mirror of
https://github.com/godotengine/godot-docs-l10n.git
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Merge Sphinx translations with Weblate translations
This commit is contained in:
@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-05-20 16:21+0200\n"
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"POT-Creation-Date: 2020-05-27 13:49+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
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"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
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|
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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|
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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@@ -140,7 +140,7 @@ msgid ""
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msgstr ""
|
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|
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#: ../../docs/community/contributing/bug_triage_guidelines.rst:65
|
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msgid "*Needs rebase*: the issue need a git rebase to be merged."
|
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msgid "*Needs rebase*: the issue need a Git rebase to be merged."
|
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msgstr ""
|
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|
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#: ../../docs/community/contributing/bug_triage_guidelines.rst:66
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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|
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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|
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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|
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
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"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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@@ -357,7 +357,7 @@ msgstr ""
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msgid ""
|
||||
"By default, those changes are *unstaged*. The staging area is a layer "
|
||||
"between your working directory (where you make your modifications) and the "
|
||||
"local git repository (the commits and all the metadata in the ``.git`` "
|
||||
"local Git repository (the commits and all the metadata in the ``.git`` "
|
||||
"folder). To bring changes from the working directory to the Git repository, "
|
||||
"you need to *stage* them with the ``git add`` command, and then to commit "
|
||||
"them with the ``git commit`` command."
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -110,7 +110,7 @@ msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/updating_the_class_reference.rst:42
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msgid ""
|
||||
"If you're new to git and GitHub, this guide will help you get started. "
|
||||
"If you're new to Git and GitHub, this guide will help you get started. "
|
||||
"You'll learn to:"
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msgstr ""
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@@ -181,7 +181,7 @@ msgstr ""
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||||
|
||||
#: ../../docs/community/contributing/updating_the_class_reference.rst:86
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msgid ""
|
||||
"You should have two: ``origin``, your fork on GitHub, that git adds by "
|
||||
"You should have two: ``origin``, your fork on GitHub that Git adds by "
|
||||
"default, and ``upstream``, that you just added:"
|
||||
msgstr ""
|
||||
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@@ -218,8 +218,8 @@ msgstr ""
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||||
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||||
#: ../../docs/community/contributing/updating_the_class_reference.rst:122
|
||||
msgid ""
|
||||
"If you're feeling lost by now, come to our `IRC channels <http://webchat."
|
||||
"freenode.net/?channels=#godotengine>`_ and ask for help. Experienced git "
|
||||
"If you're feeling lost by now, come to our `IRC channels <https://webchat."
|
||||
"freenode.net/?channels=#godotengine>`_ and ask for help. Experienced Git "
|
||||
"users will give you a hand."
|
||||
msgstr ""
|
||||
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||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -103,7 +103,7 @@ msgid ""
|
||||
"project in the form of a patch (a text file describing the changes in a "
|
||||
"ready-to-apply manner) or - in the modern workflow that we use - via a so-"
|
||||
"called \"pull request\" (PR), i.e. a proposal to directly merge one or more "
|
||||
"git commits (patches) into the main development branch."
|
||||
"Git commits (patches) into the main development branch."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/community/contributing/ways_to_contribute.rst:68
|
||||
@@ -125,7 +125,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"The whole community will benefit from your work, and other contributors will "
|
||||
"behave the same way, contributing code that will be beneficial to you. At "
|
||||
"the time of this writing, more than 300 developers have contributed code "
|
||||
"the time of this writing, more than 1000 developers have contributed code "
|
||||
"changes to the engine!"
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msgstr ""
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@@ -133,7 +133,7 @@ msgstr ""
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msgid ""
|
||||
"To ensure good collaboration and overall quality, the Godot developers "
|
||||
"enforce some rules for code contributions, for example regarding the style "
|
||||
"to use in the C++ code (indentation, brackets, etc.) or the git and PR "
|
||||
"to use in the C++ code (indentation, brackets, etc.) or the Git and PR "
|
||||
"workflow."
|
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msgstr ""
|
||||
|
||||
@@ -305,7 +305,7 @@ msgid ""
|
||||
"API as exposed to GDScript and the other scripting languages. It can be "
|
||||
"consulted offline, directly in Godot's code editor, or online at :ref:`Godot "
|
||||
"API <toc-class-ref>`. To contribute to the class reference, you have to edit "
|
||||
"the `doc/base/classes.xml` in Godot's git repository, and make a pull "
|
||||
"the `doc/base/classes.xml` in Godot's Git repository, and make a pull "
|
||||
"request. See :ref:`doc_updating_the_class_reference` for more details."
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msgstr ""
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
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"POT-Creation-Date: 2020-05-20 16:21+0200\n"
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"POT-Creation-Date: 2020-05-27 13:49+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
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"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
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"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
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"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
|
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"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
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|
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
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"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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|
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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|
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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|
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
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"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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|
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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|
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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|
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
|
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|
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@@ -8,7 +8,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -255,84 +255,122 @@ msgid ""
|
||||
"architecture."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:186
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:188
|
||||
#, fuzzy
|
||||
msgid "Custom modules"
|
||||
msgstr "Benutzerdefinierte Meshes"
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:190
|
||||
msgid ""
|
||||
"It's possible to compile modules residing outside of Godot's directory tree, "
|
||||
"along with the built-in modules."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:193
|
||||
msgid ""
|
||||
"A ``custom_modules`` build option can be passed to the command line before "
|
||||
"compiling. The option represents a comma-separated list of directory paths "
|
||||
"containing a collection of independent C++ modules that can be seen as C++ "
|
||||
"packages, just like the built-in ``modules/`` directory."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:198
|
||||
msgid ""
|
||||
"For instance, it's possible to provide both relative, absolute, and user "
|
||||
"directory paths containing such modules:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:207
|
||||
msgid ""
|
||||
"If there's any custom module with the exact directory name as a built-in "
|
||||
"module, the engine will only compile the custom one. This logic can be used "
|
||||
"to override built-in module implementations."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:213
|
||||
#, fuzzy
|
||||
msgid ":ref:`doc_custom_modules_in_c++`"
|
||||
msgstr ""
|
||||
":ref:` Benutzerdefiniertes Nachbearbeitung <doc_custom_postprocessing>`"
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:216
|
||||
msgid "Other build options"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:188
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:218
|
||||
msgid ""
|
||||
"There are several other build options that you can use to configure the way "
|
||||
"Godot should be built (compiler, debug options, etc.) as well as the "
|
||||
"features to include/disable."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:192
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:222
