
|
||||
#: ../../docs/development/file_formats/tscn.rst:54
|
||||
msgid "``sub_resource``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:53
|
||||
#: ../../docs/development/file_formats/tscn.rst:55
|
||||
msgid "``node``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:54
|
||||
#: ../../docs/development/file_formats/tscn.rst:56
|
||||
msgid "``connection``"
|
||||
msgstr "``připojení``"
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:56
|
||||
#: ../../docs/development/file_formats/tscn.rst:58
|
||||
msgid ""
|
||||
"Below every heading comes zero or more ``key = value`` pairs. The values can "
|
||||
"be complex datatypes such as Arrays, Transforms, Colors, and so on. For "
|
||||
"example, a spatial node looks like:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:67
|
||||
#: ../../docs/development/file_formats/tscn.rst:69
|
||||
msgid "The scene tree"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:69
|
||||
#: ../../docs/development/file_formats/tscn.rst:71
|
||||
msgid ""
|
||||
"The scene tree is made up of… nodes! The heading of each node consists of "
|
||||
"its name, parent and (most of the time) a type. For example ``[node type="
|
||||
"\"Camera\" name=\"PlayerCamera\" parent=\"Player/Head\"]``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:73
|
||||
#: ../../docs/development/file_formats/tscn.rst:75
|
||||
msgid "Other valid keywords include:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:75
|
||||
#: ../../docs/development/file_formats/tscn.rst:77
|
||||
msgid "``instance``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:76
|
||||
#: ../../docs/development/file_formats/tscn.rst:78
|
||||
msgid "``instance_placeholder``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:77
|
||||
#: ../../docs/development/file_formats/tscn.rst:79
|
||||
msgid "``owner``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:78
|
||||
#: ../../docs/development/file_formats/tscn.rst:80
|
||||
msgid "``index`` (if two nodes have the same name)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:79
|
||||
#: ../../docs/development/file_formats/tscn.rst:81
|
||||
msgid "``groups``"
|
||||
msgstr "``skupiny``"
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:81
|
||||
#: ../../docs/development/file_formats/tscn.rst:83
|
||||
msgid ""
|
||||
"The first node in the file, which is also the scene root, must not have a "
|
||||
"``parent=Path/To/Node`` entry in its heading. All scene files should have "
|
||||
@@ -177,18 +180,18 @@ msgid ""
|
||||
"content):"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:97
|
||||
#: ../../docs/development/file_formats/tscn.rst:99
|
||||
msgid ""
|
||||
"Similar to the internal resource, the document for each node is currently "
|
||||
"incomplete. Fortunately, it is easy to find out because you can simply save "
|
||||
"a file with that node in it. Some example nodes are:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:136
|
||||
#: ../../docs/development/file_formats/tscn.rst:138
|
||||
msgid "NodePath"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:138
|
||||
#: ../../docs/development/file_formats/tscn.rst:140
|
||||
msgid ""
|
||||
"A tree structure is not enough to represent the whole scene. Godot uses a "
|
||||
"``NodePath(Path/To/Node)`` structure to refer to another node or attribute "
|
||||
@@ -197,75 +200,75 @@ msgid ""
|
||||
"``NodePath()`` to point to node properties to animate."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:163
|
||||
#: ../../docs/development/file_formats/tscn.rst:165
|
||||
msgid "Skeleton"
|
||||
msgstr "Kostra"
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:165
|
||||
#: ../../docs/development/file_formats/tscn.rst:167
|
||||
msgid ""
|
||||
"The Skeleton node inherits the Spatial node, but also may have a list of "
|
||||
"bones described in key-value pairs in the format ``bones/Id/"
|
||||
"Attribute=Value``. The bone attributes consist of:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:169
|
||||
#: ../../docs/development/file_formats/tscn.rst:171
|
||||
msgid "``name``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:170
|
||||
#: ../../docs/development/file_formats/tscn.rst:172
|
||||
msgid "``parent``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:171
|
||||
#: ../../docs/development/file_formats/tscn.rst:173
|
||||
msgid "``rest``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:172
|
||||
#: ../../docs/development/file_formats/tscn.rst:174
|
||||
msgid "``pose``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:173
|
||||
#: ../../docs/development/file_formats/tscn.rst:393
|
||||
#: ../../docs/development/file_formats/tscn.rst:175
|
||||
#: ../../docs/development/file_formats/tscn.rst:395
|
||||
msgid "``enabled``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:174
|
||||
#: ../../docs/development/file_formats/tscn.rst:176
|
||||
msgid "``bound_children``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:176
|
||||
#: ../../docs/development/file_formats/tscn.rst:178
|
||||
msgid "``name`` must be the first attribute of each bone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:177
|
||||
#: ../../docs/development/file_formats/tscn.rst:179
|
||||
msgid ""
|
||||
"``parent`` is the index of parent bone in the bone list, with parent index, "
|
||||
"the bone list is built to a bone tree."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:179
|
||||
#: ../../docs/development/file_formats/tscn.rst:181
|
||||
msgid "``rest`` is the transform matrix of bone in its \"resting\" position."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:180
|
||||
#: ../../docs/development/file_formats/tscn.rst:182
|
||||
msgid "``pose`` is the pose matrix; use ``rest`` as the basis."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:181
|
||||
#: ../../docs/development/file_formats/tscn.rst:183
|
||||
msgid ""
|
||||
"``bound_children`` is a list of ``NodePath()`` which point to "
|
||||
"BoneAttachments belonging to this bone."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:184
|
||||
#: ../../docs/development/file_formats/tscn.rst:186
|
||||
msgid "Here's an example of a skeleton node with two bones:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:205
|
||||
#: ../../docs/development/file_formats/tscn.rst:207
|
||||
msgid "BoneAttachment"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:207
|
||||
#: ../../docs/development/file_formats/tscn.rst:209
|
||||
msgid ""
|
||||
"BoneAttachment node is an intermediate node to describe some node being "
|
||||
"parented to a single bone in a Skeleton node. The BoneAttachment has a "
|
||||
@@ -273,15 +276,15 @@ msgid ""
|
||||
"parent has the BoneAttachment node in its ``bound_children`` list."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:212
|
||||
#: ../../docs/development/file_formats/tscn.rst:214
|
||||
msgid "An example of one MeshInstance parented to a bone in Skeleton:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:237
|
||||
#: ../../docs/development/file_formats/tscn.rst:239
|
||||
msgid "AnimationPlayer"
|
||||
msgstr "AnimationPlayer"
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:239
|
||||
#: ../../docs/development/file_formats/tscn.rst:241
|
||||
msgid ""
|
||||
"AnimationPlayer works as an animation library. It stores animations listed "
|
||||
"in the format ``anim/Name=SubResource(ResourceId)``; each line refers to an "
|
||||
@@ -290,18 +293,18 @@ msgid ""
|
||||
"Node)``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:259
|
||||
#: ../../docs/development/file_formats/tscn.rst:261
|
||||
msgid "Resources"
|
||||
msgstr "Zdroje"
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:261
|
||||
#: ../../docs/development/file_formats/tscn.rst:263
|
||||
msgid ""
|
||||
"Resources are components that make up the nodes. For example, a MeshInstance "
|
||||
"node will have an accompanying ArrayMesh resource. The ArrayMesh resource "
|
||||
"may be either internal or external to the TSCN file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:265
|
||||
#: ../../docs/development/file_formats/tscn.rst:267
|
||||
msgid ""
|
||||
"References to the resources are handled by ``id`` numbers in the resource's "
|
||||
"heading. External resources and internal resources are referred to with "
|
||||
@@ -310,37 +313,37 @@ msgid ""
|
||||
"have the same ID for both an internal and external resource."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:271
|
||||
#: ../../docs/development/file_formats/tscn.rst:273
|
||||
msgid ""
|
||||
"For example, to refer to the resource ``[ext_resource id=3 type=\"PackedScene"
|
||||
"\" path=....]``, you would use ``ExtResource(3)``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:277
|
||||
#: ../../docs/development/file_formats/tscn.rst:279
|
||||
msgid ""
|
||||
"External resources are links to resources not contained within the TSCN file "
|
||||
"itself. An external resource consists of a path, a type and an ID."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:280
|
||||
#: ../../docs/development/file_formats/tscn.rst:282
|
||||
msgid ""
|
||||
"Godot always generates absolute paths relative to the resource directory and "
|
||||
"thus prefixed with ``res://``, but paths relative to the TSCN file's "
|
||||
"location are also valid."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:284
|
||||
#: ../../docs/development/file_formats/tscn.rst:286
|
||||
msgid "Some example external resources are:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:292
|
||||
#: ../../docs/development/file_formats/tscn.rst:294
|
||||
msgid ""
|
||||
"Like TSCN files, a TRES file may contain single-line comments starting with "
|
||||
"a semicolon (``;``). However, comments will be discarded when saving the "
|
||||
"resource using the Godot editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:299
|
||||
#: ../../docs/development/file_formats/tscn.rst:301
|
||||
msgid ""
|
||||
"A TSCN file can contain meshes, materials and other data. These are "
|
||||
"contained in the *internal resources* section of the file. The heading for "
|
||||
@@ -349,7 +352,7 @@ msgid ""
