Sync Sphinx templates with current docs

This commit is contained in:
Rémi Verschelde
2019-04-09 11:46:09 +02:00
parent d021a9c64e
commit 807ae83b81
255 changed files with 691 additions and 375 deletions

2
docs

Submodule docs updated: c05db58ecc...28fe16b26e

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -69,7 +69,7 @@ msgid "The logo will appear from the top of the screen."
msgstr ""
#: ../../docs/getting_started/step_by_step/animations.rst:52
msgid "With the animation editor panel open, select the \"logo\" node and set the \"Rect / Position\" property to ``(118, -400)`` and press the key button next to the property:"
msgid "With the animation editor panel open, select the \"logo\" node and set the \"Rect / Position\" property to ``(118, -400)`` and press the key button next to the property to add a keyframe:"
msgstr ""
#: ../../docs/getting_started/step_by_step/animations.rst:58
@@ -81,11 +81,11 @@ msgid "The keyframe will be added in the animation player editor:"
msgstr ""
#: ../../docs/getting_started/step_by_step/animations.rst:64
msgid "Move the editor cursor to the end by clicking here:"
msgid "Move the editor cursor forward in time by clicking here:"
msgstr ""
#: ../../docs/getting_started/step_by_step/animations.rst:68
msgid "Change the logo position to ``(118, 0)`` and add a keyframe again. With two keyframes, the animation happens."
msgid "Change the logo position to ``(118, 0)`` and add a keyframe again. With two keyframes with different values, the animation happens."
msgstr ""
#: ../../docs/getting_started/step_by_step/animations.rst:73