|
||||
msgid ""
|
||||
"Check the output of ``scons --help`` for details about each option for the "
|
||||
"version you are willing to compile."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:198
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:228
|
||||
#, fuzzy
|
||||
msgid "Overriding the build options"
|
||||
msgstr "Überschreiben einer virtuellen Funktion"
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:201
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:231
|
||||
#, fuzzy
|
||||
msgid "Using a file"
|
||||
msgstr "Verwendung von Leerzeichen"
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:203
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:233
|
||||
msgid ""
|
||||
"The default ``custom.py`` file can be created at the root of the Godot "
|
||||
"Engine source to initialize any SCons build options passed via the command "
|
||||
"line:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:215
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:245
|
||||
msgid ""
|
||||
"You can also disable some of the builtin modules before compiling, saving "
|
||||
"some time it takes to build the engine, see :ref:`doc_optimizing_for_size` "
|
||||
"page for more details."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:218
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:248
|
||||
msgid ""
|
||||
"Another custom file can be specified explicitly with the ``profile`` command "
|
||||
"line option, both overriding the default build configuration:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:225
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:255
|
||||
msgid ""
|
||||
"Build options set from the file can be overridden by the command line "
|
||||
"options."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:228
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:258
|
||||
msgid "It's also possible to override the options conditionally:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:243
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:273
|
||||
msgid "Using the SCONSFLAGS"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:245
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:275
|
||||
msgid ""
|
||||
"``SCONSFLAGS`` is an environment variable which is used by the SCons to set "
|
||||
"the options automatically without having to supply them via the command line."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:248
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:278
|
||||
msgid ""
|
||||
"For instance, you may want to build Godot in parallel with the "
|
||||
"aforementioned ``-j`` option for all the future builds:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:265
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:295
|
||||
msgid "Export templates"
|
||||
msgstr "Exportvorlagen"
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:267
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:297
|
||||
msgid ""
|
||||
"Official export templates are downloaded from the Godot Engine site: "
|
||||
"`godotengine.org <https://godotengine.org/>`__. However, you might want to "
|
||||
@@ -340,20 +378,20 @@ msgid ""
|
||||
"modules, or simply don't trust your own shadow)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:272
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:302
|
||||
msgid ""
|
||||
"If you download the official export templates package and unzip it, you will "
|
||||
"notice that most files are optimized binaries or packages for each platform:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:295
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:325
|
||||
msgid ""
|
||||
"To create those yourself, follow the instructions detailed for each platform "
|
||||
"in this same tutorial section. Each platform explains how to create its own "
|
||||
"template."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:299
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:329
|
||||
msgid ""
|
||||
"The ``version.txt`` file should contain the corresponding Godot version "
|
||||
"identifier. This file is used to install export templates in a version-"
|
||||
@@ -365,7 +403,7 @@ msgid ""
|
||||
"com/godotengine/godot/blob/master/version.py>`__."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:307
|
||||
#: ../../docs/development/compiling/introduction_to_the_buildsystem.rst:337
|
||||
msgid ""
|
||||
"If you are developing for multiple platforms, macOS is definitely the most "
|
||||
"convenient host platform for cross-compilation, since you can cross-compile "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -30,29 +30,38 @@ msgid ""
|
||||
"work on Godot's core engine as well as the Android platform codebase."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/android_studio.rst:11
|
||||
#: ../../docs/development/cpp/configuring_an_ide/android_studio.rst:12
|
||||
msgid "Importing the project"
|
||||
msgstr "Projekt importieren"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/android_studio.rst:14
|
||||
msgid ""
|
||||
"From Android Studio's welcome window, select **Open an existing Android "
|
||||
"From the Android Studio's welcome window select **Open an existing Android "
|
||||
"Studio project**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/android_studio.rst:16
|
||||
#: ../../docs/development/cpp/configuring_an_ide/android_studio.rst:21
|
||||
#, fuzzy
|
||||
msgid "Android Studio's welcome window."
|
||||
msgstr "Android SDK"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/android_studio.rst:23
|
||||
msgid ""
|
||||
"Navigate to ``<Godot root directory>/platform/android/java`` and select the "
|
||||
"``settings.gradle`` gradle file."
|
||||
"``settings.gradle`` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/android_studio.rst:17
|
||||
#: ../../docs/development/cpp/configuring_an_ide/android_studio.rst:24
|
||||
msgid "Android Studio will import and index the project."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/android_studio.rst:18
|
||||
#: ../../docs/development/cpp/configuring_an_ide/android_studio.rst:25
|
||||
msgid ""
|
||||
"To build the project, follow the :ref:`compiling instructions <toc-devel-"
|
||||
"compiling>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/android_studio.rst:20
|
||||
#: ../../docs/development/cpp/configuring_an_ide/android_studio.rst:27
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If you run into any issues, ask for help in one of `Godot's community "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -23,45 +23,59 @@ msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:6
|
||||
msgid ""
|
||||
"`CLion <https://www.jetbrains.com/clion/>`_ is a commercial IDE for C++. It "
|
||||
"requires a ``CMakeLists.txt`` file as a project file, which is problematic "
|
||||
"for Godot which uses the SCons buildsystem instead of CMake. However, there "
|
||||
"is a ``CMakeLists.txt`` configuration for :ref:`Android Studio "
|
||||
"<doc_configuring_an_ide_android_studio>` which can also be used by CLion."
|
||||
"`CLion <https://www.jetbrains.com/clion/>`_ is a commercial `JetBrains "
|
||||
"<https://www.jetbrains.com/>`_ IDE for C++."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:13
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:10
|
||||
msgid "Importing the project"
|
||||
msgstr "Projekt importieren"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:12
|
||||
msgid ""
|
||||
"If you've already opened another project, choose **File > Open** at the top "
|
||||
"of the CLion window. Otherwise, choose the option to import an existing "
|
||||
"project in the Welcome window."
|
||||
"CLion requires a ``CMakeLists.txt`` file as a project file, which is "
|
||||
"problematic for Godot because it uses the SCons buildsystem instead of "
|
||||
"CMake. However, there is a ``CMakeLists.txt`` configuration for :ref:"
|
||||
"`Android Studio <doc_configuring_an_ide_android_studio>` which can also be "
|
||||
"used by CLion."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:16
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:17
|
||||
msgid ""
|
||||
"Navigate to your Godot Git clone then select the folder ``platform/android/"
|
||||
"java/lib`` - the ``CMakeLists.txt`` file is located there. Select the folder "
|
||||
"(*not* the ``CMakeLists.txt file``), then click **OK**."
|
||||
"From the CLion's welcome window choose the option to import an existing "
|
||||
"project. If you've already opened another project, choose **File > Open** "
|
||||
"from the top menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:22
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:20
|
||||
msgid ""
|
||||
"Navigate to ``<Godot root directory>/platform/android/java/lib`` (the "
|
||||
"``CMakeLists.txt`` file is located there) and select it (but *not* the "
|
||||
"``CMakeLists.txt`` file itself), then click **OK**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:27
|
||||
msgid "The folder containing the ``CMakeLists.txt`` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:29
|
||||
msgid ""
|
||||
"If this popup window appears, select **This Window** to open the project:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:26
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:34
|
||||
msgid ""
|
||||
"Choose **Tools > CMake >Change Project Root** and select the root Godot "
|
||||
"folder."
|
||||
"Choose **Tools > CMake > Change Project Root** from the top menu and select "
|
||||
"the Godot root folder."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:30
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:40
|
||||
msgid ""
|
||||
"You should be now be able to see all the project files. Autocomplete should "
|
||||
"work once the project has finished indexing."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:33
|
||||
#: ../../docs/development/cpp/configuring_an_ide/clion.rst:43
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If you run into any issues, ask for help in one of `Godot's community "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -27,55 +27,113 @@ msgid ""
|
||||
"desktop platforms."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:8
|
||||
msgid "Start by opening KDevelop and choosing **Open Project**."
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:9
|
||||
msgid "Importing the project"
|
||||
msgstr "Projekt importieren"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:11
|
||||
msgid "From the KDevelop's main screen select **Open Project**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:12
|
||||
msgid "Choose the directory where you cloned Godot."