|
||||
"pairs under each heading. For example, a capsule collision shape looks like:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:313
|
||||
#: ../../docs/development/file_formats/tscn.rst:315
|
||||
msgid ""
|
||||
"Some internal resources contain links to other internal resources (such as a "
|
||||
"mesh having a material). In this case, the referring resource must appear "
|
||||
@@ -357,190 +360,190 @@ msgid ""
|
||||
"internal resources section."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:318
|
||||
#: ../../docs/development/file_formats/tscn.rst:320
|
||||
msgid ""
|
||||
"Unfortunately, documentation on the formats for these subresources isn't "
|
||||
"complete. Some examples can be found by inspecting saved resource files, but "
|
||||
"others can only be found by looking through Godot's source."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:323
|
||||
#: ../../docs/development/file_formats/tscn.rst:325
|
||||
msgid "ArrayMesh"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:325
|
||||
#: ../../docs/development/file_formats/tscn.rst:327
|
||||
msgid ""
|
||||
"ArrayMesh consists of several surfaces, each in the format ``surface"
|
||||
"\\Index={}``. Each surface is a set of vertices and a material."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:328
|
||||
#: ../../docs/development/file_formats/tscn.rst:330
|
||||
msgid "TSCN files support two surface formats:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:330
|
||||
#: ../../docs/development/file_formats/tscn.rst:332
|
||||
msgid "For the old format, each surface has three essential keys:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:332
|
||||
#: ../../docs/development/file_formats/tscn.rst:334
|
||||
msgid "``primitive``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:333
|
||||
#: ../../docs/development/file_formats/tscn.rst:335
|
||||
msgid "``arrays``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:334
|
||||
#: ../../docs/development/file_formats/tscn.rst:336
|
||||
msgid "``morph_arrays``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:336
|
||||
#: ../../docs/development/file_formats/tscn.rst:338
|
||||
msgid ""
|
||||
"``primitive`` is an enumerate variable, ``primitive=4`` which is "
|
||||
"``PRIMITIVE_TRIANGLES`` is frequently used."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:339
|
||||
#: ../../docs/development/file_formats/tscn.rst:341
|
||||
msgid "``arrays`` is a two-dimensional array, it contains:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:341
|
||||
#: ../../docs/development/file_formats/tscn.rst:343
|
||||
msgid "Vertex positions array"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:342
|
||||
#: ../../docs/development/file_formats/tscn.rst:344
|
||||
msgid "Tangents array"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:343
|
||||
#: ../../docs/development/file_formats/tscn.rst:345
|
||||
msgid "Vertex colors array"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:344
|
||||
#: ../../docs/development/file_formats/tscn.rst:346
|
||||
msgid "UV array 1"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:345
|
||||
#: ../../docs/development/file_formats/tscn.rst:347
|
||||
msgid "UV array 2"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:346
|
||||
#: ../../docs/development/file_formats/tscn.rst:348
|
||||
msgid "Bone indexes array"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:347
|
||||
#: ../../docs/development/file_formats/tscn.rst:349
|
||||
msgid "Bone weights array"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:348
|
||||
#: ../../docs/development/file_formats/tscn.rst:350
|
||||
msgid "Vertex indexes array"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:350
|
||||
#: ../../docs/development/file_formats/tscn.rst:352
|
||||
msgid ""
|
||||
"``morph_arrays`` is an array of morphs. Each morph is exactly an ``arrays`` "
|
||||
"without the vertex indexes array."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:353
|
||||
#: ../../docs/development/file_formats/tscn.rst:355
|
||||
msgid "An example of ArrayMesh:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:377
|
||||
#: ../../docs/development/file_formats/tscn.rst:379
|
||||
msgid "Animation"
|
||||
msgstr "Animace"
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:379
|
||||
#: ../../docs/development/file_formats/tscn.rst:381
|
||||
msgid ""
|
||||
"An animation resource consists of tracks. Besides, it has ``length``, "
|
||||
"``loop`` and ``step`` applied to all the tracks."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:382
|
||||
#: ../../docs/development/file_formats/tscn.rst:384
|
||||
msgid "``length`` and ``step`` are both durations in seconds."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:384
|
||||
#: ../../docs/development/file_formats/tscn.rst:386
|
||||
msgid ""
|
||||
"Each track is described by a list of key-value pairs in the format ``tracks/"
|
||||
"Id/Attribute``. Each track includes:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:387
|
||||
#: ../../docs/development/file_formats/tscn.rst:389
|
||||
msgid "``type``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:388
|
||||
#: ../../docs/development/file_formats/tscn.rst:390
|
||||
msgid "``path``"
|
||||
msgstr "``cesta``"
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:389
|
||||
#: ../../docs/development/file_formats/tscn.rst:391
|
||||
msgid "``interp``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:390
|
||||
#: ../../docs/development/file_formats/tscn.rst:392
|
||||
msgid "``keys``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:391
|
||||
#: ../../docs/development/file_formats/tscn.rst:393
|
||||
msgid "``loop_wrap``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:392
|
||||
#: ../../docs/development/file_formats/tscn.rst:394
|
||||
msgid "``imported``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:395
|
||||
#: ../../docs/development/file_formats/tscn.rst:397
|
||||
msgid ""
|
||||
"The ``type`` must be the first attribute of each track. The value of "
|
||||
"``type`` can be:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:398
|
||||
#: ../../docs/development/file_formats/tscn.rst:400
|
||||
msgid "``transform``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:399
|
||||
#: ../../docs/development/file_formats/tscn.rst:401
|
||||
msgid "``value``"
|
||||
msgstr "``hodnota``"
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:400
|
||||
#: ../../docs/development/file_formats/tscn.rst:402
|
||||
msgid "``method``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:402
|
||||
#: ../../docs/development/file_formats/tscn.rst:404
|
||||
msgid ""
|
||||
"The ``path`` has the format ``NodePath(Path/To/Node:attribute)``. It's the "
|
||||
"path to the animated node or attribute, relative to the root node defined in "
|
||||
"the AnimationPlayer."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:406
|
||||
#: ../../docs/development/file_formats/tscn.rst:408
|
||||
msgid ""
|
||||
"The ``interp`` is the method to interpolate frames from the keyframes. It is "
|
||||
"an enum variable with one of the following values:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:409
|
||||
#: ../../docs/development/file_formats/tscn.rst:411
|
||||
msgid "``0`` (constant)"
|
||||
msgstr "``0`` (konstanta)"
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:410
|
||||
#: ../../docs/development/file_formats/tscn.rst:412
|
||||
msgid "``1`` (linear)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:411
|
||||
#: ../../docs/development/file_formats/tscn.rst:413
|
||||
msgid "``2`` (cubic)"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:413
|
||||
#: ../../docs/development/file_formats/tscn.rst:415
|
||||
msgid ""
|
||||
"The ``keys`` correspond to the keyframes. It appears as a "
|
||||
"``PoolRealArray()``, but may have a different structure for tracks with "
|
||||
"different types."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/file_formats/tscn.rst:416
|
||||
#: ../../docs/development/file_formats/tscn.rst:418
|
||||
msgid ""
|
||||
"A Transform track uses every 12 real numbers in the ``keys`` to describe a "
|
||||
"keyframe. The first number is the timestamp. The second number is the "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -138,9 +138,8 @@ msgid "Open 2D Editor"
|
||||
msgstr "Otevřít 2D Editor"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:26
|
||||
#, fuzzy
|
||||
msgid ":kbd:`Ctrl + F1`"
|
||||
msgstr ":kbd:`Ctrl + F12`"
|
||||
msgstr ":kbd:`Ctrl + F1`"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:26
|
||||
msgid ":kbd:`Alt + 1`"
|
||||
@@ -172,9 +171,8 @@ msgid "Open Script Editor"
|
||||
msgstr "Otevřít Editor Skriptů"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:30
|
||||
#, fuzzy
|
||||
msgid ":kbd:`Ctrl + F3`"
|
||||
msgstr ":kbd:`Ctrl + F`"
|
||||
msgstr ":kbd:`Ctrl + F3`"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:30
|
||||
msgid ":kbd:`Alt + 3`"
|
||||
@@ -189,8 +187,8 @@ msgid "Search Help"
|
||||
msgstr "Hledat v dokumentaci"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:32
|
||||
msgid ":kbd:`Shift + F1`"
|
||||
msgstr ":kbd:`Shift + F1`"
|
||||
msgid ":kbd:`F1`"
|
||||
msgstr ":kbd:`F1`"
|
||||
|
||||
#: ../../docs/getting_started/editor/default_key_mapping.rst:32
|
||||
msgid ":kbd:`Alt + Space`"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -348,7 +348,6 @@ msgid "For more information, see the :ref:`doc_c_sharp_differences` page."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:230
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"You need to (re)build the project assemblies whenever you want to see new "
|
||||
"exported variables or signals in the editor. This build can be manually "
|
||||
@@ -358,8 +357,9 @@ msgid ""
|
||||
msgstr ""
|
||||
"Je třeba (znovu) sestavit projektu, kdykoli chcete vidět nové exportované "
|
||||
"proměnné nebo signály v editoru. Toto sestavení lze spustit ručně kliknutím "
|
||||
"na slovo **Mono** v dolní části okna editoru, abyste odkryli panel Mono, "
|
||||
"poté klikněte na tlačítko **Vybrat projekt**."
