Merge Sphinx translations with Weblate translations, sync classref

This commit is contained in:
Rémi Verschelde
2025-09-13 14:57:25 +02:00
parent cae6ca14dc
commit 47fbcb2b33
1774 changed files with 11896 additions and 80109 deletions

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@@ -4105,7 +4105,7 @@ flags **PropertyUsageFlags**: :ref:`🔗<enum_@GlobalScope_PropertyUsageFlags>`
:ref:`PropertyUsageFlags<enum_@GlobalScope_PropertyUsageFlags>` **PROPERTY_USAGE_HIGH_END_GFX** = ``2097152``
只有在支持现代渲染器(不包含 GLES3的情况下该属性才会在编辑器中显示
仅当支持现代渲染器(不包括 Compatibility 渲染方式)时,该属性才会显示在编辑器中。
.. _class_@GlobalScope_constant_PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT:

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@@ -436,7 +436,7 @@ ArrayMesh
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -450,7 +450,7 @@ ArrayMesh
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -464,7 +464,7 @@ ArrayMesh
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -473,13 +473,13 @@ A\* 算法的一种实现,用于在 2D 空间中的连通图上找到两个顶
:ref:`PackedVector2Array<class_PackedVector2Array>` **get_point_path**\ (\ from_id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`, allow_partial_path\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_AStar2D_method_get_point_path>`
Returns an array with the points that are in the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path.
返回一个数组,其中包含 AStar2D 在给定点之间找到的路径中的点。数组从路径的起点到终点进行排序。
If there is no valid path to the target, and ``allow_partial_path`` is ``true``, returns a path to the point closest to the target that can be reached.
如果没有通往目标的有效路径并且 ``allow_partial_path`` ``true``\ ,则会返回通往距离目标最近的可达点的路径。
\ **Note:** This method is not thread-safe; it can only be used from a single :ref:`Thread<class_Thread>` at a given time. Consider using :ref:`Mutex<class_Mutex>` to ensure exclusive access to one thread to avoid race conditions.
\ **注意:**\ 该方法不是线程安全的,同一时间只能有一个 :ref:`Thread<class_Thread>` 使用。请考虑使用 :ref:`Mutex<class_Mutex>` 来确保线程独占访问,避免竞态条件。
Additionally, when ``allow_partial_path`` is ``true`` and ``to_id`` is disabled the search may take an unusually long time to finish.
另外,如果 ``allow_partial_path`` ``true`` 并且 ``to_id`` 处于禁用状态,搜索耗时可能异常地大。
.. rst-class:: classref-item-separator

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@@ -515,13 +515,13 @@ A\*A 星)是一种用于寻路和图遍历的计算机算法,会根据一
:ref:`PackedVector3Array<class_PackedVector3Array>` **get_point_path**\ (\ from_id\: :ref:`int<class_int>`, to_id\: :ref:`int<class_int>`, allow_partial_path\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_AStar3D_method_get_point_path>`
Returns an array with the points that are in the path found by AStar3D between the given points. The array is ordered from the starting point to the ending point of the path.
返回一个数组,其中包含 AStar3D 在给定点之间找到的路径中的点。数组从路径的起点到终点进行排序。
If there is no valid path to the target, and ``allow_partial_path`` is ``true``, returns a path to the point closest to the target that can be reached.
如果没有通往目标的有效路径并且 ``allow_partial_path`` ``true``\ ,则会返回通往距离目标最近的可达点的路径。
\ **Note:** This method is not thread-safe; it can only be used from a single :ref:`Thread<class_Thread>` at a given time. Consider using :ref:`Mutex<class_Mutex>` to ensure exclusive access to one thread to avoid race conditions.
\ **注意:**\ 该方法不是线程安全的,同一时间只能有一个 :ref:`Thread<class_Thread>` 使用。请考虑使用 :ref:`Mutex<class_Mutex>` 来确保线程独占访问,避免竞态条件。
Additionally, when ``allow_partial_path`` is ``true`` and ``to_id`` is disabled the search may take an unusually long time to finish.
另外,如果 ``allow_partial_path`` ``true`` 并且 ``to_id`` 处于禁用状态,搜索耗时可能异常地大。
.. rst-class:: classref-item-separator

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@@ -576,13 +576,13 @@ enum **CellShape**: :ref:`🔗<enum_AStarGrid2D_CellShape>`
:ref:`PackedVector2Array<class_PackedVector2Array>` **get_point_path**\ (\ from_id\: :ref:`Vector2i<class_Vector2i>`, to_id\: :ref:`Vector2i<class_Vector2i>`, allow_partial_path\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_AStarGrid2D_method_get_point_path>`
Returns an array with the points that are in the path found by **AStarGrid2D** between the given points. The array is ordered from the starting point to the ending point of the path.
返回一个数组,其中包含 **AStarGrid2D** 在给定点之间找到的路径上的点。数组从路径的起点到终点排序。
If there is no valid path to the target, and ``allow_partial_path`` is ``true``, returns a path to the point closest to the target that can be reached.
如果没有通往目标的有效路径并且 ``allow_partial_path`` ``true``\ ,则会返回通往距离目标最近的可达点的路径。
\ **Note:** This method is not thread-safe; it can only be used from a single :ref:`Thread<class_Thread>` at a given time. Consider using :ref:`Mutex<class_Mutex>` to ensure exclusive access to one thread to avoid race conditions.
\ **注意:**\ 该方法不是线程安全的,同一时间只能有一个 :ref:`Thread<class_Thread>` 使用。请考虑使用 :ref:`Mutex<class_Mutex>` 来确保线程独占访问,避免竞态条件。
Additionally, when ``allow_partial_path`` is ``true`` and ``to_id`` is solid the search may take an unusually long time to finish.