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:17
|
||||
msgid "KDevelop's main screen."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:14
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:19
|
||||
msgid "Navigate to the Godot root folder and select it."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:20
|
||||
msgid ""
|
||||
"On the next screen, choose **Custom Build System** for the **Project "
|
||||
"Manager**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:18
|
||||
msgid "Now that the project has been imported, open the project configuration."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:22
|
||||
msgid "Add the following includes/imports:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:35
|
||||
msgid "Apply the changes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:37
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:26
|
||||
msgid ""
|
||||
"Switch to the **Custom Build System** tab. Add a build configuration and "
|
||||
"keep the build directory blank. Enable build tools and add ``scons`` as the "
|
||||
"executable then add ``platform=linuxbsd target=debug`` (``platform=osx`` if "
|
||||
"you're on macOS) as the arguments."
|
||||
"After the project has been imported, open the project configuration by right-"
|
||||
"clicking on it in the **Projects** panel and selecting **Open Configuration.."
|
||||
"** option."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:44
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:33
|
||||
msgid ""
|
||||
"Next, we need to tell KDevelop where to find the binary. From the **Run** "
|
||||
"menu, choose **Configure Launches**."
|
||||
"Under **Language Support** open the **Includes/Imports** tab and add the "
|
||||
"following paths:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:49
|
||||
msgid "Apply the changes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:50
|
||||
msgid ""
|
||||
"Click **Add** if no launcher exists. Then add the path to your executable in "
|
||||
"the executable section. Your executable should be located in the ``bin/`` "
|
||||
"subdirectory and should be named something like ``godot.linuxbsd.tools.64`` "
|
||||
"(the name could be different depending on your platform and build options)."
|
||||
"Under **Custom Build System** add a new build configuration with the "
|
||||
"following settings:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:53
|
||||
msgid "Build Directory"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:53
|
||||
msgid "*blank*"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:55
|
||||
msgid "Enable"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:55
|
||||
msgid "**True**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:57
|
||||
msgid "Executable"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:57
|
||||
msgid "**scons**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:59
|
||||
msgid "Arguments"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:59
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"See :ref:`doc_introduction_to_the_buildsystem` for a full list of arguments."
|
||||
msgstr ""
|
||||
"Lesen Sie zuerst das :doc:`ui_introduction_to_the_ui_system`, um zu "
|
||||
"erfahren, wie das UI-System von Godot funktioniert."
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:66
|
||||
msgid "Apply the changes and close the configuration window."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:69
|
||||
#, fuzzy
|
||||
msgid "Debugging the project"
|
||||
msgstr "Vorbereitung des Projekts"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:71
|
||||
msgid "Select **Run > Configure Launches...** from the top menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:77
|
||||
msgid "Click **Add** to create a new launch configuration."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:78
|
||||
msgid ""
|
||||
"Select **Executable** option and specify the path to your executable located "
|
||||
"in the ``<Godot root directory>/bin`` folder. The name depends on your build "
|
||||
"configuration, e.g. ``godot.x11.tools.64`` for 64-bit X11 platform with "
|
||||
"``tools`` enabled."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/kdevelop.rst:86
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If you run into any issues, ask for help in one of `Godot's community "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -22,7 +22,9 @@ msgid "Qt Creator"
|
||||
msgstr "QT Creator"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:6
|
||||
msgid "Qt Creator is a free, open source IDE for all desktop platforms."
|
||||
msgid ""
|
||||
"`Qt Creator <https://doc.qt.io/qtcreator/index.html>`_ is a free, open "
|
||||
"source IDE for all desktop platforms."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:9
|
||||
@@ -30,143 +32,142 @@ msgid "Importing the project"
|
||||
msgstr "Projekt importieren"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:11
|
||||
msgid "Choose **New Project > Import Project > Import Existing Project**."
|
||||
msgid ""
|
||||
"From the Qt Creator's main screen select **New Project > Import Project > "
|
||||
"Import Existing Project**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:15
|
||||
msgid "Set the path to your Godot root directory and enter the project name."
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:17
|
||||
msgid "Under **Location** select the Godot root folder."
|
||||
msgstr ""
|
||||
"Setze den Pfad zu deinem Godot Stammverzeichnis und gib den Projektnamen ein."
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:19
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:23
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Here you can choose which folders and files will be visible to the project. "
|
||||
"C/C++ files are added automatically. Potentially useful additions: ``*.py`` "
|
||||
"for buildsystem files, ``*.java`` for Android platform development, ``*.mm`` "
|
||||
"for macOS platform development. Click **Next**."
|
||||
"Next, you can choose which folders and files will be visible to the project. "
|
||||
"While C/C++ files are added automatically, other extensions can be "
|
||||
"potentially useful: ``*.py`` for buildsystem files, ``*.java`` for Android "
|
||||
"platform development, ``*.mm`` for macOS platform development."
|
||||
msgstr ""
|
||||
"Hier kannst du wählen welche Verzeichnisse und Dateien für das Projekt "
|
||||
"sichtbar sind. C/C++ Dateien werden automatisch hinzugefügt. Potentiell "
|
||||
"nützliche Ergänzungen: \\*.py für buildsystem Dateien, \\*.java für Android "
|
||||
"Entwicklung, \\*.mm für macOS. Klicke \"Next\"."
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:26
|
||||
msgid "Click **Finish**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:27
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:32
|
||||
msgid ""
|
||||
"Add a line containing ``.`` to ``project_name.includes`` to get working code "
|
||||
"completion."
|
||||
"You can change this configuration later by right-clicking on your project "
|
||||
"and selecting the **Edit Files...** option."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:33
|
||||
msgid "Build and run"
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:40
|
||||
msgid "Finish the import."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:35
|
||||
msgid "Build configuration:"
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:41
|
||||
msgid ""
|
||||
"Open the ``project_name.includes`` file and add a line containing ``.`` to "
|
||||
"it to correctly enable the code completion."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:37
|
||||
msgid "Click on **Projects** and open the **Build** tab."
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:48
|
||||
msgid "From the left-side menu select **Projects** and open the **Build** tab."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:38
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:49
|
||||
msgid "Delete the predefined ``make`` build step."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:42
|
||||
msgid "Click **Add Build Step > Custom Process Step**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:46
|
||||
msgid ""
|
||||
"Type ``scons`` in the **Command** field. If it fails with ``Could not start "
|
||||
"process \"scons\"``, it can mean that ``scons`` is not in your ``PATH`` "
|
||||
"environment variable. In this case, you'll have to specify the full path to "
|
||||
"the SCons binary."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:50
|
||||
msgid ""
|
||||
"Fill the **Arguments** field with your compilation options (e.g.: "
|
||||
"``p=linuxbsd target=debug -j 4``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:55
|
||||
msgid "Run configuration:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:57
|
||||
msgid "Open the **Run** tab."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:58
|
||||
msgid ""
|
||||
"Point the **Executable** to your compiled Godot binary (e.g: ``%{buildDir}/"
|
||||
"bin/godot.linuxbsd.opt.tools.64``)."
|
||||
"Click **Add Build Step > Custom Process Step** to add a new build step with "
|
||||
"the following settings:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:60
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:59
|
||||
msgid "Command"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:59
|
||||
msgid "**scons**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:61
|
||||
msgid "Arguments"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:61
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If you want to run a specific project, point **Working directory** to the "
|
||||
"project folder."
|
||||
"See :ref:`doc_introduction_to_the_buildsystem` for a full list of arguments."
|
||||
msgstr ""
|
||||
"Lesen Sie zuerst das :doc:`ui_introduction_to_the_ui_system`, um zu "
|
||||
"erfahren, wie das UI-System von Godot funktioniert."