|
||||
"na nápis **Build** v pravém horním rohu editoru. Můžete také kliknout na "
|
||||
"tlačítko **Mono** v dolní části okna editoru, čímž se zobrazí panel Mono, a "
|
||||
"poté kliknout na tlačítko **Sestavit projekt**."
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:236
|
||||
msgid ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -213,7 +213,7 @@ msgid ""
|
||||
"One of ``GODOT_X11``, ``GODOT_WINDOWS``, ``GODOT_OSX``, ``GODOT_ANDROID``, "
|
||||
"``GODOT_IOS``, ``GODOT_HTML5``, or ``GODOT_SERVER`` depending on the OS. "
|
||||
"These names may change in the future. These are created from the "
|
||||
"``get_name()`` method of the :ref:``OS <class_OS>`` singleton, but not every "
|
||||
"``get_name()`` method of the :ref:`OS <class_OS>` singleton, but not every "
|
||||
"possible OS the method returns is an OS that Godot with Mono runs on."
|
||||
msgstr ""
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -166,7 +166,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/cross_language_scripting.rst:204
|
||||
msgid "Inheritance"
|
||||
msgstr ""
|
||||
msgstr "Dědičnost"
|
||||
|
||||
#: ../../docs/getting_started/scripting/cross_language_scripting.rst:206
|
||||
msgid ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -205,7 +205,7 @@ msgstr "Okamžitě přeskočí na další iteraci cyklu ``for`` nebo ``while``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:159
|
||||
msgid "pass"
|
||||
msgstr "předat"
|
||||
msgstr "pass"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:159
|
||||
msgid ""
|
||||
@@ -1106,7 +1106,7 @@ msgstr "Kontejnerové vestavěné typy"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:485
|
||||
msgid ":ref:`Array <class_Array>`"
|
||||
msgstr ":ref:`Array <class_Array>`"
|
||||
msgstr ":ref:`Array (Pole) <class_Array>`"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:487
|
||||
msgid ""
|
||||
@@ -1312,7 +1312,7 @@ msgstr "Třídy skriptů deklarované pomocí klíčového slova ``class_name``.
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:615
|
||||
msgid "Casting"
|
||||
msgstr ""
|
||||
msgstr "Přetypování"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:617
|
||||
msgid ""
|
||||
@@ -1320,30 +1320,41 @@ msgid ""
|
||||
"needed to coerce a value to be of a certain type, in particular for object "
|
||||
"types, you can use the casting operator ``as``."
|
||||
msgstr ""
|
||||
"Hodnoty přiřazené typovaným proměnným musí mít kompatibilní typ. Pokud je "
|
||||
"potřeba vynutit, aby hodnota byla určitého typu, zejména pro typy objektů, "
|
||||
"můžete použít operátor přetypování ``as``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:621
|
||||
msgid ""
|
||||
"Casting between object types results in the same object if the value is of "
|
||||
"the same type or a subtype of the cast type."
|
||||
msgstr ""
|
||||
"Přetypování mezi objektovými typy vrací stejný objekt, pokud je hodnota "
|
||||
"stejného typu jako je typ na který se přetypovává nebo je jeho potomkem."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:629
|
||||
msgid ""
|
||||
"If the value is not a subtype, the casting operation will result in a "
|
||||
"``null`` value."
|
||||
msgstr ""
|
||||
"Pokud hodnota není potomkem (podtypem), výsledkem operace přetypování je "
|
||||
"hodnota ``null``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:636
|
||||
msgid ""
|
||||
"For built-in types, they will be forcibly converted if possible, otherwise "
|
||||
"the engine will raise an error."
|
||||
msgstr ""
|
||||
"V případě vestavěných typů budou tyto typy, pokud to bude možné, násilně "
|
||||
"převedeny, jinak engine vyvolá chybu."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:645
|
||||
msgid ""
|
||||
"Casting is also useful to have better type-safe variables when interacting "
|
||||
"with the scene tree::"
|
||||
msgstr ""
|
||||
"Přetypování je také užitečné pro lepší typovou bezpečnost proměnných při "
|
||||
"interakci se stromem scény:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:655
|
||||
msgid "Constants"
|
||||
@@ -1356,10 +1367,14 @@ msgid ""
|
||||
"give a constant value a name. Trying to assign a value to a constant after "
|
||||
"it's declared will give you an error."
|
||||
msgstr ""
|
||||
"Konstanty jsou hodnoty, které nelze za běhu hry měnit. Jejich hodnota musí "
|
||||
"být známa při kompilaci. Použití klíčového slova ``const`` umožňuje dát "
|
||||
"konstantní hodnotě jméno. Při pokusu přiřadit hodnotu konstantě po její "
|
||||
"deklaraci dojde k chybě."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:662
|
||||
msgid "We recommend using constants whenever a value is not meant to change."
|
||||
msgstr ""
|
||||
msgstr "Doporučujeme používat konstanty vždy, když se hodnota nemá měnit."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:675
|
||||
msgid ""
|
||||
@@ -1380,22 +1395,30 @@ msgid ""
|
||||
"still be modified afterwards. They can't be reassigned with another value "
|
||||
"though."
|
||||
msgstr ""
|
||||
"Protože pole a slovníky jsou předávány odkazem (referencí), kostanty jsou "
|
||||
"tzv \"mělké\". To znamená, že i když deklarujete pole nebo slovník jako "
|
||||
"konstantu , jejjí hodnoty můžou být následně měněny. Refrence na takový "
|
||||
"konstantní slovník či pole však změněna už být nemůže a to ani přiřazením."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:690
|
||||
msgid "Enums"
|
||||
msgstr ""
|
||||
msgstr "Enums (Výčty)"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:692
|
||||
msgid ""
|
||||
"Enums are basically a shorthand for constants, and are pretty useful if you "
|
||||
"want to assign consecutive integers to some constant."