另外,如果 ``allow_partial_path`` ``true`` 并且 ``to_id`` 处于禁用状态,搜索耗时可能异常地大。
.. rst-class:: classref-item-separator

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@@ -607,7 +607,7 @@ AudioEffectChorus
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -621,7 +621,7 @@ AudioEffectChorus
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -635,7 +635,7 @@ AudioEffectChorus
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -649,7 +649,7 @@ AudioEffectChorus
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -663,7 +663,7 @@ AudioEffectChorus
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -677,7 +677,7 @@ AudioEffectChorus
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -691,7 +691,7 @@ AudioEffectChorus
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -705,7 +705,7 @@ AudioEffectChorus
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -719,7 +719,7 @@ AudioEffectChorus
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -733,7 +733,7 @@ AudioEffectChorus
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -747,7 +747,7 @@ AudioEffectChorus
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -761,7 +761,7 @@ AudioEffectChorus
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -83,7 +83,7 @@ enum **Mode**: :ref:`🔗<enum_AudioEffectDistortion_Mode>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!

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@@ -106,7 +106,7 @@ AudioEffectLimiter
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

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@@ -167,7 +167,7 @@ enum **FFTSize**: :ref:`🔗<enum_AudioEffectSpectrumAnalyzer_FFTSize>`
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -81,7 +81,7 @@ MP3 音频流驱动。如果你想要在运行时加载 MP3 文件,请参阅 :
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -100,7 +100,7 @@ MP3 音频流驱动。如果你想要在运行时加载 MP3 文件,请参阅 :
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -119,7 +119,7 @@ MP3 音频流驱动。如果你想要在运行时加载 MP3 文件,请参阅 :
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

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@@ -88,7 +88,7 @@ AudioStreamOggVorbis 类是专用于处理 Ogg Vorbis 文件格式的 :ref:`Audi
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -107,7 +107,7 @@ AudioStreamOggVorbis 类是专用于处理 Ogg Vorbis 文件格式的 :ref:`Audi
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -126,7 +126,7 @@ AudioStreamOggVorbis 类是专用于处理 Ogg Vorbis 文件格式的 :ref:`Audi
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

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@@ -14,7 +14,7 @@ AudioStreamPlaybackOggVorbis
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -16,7 +16,7 @@ AudioStreamPlaybackResampled
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-reftable-group
@@ -51,7 +51,7 @@ AudioStreamPlaybackResampled
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -65,7 +65,7 @@ AudioStreamPlaybackResampled
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -79,7 +79,7 @@ AudioStreamPlaybackResampled
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -14,7 +14,7 @@ AudioStreamPlaybackSynchronized
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -96,7 +96,7 @@ CameraServer
**camera_feeds_updated**\ (\ ) :ref:`🔗<class_CameraServer_signal_camera_feeds_updated>`
Emitted when camera feeds are updated.
更新相机源时发出。
.. rst-class:: classref-section-separator
@@ -165,11 +165,11 @@ CbCr 分量相机图像。
- |void| **set_monitoring_feeds**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_monitoring_feeds**\ (\ )
If ``true``, the server is actively monitoring available camera feeds.
如果为 ``true``\ ,则服务器会主动监听可用的相机源。
This has a performance cost, so only set it to ``true`` when you're actively accessing the camera.
这样做存在性能开销,因此请只在主动访问相机时将其设为 ``true``\ 。
\ **Note:** After setting it to ``true``, you can receive updated camera feeds through the :ref:`camera_feeds_updated<class_CameraServer_signal_camera_feeds_updated>` signal.
\ **注意:**\ 设为 ``true`` 后,你可以通过 :ref:`camera_feeds_updated<class_CameraServer_signal_camera_feeds_updated>` 信号获取更新后的相机源。
.. tabs::

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@@ -836,11 +836,11 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_arc**\ (\ center\: :ref:`Vector2<class_Vector2>`, radius\: :ref:`float<class_float>`, start_angle\: :ref:`float<class_float>`, end_angle\: :ref:`float<class_float>`, point_count\: :ref:`int<class_int>`, color\: :ref:`Color<class_Color>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_CanvasItem_method_draw_arc>`
使用一个 uniform ``color`` ``width`` 以及可选的抗锯齿(仅支持正 ``width`` ),在给定的角度之间绘制一条未填充的弧线。\ ``point_count`` 的值越大,该曲线越平滑。另见 :ref:`draw_circle()<class_CanvasItem_method_draw_circle>`\ 。
Draws an unfilled arc between the given angles with a uniform ``color`` and ``width`` and optional antialiasing (supported only for positive ``width``). The larger the value of ``point_count``, the smoother the curve. ``center`` is defined in local space. See also :ref:`draw_circle()<class_CanvasItem_method_draw_circle>`.
如果 ``width`` 为负,则它将被忽略,并使用 :ref:`RenderingServer.PRIMITIVE_LINE_STRIP<class_RenderingServer_constant_PRIMITIVE_LINE_STRIP>` 绘制该弧线。这意味着当缩放 CanvasItem 时,弧线将保持细长。如果不需要此行为,请传递一个正的 ``width``\ ,如 ``1.0``\ 。
If ``width`` is negative, it will be ignored and the arc will be drawn using :ref:`RenderingServer.PRIMITIVE_LINE_STRIP<class_RenderingServer_constant_PRIMITIVE_LINE_STRIP>`. This means that when the CanvasItem is scaled, the arc will remain thin. If this behavior is not desired, then pass a positive ``width`` like ``1.0``.