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -25,98 +25,94 @@ msgid "Introduction"
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:9
msgid "File systems are yet another hot topic in engine development. The file system manages how the assets are stored and how they are accessed. A well-designed file system also allows multiple developers to edit the same source files and assets while collaborating."
msgid "A file system manages how assets are stored and how they are accessed. A well-designed file system also allows multiple developers to edit the same source files and assets while collaborating. Godot stores all assets as files in its file system."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:14
msgid "Initial versions of the Godot engine (and previous iterations before it was named Godot) used a database. Assets were stored in it and assigned an ID. Other approaches were tried as well, such as local databases, files with metadata, etc. In the end, the simple approach won and now Godot stores all assets as files in the file system."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:21
#: ../../docs/getting_started/step_by_step/filesystem.rst:15
msgid "Implementation"
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:23
#: ../../docs/getting_started/step_by_step/filesystem.rst:17
msgid "The file system stores resources on disk. Anything, from a script, to a scene or a PNG image is a resource to the engine. If a resource contains properties that reference other resources on disk, the paths to those resources are also included. If a resource has sub-resources that are built-in, the resource is saved in a single file together with all the bundled sub-resources. For example, a font resource is often bundled together with the font textures."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:30
msgid "In general, the Godot file system avoids using metadata files. The reason for this is simple, existing asset managers and VCSs are simply much better than anything we can implement, so Godot tries its best to play along with SVN, Git, Mercurial, Perforce, etc."
#: ../../docs/getting_started/step_by_step/filesystem.rst:24
msgid "The Godot file system avoids using metadata files. Existing asset managers and VCSs are better than anything we can implement, so Godot tries its best to play along with SVN, Git, Mercurial, Perforce, etc."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:35
msgid "Example of a file system contents:"
#: ../../docs/getting_started/step_by_step/filesystem.rst:28
msgid "Example of file system contents:"
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:46
#: ../../docs/getting_started/step_by_step/filesystem.rst:39
msgid "project.godot"
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:48
#: ../../docs/getting_started/step_by_step/filesystem.rst:41
msgid "The project.godot file is the project description file, and it is always found at the root of the project. In fact, its location defines where the root is. This is the first file that Godot looks for when opening a project."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:52
#: ../../docs/getting_started/step_by_step/filesystem.rst:45
msgid "This file contains the project configuration in plain text, using the win.ini format. Even an empty project.godot can function as a basic definition of a blank project."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:57
#: ../../docs/getting_started/step_by_step/filesystem.rst:50
msgid "Path delimiter"
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:59
#: ../../docs/getting_started/step_by_step/filesystem.rst:52
msgid "Godot only supports ``/`` as a path delimiter. This is done for portability reasons. All operating systems support this, even Windows, so a path such as ``c:\\project\\project.godot`` needs to be typed as ``c:/project/project.godot``."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:65
#: ../../docs/getting_started/step_by_step/filesystem.rst:58
msgid "Resource path"
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:67
#: ../../docs/getting_started/step_by_step/filesystem.rst:60
msgid "When accessing resources, using the host OS file system layout can be cumbersome and non-portable. To solve this problem, the special path ``res://`` was created."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:71
msgid "The path ``res://`` will always point at the project root (where project.godot is located, so in fact ``res://project.godot`` is always valid)."
#: ../../docs/getting_started/step_by_step/filesystem.rst:64
msgid "The path ``res://`` will always point at the project root (where project.godot is located, so ``res://project.godot`` is always valid)."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:75
#: ../../docs/getting_started/step_by_step/filesystem.rst:68
msgid "This file system is read-write only when running the project locally from the editor. When exported or when running on different devices (such as phones or consoles, or running from DVD), the file system will become read-only and writing will no longer be permitted."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:81
#: ../../docs/getting_started/step_by_step/filesystem.rst:74
msgid "User path"
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:83
msgid "Writing to disk is often still needed for various tasks such as saving game state or downloading content packs. To this end, the engine ensures that there is a special path ``user://`` that is always writable."
#: ../../docs/getting_started/step_by_step/filesystem.rst:76
msgid "Writing to disk is still needed for tasks such as saving game state or downloading content packs. To this end, the engine ensures that there is a special path ``user://`` that is always writable."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:88
#: ../../docs/getting_started/step_by_step/filesystem.rst:81
msgid "Host file system"
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:90
msgid "Alternatively host file system paths can also be used, but this is not recommended for a released product as these paths are not guaranteed to work on all platforms. However, using host file system paths can be useful when writing development tools in Godot!"
#: ../../docs/getting_started/step_by_step/filesystem.rst:83
msgid "Alternatively host file system paths can also be used, but this is not recommended for a released product as these paths are not guaranteed to work on all platforms. However, using host file system paths can be useful when writing development tools in Godot."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:96
#: ../../docs/getting_started/step_by_step/filesystem.rst:89
msgid "Drawbacks"
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:98
#: ../../docs/getting_started/step_by_step/filesystem.rst:91
msgid "There are some drawbacks to this simple file system design. The first issue is that moving assets around (renaming them or moving them from one path to another inside the project) will break existing references to these assets. These references will have to be re-defined to point at the new asset location."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:103
#: ../../docs/getting_started/step_by_step/filesystem.rst:96
msgid "To avoid this, do all your move, delete and rename operations from within Godot, on the FileSystem dock. Never move assets from outside Godot, or dependencies will have to be fixed manually (Godot detects this and helps you fix them anyway, but why go the hard route?)."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:108
#: ../../docs/getting_started/step_by_step/filesystem.rst:101
msgid "The second is that, under Windows and macOS, file and path names are case insensitive. If a developer working in a case insensitive host file system saves an asset as \"myfile.PNG\", but then references it as \"myfile.png\", it will work fine on their platform, but not on other platforms, such as Linux, Android, etc. This may also apply to exported binaries, which use a compressed package to store all files."
msgstr ""
#: ../../docs/getting_started/step_by_step/filesystem.rst:114
msgid "It is recommended that your team clearly define a naming convention for files when working with Godot! One simple fool-proof convention is to only allow lowercase file and path names."
#: ../../docs/getting_started/step_by_step/filesystem.rst:107
msgid "It is recommended that your team clearly define a naming convention for files when working with Godot. One simple fool-proof convention is to only allow lowercase file and path names."
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -45,7 +45,7 @@ msgid "Design language"
msgstr ""
#: ../../docs/getting_started/step_by_step/instancing_continued.rst:19
msgid "But the greatest strength that comes with instancing scenes is that it works as an excellent design language. This is pretty much what distinguishes Godot from all the other engines out there. Godot was designed from the ground up around this concept."
msgid "But the greatest strength that comes with instancing scenes is that it works as an excellent design language. This distinguishes Godot from all the other engines out there. Godot was designed from the ground up around this concept."
msgstr ""
#: ../../docs/getting_started/step_by_step/instancing_continued.rst:24