|
||||
msgstr ""
|
||||
"Enumy jsou v podstatě zkratkou pro konstanty a jsou docela užitečné, pokud "
|
||||
"chcete nějaké konstantě přiřadit po sobě jdoucí celá čísla."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:695
|
||||
msgid ""
|
||||
"If you pass a name to the enum, it will put all the keys inside a constant "
|
||||
"dictionary of that name."
|
||||
msgstr ""
|
||||
"Pokud výčtu dáte jméno, vloží všechny klíče do konstantního slovníku tohoto "
|
||||
"jména."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:698
|
||||
msgid ""
|
||||
@@ -1403,6 +1426,9 @@ msgid ""
|
||||
"constants. They should be accessed prefixed by the enum's name (``Name."
|
||||
"KEY``); see an example below."
|
||||
msgstr ""
|
||||
"V Godotu 3.1 a novějších verzích nejsou klíče pojmenovaného výčtu "
|
||||
"registrovány jako globální konstanty. Mělo by se k nim přistupovat s "
|
||||
"předponou názvu enumu (``Name.KEY``); viz příklad níže."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:718
|
||||
msgid "Functions"
|
||||
@@ -1416,11 +1442,18 @@ msgid ""
|
||||
"but is not always required (and should *not* be sent as the function's first "
|
||||
"argument, unlike Python)."
|
||||
msgstr ""
|
||||
"Funkce vždy patří do `třídy <Classes_>`_. Priorita rozsahu platnosti pro "
|
||||
"vyhledávání proměnných je: lokální → člen třídy → globální. Proměnná "
|
||||
"``self`` je vždy k dispozici a je poskytována jako možnost přístupu k členům "
|
||||
"třídy, ale není vždy vyžadována (a na rozdíl od Pythonu *není* posílána jako "
|
||||
"první argument funkce)."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:733
|
||||
msgid ""
|
||||
"A function can ``return`` at any point. The default return value is ``null``."
|
||||
msgstr ""
|
||||
"Funkce se může ``vrátit hodnotu`` v libovolném okamžiku. Výchozí návratová "
|
||||
"hodnota je ``null``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:735
|
||||
msgid ""
|
||||
@@ -1428,17 +1461,21 @@ msgid ""
|
||||
"return value. Types for arguments can be added in a similar way to "
|
||||
"variables::"
|
||||
msgstr ""
|
||||
"Funkce mohou mít také specifikaci typu pro argumenty a pro návratovou "
|
||||
"hodnotu. Typy pro argumenty lze přidat podobně jako u proměnných::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:741
|
||||
msgid ""
|
||||
"If a function argument has a default value, it's possible to infer the type::"
|
||||
msgstr ""
|
||||
msgstr "Pokud má argument funkce výchozí hodnotu, je možné typ odvodit::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:746
|
||||
msgid ""
|
||||
"The return type of the function can be specified after the arguments list "
|
||||
"using the arrow token (``->``)::"
|
||||
msgstr ""
|
||||
"Návratový typ funkce lze zadat za seznamem argumentů pomocí symbolu šipky "
|
||||
"(``->```)::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:752
|
||||
msgid ""
|
||||
@@ -1447,6 +1484,9 @@ msgid ""
|
||||
"functions can return early with the ``return`` keyword, but they can't "
|
||||
"return any value."
|
||||
msgstr ""
|
||||
"Funkce s návratovým typem **musí** vracet správnou hodnotu. Nastavení typu "
|
||||
"``void`` znamená, že funkce nic nevrací. Void funkce mohou vracet dříve "
|
||||
"pomocí klíčového slova ``return``, ale nemohou vracet žádnou hodnotu."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:761
|
||||
msgid ""
|
||||
@@ -1456,10 +1496,15 @@ msgid ""
|
||||
"``if`` block but not after it, the editor will raise an error because if the "
|
||||
"block is not executed, the function won't have a valid value to return."
|
||||
msgstr ""
|
||||
"Ne-void funkce musí **vždy** vracet hodnotu, takže pokud váš kód obsahuje "
|
||||
"příkazy větvení (například konstrukce ``if``/``else``), všechny možné cesty "
|
||||
"musí mít návratovou hodnotu. Např. pokud máte ``return`` uvnitř bloku "
|
||||
"``if``, ale ne za ním, editor zobrazí chybovou hlášku, protože pokud se blok "
|
||||
"neprovede, funkce nebude mít platnou hodnotu, kterou by mohla vrátit."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:769
|
||||
msgid "Referencing functions"
|
||||
msgstr ""
|
||||
msgstr "Odkazování na funkce"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:771
|
||||
msgid ""
|
||||
@@ -1468,6 +1513,9 @@ msgid ""
|
||||
"another function or be returned from other functions. This is for "
|
||||
"performance reasons."
|
||||
msgstr ""
|
||||
"Na rozdíl od jazyka Python **nejsou** funkce v jazyce GDScript objekty první "
|
||||
"třídy. To znamená, že je nelze ukládat do proměnných, předávat jako argument "
|
||||
"jiné funkci nebo je vracet z jiných funkcí. Stojí za tím výkonnostní důvody."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:775
|
||||
msgid ""
|
||||
@@ -1475,10 +1523,13 @@ msgid ""
|
||||
"variable, or pass it to another function as an argument) one must use the "
|
||||
"``call`` or ``funcref`` helpers::"
|
||||
msgstr ""
|
||||
"Pro odkaz na funkci podle jména za běhu programu (např. pro její uložení do "
|
||||
"proměnné nebo předání jiné funkci jako argument) je třeba použít pomocné "
|
||||
"příkazy ``call`` nebo ``funcref``::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:789
|
||||
msgid "Static functions"
|
||||
msgstr ""
|
||||
msgstr "Statické funkce"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:791
|
||||
msgid ""
|
||||
@@ -1486,10 +1537,13 @@ msgid ""
|
||||
"access to the instance member variables or ``self``. This is mainly useful "
|
||||
"to make libraries of helper functions::"
|
||||
msgstr ""
|
||||
"Funkce může být deklarována jako statická. Pokud je funkce statická, nemá "
|
||||
"přístup k členským proměnným instance ani k ``self``. To je užitečné hlavně "
|
||||
"pro vytváření knihoven pomocných funkcí::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:800
|
||||
msgid "Statements and control flow"
|
||||
msgstr ""
|
||||
msgstr "Příkazy pro řízení běhu programu"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:802
|
||||
msgid ""
|
||||
@@ -1497,10 +1551,12 @@ msgid ""
|
||||
"structures, etc (see below). ``;`` as a statement separator is entirely "
|
||||
"optional."
|
||||
msgstr ""
|
||||
"Příkazy jsou standardní a může to být přiřazení, volání funkce, struktury "
|
||||
"toku řízení atd. (viz níže). ``;`` jako oddělovač příkazů je zcela nepovinný."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:807
|
||||
msgid "if/else/elif"
|
||||
msgstr ""
|
||||
msgstr "if/else/elif"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:809
|
||||
msgid ""
|
||||
@@ -1509,22 +1565,30 @@ msgid ""
|
||||
"nature of the tab-based indentation, ``elif`` can be used instead of "
|
||||
"``else``/``if`` to maintain a level of indentation."
|
||||
msgstr ""
|
||||
"Jednoduché podmínky se vytvářejí pomocí syntaxe ``if``/``else``/`elif``. "
|
||||
"Závorky kolem podmínek jsou povoleny, ale nejsou povinné. Vzhledem k povaze "
|
||||
"odsazení na základě tabulátoru lze pro zachování úrovně odsazení použít "
|
||||
"místo ``else``/``if`` ``elif``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:823
|
||||
msgid "Short statements can be written on the same line as the condition::"
|
||||
msgstr ""
|
||||
msgstr "Krátké příkazy lze psát na stejném řádku jako podmínku::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:830
|
||||
msgid ""
|
||||
"Sometimes, you might want to assign a different initial value based on a "
|
||||
"boolean expression. In this case, ternary-if expressions come in handy::"
|
||||
msgstr ""
|
||||
"Někdy můžete chtít přiřadit jinou počáteční hodnotu na základě logického "
|
||||
"výrazu. V takovém případě se hodí tzv. ternární if výrazy::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:839
|
||||
msgid ""
|
||||
"Simple loops are created by using ``while`` syntax. Loops can be broken "
|
||||
"using ``break`` or continued using ``continue``:"
|
||||
msgstr ""
|
||||
"Jednoduché cykly se vytvářejí pomocí syntaxe ``while``. Cykly lze přerušit "
|
||||
"pomocí ``break`` nebo v nich pokračovat pomocí ``continue``:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:850
|
||||
msgid ""
|
||||
@@ -1533,6 +1597,10 @@ msgid ""
|
||||
"loop variable. When iterating over a dictionary, the *key* is stored in the "
|
||||
"loop variable."