如果 ``start_angle < end_angle`` ,则圆弧是从 ``start_angle`` 朝向 ``end_angle`` 的值绘制的,即是顺时针方向;否则为逆时针方向。以相反的顺序传递相同的角度,将产生相同的弧线。如果 ``start_angle`` ``end_angle`` 的差的绝对值大于 :ref:`@GDScript.TAU<class_@GDScript_constant_TAU>` 弧度,则绘制一个完整的圆弧(即弧线不会与自身重叠)。
The arc is drawn from ``start_angle`` towards the value of ``end_angle`` so in clockwise direction if ``start_angle < end_angle`` and counter-clockwise otherwise. Passing the same angles but in reversed order will produce the same arc. If absolute difference of ``start_angle`` and ``end_angle`` is greater than :ref:`@GDScript.TAU<class_@GDScript_constant_TAU>` radians, then a full circle arc is drawn (i.e. arc will not overlap itself).
.. rst-class:: classref-item-separator
@@ -852,7 +852,7 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_char**\ (\ font\: :ref:`Font<class_Font>`, pos\: :ref:`Vector2<class_Vector2>`, char\: :ref:`String<class_String>`, font_size\: :ref:`int<class_int>` = 16, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), oversampling\: :ref:`float<class_float>` = 0.0\ ) |const| :ref:`🔗<class_CanvasItem_method_draw_char>`
使用自定义字体绘制字符串中的第一个字符。如果 ``oversampling`` 大于零则会用作字体过采样系数,否则使用视口的过采样设置。
Draws a string first character using a custom font. If ``oversampling`` is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used. ``pos`` is defined in local space.
.. rst-class:: classref-item-separator
@@ -864,7 +864,7 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_char_outline**\ (\ font\: :ref:`Font<class_Font>`, pos\: :ref:`Vector2<class_Vector2>`, char\: :ref:`String<class_String>`, font_size\: :ref:`int<class_int>` = 16, size\: :ref:`int<class_int>` = -1, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), oversampling\: :ref:`float<class_float>` = 0.0\ ) |const| :ref:`🔗<class_CanvasItem_method_draw_char_outline>`
使用自定义字体绘制字符串中第一个字符的轮廓。如果 ``oversampling`` 大于零则会用作字体过采样系数,否则使用视口的过采样设置。
Draws a string first character outline using a custom font. If ``oversampling`` is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used. ``pos`` is defined in local space.
.. rst-class:: classref-item-separator
@@ -876,15 +876,15 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_circle**\ (\ position\: :ref:`Vector2<class_Vector2>`, radius\: :ref:`float<class_float>`, color\: :ref:`Color<class_Color>`, filled\: :ref:`bool<class_bool>` = true, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_CanvasItem_method_draw_circle>`
绘制圆形。另见 :ref:`draw_arc()<class_CanvasItem_method_draw_arc>`\ 、\ :ref:`draw_polyline()<class_CanvasItem_method_draw_polyline>`\ 、\ :ref:`draw_polygon()<class_CanvasItem_method_draw_polygon>`\ 。
Draws a circle, with ``position`` defined in local space. See also :ref:`draw_arc()<class_CanvasItem_method_draw_arc>`, :ref:`draw_polyline()<class_CanvasItem_method_draw_polyline>`, and :ref:`draw_polygon()<class_CanvasItem_method_draw_polygon>`.
如果 ``filled`` ``true``\ ,则圆形将使用指定的 ``color`` 填充。如果 ``filled`` ``false``\ ,则圆形将被绘制为具有指定的 ``color`` ``width`` 的笔划。
If ``filled`` is ``true``, the circle will be filled with the ``color`` specified. If ``filled`` is ``false``, the circle will be drawn as a stroke with the ``color`` and ``width`` specified.
如果 ``width`` 为负,则将绘制两点图元而不是四点图元。这意味着当缩放 CanvasItem 时,线条将保持细长。如果不需要此行为,请传递一个正的 ``width``\ ,如 ``1.0``\ 。
If ``width`` is negative, then two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the lines will remain thin. If this behavior is not desired, then pass a positive ``width`` like ``1.0``.
如果 ``antialiased`` ``true``\ ,则半透明的“羽毛”将附加到边界,使轮廓变得平滑。
If ``antialiased`` is ``true``, half transparent "feathers" will be attached to the boundary, making outlines smooth.
\ **注意:**\ ``width`` 只有在 ``filled`` ``false`` 时才有效。
\ **Note:** ``width`` is only effective if ``filled`` is ``false``.
.. rst-class:: classref-item-separator
@@ -896,9 +896,9 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_colored_polygon**\ (\ points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, color\: :ref:`Color<class_Color>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>` = PackedVector2Array(), texture\: :ref:`Texture2D<class_Texture2D>` = null\ ) :ref:`🔗<class_CanvasItem_method_draw_colored_polygon>`
绘制一个由任意数量的点构成的实心多边形,凹凸均可。与 :ref:`draw_polygon()<class_CanvasItem_method_draw_polygon>` 不同,必须为整个多边形制定单一颜色。
Draws a colored polygon of any number of points, convex or concave. The points in the ``points`` array are defined in local space. Unlike :ref:`draw_polygon()<class_CanvasItem_method_draw_polygon>`, a single color must be specified for the whole polygon.