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:68
|
||||
msgid ""
|
||||
"If the build fails with ``Could not start process \"scons\"``, it can mean "
|
||||
"that ``scons`` is not in your ``PATH`` environment variable. In this case, "
|
||||
"you'll have to specify the full path to the SCons binary."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:62
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:73
|
||||
#, fuzzy
|
||||
msgid "Debugging the project"
|
||||
msgstr "Vorbereitung des Projekts"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:75
|
||||
msgid "From the left-side menu select **Projects** and open the **Run** tab."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:76
|
||||
msgid ""
|
||||
"Under **Executable** specify the path to your executable located in the "
|
||||
"``<Godot root directory>/bin`` folder. The name depends on your build "
|
||||
"configuration, e.g. ``godot.x11.tools.64`` for 64-bit X11 platform with "
|
||||
"``tools`` enabled. You can use ``%{buildDir}`` to reference the project "
|
||||
"root, e.g: ``%{buildDir}/bin/godot.x11.opt.tools.64``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:80
|
||||
msgid ""
|
||||
"If you want to run a specific project, specify its root folder under "
|
||||
"**Working directory**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:81
|
||||
msgid ""
|
||||
"If you want to run the editor, add ``-e`` to the **Command line arguments** "
|
||||
"field."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:68
|
||||
msgid "Updating sources after pulling latest commits"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:70
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:87
|
||||
msgid ""
|
||||
"As a developer, you usually want to frequently pull the latest commits from "
|
||||
"the upstream Git repository or a specific fork. However, this brings a "
|
||||
"problem with it: as the development continues, source files (and folders) "
|
||||
"are added or removed. These changes need to be reflected in your project "
|
||||
"files for Qt Creator too, so you continue to have a nice programming "
|
||||
"experience. A simple way to check is to right click at your root folder in "
|
||||
"the **Projects View** and click on **Edit files...**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:80
|
||||
msgid ""
|
||||
"Now a new dialog should appear that is similar in functionality to the one "
|
||||
"in the third step of the *Importing the project* section above. Here, you "
|
||||
"can check whether you want to add/remove specific files and/or folders. You "
|
||||
"can choose by clicking with your mouse or just simply by clicking the "
|
||||
"**Apply Filter** button. Click on **OK** and you're ready to continue "
|
||||
"working."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:89
|
||||
msgid "Code style configuration"
|
||||
"To learn more about command line arguments, refer to the :ref:`command line "
|
||||
"tutorial <doc_command_line_tutorial>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:91
|
||||
msgid "Code style configuration"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:93
|
||||
msgid ""
|
||||
"Developers must follow the project's :ref:`code style "
|
||||
"<doc_code_style_guidelines>` and the IDE should help them follow it. By "
|
||||
"default, Qt Creator does use spaces for indentation which doesn't match the "
|
||||
"default, Qt Creator uses spaces for indentation which doesn't match the "
|
||||
"Godot code style guidelines. You can change this behavior by changing the "
|
||||
"**Code Style** in **Options > C++**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:98
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:102
|
||||
msgid ""
|
||||
"Click on **Edit** to change the current settings, then click on **Copy Built-"
|
||||
"in Code Style** button to set a new code style. Set a name for it (e.g. "
|
||||
"Godot) and change the Tab policy to be **Tabs Only**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:104
|
||||
#: ../../docs/development/cpp/configuring_an_ide/qt_creator.rst:110
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If you run into any issues, ask for help in one of `Godot's community "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -24,86 +24,84 @@ msgstr "VisualScript"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:6
|
||||
msgid ""
|
||||
"Visual Studio Community is a Windows-only IDE that's free for non-commercial "
|
||||
"use. It has many useful features, such as memory view, performance view, "
|
||||
"source control and more. You can get it `from Microsoft <https://"
|
||||
"visualstudio.microsoft.com/downloads/>`__."
|
||||
"`Visual Studio Community <https://visualstudio.microsoft.com>`__ is a "
|
||||
"Windows-only IDE by `Microsoft <https://microsoft.com>`_ that's free for non-"
|
||||
"commercial use. It has many useful features, such as memory view, "
|
||||
"performance view, source control and more."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:12
|
||||
msgid "Setup"
|
||||
msgstr ""
|
||||
msgid "Importing the project"
|
||||
msgstr "Projekt importieren"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:14
|
||||
msgid "To start developing with Visual Studio, follow these steps:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:16
|
||||
msgid "Open the Visual Studio Installer and install the C++ package:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:20
|
||||
msgid ""
|
||||
"Open a Command Prompt or PowerShell window, use ``cd`` to reach the Godot "
|
||||
"source directory and run ``scons platform=windows vsproj=yes``."
|
||||
"Visual Studio requires a solution file to work on a project. While Godot "
|
||||
"does not come with the solution file, it can be generated using SCons."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:17
|
||||
msgid ""
|
||||
"Navigate to the Godot root folder and open a Command Prompt or PowerShell "
|
||||
"window."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:18
|
||||
msgid "Run ``scons platform=windows vsproj=yes`` to generate the solution."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:19
|
||||
msgid ""
|
||||
"You can now open the project by double-clicking on the ``godot.sln`` in the "
|
||||
"project root or by using the **Open a project or solution** option inside of "
|
||||
"the Visual Studio."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:21
|
||||
msgid "Use the **Build** top menu to build the project."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:23
|
||||
msgid ""
|
||||
"Now open the Godot folder by clicking **Open a project or solution** and "
|
||||
"choose ``godot.sln``. - You can also double-click the ``godot.sln`` file in "
|
||||
"Explorer."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:27
|
||||
msgid "You can now start developing with Visual Studio."
|
||||
"Visual Studio must be configured with the C++ package. It can be selected in "
|
||||
"the intaller:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:30
|
||||
msgid "Debugging"
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Debugging the project"
|
||||
msgstr "Vorbereitung des Projekts"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:32
|
||||
msgid ""
|
||||
"Visual Studio features a powerful debugger. This allows the user to examine "
|
||||
"Godot's source code, stop at specific points in the code, make changes, and "
|
||||
"view them on the run."
|
||||
"Godot's source code, stop at specific points in the code, inspect the "
|
||||
"current execution context, and make live changes to the codebase."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:35
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:36
|
||||
msgid ""
|
||||
"Debugging the Godot Engine inside the editor will require an extra setup "
|
||||
"step."
|
||||
"You can launch the project with the debugger attached using the **Debug > "
|
||||
"Start Debugging** option from the top menu. However, unless you want to "
|
||||
"debug the project manager specifically, you'd need to configure debugging "
|
||||
"options first. This is due to the fact that when the Godot project manager "
|
||||
"opens a project, the initial process is terminated and the debugger gets "
|
||||
"detached."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:37
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:41
|
||||
msgid ""
|
||||
"Because opening Godot opens the Project Manager at first instead of the "
|
||||
"project you're working on, the debugger will detach as soon as you open a "
|
||||
"project. This means that the debugger will stop, even though Godot is still "
|
||||
"running in another process."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:42
|
||||
msgid ""
|
||||
"To overcome this, you need to edit the debugging command line arguments in "
|
||||
"VS. In your project, click **Project > Project Properties**:"
|
||||
"To configure the launch options to use with the debugger use **Project > "
|
||||
"Properties** from the top menu:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:47
|
||||
msgid "Then add this to the command arguments:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:51
|
||||
msgid ""
|
||||
"The ``-e`` flag is for entering the editor directly (which skips the Project "
|
||||
"Manager)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:52
|
||||
msgid ""
|
||||
"The ``--path`` argument should be an *absolute* path to a project directory "
|
||||
"(not a `project.godot` file)."