|
||||
msgstr ""
|
||||
"Pro cykly s pevným počtem opakování, například průchod polem nebo tabulkou, "
|
||||
"se používá smyčka ``for``. Při průchodu polem je aktuální prvek pole uložen "
|
||||
"v proměnné cyklu. Při průchodu slovníkem je v proměnné cyklu uložen aktuální "
|
||||
"*klíč*."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:885
|
||||
msgid ""
|
||||
@@ -1540,36 +1608,41 @@ msgid ""
|
||||
"equivalent of the ``switch`` statement found in many other languages, but "
|
||||
"offers some additional features."
|
||||
msgstr ""
|
||||
"Příkaz ``match`` slouží k větvení provádění programu. Je to ekvivalent "
|
||||
"příkazu ``switch``, který se vyskytuje v mnoha jiných jazycích, ale nabízí "
|
||||
"některé další vlastnosti."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:888
|
||||
msgid "Basic syntax::"
|
||||
msgstr ""
|
||||
msgstr "Základní syntaxe::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:899
|
||||
msgid "**Crash-course for people who are familiar with switch statements**:"
|
||||
msgstr ""
|
||||
msgstr "**Kurz pro lidi, kteří znají příkazy switch**:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:901
|
||||
msgid "Replace ``switch`` with ``match``."
|
||||
msgstr ""
|
||||
msgstr "Nahraďte ``switch`` příkazem ``match``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:902
|
||||
msgid "Remove ``case``."
|
||||
msgstr ""
|
||||
msgstr "Odstraňte ``case``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:903
|
||||
msgid ""
|
||||
"Remove any ``break``\\ s. If you don't want to ``break`` by default, you can "
|
||||
"use ``continue`` for a fallthrough."
|
||||
msgstr ""
|
||||
"Odstraňte všechny ``break``. Pokud nechcete ``break`` ve výchozím nastavení, "
|
||||
"můžete použít ``continue`` pro přerušení."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:904
|
||||
msgid "Change ``default`` to a single underscore."
|
||||
msgstr ""
|
||||
msgstr "Změňte ``default`` na jedno podtržítko."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:907
|
||||
msgid "**Control flow**:"
|
||||
msgstr ""
|
||||
msgstr "**Pořadí vyhodnocování**:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:909
|
||||
msgid ""
|
||||
@@ -1578,10 +1651,14 @@ msgid ""
|
||||
"below the ``match`` statement. You can use ``continue`` to stop execution in "
|
||||
"the current block and check for an additional match in the patterns below it."
|
||||
msgstr ""
|
||||
"Vzory jsou vyhodnocovány shora dolů. Pokud vzor vyhovuje, provede se jemu "
|
||||
"odpovídající blok. Poté se pokračuje ve vykonávání pod příkazem ``match``. "
|
||||
"Pomocí příkazu ``continue`` můžete zastavit provádění v aktuálním bloku a "
|
||||
"kontrolovat další shodu ve vzorech pod aktuálním blokem."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:913
|
||||
msgid "There are 6 pattern types:"
|
||||
msgstr ""
|
||||
msgstr "Typově existuje 6 vzorů:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:925
|
||||
msgid "Constant pattern"
|
||||
@@ -1589,7 +1666,7 @@ msgstr "Konstantní vzor"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:916
|
||||
msgid "Constant primitives, like numbers and strings::"
|
||||
msgstr ""
|
||||
msgstr "Prosté konstanty, jako jsou čísla a řetězce::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:937
|
||||
msgid "Variable pattern"
|
||||
@@ -1597,25 +1674,27 @@ msgstr "Variabilní vzor"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:928
|
||||
msgid "Matches the contents of a variable/enum::"
|
||||
msgstr ""
|
||||
msgstr "Porovnává obsah proměnné/výčtového typu (enum)::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:951
|
||||
msgid "Wildcard pattern"
|
||||
msgstr ""
|
||||
msgstr "Vzor zástupného znaku"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:940
|
||||
msgid "This pattern matches everything. It's written as a single underscore."
|
||||
msgstr ""
|
||||
msgstr "Tento vzor vyhovuje všemu. Zapisuje se jedním podtržítkem."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:942
|
||||
msgid ""
|
||||
"It can be used as the equivalent of the ``default`` in a ``switch`` "
|
||||
"statement in other languages::"
|
||||
msgstr ""
|
||||
"Lze jej použít jako ekvivalent ``default`` v příkaze ``switch`` z jiných "
|
||||
"jazyků::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:964
|
||||
msgid "Binding pattern"
|
||||
msgstr "Vazebný vzor"
|
||||
msgstr "Spojovací vzor"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:954
|
||||
msgid ""
|
||||
@@ -1623,77 +1702,92 @@ msgid ""
|
||||
"matches everything - and also gives that value a name. It's especially "
|
||||
"useful in array and dictionary patterns::"
|
||||
msgstr ""
|
||||
"Spojovací vzor zavádí novou proměnnou. Podobně jako vzor zástupného znaku "
|
||||
"vyhovuje všemu a navíc odpovídající hodnotu pojmenovává. Je to obzvláště "
|
||||
"důležité pro vzory pole a slovníku::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:985
|
||||
msgid "Array pattern"
|
||||
msgstr ""
|
||||
msgstr "Vzor pole"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:967
|
||||
msgid ""
|
||||
"Matches an array. Every single element of the array pattern is a pattern "
|
||||
"itself, so you can nest them."
|
||||
msgstr ""
|
||||
"Porovnává pole. Každý jednotlivý prvek pole je sám o sobě vzorem takže je "
|
||||
"možné vzory vnořovat."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:969
|
||||
msgid ""
|
||||
"The length of the array is tested first, it has to be the same size as the "
|
||||
"pattern, otherwise the pattern doesn't match."
|
||||
msgstr ""
|
||||
"Nejprve se testuje délka pole, která musí být stejná jako velikost vzoru, "
|
||||
"jinak vzor nevyhovuje."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:971
|
||||
msgid ""
|
||||
"**Open-ended array**: An array can be bigger than the pattern by making the "
|
||||
"last subpattern ``..``."
|
||||
msgstr ""
|
||||
"**Pole s otevřeným koncem**: Pole může být delší než vzor, když jako "
|
||||
"poslední dílčí vzor použijeme ``...``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:973
|
||||
msgid "Every subpattern has to be comma-separated."
|
||||
msgstr ""
|
||||
msgstr "Každý dílčí vzor musí být oddělen čárkou."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1012
|
||||
msgid "Dictionary pattern"
|
||||
msgstr ""
|
||||
msgstr "Vzor slovníku"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:988
|
||||
msgid ""
|
||||
"Works in the same way as the array pattern. Every key has to be a constant "
|
||||
"pattern."
|
||||
msgstr ""
|
||||
msgstr "Funguje stejně jako vzor pole. Každý klíč musí být konstantní vzor."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:990
|
||||
msgid ""
|
||||
"The size of the dictionary is tested first, it has to be the same size as "
|
||||
"the pattern, otherwise the pattern doesn't match."
|
||||
msgstr ""
|
||||
"Nejprve se testuje velikost slovníku, která musí být stejná jako velikost "
|
||||
"vzoru, jinak vzor testování nevyhovuje."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:992
|
||||
msgid ""
|
||||
"**Open-ended dictionary**: A dictionary can be bigger than the pattern by "
|
||||
"making the last subpattern ``..``."