\ **注意:**\ 如果你需要频繁重绘同样的多边形,包含大量顶点,请考虑预先使用 :ref:`Geometry2D.triangulate_polygon()<class_Geometry2D_method_triangulate_polygon>` 进行三角剖分计算,并使用 :ref:`draw_mesh()<class_CanvasItem_method_draw_mesh>`\ 、\ :ref:`draw_multimesh()<class_CanvasItem_method_draw_multimesh>` :ref:`RenderingServer.canvas_item_add_triangle_array()<class_RenderingServer_method_canvas_item_add_triangle_array>`\ 。
\ **Note:** If you frequently redraw the same polygon with a large number of vertices, consider pre-calculating the triangulation with :ref:`Geometry2D.triangulate_polygon()<class_Geometry2D_method_triangulate_polygon>` and using :ref:`draw_mesh()<class_CanvasItem_method_draw_mesh>`, :ref:`draw_multimesh()<class_CanvasItem_method_draw_multimesh>`, or :ref:`RenderingServer.canvas_item_add_triangle_array()<class_RenderingServer_method_canvas_item_add_triangle_array>`.
.. rst-class:: classref-item-separator
@@ -910,15 +910,15 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_dashed_line**\ (\ from\: :ref:`Vector2<class_Vector2>`, to\: :ref:`Vector2<class_Vector2>`, color\: :ref:`Color<class_Color>`, width\: :ref:`float<class_float>` = -1.0, dash\: :ref:`float<class_float>` = 2.0, aligned\: :ref:`bool<class_bool>` = true, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_CanvasItem_method_draw_dashed_line>`
使用给定的颜色和宽度,从一个 2D 点到另一个点绘制一条虚线。另见 :ref:`draw_line()<class_CanvasItem_method_draw_line>`\ 、\ :ref:`draw_multiline()<class_CanvasItem_method_draw_multiline>` :ref:`draw_polyline()<class_CanvasItem_method_draw_polyline>`\ 。
Draws a dashed line from a 2D point to another, with a given color and width. The ``from`` and ``to`` positions are defined in local space. See also :ref:`draw_line()<class_CanvasItem_method_draw_line>`, :ref:`draw_multiline()<class_CanvasItem_method_draw_multiline>`, and :ref:`draw_polyline()<class_CanvasItem_method_draw_polyline>`.
如果 ``width`` 为负,则将绘制一个两点图元而不是一个四点图元。这意味着当缩放 CanvasItem 时,线条部分将保持细长。如果不需要此行为,请传递一个正的 ``width``\ ,如 ``1.0``\ 。
If ``width`` is negative, then a two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the line parts will remain thin. If this behavior is not desired, then pass a positive ``width`` like ``1.0``.
\ ``dash`` 是每一段的长度,单位为像素,段与段之间的留空使用相同的长度。如果 ``aligned`` ``true``\ ,则可能会缩短第一段和最后一段的长度,使得虚线的两端精确地落在 ``from`` ``to`` 所定义的位置。\ ``aligned`` ``true`` 时虚线两端始终是对称的。如果 ``aligned`` ``false``\ ,则每一段的长度都相同,但是虚线长度无法被段长度整除时,末尾可能看上去不完整。\ ``aligned`` ``false`` 时只会绘制完整的段。
\ ``dash`` is the length of each dash in pixels, with the gap between each dash being the same length. If ``aligned`` is ``true``, the length of the first and last dashes may be shortened or lengthened to allow the line to begin and end at the precise points defined by ``from`` and ``to``. Both ends are always symmetrical when ``aligned`` is ``true``. If ``aligned`` is ``false``, all dashes will have the same length, but the line may appear incomplete at the end due to the dash length not dividing evenly into the line length. Only full dashes are drawn when ``aligned`` is ``false``.
如果 ``antialiased`` ``true``\ ,则半透明的“羽毛”将附加到边界,使轮廓变得平滑。
If ``antialiased`` is ``true``, half transparent "feathers" will be attached to the boundary, making outlines smooth.
\ **注意:**\ 仅当 ``width`` 大于 ``0.0`` 时,\ ``antialiased`` 才有效。
\ **Note:** ``antialiased`` is only effective if ``width`` is greater than ``0.0``.
.. rst-class:: classref-item-separator
@@ -942,9 +942,9 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_lcd_texture_rect_region**\ (\ texture\: :ref:`Texture2D<class_Texture2D>`, rect\: :ref:`Rect2<class_Rect2>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1)\ ) :ref:`🔗<class_CanvasItem_method_draw_lcd_texture_rect_region>`
在给定的位置绘制一个带有 LCD 子像素抗锯齿的字体纹理的矩形区域,可以选择用一种颜色来调制。
Draws a textured rectangle region of the font texture with LCD subpixel anti-aliasing at a given position, optionally modulated by a color. The ``rect`` is defined in local space.
纹理是通过以下混合操作绘制的,\ :ref:`CanvasItemMaterial<class_CanvasItemMaterial>` 的混合模式被忽略:
Texture is drawn using the following blend operation, blend mode of the :ref:`CanvasItemMaterial<class_CanvasItemMaterial>` is ignored:
::
@@ -963,9 +963,9 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_line**\ (\ from\: :ref:`Vector2<class_Vector2>`, to\: :ref:`Vector2<class_Vector2>`, color\: :ref:`Color<class_Color>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_CanvasItem_method_draw_line>`
使用给定的颜色和宽度,从一个 2D 点到另一个点绘制一条直线。它可以选择抗锯齿。另见 :ref:`draw_dashed_line()<class_CanvasItem_method_draw_dashed_line>`\ 、\ :ref:`draw_multiline()<class_CanvasItem_method_draw_multiline>` :ref:`draw_polyline()<class_CanvasItem_method_draw_polyline>`\ 。
Draws a line from a 2D point to another, with a given color and width. It can be optionally antialiased. The ``from`` and ``to`` positions are defined in local space. See also :ref:`draw_dashed_line()<class_CanvasItem_method_draw_dashed_line>`, :ref:`draw_multiline()<class_CanvasItem_method_draw_multiline>`, and :ref:`draw_polyline()<class_CanvasItem_method_draw_polyline>`.