|
||||
"Open the **Debugging** section and under **Command Arguments** add two new "
|
||||
"arguments: the ``-e`` flag opens the editor instead of the project manager, "
|
||||
"and the ``--path`` argument tells the executable to open the specified "
|
||||
"project (must be provided as an *absolute* path to the project root, not the "
|
||||
"``project.godot`` file)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:55
|
||||
@@ -114,11 +112,17 @@ msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:58
|
||||
msgid ""
|
||||
"To check that everything is working, put a breakpoint in ``main.cpp`` and "
|
||||
"press F5 to start debugging."
|
||||
"Even if you start the project without a debugger attached it can still be "
|
||||
"connected to the running process using **Debug > Attach to Process...** menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:63
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:61
|
||||
msgid ""
|
||||
"To check that everything is working, put a breakpoint in ``main.cpp`` and "
|
||||
"press :kbd:`F5` to start debugging."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio.rst:67
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If you run into any issues, ask for help in one of `Godot's community "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -23,81 +23,100 @@ msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:6
|
||||
msgid ""
|
||||
"Visual Studio Code is a free cross-platform IDE (not to be confused with :"
|
||||
"ref:`doc_configuring_an_ide_vs`). You can get it `from Microsoft <https://"
|
||||
"code.visualstudio.com/>`__."
|
||||
"`Visual Studio Code <https://code.visualstudio.com>`_ is a free cross-"
|
||||
"platform IDE by `Microsoft <https://microsoft.com>`_ (not to be confused "
|
||||
"with :ref:`doc_configuring_an_ide_vs`)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:11
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:10
|
||||
msgid "Importing the project"
|
||||
msgstr "Projekt importieren"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:12
|
||||
msgid ""
|
||||
"Make sure the C/C++ extension is installed. You can find instructions in the "
|
||||
"`documentation <https://code.visualstudio.com/docs/languages/cpp>`_."
|
||||
"`official documentation <https://code.visualstudio.com/docs/languages/cpp>`_."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:13
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:14
|
||||
msgid ""
|
||||
"Open the cloned Godot folder in Visual Studio Code with **File > Open "
|
||||
"Folder...**."
|
||||
"From the Visual Studio Code's main screen open the Godot root folder with "
|
||||
"**File > Open Folder...**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:16
|
||||
msgid ""
|
||||
"In order to build the project, you need two configuration files: ``launch."
|
||||
"json`` and ``tasks.json``. To create them:"
|
||||
"Press :kbd:`Ctrl + Shift + P` to open the command prompt window and enter "
|
||||
"*Configure Task*."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:19
|
||||
msgid ""
|
||||
"Open the **Debug** view by pressing :kbd:`Ctrl + Shift + D` and select the "
|
||||
"cogwheel with an orange dot:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:24
|
||||
msgid ""
|
||||
"Select **C++ (GDB/LLDB)** (it might be named differently on macOS or "
|
||||
"Windows)."
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:21
|
||||
msgid "Select the **Create tasks.json file from template** option."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:26
|
||||
msgid "Update ``launch.json`` to match:"
|
||||
msgid "Then select **Others**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:30
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:31
|
||||
msgid ""
|
||||
"If you're following this guide on macOS or Windows, you will have to adjust "
|
||||
"``godot.linuxbsd.tools.64`` accordingly."
|
||||
"Within the ``tasks.json`` file find the ``\"tasks\"`` array and add a new "
|
||||
"section to it:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:33
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:52
|
||||
msgid "An example of a filled out ``tasks.json``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:54
|
||||
msgid ""
|
||||
"Create a ``tasks.json`` file by starting the Debug process with :kbd:`F5`. "
|
||||
"Visual Studio Code will show a dialog with a **Configure Task** button. "
|
||||
"Choose it and select **Create tasks.json file from template**, then select "
|
||||
"**Others**."
|
||||
"Arguments are can be different based on your own setup and needs. See :ref:"
|
||||
"`doc_introduction_to_the_buildsystem` for a full list of arguments."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:37
|
||||
msgid "Update ``tasks.json`` to match:"
|
||||
msgstr ""
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:58
|
||||
#, fuzzy
|
||||
msgid "Debugging the project"
|
||||
msgstr "Vorbereitung des Projekts"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:41
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:60
|
||||
msgid ""
|
||||
"If you're following this guide on macOS or Windows, you will have to adjust "
|
||||
"``platform=linuxbsd`` accordingly."
|
||||
"To run and debug the project you need to create a new configuration in the "
|
||||
"``launch.json`` file."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:44
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:62
|
||||
msgid "Press :kbd:`Ctrl + Shift + D` to open the Run panel."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:63
|
||||
msgid ""
|
||||
"You can now start the Debug process again to test that everything works."
|
||||
"If ``launch.json`` file is missing you will be prompted to create a new one."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:45
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:68
|
||||
msgid ""
|
||||
"If the build phase fails, check the console for hints. On Linux, it's most "
|
||||
"likely due to missing dependencies. Check :ref:`doc_compiling_for_linuxbsd`."
|
||||
"Select **C++ (GDB/LLDB)**. There may be another platform specific option "
|
||||
"here. If selected, adjust the configuration example provided accordingly."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:48
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:70
|
||||
msgid ""
|
||||
"Within the ``launch.json`` file find the ``\"configurations\"`` array and "
|
||||
"add a new section to it:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:100
|
||||
msgid "An example of a filled out ``launch.json``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:102
|
||||
msgid ""
|
||||
"The name under ``program`` depends on your build configuration, e.g. ``godot."
|
||||
"x11.tools.64`` for 64-bit X11 platform with ``tools`` enabled."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/visual_studio_code.rst:105
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If you run into any issues, ask for help in one of `Godot's community "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -23,193 +23,185 @@ msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:6
|
||||
msgid ""
|
||||
"Xcode is a free macOS-only IDE. You can download it from the Mac App Store."
|
||||
"`Xcode <https://developer.apple.com/xcode>`_ is a free macOS-only IDE. You "
|
||||
"can download it from the Mac App Store."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:9
|
||||
msgid "Project setup"
|
||||
msgstr "Projektkonfiguration"
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:10
|
||||
msgid "Importing the project"
|
||||
msgstr "Projekt importieren"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:11
|
||||
msgid "Create an Xcode external build project anywhere."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:15
|
||||
msgid "Go to the build target's **Info** tab, then:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:17
|
||||
msgid "Set **Build Tool** to the full path to SCons."
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:12
|
||||
msgid ""
|
||||
"From Xcode's main screen create a new project using the **Other > External "
|
||||
"Build System** template."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:18
|
||||
msgid ""
|
||||
"Set **Arguments** to something like ``platform=osx tools=yes bits=64 "
|
||||
"target=debug``."
|
||||
"Open your build targets from the **Targets** section and select the **Info** "
|
||||
"tab."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:20
|
||||
msgid "Set **Directory** to the path to Godot's source folder."
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:19
|
||||
#, fuzzy
|
||||
msgid "Fill out the form with the following settings:"
|
||||
msgstr "Es wird die folgende Bewegung produzieren:"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:22
|
||||
msgid "Build Tool"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:21
|
||||
msgid "You may uncheck **Pass build settings in environment**."
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:22
|
||||
msgid "A full path to the **scons** executable, e.g. **/usr/local/bin/scons**"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:25
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:24
|
||||
msgid "Arguments"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:24
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Add a Command Line Tool target which will be used for indexing the project:"
|
||||
"See :ref:`doc_introduction_to_the_buildsystem` for a full list of arguments."
|
||||
msgstr ""
|
||||
"Lesen Sie zuerst das :doc:`ui_introduction_to_the_ui_system`, um zu "
|
||||
"erfahren, wie das UI-System von Godot funktioniert."