|
||||
msgstr ""
|
||||
"**Slovník s otevřeným koncem**: Slovník může být větší než vzor, když jako "
|
||||
"poslední dílčí vzor použijeme ``...``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:994
|
||||
msgid "Every subpattern has to be comma separated."
|
||||
msgstr ""
|
||||
msgstr "Každý dílčí vzor musí být oddělen čárkou."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:996
|
||||
msgid ""
|
||||
"If you don't specify a value, then only the existence of the key is checked."
|
||||
msgstr ""
|
||||
msgstr "Pokud hodnotu nezadáte, kontroluje se pouze existence klíče."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:998
|
||||
msgid "A value pattern is separated from the key pattern with a ``:``."
|
||||
msgstr ""
|
||||
msgstr "Vzor hodnoty je od vzoru klíče oddělen znakem ``:``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1025
|
||||
msgid "Multiple patterns"
|
||||
msgstr ""
|
||||
msgstr "Násobné vzory"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1015
|
||||
msgid ""
|
||||
"You can also specify multiple patterns separated by a comma. These patterns "
|
||||
"aren't allowed to have any bindings in them."
|
||||
msgstr ""
|
||||
"Můžete zadat i více vzorů oddělených čárkou. Tyto vzory nesmějí obsahovat "
|
||||
"žádné spojovací vzory."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1028
|
||||
msgid "Classes"
|
||||
@@ -1705,6 +1799,10 @@ msgid ""
|
||||
"reference them using the file's path, using either a relative or an absolute "
|
||||
"path. For example, if you name a script file ``character.gd``::"
|
||||
msgstr ""
|
||||
"Ve výchozím nastavení jsou všechny soubory skriptů nepojmenovanými třídami. "
|
||||
"V takovém případě se na ně můžete odkazovat pouze pomocí cesty k souboru, a "
|
||||
"to buď pomocí relativní, nebo absolutní cesty. Pokud například pojmenujete "
|
||||
"soubor skriptu ``character.gd``::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1043
|
||||
msgid ""
|
||||
@@ -1713,6 +1811,10 @@ msgid ""
|
||||
"optional comma followed by a path to an image, to use it as an icon. Your "
|
||||
"class will then appear with its new icon in the editor::"
|
||||
msgstr ""
|
||||
"Místo toho můžete třídu pojmenovat a zaregistrovat ji jako nový typ v "
|
||||
"editoru Godot. K tomu slouží klíčové slovo ``class_name``. Můžete přidat "
|
||||
"volitelnou čárkou oddělenou cestou k obrázku, abyste ho mohli použít jako "
|
||||
"ikonu. Vaše třída se pak v editoru objeví s touto novou ikonou::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1057
|
||||
msgid ""
|
||||
@@ -1721,10 +1823,14 @@ msgid ""
|
||||
"script is part of an *enabled* editor plugin. See :ref:`doc_making_plugins` "
|
||||
"for more information."
|
||||
msgstr ""
|
||||
"Pokud je skript umístěn v adresáři ``res://addons/``, ``class_name`` "
|
||||
"způsobí, že se uzel zobrazí v dialogovém okně **Vytvořit nový uzel** pouze v "
|
||||
"případě, že je skript součástí *povoleného* zásuvného modulu editoru. Více "
|
||||
"informací naleznete v :ref:`doc_making_plugins`."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1062
|
||||
msgid "Here's a class file example:"
|
||||
msgstr ""
|
||||
msgstr "Zde je příklad souboru třídy:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1084
|
||||
msgid ""
|
||||
@@ -1735,46 +1841,56 @@ msgid ""
|
||||
"of thread safety, since scripts can be initialized in separate threads "
|
||||
"without the user knowing."
|
||||
msgstr ""
|
||||
"Syntaxe třídy Godot je kompaktní: může obsahovat pouze členské proměnné nebo "
|
||||
"funkce. Můžete používat statické funkce, ale ne statické členské proměnné. "
|
||||
"Stejně tak engine inicializuje proměnné při každém vytvoření instance, a to "
|
||||
"včetně polí a slovníků. To je v duchu bezpečnosti vláken, protože skripty "
|
||||
"mohou být inicializovány v samostatných vláknech, aniž by o tom uživatel "
|
||||
"věděl."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1092
|
||||
msgid "Inheritance"
|
||||
msgstr ""
|
||||
msgstr "Dědičnost"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1094
|
||||
msgid "A class (stored as a file) can inherit from:"
|
||||
msgstr ""
|
||||
msgstr "Třída (uložená jako soubor) může dědit z:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1096
|
||||
msgid "A global class."
|
||||
msgstr ""
|
||||
msgstr "Globální třídy."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1097
|
||||
msgid "Another class file."
|
||||
msgstr ""
|
||||
msgstr "Dalšího souboru třídy."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1098
|
||||
msgid "An inner class inside another class file."
|
||||
msgstr ""
|
||||
msgstr "Vnitřní třídy uvnitř jiného souboru třídy."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1100
|
||||
msgid "Multiple inheritance is not allowed."
|
||||
msgstr ""
|
||||
msgstr "Vícenásobné dědění není povoleno."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1102
|
||||
msgid "Inheritance uses the ``extends`` keyword::"
|
||||
msgstr ""
|
||||
msgstr "Dědičnost používá klíčové slovo ``extends``::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1114
|
||||
msgid ""
|
||||
"To check if a given instance inherits from a given class, the ``is`` keyword "
|
||||
"can be used::"
|
||||
msgstr ""
|
||||
"Chcete-li zjistit, zda daná instance dědí z dané třídy, můžete použít "
|
||||
"klíčové slovo ``is``::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1126
|
||||
msgid ""
|
||||
"To call a function in a *parent class* (i.e. one ``extend``-ed in your "
|
||||
"current class), prepend ``.`` to the function name::"
|
||||
msgstr ""
|
||||
"Chcete-li zavolat funkci v *rodičovské třídě* (tj. ve třídě, kterou "
|
||||
"``extend``-ed (rozšířila) aktuální třída), přidejte k názvu funkce ``.``::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1131
|
||||
msgid ""
|
||||
@@ -1783,6 +1899,10 @@ msgid ""
|
||||
"call them, you can prefix them with ``.`` (like the ``super`` keyword in "
|
||||
"other languages)::"
|
||||
msgstr ""
|
||||
"To je užitečné zejména proto, že funkce v rozšiřujících třídách nahrazují "
|
||||
"funkce se stejným názvem ve svých rodičovských třídách. Pokud je přesto "
|
||||
"chcete volat, můžete jim dát předponu ``.`` (podobně jako klíčové slovo "
|
||||
"``super`` v jiných jazycích)::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1139
|
||||
msgid ""
|
||||
@@ -1791,10 +1911,14 @@ msgid ""
|
||||
"are called in all parent classes automatically. There is no need to call "
|
||||
"them explicitly when overloading them."
|
||||
msgstr ""
|
||||
"Výchozí funkce jako ``_init`` a většina oznámení, jako ``_enter_tree``, "
|
||||
"``_exit_tree``, ``_process``, ``_physics_process`` atd., jsou volány ve "
|
||||
"všech rodičovských třídách automaticky. Při jejich přetěžování je není třeba "
|
||||
"explicitně volat."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1146
|
||||
msgid "Class constructor"
|
||||
msgstr ""
|
||||
msgstr "Konstruktor třídy"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1148
|
||||
msgid ""
|
||||
@@ -1803,6 +1927,9 @@ msgid ""
|
||||
"automatically when inheriting a class. So, there is usually no need to call "
|
||||
"``._init()`` explicitly."
|
||||
msgstr ""
|
||||
"Konstruktor třídy volaný při tvorbě jejich instancí se jmenuje ``_init``. "
|
||||
"Jak již bylo zmíněno, konstruktory rodičovských tříd se v třídách potomků "
|
||||
"volají automaticky. Obvykle tedy není třeba volat ``._init()`` explicitně."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1153
|
||||
msgid ""
|
||||
@@ -1810,14 +1937,17 @@ msgid ""
|
||||
"some_func``, if the constructor from the inherited class takes arguments, "
|
||||
"they are passed like this::"
|
||||
msgstr ""
|
||||
"Na rozdíl od volání běžné funkce, jako ve výše uvedeném příkladě s ``."