如果 ``width`` 为负,则将绘制一个两点图元而不是一个四点图元。这意味着当缩放 CanvasItem 时,线条将保持细长。如果不需要此行为,请传递一个正的 ``width``\ ,如 ``1.0``\ 。
If ``width`` is negative, then a two-point primitive will be drawn instead of a four-point one. This means that when the CanvasItem is scaled, the line will remain thin. If this behavior is not desired, then pass a positive ``width`` like ``1.0``.
.. rst-class:: classref-item-separator
@@ -977,7 +977,7 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_mesh**\ (\ mesh\: :ref:`Mesh<class_Mesh>`, texture\: :ref:`Texture2D<class_Texture2D>`, transform\: :ref:`Transform2D<class_Transform2D>` = Transform2D(1, 0, 0, 1, 0, 0), modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1)\ ) :ref:`🔗<class_CanvasItem_method_draw_mesh>`
使用所提供的纹理以 2D 方式绘制一个 :ref:`Mesh<class_Mesh>`\ 。相关文档请参阅 :ref:`MeshInstance2D<class_MeshInstance2D>`\ 。
Draws a :ref:`Mesh<class_Mesh>` in 2D, using the provided texture. See :ref:`MeshInstance2D<class_MeshInstance2D>` for related documentation. The ``transform`` is defined in local space.
.. rst-class:: classref-item-separator
@@ -989,11 +989,11 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_msdf_texture_rect_region**\ (\ texture\: :ref:`Texture2D<class_Texture2D>`, rect\: :ref:`Rect2<class_Rect2>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), outline\: :ref:`float<class_float>` = 0.0, pixel_range\: :ref:`float<class_float>` = 4.0, scale\: :ref:`float<class_float>` = 1.0\ ) :ref:`🔗<class_CanvasItem_method_draw_msdf_texture_rect_region>`
在给定位置,绘制一条多通道有符号距离场纹理的纹理矩形区域,可以选择用一种颜色来调制。有关 MSDF 字体渲染的更多信息和注意事项,请参阅 :ref:`FontFile.multichannel_signed_distance_field<class_FontFile_property_multichannel_signed_distance_field>`\ 。
Draws a textured rectangle region of the multichannel signed distance field texture at a given position, optionally modulated by a color. The ``rect`` is defined in local space. See :ref:`FontFile.multichannel_signed_distance_field<class_FontFile_property_multichannel_signed_distance_field>` for more information and caveats about MSDF font rendering.
如果 ``outline`` 为正,则区域中像素的每个 Alpha 通道值都被设置为 ``outline`` 半径内真实距离的最大值。
If ``outline`` is positive, each alpha channel value of pixel in region is set to maximum value of true distance in the ``outline`` radius.
\ ``pixel_range`` 的值应该与距离场纹理生成期间使用的值相同。
Value of the ``pixel_range`` should the same that was used during distance field texture generation.
.. rst-class:: classref-item-separator
@@ -1005,11 +1005,11 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_multiline**\ (\ points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, color\: :ref:`Color<class_Color>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_CanvasItem_method_draw_multiline>`
使用一致的宽度 ``width`` 和颜色 ``color`` 绘制多条断开的线段。\ ``points`` 数组中相邻的两个点定义一条线段,即第 i 条线段由端点 ``points[2 * i]`` ``points[2 * i + 1]`` 组成。绘制大量线段时,这种方法比使用 :ref:`draw_line()<class_CanvasItem_method_draw_line>` 一条条画要快。要绘制相连的线段,请改用 :ref:`draw_polyline()<class_CanvasItem_method_draw_polyline>`\ 。
Draws multiple disconnected lines with a uniform ``width`` and ``color``. Each line is defined by two consecutive points from ``points`` array in local space, i.e. i-th segment consists of ``points[2 * i]``, ``points[2 * i + 1]`` endpoints. When drawing large amounts of lines, this is faster than using individual :ref:`draw_line()<class_CanvasItem_method_draw_line>` calls. To draw interconnected lines, use :ref:`draw_polyline()<class_CanvasItem_method_draw_polyline>` instead.
如果 ``width`` 为负数,则会绘制由两个点组成的图元,不使用四个点组成的图元。此时如果 CanvasItem 发生缩放,则线段仍然会很细。如果不想要这样的行为,请传入 ``1.0`` 等正数 ``width``\ 。
If ``width`` is negative, then two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the lines will remain thin. If this behavior is not desired, then pass a positive ``width`` like ``1.0``.
\ **注意:**\ 仅当 ``width`` 大于 ``0.0`` 时,\ ``antialiased`` 才有效。
\ **Note:** ``antialiased`` is only effective if ``width`` is greater than ``0.0``.
.. rst-class:: classref-item-separator
@@ -1021,11 +1021,11 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_multiline_colors**\ (\ points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_CanvasItem_method_draw_multiline_colors>`
使用一致的宽度 ``width`` 分段颜色绘制多条断开的线段。\ ``points`` 数组中相邻的两个点定义一条线段,即第 i 条线段由端点 ``points[2 * i]`` ``points[2 * i + 1]`` 组成,使用的颜色为 ``colors[i]``\ 。绘制大量线段时,这种方法比使用 :ref:`draw_line()<class_CanvasItem_method_draw_line>` 一条条画要快。要绘制相连的线段,请改用 :ref:`draw_polyline_colors()<class_CanvasItem_method_draw_polyline_colors>`\ 。
Draws multiple disconnected lines with a uniform ``width`` and segment-by-segment coloring. Each segment is defined by two consecutive points from ``points`` array in local space and a corresponding color from ``colors`` array, i.e. i-th segment consists of ``points[2 * i]``, ``points[2 * i + 1]`` endpoints and has ``colors[i]`` color. When drawing large amounts of lines, this is faster than using individual :ref:`draw_line()<class_CanvasItem_method_draw_line>` calls. To draw interconnected lines, use :ref:`draw_polyline_colors()<class_CanvasItem_method_draw_polyline_colors>` instead.