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:26
|
||||
#, fuzzy
|
||||
msgid "Directory"
|
||||
msgstr "Vektor"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:26
|
||||
msgid "A full path to the Godot root folder"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:27
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:33
|
||||
msgid ""
|
||||
"In Xcode's menu, choose **File > New > Target...** and add a new Xcode "
|
||||
"command line tool target."
|
||||
"Add a Command Line Tool target which will be used for indexing the project "
|
||||
"by choosing **File > New > Target...**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:34
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:40
|
||||
msgid "Select **OS X > Application > Command Line Tool**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:46
|
||||
msgid ""
|
||||
"Name it something so you know not to compile with this target (e.g. "
|
||||
"``GodotXcodeIndex``)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:35
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:48
|
||||
msgid ""
|
||||
"Goto the newly created target's **Build Settings** tab and look for **Header "
|
||||
"Search Paths**."
|
||||
"For this target open the **Build Settings** tab and look for **Header Search "
|
||||
"Paths**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:36
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:49
|
||||
msgid ""
|
||||
"Set **Header Search Paths** to the absolute path to Godot's source folder."
|
||||
"Set **Header Search Paths** to the absolute path to the Godot root folder. "
|
||||
"You need to include subdirectories as well. To achieve that, add two two "
|
||||
"asterisks (``**``) to the end of the path, e.g. ``/Users/me/repos/godot-"
|
||||
"source/**``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:37
|
||||
msgid ""
|
||||
"Make it recursive by adding two asterisks (``**``) to the end of the path, e."
|
||||
"g. ``/Users/me/repos/godot-source/**``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:40
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:53
|
||||
#, fuzzy
|
||||
msgid "Add the Godot source to the project:"
|
||||
msgstr "Füge diesen Code zur Funktion hinzu:"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:42
|
||||
#, fuzzy
|
||||
msgid "Drag and drop Godot source into the project file browser."
|
||||
msgid ""
|
||||
"Add the Godot source to the project by dragging and dropping it into the "
|
||||
"project file browser."
|
||||
msgstr "Benutze Drag and Drop, um das Skript in das Szenenpanel zu bringen."
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:43
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:54
|
||||
msgid "Uncheck **Create external build system project**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:47
|
||||
msgid "Click **Next**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:48
|
||||
msgid "Select **Create groups**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:52
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:60
|
||||
msgid ""
|
||||
"Check *only* your command line indexing target in the **Add to targets** "
|
||||
"section."
|
||||
"Next select **Create groups** for the **Added folders** option and check "
|
||||
"*only* your command line indexing target in the **Add to targets** section."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:54
|
||||
msgid ""
|
||||
"Click finish. Xcode will now index the files. This may take a few minutes."
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:67
|
||||
msgid "Xcode will now index the files. This may take a few minutes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:55
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:68
|
||||
msgid ""
|
||||
"Once Xcode is done indexing, you should have jump-to-definition, "
|
||||
"autocompletion, and full syntax highlighting."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:59
|
||||
msgid "Scheme setup"
|
||||
msgstr "Schema-Setup"
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:72
|
||||
#, fuzzy
|
||||
msgid "Debugging the project"
|
||||
msgstr "Vorbereitung des Projekts"
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:61
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:74
|
||||
msgid ""
|
||||
"To enable debugging support, edit the external build target's build scheme:"
|
||||
"To enable debugging support you need to edit the external build target's "
|
||||
"build and run schemes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:63
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:76
|
||||
msgid "Open the scheme editor of the external build target."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:64
|
||||
msgid "Expand the **Build** menu."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:65
|
||||
msgid "Goto **Post Actions**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:66
|
||||
msgid ""
|
||||
"Add a new script run action, select your project in **Provide build settings "
|
||||
"from** as this allows you to use the``${PROJECT_DIR}`` variable."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:71
|
||||
msgid ""
|
||||
"Write a script that gives the binary a name that Xcode will recognize, such "
|
||||
"as: ``ln -f ${PROJECT_DIR}/godot/bin/godot.osx.tools.64 ${PROJECT_DIR}/godot/"
|
||||
"bin/godot``"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:73
|
||||
msgid "Build the external build target."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:75
|
||||
msgid "Edit the external build target's Run scheme:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:77
|
||||
msgid "Open the scheme editor again."
|
||||
msgid "Locate the **Build > Post Actions** section."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:78
|
||||
msgid "Click **Run**."
|
||||
msgid "Add a new script run action"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:82
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:79
|
||||
msgid ""
|
||||
"Under **Provide build settings from** select your project. This allows to "
|
||||
"reference the project directory within the script."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:81
|
||||
msgid ""
|
||||
"Create a script that will give the binary a name that Xcode can recognize, e."
|
||||
"g.:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:91
|
||||
msgid "Build the external build target."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:93
|
||||
msgid "Open the scheme editor again and select **Run**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:99
|
||||
msgid ""
|
||||
"Set the **Executable** to the file you linked in your post-build action "
|
||||
"script."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:83
|
||||
msgid "Check **Debug executable** if it isn't checked already."
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:100
|
||||
msgid "Check **Debug executable**."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:84
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:101
|
||||
msgid ""
|
||||
"You can go to **Arguments** tab and specify the full path to a ``project."
|
||||
"godot`` file to debug the editor instead of the project manager. "
|
||||
"Alternatively, use ``--path`` to point to a project *folder* which will be "
|
||||
"run directly (instead of opening the editor)."