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -109,7 +109,7 @@ msgid "This method creates the nodes in the scene's hierarchy, configures them,
msgstr ""
#: ../../docs/getting_started/step_by_step/resources.rst:137
msgid "The approach has several advantages. As the :ref:`PackedScene.instance() <class_PackedScene_method_instance>` function is pretty fast, you can create new enemies, bullets, effects, etc. without having to load them again from disk each time. Remember that, as always, images, meshes, etc. are all shared between the scene instances."
msgid "The approach has several advantages. As the :ref:`PackedScene.instance() <class_PackedScene_method_instance>` function is fast, you can create new enemies, bullets, effects, etc. without having to load them again from disk each time. Remember that, as always, images, meshes, etc. are all shared between the scene instances."
msgstr ""
#: ../../docs/getting_started/step_by_step/resources.rst:144

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/getting_started/step_by_step/scene_tree.rst:4
#: ../../docs/getting_started/step_by_step/scene_tree.rst:41
#: ../../docs/getting_started/step_by_step/scene_tree.rst:33
msgid "SceneTree"
msgstr ""
@@ -26,142 +26,134 @@ msgid "Introduction"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:9
msgid "This is where things start getting abstract, but don't panic. There's not much more depth than this."
msgid "In previous tutorials, everything revolved around the concept of nodes. Scenes are collections of nodes. They become active once they enter the *scene tree*."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:12
msgid "In previous tutorials, everything revolved around the concept of nodes. Scenes are simply a collection of nodes. They become active once they enter the *scene tree*."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:16
msgid "This concept deserves going into a little more detail. In fact, the scene system is not even a core component of Godot as it is possible to skip it and write a script (or C++ code) that talks directly to the servers, but making a game that way would be a lot of work."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:22
#: ../../docs/getting_started/step_by_step/scene_tree.rst:14
msgid "MainLoop"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:24
#: ../../docs/getting_started/step_by_step/scene_tree.rst:16
msgid "The way Godot works internally is as follows. There is the :ref:`OS <class_OS>` class, which is the only instance that runs at the beginning. Afterwards, all drivers, servers, scripting languages, scene system, etc are loaded."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:29
#: ../../docs/getting_started/step_by_step/scene_tree.rst:21
msgid "When initialization is complete, :ref:`OS <class_OS>` needs to be supplied a :ref:`MainLoop <class_MainLoop>` to run. Up to this point, all this is internals working (you can check main/main.cpp file in the source code if you are ever interested to see how this works internally)."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:35
#: ../../docs/getting_started/step_by_step/scene_tree.rst:27
msgid "The user program, or game, starts in the MainLoop. This class has a few methods, for initialization, idle (frame-synchronized callback), fixed (physics-synchronized callback), and input. Again, this is low level and when making games in Godot, writing your own MainLoop seldom makes sense."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:43
#: ../../docs/getting_started/step_by_step/scene_tree.rst:35
msgid "One of the ways to explain how Godot works is that it's a high level game engine over a low level middleware."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:46
#: ../../docs/getting_started/step_by_step/scene_tree.rst:38
msgid "The scene system is the game engine, while the :ref:`OS <class_OS>` and servers are the low level API."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:49
msgid "In any case, the scene system provides its own main loop to OS, :ref:`SceneTree <class_SceneTree>`. This is automatically instanced and set when running a scene, no need to do any extra work."
#: ../../docs/getting_started/step_by_step/scene_tree.rst:41
msgid "The scene system provides its own main loop to OS, :ref:`SceneTree <class_SceneTree>`. This is automatically instanced and set when running a scene, no need to do any extra work."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:54
#: ../../docs/getting_started/step_by_step/scene_tree.rst:46
msgid "It's important to know that this class exists because it has a few important uses:"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:57
#: ../../docs/getting_started/step_by_step/scene_tree.rst:49
msgid "It contains the root :ref:`Viewport <class_Viewport>`, to which a scene is added as a child when it's first opened to become part of the *Scene Tree* (more on that next)"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:60
#: ../../docs/getting_started/step_by_step/scene_tree.rst:52
msgid "It contains information about the groups and has the means to call all nodes in a group or get a list of them."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:62
#: ../../docs/getting_started/step_by_step/scene_tree.rst:54
msgid "It contains some global state functionality, such as setting pause mode or quitting the process."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:65
msgid "When a node is part of the Scene Tree, the :ref:`SceneTree <class_SceneTree>` singleton can be obtained by simply calling :ref:`Node.get_tree() <class_Node_method_get_tree>`."
#: ../../docs/getting_started/step_by_step/scene_tree.rst:57
msgid "When a node is part of the Scene Tree, the :ref:`SceneTree <class_SceneTree>` singleton can be obtained by calling :ref:`Node.get_tree() <class_Node_method_get_tree>`."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:71
#: ../../docs/getting_started/step_by_step/scene_tree.rst:63
msgid "Root viewport"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:73
#: ../../docs/getting_started/step_by_step/scene_tree.rst:65
msgid "The root :ref:`Viewport <class_Viewport>` is always at the top of the scene. From a node, it can be obtained in two different ways:"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:88