如果 ``width`` 为负数,则会绘制由两个点组成的图元,不使用四个点组成的图元。此时如果 CanvasItem 发生缩放,则线段仍然会很细。如果不想要这样的行为,请传入 ``1.0`` 等正数 ``width``\ 。
If ``width`` is negative, then two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the lines will remain thin. If this behavior is not desired, then pass a positive ``width`` like ``1.0``.
\ **注意:**\ 仅当 ``width`` 大于 ``0.0`` 时,\ ``antialiased`` 才有效。
\ **Note:** ``antialiased`` is only effective if ``width`` is greater than ``0.0``.
.. rst-class:: classref-item-separator
@@ -1037,7 +1037,7 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_multiline_string**\ (\ font\: :ref:`Font<class_Font>`, pos\: :ref:`Vector2<class_Vector2>`, text\: :ref:`String<class_String>`, alignment\: :ref:`HorizontalAlignment<enum_@GlobalScope_HorizontalAlignment>` = 0, width\: :ref:`float<class_float>` = -1, font_size\: :ref:`int<class_int>` = 16, max_lines\: :ref:`int<class_int>` = -1, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), brk_flags\: |bitfield|\[:ref:`LineBreakFlag<enum_TextServer_LineBreakFlag>`\] = 3, justification_flags\: |bitfield|\[:ref:`JustificationFlag<enum_TextServer_JustificationFlag>`\] = 3, direction\: :ref:`Direction<enum_TextServer_Direction>` = 0, orientation\: :ref:`Orientation<enum_TextServer_Orientation>` = 0, oversampling\: :ref:`float<class_float>` = 0.0\ ) |const| :ref:`🔗<class_CanvasItem_method_draw_multiline_string>`
使用 ``font`` 字体分若干行绘制 ``text`` 文本,以 ``pos`` 作为左上角。文本颜色会与 ``modulate`` 相乘。如果 ``width`` 大于等于 0则文本超出该宽度的部分会被裁剪。如果 ``oversampling`` 大于零则会用作字体过采样系数,否则使用视口的过采样设置。
Breaks ``text`` into lines and draws it using the specified ``font`` at the ``pos`` in local space (top-left corner). The text will have its color multiplied by ``modulate``. If ``width`` is greater than or equal to 0, the text will be clipped if it exceeds the specified width. If ``oversampling`` is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.
.. rst-class:: classref-item-separator
@@ -1049,7 +1049,7 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_multiline_string_outline**\ (\ font\: :ref:`Font<class_Font>`, pos\: :ref:`Vector2<class_Vector2>`, text\: :ref:`String<class_String>`, alignment\: :ref:`HorizontalAlignment<enum_@GlobalScope_HorizontalAlignment>` = 0, width\: :ref:`float<class_float>` = -1, font_size\: :ref:`int<class_int>` = 16, max_lines\: :ref:`int<class_int>` = -1, size\: :ref:`int<class_int>` = 1, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), brk_flags\: |bitfield|\[:ref:`LineBreakFlag<enum_TextServer_LineBreakFlag>`\] = 3, justification_flags\: |bitfield|\[:ref:`JustificationFlag<enum_TextServer_JustificationFlag>`\] = 3, direction\: :ref:`Direction<enum_TextServer_Direction>` = 0, orientation\: :ref:`Orientation<enum_TextServer_Orientation>` = 0, oversampling\: :ref:`float<class_float>` = 0.0\ ) |const| :ref:`🔗<class_CanvasItem_method_draw_multiline_string_outline>`
使用 ``font`` 字体分若干行绘制 ``text`` 文本的轮廓,以 ``pos`` 作为左上角。文本颜色会与 ``modulate`` 相乘。如果 ``width`` 大于等于 0则文本超出该宽度的部分会被裁剪。如果 ``oversampling`` 大于零则会用作字体过采样系数,否则使用视口的过采样设置。
Breaks ``text`` to the lines and draws text outline using the specified ``font`` at the ``pos`` in local space (top-left corner). The text will have its color multiplied by ``modulate``. If ``width`` is greater than or equal to 0, the text will be clipped if it exceeds the specified width. If ``oversampling`` is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.
.. rst-class:: classref-item-separator
@@ -1073,9 +1073,9 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_polygon**\ (\ points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>` = PackedVector2Array(), texture\: :ref:`Texture2D<class_Texture2D>` = null\ ) :ref:`🔗<class_CanvasItem_method_draw_polygon>`
绘制一个由任意数量的点构成的实心多边形,凹凸均可。与 :ref:`draw_colored_polygon()<class_CanvasItem_method_draw_colored_polygon>` 不同,每个点的颜色都可以单独修改。另见 :ref:`draw_polyline()<class_CanvasItem_method_draw_polyline>` :ref:`draw_polyline_colors()<class_CanvasItem_method_draw_polyline_colors>`\ 。如果需要更高的灵活度(例如能够用到骨骼),请改用 :ref:`RenderingServer.canvas_item_add_triangle_array()<class_RenderingServer_method_canvas_item_add_triangle_array>`\ 。
Draws a solid polygon of any number of points, convex or concave. Unlike :ref:`draw_colored_polygon()<class_CanvasItem_method_draw_colored_polygon>`, each point's color can be changed individually. The ``points`` array is defined in local space. See also :ref:`draw_polyline()<class_CanvasItem_method_draw_polyline>` and :ref:`draw_polyline_colors()<class_CanvasItem_method_draw_polyline_colors>`. If you need more flexibility (such as being able to use bones), use :ref:`RenderingServer.canvas_item_add_triangle_array()<class_RenderingServer_method_canvas_item_add_triangle_array>` instead.