|
||||
"You can add two arguments on the **Arguments** tab: the ``-e`` flag opens "
|
||||
"the editor instead of the project manager, and the ``--path`` argument tells "
|
||||
"the executable to open the specified project (must be provided as an "
|
||||
"*absolute* path to the project root, not the ``project.godot`` file)."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:89
|
||||
msgid "Test the Run scheme:"
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:106
|
||||
msgid ""
|
||||
"To check that everything is working, put a breakpoint in ``platform/osx/"
|
||||
"godot_main_osx.mm`` and run the project."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:91
|
||||
msgid "Set a breakpoint in ``platform/osx/godot_main_osx.mm``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:92
|
||||
msgid "If all goes well, it should break at the specified breakpoint."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:94
|
||||
#: ../../docs/development/cpp/configuring_an_ide/xcode.rst:109
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"If you run into any issues, ask for help in one of `Godot's community "
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -210,22 +210,87 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:261
|
||||
msgid "Improving the build system for development"
|
||||
msgid "Compiling a module externally"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:263
|
||||
msgid ""
|
||||
"Compiling a module involves moving the module's sources directly under the "
|
||||
"engine's ``modules/`` directory. While this is the most straightforward way "
|
||||
"to compile a module, there are a couple of reasons as to why this might not "
|
||||
"be a practical thing to do:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:268
|
||||
msgid ""
|
||||
"Having to manually copy modules sources every time you want to compile the "
|
||||
"engine with or without the module, or taking additional steps needed to "
|
||||
"manually disable a module during compilation with a build option similar to "
|
||||
"``module_summator_enabled=no``. Creating symbolic links may also be a "
|
||||
"solution, but you may additionally need to overcome OS restrictions like "
|
||||
"needing the symbolic link privilege if doing this via script."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:275
|
||||
msgid ""
|
||||
"Depending on whether you have to work with the engine's source code, the "
|
||||
"module files added directly to ``modules/`` changes the working tree to the "
|
||||
"point where using a VCS (like ``git``) proves to be cumbersome as you need "
|
||||
"to make sure that only the engine-related code is committed by filtering "
|
||||
"changes."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:281
|
||||
msgid ""
|
||||
"So if you feel like the independent structure of custom modules is needed, "
|
||||
"lets take our \"summator\" module and move it to the engine's parent "
|
||||
"directory:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:289
|
||||
msgid ""
|
||||
"Compile the engine with our module by providing ``custom_modules`` build "
|
||||
"option which accepts a comma-separated list of directory paths containing "
|
||||
"custom C++ modules, similar to the following:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:297
|
||||
msgid ""
|
||||
"The build system shall detect all modules under the ``../modules`` directory "
|
||||
"and compile them accordingly, including our \"summator\" module."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:302
|
||||
msgid ""
|
||||
"Any path passed to ``custom_modules`` will be converted to an absolute path "
|
||||
"internally as a way to distinguish between custom and built-in modules. It "
|
||||
"means that things like generating module documentation may rely on a "
|
||||
"specific path structure on your machine."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:309
|
||||
msgid ""
|
||||
":ref:`Introduction to the buildsystem - Custom modules build option "
|
||||
"<doc_buildsystem_custom_modules>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:312
|
||||
msgid "Improving the build system for development"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:314
|
||||
msgid ""
|
||||
"So far we defined a clean and simple SCsub that allows us to add the sources "
|
||||
"of our new module as part of the Godot binary."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:266
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:317
|
||||
msgid ""
|
||||
"This static approach is fine when we want to build a release version of our "
|
||||
"game given we want all the modules in a single binary."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:269
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:320
|
||||
msgid ""
|
||||
"However, the trade-off is every single change means a full recompilation of "
|
||||
"the game. Even if SCons is able to detect and recompile only the file that "
|
||||
@@ -233,27 +298,27 @@ msgid ""
|
||||
"a long and costly part."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:274
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:325
|
||||
msgid ""
|
||||
"The solution to avoid such a cost is to build our own module as a shared "
|
||||
"library that will be dynamically loaded when starting our game's binary."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:307
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:358
|
||||
msgid ""
|
||||
"Once compiled, we should end up with a ``bin`` directory containing both the "
|
||||
"``godot*`` binary and our ``libsummator*.so``. However given the .so is not "
|
||||
"in a standard directory (like ``/usr/lib``), we have to help our binary find "
|
||||
"it during runtime with the ``LD_LIBRARY_PATH`` environ variable:"
|
||||
"it during runtime with the ``LD_LIBRARY_PATH`` environment variable:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:317
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:368
|
||||
msgid ""
|
||||
"**note**: Pay attention you have to ``export`` the environ variable "
|
||||
"otherwise you won't be able to play your project from within the editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:320
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:371
|
||||
msgid ""
|
||||
"On top of that, it would be nice to be able to select whether to compile our "
|
||||
"module as shared library (for development) or as a part of the Godot binary "
|
||||
@@ -261,23 +326,23 @@ msgid ""
|
||||
"using the `ARGUMENT` command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:352
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:403
|
||||
msgid ""
|
||||
"Now by default ``scons`` command will build our module as part of Godot's "
|
||||
"binary and as a shared library when passing ``summator_shared=yes``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:355
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:406
|
||||
msgid ""
|
||||
"Finally, you can even speed up the build further by explicitly specifying "
|
||||
"your shared module as target in the SCons command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:363
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:414
|
||||
msgid "Writing custom documentation"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:365
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:416
|
||||
msgid ""
|
||||
"Writing documentation may seem like a boring task, but it is highly "
|
||||
"recommended to document your newly created module in order to make it easier "
|
||||
@@ -286,22 +351,22 @@ msgid ""
|
||||
"someone else, so be kind to your future self!"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:371
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:422
|
||||
msgid "There are several steps in order to setup custom docs for the module:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:373
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:424
|
||||
msgid ""
|
||||
"Make a new directory in the root of the module. The directory name can be "
|
||||
"anything, but we'll be using the ``doc_classes`` name throughout this "
|
||||
"section."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:376
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:427
|
||||
msgid "Now, we need to edit ``config.py``, add the following snippet:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:388
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:439
|
||||
msgid ""
|
||||
"The ``get_doc_path()`` function is used by the build system to determine the "
|
||||
"location of the docs. In this case, they will be located in the ``modules/"
|
||||
@@ -309,7 +374,7 @@ msgid ""
|
||||
"your module will fall back to the main ``doc/classes`` directory."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:394
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:445
|
||||
msgid ""
|
||||
"The ``get_doc_classes()`` method is necessary for the build system to know "
|
||||
"which registered classes belong to the module. You need to list all of your "
|
||||
@@ -317,65 +382,65 @@ msgid ""
|
||||
"classes`` directory."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:401
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:452
|
||||
msgid ""
|
||||
"You can use git to check if you have missed some of your classes by checking "
|
||||
"You can use Git to check if you have missed some of your classes by checking "
|
||||
"the untracked files with ``git status``. For example::"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:406
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:457
|
||||
#, fuzzy
|
||||
msgid "Example output::"
|
||||
msgstr "Beispielprojekt"
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:418
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:469
|
||||
#, fuzzy
|
||||
msgid "Now we can generate the documentation:"
|
||||
msgstr "Über die Dokumentation"
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:420
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:471
|
||||
msgid ""
|
||||
"We can do this via running Godot's doctool i.e. ``godot --doctool <path>``, "
|
||||
"which will dump the engine API reference to the given ``<path>`` in XML "
|
||||
"format."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:423
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:474
|
||||
msgid ""
|
||||
"In our case we'll point it to the root of the cloned repository. You can "
|
||||
"point it to an another folder, and just copy over the files that you need."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:426
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:477
|
||||
msgid "Run command:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:432
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:483
|
||||
msgid ""
|
||||
"Now if you go to the ``godot/modules/summator/doc_classes`` folder, you will "
|
||||
"see that it contains a ``Summator.xml`` file, or any other classes, that you "
|
||||
"referenced in your ``get_doc_classes`` function."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:436
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:487
|
||||
msgid ""
|
||||
"Edit the file(s) following :ref:`doc_updating_the_class_reference` and "
|
||||
"recompile the engine."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:438
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:489
|
||||
msgid ""
|
||||
"Once the compilation process is finished, the docs will become accessible "
|
||||
"within the engine's built-in documentation system."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:441
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:492
|
||||
msgid ""
|
||||
"In order to keep documentation up-to-date, all you'll have to do is simply "
|
||||