|
||||
"some_func``, se případné argumenty rodičovskému konstruktoru předávají "
|
||||
"takto::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1160
|
||||
msgid "This is better explained through examples. Consider this scenario::"
|
||||
msgstr ""
|
||||
msgstr "To se lépe vysvětluje na příkladech. Vezměme si tento scénář:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1183
|
||||
msgid "There are a few things to keep in mind here:"
|
||||
msgstr ""
|
||||
msgstr "Je třeba mít na paměti několik věcí:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1185
|
||||
msgid ""
|
||||
@@ -1826,40 +1956,55 @@ msgid ""
|
||||
"gd``) *must* define ``_init`` as well and pass appropriate parameters to "
|
||||
"``_init`` from ``State.gd``."
|
||||
msgstr ""
|
||||
"Pokud zděděná (rodičovská) třída (``State.gd``) definuje konstruktor "
|
||||
"``_init``, který přijímá argumenty (v tomto případě ``e``), pak dědící třída "
|
||||
"tj. potomek (``Idle.gd``) *musí* definovat také ``_init`` a předat příslušné "
|
||||
"parametry rodičovskému konstruktoru ``_init`` třídy ``State.gd``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1188
|
||||
msgid ""
|
||||
"``Idle.gd`` can have a different number of arguments than the parent class "
|
||||
"``State.gd``."
|
||||
msgstr ""
|
||||
"``Idle.gd`` může mít jiný počet argumentů než rodičovská třída ``State.gd``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1189
|
||||
msgid ""
|
||||
"In the example above, ``e`` passed to the ``State.gd`` constructor is the "
|
||||
"same ``e`` passed in to ``Idle.gd``."
|
||||
msgstr ""
|
||||
"Ve výše uvedeném příkladu je ``e`` předané konstruktoru ``State.gd`` stejné "
|
||||
"``e`` předané konstruktoru ``Idle.gd``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1191
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If ``Idle.gd``'s ``_init`` constructor takes 0 arguments, it still needs to "
|
||||
"pass some value to the ``State.gd`` parent class, even if it does nothing. "
|
||||
"This brings us to the fact that you can pass literals in the base "
|
||||
"constructor as well, not just variables. eg.::"
|
||||
"constructor as well, not just variables, e.g.::"
|
||||
msgstr ""
|
||||
"Pokud nemá konstruktor ``_init`` třídy ``Idle.gd`` žádné argumenty, musí "
|
||||
"stále předávat určitou hodnotu nadřazené třídě ``State.gd``, a to i když by "
|
||||
"nedělal nic jiného. Tím se dostáváme k faktu, že základnímu konstruktoru lze "
|
||||
"předávat i literály, nejen proměnné. např.::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1201
|
||||
msgid "Inner classes"
|
||||
msgstr ""
|
||||
msgstr "Vnitřní třídy"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1203
|
||||
msgid ""
|
||||
"A class file can contain inner classes. Inner classes are defined using the "
|
||||
"``class`` keyword. They are instanced using the ``ClassName.new()`` function."
|
||||
msgstr ""
|
||||
"Soubor třídy může obsahovat vnitřní třídy. Vnitřní třídy se definují pomocí "
|
||||
"klíčového slova ``class``. Jejich instance se vytváříí pomocí ``Jménotřídy."
|
||||
"new()``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1228
|
||||
msgid "Classes as resources"
|
||||
msgstr ""
|
||||
msgstr "Třídy jako zdroje"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1230
|
||||
msgid ""
|
||||
@@ -1869,19 +2014,23 @@ msgid ""
|
||||
"of a loaded class resource is done by calling the ``new`` function on the "
|
||||
"class object::"
|
||||
msgstr ""
|
||||
"Třídy uložené jako soubory se považují za :ref:`zdroje<class_GDScript>`. "
|
||||
"Přistupovat k nim lze po jejich načtení z disku. K tomu slouží funkce "
|
||||
"``load`` nebo ``preload`` (viz níže). Vytvoření instance třídy načteného "
|
||||
"zdroje se provádí voláním funkce ``new`` na objektu této třídy::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1247
|
||||
msgid "Exports"
|
||||
msgstr ""
|
||||
msgstr "Exporty"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1251
|
||||
msgid ""
|
||||
"Documentation about exports has been moved to :ref:`doc_gdscript_exports`."
|
||||
msgstr ""
|
||||
msgstr "Dokumentace o exportech byla přesunuta do :ref:`doc_gdscript_exports`."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1254
|
||||
msgid "Setters/getters"
|
||||
msgstr ""
|
||||
msgstr "Setters/getters"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1256
|
||||
msgid ""
|
||||
@@ -1889,12 +2038,17 @@ msgid ""
|
||||
"whatever reason. It may also be desired to encapsulate its access in some "
|
||||
"way."
|
||||
msgstr ""
|
||||
"Často je užitečné vědět, že se členská proměnná třídy z nějakého důvodu "
|
||||
"změní. Může být také žádoucí nějakým způsobem zapouzdřit (rozuměj omezit) "
|
||||
"přístup k ní."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1259
|
||||
msgid ""
|
||||
"For this, GDScript provides a *setter/getter* syntax using the ``setget`` "
|
||||
"keyword. It is used directly after a variable definition:"
|
||||
msgstr ""
|
||||
"K tomu účelu GDScript nabízí syntaxi *setter/getter* pomocí klíčového slova "
|
||||
"``setget``. Používá se přímo za definicí proměnné:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1266
|
||||
msgid ""
|
||||
@@ -1905,10 +2059,16 @@ msgid ""
|
||||
"``variable`` is accessed, the *getter* function (``getterfunc`` above) must "
|
||||
"``return`` the desired value. Below is an example::"
|
||||
msgstr ""
|
||||
"Kdykoli je hodnota ``proměnné`` změněna *externím* zdrojem (tj. ne lokálním "
|
||||
"použitím ve třídě), zavolá se funkce *setter* (``setterfunc`` výše). To se "
|
||||
"stane *předtím*, než se změní hodnota. Funkce *setter* musí rozhodnout, co s "
|
||||
"novou hodnotou udělá. A naopak, když se přistupuje k ``proměnné``, musí "
|
||||
"funkce *getter* (``getterfunc`` výše) ``vrátit`` požadovanou hodnotu. Níže "
|
||||
"je uveden příklad::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1282
|
||||
msgid "Either of the *setter* or *getter* functions can be omitted::"
|
||||
msgstr ""
|
||||
msgstr "Lze vynechat kteroukoli z funkcí *setter* nebo *getter* ::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1289
|
||||
msgid ""
|
||||
@@ -1916,16 +2076,21 @@ msgid ""
|
||||
"<doc_gdscript_exports>` to the editor in tool scripts or plugins, for "
|
||||
"validating input."
|
||||
msgstr ""
|
||||
"Settery a gettery jsou užitečné při :ref:`exportování proměnných "
|
||||
"<doc_gdscript_exports>` do editoru ve skriptech nástrojů nebo zásuvných "
|
||||
"modulů pro ověřování vstupů."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1292
|
||||
msgid ""
|
||||
"As said, *local* access will *not* trigger the setter and getter. Here is an "
|
||||
"illustration of this:"
|
||||
msgstr ""
|
||||
"Jak již bylo řečeno, *lokální* přístup *nespustí* setter a getter. Zde je "
|
||||
"příklad:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1309
|
||||
msgid "Tool mode"
|
||||
msgstr ""
|
||||
msgstr "Tool mode"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1311
|
||||
msgid ""
|
||||
@@ -1935,10 +2100,15 @@ msgid ""
|
||||
"doing so). For this, the ``tool`` keyword exists and must be placed at the "
|
||||
"top of the file::"
|
||||
msgstr ""
|
||||
"Ve výchozím nastavení se skripty v editoru nespouštějí a lze měnit pouze "
|
||||
"exportované vlastnosti. V některých případech je všaj žádoucí, aby se uvnitř "
|
||||
"editoru spustily (pokud neiniciují herní kód nebo se tomu ručně vyhýbají). "
|
||||
"Pro tyto účely existuje klíčové slovo ``tool``, které musí být umístěno na "
|
||||
"začátek souboru::"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1325
|
||||
msgid "See :ref:`doc_running_code_in_the_editor` for more information."