\ **注意:**\ 如果你需要频繁重绘同样的多边形,包含大量顶点,请考虑预先使用 :ref:`Geometry2D.triangulate_polygon()<class_Geometry2D_method_triangulate_polygon>` 进行三角剖分计算,并使用 :ref:`draw_mesh()<class_CanvasItem_method_draw_mesh>`\ 、\ :ref:`draw_multimesh()<class_CanvasItem_method_draw_multimesh>` :ref:`RenderingServer.canvas_item_add_triangle_array()<class_RenderingServer_method_canvas_item_add_triangle_array>`\ 。
\ **Note:** If you frequently redraw the same polygon with a large number of vertices, consider pre-calculating the triangulation with :ref:`Geometry2D.triangulate_polygon()<class_Geometry2D_method_triangulate_polygon>` and using :ref:`draw_mesh()<class_CanvasItem_method_draw_mesh>`, :ref:`draw_multimesh()<class_CanvasItem_method_draw_multimesh>`, or :ref:`RenderingServer.canvas_item_add_triangle_array()<class_RenderingServer_method_canvas_item_add_triangle_array>`.
.. rst-class:: classref-item-separator
@@ -1087,9 +1087,9 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_polyline**\ (\ points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, color\: :ref:`Color<class_Color>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_CanvasItem_method_draw_polyline>`
使用一致的 ``color`` ``width`` 以及可选的抗锯齿(仅支持正 ``width`` ),绘制相互连接的线段。绘制大量线条时,这比使用单独的 :ref:`draw_line()<class_CanvasItem_method_draw_line>` 调用更快。要绘制不相连的的线段,请改用 :ref:`draw_multiline()<class_CanvasItem_method_draw_multiline>`\ 。另见 :ref:`draw_polygon()<class_CanvasItem_method_draw_polygon>`\ 。
Draws interconnected line segments with a uniform ``color`` and ``width`` and optional antialiasing (supported only for positive ``width``). The ``points`` array is defined in local space. When drawing large amounts of lines, this is faster than using individual :ref:`draw_line()<class_CanvasItem_method_draw_line>` calls. To draw disconnected lines, use :ref:`draw_multiline()<class_CanvasItem_method_draw_multiline>` instead. See also :ref:`draw_polygon()<class_CanvasItem_method_draw_polygon>`.
如果 ``width`` 为负,则它将被忽略,并使用 :ref:`RenderingServer.PRIMITIVE_LINE_STRIP<class_RenderingServer_constant_PRIMITIVE_LINE_STRIP>` 绘制该折线。这意味着当 CanvasItem 被缩放时,折线将保持为细线。如果不需要该行为,请传入一个正的 ``width``\ ,如 ``1.0``\ 。
If ``width`` is negative, it will be ignored and the polyline will be drawn using :ref:`RenderingServer.PRIMITIVE_LINE_STRIP<class_RenderingServer_constant_PRIMITIVE_LINE_STRIP>`. This means that when the CanvasItem is scaled, the polyline will remain thin. If this behavior is not desired, then pass a positive ``width`` like ``1.0``.
.. rst-class:: classref-item-separator
@@ -1101,9 +1101,9 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_polyline_colors**\ (\ points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_CanvasItem_method_draw_polyline_colors>`
绘制相连的线段,使用一致的宽度 ``width``\ ,按点指定颜色,还可以开启抗锯齿(仅支持正的 ``width``\ )。将颜色与线段上的点匹配时,使用的是 ``points`` ``colors`` 的索引,即每条线段填充的都是在两个端点之间颜色的渐变色。绘制大量线段时,这种方法比使用 :ref:`draw_line()<class_CanvasItem_method_draw_line>` 一条条画要快。要绘制不相连的线段,请改用 :ref:`draw_multiline_colors()<class_CanvasItem_method_draw_multiline_colors>`\ 。另见 :ref:`draw_polygon()<class_CanvasItem_method_draw_polygon>`\ 。
Draws interconnected line segments with a uniform ``width``, point-by-point coloring, and optional antialiasing (supported only for positive ``width``). Colors assigned to line points match by index between ``points`` and ``colors``, i.e. each line segment is filled with a gradient between the colors of the endpoints. The ``points`` array is defined in local space. When drawing large amounts of lines, this is faster than using individual :ref:`draw_line()<class_CanvasItem_method_draw_line>` calls. To draw disconnected lines, use :ref:`draw_multiline_colors()<class_CanvasItem_method_draw_multiline_colors>` instead. See also :ref:`draw_polygon()<class_CanvasItem_method_draw_polygon>`.
如果 ``width`` 为负,则它将被忽略,并使用 :ref:`RenderingServer.PRIMITIVE_LINE_STRIP<class_RenderingServer_constant_PRIMITIVE_LINE_STRIP>` 绘制该折线。这意味着当 CanvasItem 被缩放时,折线将保持为细线。如果不需要该行为,请传入一个正的 ``width``\ ,如 ``1.0``\ 。
If ``width`` is negative, it will be ignored and the polyline will be drawn using :ref:`RenderingServer.PRIMITIVE_LINE_STRIP<class_RenderingServer_constant_PRIMITIVE_LINE_STRIP>`. This means that when the CanvasItem is scaled, the polyline will remain thin. If this behavior is not desired, then pass a positive ``width`` like ``1.0``.