msgid "This node contains the main viewport, anything that is a child of a :ref:`Viewport <class_Viewport>` is drawn inside of it by default, so it makes sense that the top of all nodes is always a node of this type otherwise nothing would be seen!"
#: ../../docs/getting_started/step_by_step/scene_tree.rst:80
msgid "This node contains the main viewport. Anything that is a child of a :ref:`Viewport <class_Viewport>` is drawn inside of it by default, so it makes sense that the top of all nodes is always a node of this type otherwise nothing would be seen."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:93
#: ../../docs/getting_started/step_by_step/scene_tree.rst:85
msgid "While other viewports can be created in the scene (for split-screen effects and such), this one is the only one that is never created by the user. It's created automatically inside SceneTree."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:98
#: ../../docs/getting_started/step_by_step/scene_tree.rst:90
msgid "Scene tree"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:100
#: ../../docs/getting_started/step_by_step/scene_tree.rst:92
msgid "When a node is connected, directly or indirectly, to the root viewport, it becomes part of the *scene tree*."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:103
#: ../../docs/getting_started/step_by_step/scene_tree.rst:95
msgid "This means that as explained in previous tutorials, it will get the _enter_tree() and _ready() callbacks (as well as _exit_tree())."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:108
msgid "When nodes enter the *Scene Tree*, they become active. They get access to everything they need to process, get input, display 2D and 3D, notifications, play sound, groups, etc. When they are removed from the *scene tree*, they lose access."
#: ../../docs/getting_started/step_by_step/scene_tree.rst:100
msgid "When nodes enter the *Scene Tree*, they become active. They get access to everything they need to process, get input, display 2D and 3D visuals, receive and send notifications, play sounds, etc. When they are removed from the *scene tree*, they lose these abilities."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:114
#: ../../docs/getting_started/step_by_step/scene_tree.rst:106
msgid "Tree order"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:116
msgid "Most node operations in Godot, such as drawing 2D, processing, or getting notifications are done in tree order. This means that parents and siblings with a smaller rank in the tree order will get notified before the current node."
#: ../../docs/getting_started/step_by_step/scene_tree.rst:108
msgid "Most node operations in Godot, such as drawing 2D, processing, or getting notifications are done in tree order. This means that parents and siblings with a lower rank in the tree order will get notified before the current node."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:124
#: ../../docs/getting_started/step_by_step/scene_tree.rst:116
msgid "\"Becoming active\" by entering the *Scene Tree*"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:126
#: ../../docs/getting_started/step_by_step/scene_tree.rst:118
msgid "A scene is loaded from disk or created by scripting."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:127
#: ../../docs/getting_started/step_by_step/scene_tree.rst:119
msgid "The root node of that scene (only one root, remember?) is added as either a child of the \"root\" Viewport (from SceneTree), or to any child or grandchild of it."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:130
#: ../../docs/getting_started/step_by_step/scene_tree.rst:122
msgid "Every node of the newly added scene, will receive the \"enter_tree\" notification ( _enter_tree() callback in GDScript) in top-to-bottom order."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:133
#: ../../docs/getting_started/step_by_step/scene_tree.rst:125
msgid "An extra notification, \"ready\" ( _ready() callback in GDScript) is provided for convenience, when a node and all its children are inside the active scene."
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:136
#: ../../docs/getting_started/step_by_step/scene_tree.rst:128
msgid "When a scene (or part of it) is removed, they receive the \"exit scene\" notification ( _exit_tree() callback in GDScript) in bottom-to-top order"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:141
#: ../../docs/getting_started/step_by_step/scene_tree.rst:133
msgid "Changing current scene"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:143
#: ../../docs/getting_started/step_by_step/scene_tree.rst:135
msgid "After a scene is loaded, it is often desired to change this scene for another one. The simple way to do this is to use the :ref:`SceneTree.change_scene() <class_SceneTree_method_change_scene>` function:"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:161
#: ../../docs/getting_started/step_by_step/scene_tree.rst:153
msgid "Rather than using file paths, one can also use ready-made :ref:`PackedScene <class_PackedScene>` resources using the equivalent function :ref:`SceneTree.change_scene_to(PackedScene scene) <class_SceneTree_method_change_scene_to>`:"
msgstr ""
#: ../../docs/getting_started/step_by_step/scene_tree.rst:182
msgid "These are quick and useful ways to switch scenes but have the drawback that the game will stall until the new scene is loaded and running. At some point in your game, it may be desired to create proper loading screens with progress bar, animated indicators or thread (background) loading. This must be done manually using autoloads (see next chapter!) and :ref:`doc_background_loading`."
#: ../../docs/getting_started/step_by_step/scene_tree.rst:174
msgid "These are quick and useful ways to switch scenes but have the drawback that the game will stall until the new scene is loaded and running. At some point in the development of your game, it may be preferable to create proper loading screens with progress bar, animated indicators or thread (background) loading. This must be done manually using autoloads (see next chapter) and :ref:`doc_background_loading`."
msgstr ""