|
||||
msgstr ""
|
||||
msgstr "Více informací naleznete v :ref:`doc_running_code_in_the_editor`."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1327
|
||||
msgid ""
|
||||
@@ -1946,10 +2116,14 @@ msgid ""
|
||||
"script (especially the script's owner itself). As tool scripts run their "
|
||||
"code in the editor, misusing them may lead to crashing the editor."
|
||||
msgstr ""
|
||||
"Buďte opatrní při uvolňování uzlů pomocí ``queue_free()`` nebo ``free()`` ve "
|
||||
"skriptech nástrojů (zejména u vlastníka skriptu). Protože skripty nástrojů "
|
||||
"spouštějí svůj kód v editoru, může jejich nesprávné použití vést k pádu "
|
||||
"editoru."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1333
|
||||
msgid "Memory management"
|
||||
msgstr ""
|
||||
msgstr "Správa paměti"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1335
|
||||
msgid ""
|
||||
@@ -1961,6 +2135,14 @@ msgid ""
|
||||
"reference cycles that can't be freed, a :ref:`class_WeakRef` function is "
|
||||
"provided for creating weak references. Here is an example:"
|
||||
msgstr ""
|
||||
"Pokud třída dědí z :ref:`class_Reference`, budou instance uvolněny, jakmile "
|
||||
"se již nebudou používat. Neexistuje žádný garbage collector, pouze počítání "
|
||||
"referencí. Ve výchozím nastavení všechny třídy, které nedefinují dědičnost, "
|
||||
"dědí z **Reference**. Pokud to není žádoucí, pak musí třída dědit :ref:"
|
||||
"`class_Object` ručně a musí volat ``instance.free()``. Aby se předešlo "
|
||||
"referenčním cyklům, které nelze uvolnit, je k dispozici funkce :ref:"
|
||||
"`class_WeakRef` pro vytváření tzv. weak referencí (neuvažují se př itestu "
|
||||
"uvolnění instance). Zde je příklad:"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1357
|
||||
msgid ""
|
||||
@@ -1968,6 +2150,8 @@ msgid ""
|
||||
"``is_instance_valid(instance)`` can be used to check if an object has been "
|
||||
"freed."
|
||||
msgstr ""
|
||||
"Pokud se nepoužívají reference, lze ke kontrole, zda byl objekt uvolněn, "
|
||||
"použít příkaz ``is_instance_valid(instance)``."
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_basics.rst:1364
|
||||
msgid "Signals"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -290,10 +290,10 @@ msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/static_typing.rst:250
|
||||
msgid ""
|
||||
"Typed GDScript and dynamic GDScript can coexist in the same project. But I "
|
||||
"recommend to stick to either style for consistency in your codebase, and for "
|
||||
"your peers. It's easier for everyone to work together if you follow the same "
|
||||
"guidelines, and faster to read and understand other people's code."
|
||||
"Typed GDScript and dynamic GDScript can coexist in the same project. But "
|
||||
"it's recommended to stick to either style for consistency in your codebase, "
|
||||
"and for your peers. It's easier for everyone to work together if you follow "
|
||||
"the same guidelines, and faster to read and understand other people's code."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/static_typing.rst:256
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -95,7 +95,6 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:41
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"We also want to ensure that the game scales consistently on different-sized "
|
||||
"screens, so in the project settings go to **Display**, then click on "
|
||||
@@ -103,9 +102,12 @@ msgid ""
|
||||
"**Aspect** to ``keep``."
|
||||
msgstr ""
|
||||
"Chceme také zajistit, aby hra odpovídala původnímu měřítku na obrazovkách "
|
||||
"různých velikostí, takže v nastavení projektu přejděte na *Display*, poté "
|
||||
"klikněte na *Window*. V možnostech *Stretch* nastavte *Mode* na \"2d\" a "
|
||||
"*Aspect* na \"keep\"."
|
||||
"různých velikostí, takže v nastavení projektu přejděte na **Display**, poté "
|
||||
"klikněte na **Window**. V možnostech **Stretch** nastavte **Mode** na ``2d`` "
|
||||
"a **Aspect** na ``keep``.Chceme také zajistit, aby hra odpovídala původnímu "
|
||||
"měřítku na obrazovkách různých velikostí, takže v nastavení projektu "
|
||||
"přejděte na **Display**, poté klikněte na **Window**. V možnostech "
|
||||
"**Stretch** nastavte **Mode** na ``2d`` a **Aspect** na ``keep``."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:45
|
||||
msgid ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine 3.3\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2021-06-02 13:32+0200\n"
|
||||
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -227,7 +227,6 @@ msgstr ""
|
||||
"AssetLib."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:120
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"You'll use the **2D workspace** for all types of games. In addition to 2D "
|
||||
"games, the 2D workspace is where you'll build your interfaces. Press :kbd:"
|
||||
@@ -235,19 +234,18 @@ msgid ""
|
||||
msgstr ""
|
||||
"Pracovní plochu **2D** budete používat pro všechny typy her. Kromě 2D her je "
|
||||
"2D pracoviště také místem, kde budete vytvářet uživatelské rozhraní pro vaše "
|
||||
"hry. Pro rychlý přístup stiskněte klávesy :kbd:`F1` (nebo :kbd:`Alt + 1` v "
|
||||
"systému MacOS) ."
|
||||
"hry. Pro rychlý přístup stiskněte klávesy :kbd:`Ctrl+F1` (nebo :kbd:`Alt + "
|
||||
"1` v systému MacOS)."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:126
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"In the **3D workspace**, you can work with meshes, lights, and design levels "
|
||||
"for 3D games. Press :kbd:`Ctrl + F2` (or :kbd:`Alt + 2` on macOS) to access "
|
||||
"it."
|
||||
msgstr ""
|
||||
"Na **3D** pracovní ploše můžete pracovat s mřížkou a osvětlením při návrhu "
|
||||
"úrovní pro 3D hry. Otevřete ji stisknutím klávesy :kbd:`F2` (nebo :kbd:`Alt "
|
||||
"+ 2` v systému MacOS) ."
|
||||
"úrovní pro 3D hry. Otevřete ji stisknutím klávesy :kbd:`Ctrl + F2` (nebo :"
|
||||
"kbd:`Alt + 2` v systému MacOS) ."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:131
|
||||
msgid ""
|
||||
@@ -269,13 +267,13 @@ msgstr ""
|
||||
msgid ""
|
||||
"The **Script** workspace is a complete code editor with a debugger, rich "
|
||||
"auto-completion, and built-in code reference. Press :kbd:`Ctrl + F3` (or :"
|
||||
"kbd:`Alt + 3` on macOS) to access it, and :kbd:`Shift + F1` to search the "
|
||||
"reference."
|
||||
"kbd:`Alt + 3` on macOS) to access it, and :kbd:`F1` (or :kbd:`Alt + Space` "
|
||||
"on macOS) to search the reference."
|
||||
msgstr ""
|
||||
"Pracovní plocha **Skript** je kompletní editor kódu s debuggerem, bohatým "
|
||||
"automatickým dokončováním a vestavěnou referenční dokumentací Stiskněte :kbd:"
|
||||
"`F3` (nebo :kbd:`Alt + 3` v systému MacOS) pro přístup na plochu a :kbd:`Alt "
|
||||
"+ F1` pro hledání v referenční dokumentaci."
|
||||
"automatickým dokončováním a vestavěnou referenční dokumentací. Stiskněte :"
|
||||
"kbd:`Ctrl + F3` (nebo :kbd:`Alt + 3` v systému MacOS) pro přístup na plochu "
|
||||
"a :kbd:`Shift + F1` pro hledání v referenční dokumentaci."
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/intro_to_the_editor_interface.rst:144
|
||||
msgid ""
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user