"modify one of the XML files and recompile the engine from now on."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:444
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:495
|
||||
msgid ""
|
||||
"If you change your module's API, you can also re-extract the docs, they will "
|
||||
"contain the things that you previously added. Of course if you point it to "
|
||||
@@ -383,95 +448,95 @@ msgid ""
|
||||
"from an older engine build on top of the newer ones."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:449
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:500
|
||||
msgid ""
|
||||
"Note that if you don't have write access rights to your supplied ``<path>``, "
|
||||
"you might encounter an error similar to the following:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:461
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:512
|
||||
#, fuzzy
|
||||
msgid "Adding custom editor icons"
|
||||
msgstr "Füge Kontrollpunkte hinzu"
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:463
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:514
|
||||
msgid ""
|
||||
"Similarly to how you can write self-contained documentation within a module, "
|
||||
"you can also create your own custom icons for classes to appear in the "
|
||||
"editor."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:466
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:517
|
||||
msgid ""
|
||||
"For the actual process of creating editor icons to be integrated within the "
|
||||
"engine, please refer to :ref:`doc_editor_icons` first."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:469
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:520
|
||||
msgid "Once you've created your icon(s), proceed with the following steps:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:471
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:522
|
||||
msgid ""
|
||||
"Make a new directory in the root of the module named ``icons``. This is the "
|
||||
"default path for the engine to look for module's editor icons."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:474
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:525
|
||||
msgid ""
|
||||
"Move your newly created ``svg`` icons (optimized or not) into that folder."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:476
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:527
|
||||
msgid ""
|
||||
"Recompile the engine and run the editor. Now the icon(s) will appear in "
|
||||
"editor's interface where appropriate."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:479
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:530
|
||||
msgid ""
|
||||
"If you'd like to store your icons somewhere else within your module, add the "
|
||||
"following code snippet to ``config.py`` to override the default path:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:488
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:539
|
||||
msgid "Summing up"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:490
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:541
|
||||
msgid "Remember to:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:492
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:543
|
||||
msgid "use ``GDCLASS`` macro for inheritance, so Godot can wrap it"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:493
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:544
|
||||
msgid ""
|
||||
"use ``_bind_methods`` to bind your functions to scripting, and to allow them "
|
||||
"to work as callbacks for signals."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:496
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:547
|
||||
msgid ""
|
||||
"But this is not all, depending what you do, you will be greeted with some "
|
||||
"(hopefully positive) surprises."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:499
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:550
|
||||
msgid ""
|
||||
"If you inherit from :ref:`class_Node` (or any derived node type, such as "
|
||||
"Sprite), your new class will appear in the editor, in the inheritance tree "
|
||||
"in the \"Add Node\" dialog."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:502
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:553
|
||||
msgid ""
|
||||
"If you inherit from :ref:`class_Resource`, it will appear in the resource "
|
||||
"list, and all the exposed properties can be serialized when saved/loaded."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:505
|
||||
#: ../../docs/development/cpp/custom_modules_in_cpp.rst:556
|
||||
msgid ""
|
||||
"By this same logic, you can extend the Editor and almost any area of the "
|
||||
"engine."
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -87,8 +87,8 @@ msgstr "Windows (und UWP)"
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:53
|
||||
msgid ""
|
||||
"JetBrains Rider comes with bundled MSBuild, so you just need a recent .NET "
|
||||
"Framework Developer Pack. Make sure to set the following preferences:"
|
||||
"JetBrains Rider comes with bundled MSBuild, so nothing extra is required. "
|
||||
"Make sure to set the following preferences:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:56
|
||||
@@ -109,9 +109,7 @@ msgid "In Rider:"
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:63
|
||||
msgid ""
|
||||
"``TargetFrameworkVersion`` in ``csproj`` should match the installed .NET "
|
||||
"Framework Developer Pack."
|
||||
msgid "Set ``MSBuild version`` to either bundled with Rider or .NET Core."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/c_sharp/c_sharp_basics.rst:64
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -119,7 +119,7 @@ msgstr ""
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:327
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:347
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:373
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:695
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:697
|
||||
msgid "**Good**:"
|
||||
msgstr "**Gut**:"
|
||||
|
||||
@@ -133,7 +133,7 @@ msgstr "**Gut**:"
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:334
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:354
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:383
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:703
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:705
|
||||
msgid "**Bad**:"
|
||||
msgstr "**Schlecht**:"
|
||||
|
||||
@@ -492,7 +492,7 @@ msgid ""
|
||||
"variables, in that order."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:613
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:615
|
||||
msgid ""
|
||||
"The GDScript compiler evaluates onready variables right before the "
|
||||
"``_ready`` callback. You can use that to cache node dependencies, that is to "
|
||||
@@ -500,94 +500,94 @@ msgid ""
|
||||
"the example above shows."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:619
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:621
|
||||
#, fuzzy
|
||||
msgid "Member variables"
|
||||
msgstr "Umgebungsvariablen"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:621
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:623
|
||||
msgid ""
|
||||
"Don't declare member variables if they are only used locally in a method, as "
|
||||
"it makes the code more difficult to follow. Instead, declare them as local "
|
||||
"variables in the method's body."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:626
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:628
|
||||
#, fuzzy
|
||||
msgid "Local variables"
|
||||
msgstr "Lokale Koordinaten"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:628
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:630
|
||||
msgid ""
|
||||
"Declare local variables as close as possible to their first use. This makes "
|
||||
"it easier to follow the code, without having to scroll too much to find "
|
||||
"where the variable was declared."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:633
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:635
|
||||
#, fuzzy
|
||||
msgid "Methods and static functions"
|
||||
msgstr "Statische Funktionen"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:635
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:637
|
||||
msgid "After the class's properties come the methods."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:637
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:639
|
||||
msgid ""
|
||||
"Start with the ``_init()`` callback method, that the engine will call upon "
|
||||
"creating the object in memory. Follow with the ``_ready()`` callback, that "
|
||||
"Godot calls when it adds a node to the scene tree."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:641
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:643
|
||||
msgid ""
|
||||
"These function should come first because they show how the object is "
|
||||
"initialized."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:644
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:646
|
||||
msgid ""
|
||||
"Other built-in virtual callbacks, like ``_unhandled_input()`` and "
|
||||
"``_physics_process``, should come next. These control the object's main loop "
|
||||
"and interactions with the game engine."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:648
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:650
|
||||
msgid ""
|
||||
"The rest of the class's interface, public and private methods, come after "
|
||||
"that, in that order."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:685
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:687
|
||||
#, fuzzy
|
||||
msgid "Static typing"
|
||||
msgstr "Statische Funktionen"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:687
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:689
|
||||
msgid ""
|
||||
"Since Godot 3.1, GDScript supports :ref:`optional static "
|
||||
"typing<doc_gdscript_static_typing>`."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:690
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:692
|
||||
#, fuzzy
|
||||
msgid "Type hints"
|
||||
msgstr "Typen"
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:692
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:694
|
||||
msgid ""
|
||||
"Place the colon right after the variable's name, without a space, and let "
|
||||
"the GDScript compiler infer the variable's type when possible."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:711
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:713
|
||||
msgid ""
|
||||
"When you let the compiler infer the type hint, write the colon and equal "
|
||||
"signs together: ``:=``."
|
||||
msgstr ""
|
||||
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:717
|
||||
#: ../../docs/getting_started/scripting/gdscript/gdscript_styleguide.rst:719
|
||||
msgid ""
|
||||
"Add a space on either sides of the return type arrow when defining functions."
|
||||
msgstr ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@@ -318,9 +318,9 @@ msgstr "Android SDK: https://developer.android.com/studio/"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:322
|
||||
msgid ""
|
||||
"Java JDK: http://www.oracle.com/technetwork/java/javase/downloads/index.html"
|
||||
"Open JDK(version 8 is required, more recent versions won't work): https://"
|
||||
"adoptopenjdk.net/index.html"
|
||||
msgstr ""
|
||||
"Java JDK: http://www.oracle.com/technetwork/java/javase/downloads/index.html"
|
||||
|
||||
#: ../../docs/getting_started/step_by_step/exporting.rst:324
|
||||
msgid ""
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
@@ -8,7 +8,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine latest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2020-05-20 16:21+0200\n"
|
||||
"POT-Creation-Date: 2020-05-27 13:49+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user