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -65,7 +65,7 @@ msgid "Act like a singleton, since GDScript does not support global variables by
msgstr ""
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:36
msgid "Autoloading nodes and scripts caters to this need."
msgid "Autoloading nodes and scripts can give us these characteristics."
msgstr ""
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:39
@@ -149,7 +149,7 @@ msgid "and"
msgstr ""
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:272
msgid "Run the project and test that you can switch between scenes by pressing the button!"
msgid "Run the project and test that you can switch between scenes by pressing the button."
msgstr ""
#: ../../docs/getting_started/step_by_step/singletons_autoload.rst:275

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@@ -277,7 +277,7 @@ msgid "Each time an enemy hits the player, the signal is going to be emitted. We
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:477
msgid "Disabling the area's collision shape can cause an error if it happens in the middle of the engine's collision processing. Using ``call_deferred()`` allows us to have Godot wait to disable the shape until it's safe to do so."
msgid "Disabling the area's collision shape can cause an error if it happens in the middle of the engine's collision processing. Using ``set_deferred()`` allows us to have Godot wait to disable the shape until it's safe to do so."
msgstr ""
#: ../../docs/getting_started/step_by_step/your_first_game.rst:482

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View File

@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-03-28 09:54+0100\n"
"POT-Creation-Date: 2019-04-09 11:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

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