.. rst-class:: classref-item-separator
@@ -1115,7 +1115,7 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_primitive**\ (\ points\: :ref:`PackedVector2Array<class_PackedVector2Array>`, colors\: :ref:`PackedColorArray<class_PackedColorArray>`, uvs\: :ref:`PackedVector2Array<class_PackedVector2Array>`, texture\: :ref:`Texture2D<class_Texture2D>` = null\ ) :ref:`🔗<class_CanvasItem_method_draw_primitive>`
绘制自定义图元。1 个点的是个点2 个点的是线段3 个点的是三角形4 个点的是四边形。如果没有指定点或者指定了超过 4 个点,则不会绘制任何东西,只会输出错误消息。另见 :ref:`draw_line()<class_CanvasItem_method_draw_line>`\ 、\ :ref:`draw_polyline()<class_CanvasItem_method_draw_polyline>`\ 、\ :ref:`draw_polygon()<class_CanvasItem_method_draw_polygon>`\ 、\ :ref:`draw_rect()<class_CanvasItem_method_draw_rect>`\ 。
Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points for a triangle, and 4 points for a quad. If 0 points or more than 4 points are specified, nothing will be drawn and an error message will be printed. The ``points`` array is defined in local space. See also :ref:`draw_line()<class_CanvasItem_method_draw_line>`, :ref:`draw_polyline()<class_CanvasItem_method_draw_polyline>`, :ref:`draw_polygon()<class_CanvasItem_method_draw_polygon>`, and :ref:`draw_rect()<class_CanvasItem_method_draw_rect>`.
.. rst-class:: classref-item-separator
@@ -1127,15 +1127,15 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_rect**\ (\ rect\: :ref:`Rect2<class_Rect2>`, color\: :ref:`Color<class_Color>`, filled\: :ref:`bool<class_bool>` = true, width\: :ref:`float<class_float>` = -1.0, antialiased\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_CanvasItem_method_draw_rect>`
绘制一个矩形。如果 ``filled`` ``true``\ ,则矩形将使用指定的 ``color`` 填充。如果 ``filled`` ``false``\ ,则矩形将被绘制为具有指定的 ``color`` ``width`` 的笔划。另见 :ref:`draw_texture_rect()<class_CanvasItem_method_draw_texture_rect>`\ 。
Draws a rectangle. If ``filled`` is ``true``, the rectangle will be filled with the ``color`` specified. If ``filled`` is ``false``, the rectangle will be drawn as a stroke with the ``color`` and ``width`` specified. The ``rect`` is specified in local space. See also :ref:`draw_texture_rect()<class_CanvasItem_method_draw_texture_rect>`.
如果 ``width`` 为负,则将绘制一个两点图元而不是一个四点图元。这意味着当缩放 CanvasItem 时,线条将保持细长。如果不需要此行为,请传递一个正的 ``width``\ ,如 ``1.0``\ 。
If ``width`` is negative, then two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the lines will remain thin. If this behavior is not desired, then pass a positive ``width`` like ``1.0``.
如果 ``antialiased`` ``true``\ ,则半透明的“羽毛”将附加到边界,使轮廓变得平滑。
If ``antialiased`` is ``true``, half transparent "feathers" will be attached to the boundary, making outlines smooth.
\ **注意:**\ ``width`` 只有在 ``filled`` ``false`` 时才有效。
\ **Note:** ``width`` is only effective if ``filled`` is ``false``.
\ **注意:**\ 使用负 ``width`` 绘制的未填充矩形可能不会完美显示。例如,由于线条的重叠,角可能会缺失或变亮(对于半透明的 ``color``\ )。
\ **Note:** Unfilled rectangles drawn with a negative ``width`` may not display perfectly. For example, corners may be missing or brighter due to overlapping lines (for a translucent ``color``).
.. rst-class:: classref-item-separator
@@ -1147,9 +1147,9 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_set_transform**\ (\ position\: :ref:`Vector2<class_Vector2>`, rotation\: :ref:`float<class_float>` = 0.0, scale\: :ref:`Vector2<class_Vector2>` = Vector2(1, 1)\ ) :ref:`🔗<class_CanvasItem_method_draw_set_transform>`
使用分量设置用于绘图的自定义变换。后续的绘制都会使用这个变换。
Sets a custom local transform for drawing via components. Anything drawn afterwards will be transformed by this.
\ **注意:**\ :ref:`FontFile.oversampling<class_FontFile_property_oversampling>` *不会*\ 考虑 ``scale``\ 。这意味着将位图字体及栅格化(非 MSDF动态字体放大/缩小会产生模糊或像素化的结果。要让文本无论如何缩放都保持清晰,可以启用 MSDF 字体渲染,方法是启用 :ref:`ProjectSettings.gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>`\ (仅应用于默认项目字体),或者启用自定义 DynamicFont 的\ **多通道带符号距离场**\ 导入选项。对于系统字体,可以在检查器中启用 :ref:`SystemFont.multichannel_signed_distance_field<class_SystemFont_property_multichannel_signed_distance_field>`\ 。
\ **Note:** :ref:`FontFile.oversampling<class_FontFile_property_oversampling>` does *not* take ``scale`` into account. This means that scaling up/down will cause bitmap fonts and rasterized (non-MSDF) dynamic fonts to appear blurry or pixelated. To ensure text remains crisp regardless of scale, you can enable MSDF font rendering by enabling :ref:`ProjectSettings.gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` (applies to the default project font only), or enabling **Multichannel Signed Distance Field** in the import options of a DynamicFont for custom fonts. On system fonts, :ref:`SystemFont.multichannel_signed_distance_field<class_SystemFont_property_multichannel_signed_distance_field>` can be enabled in the inspector.
.. rst-class:: classref-item-separator
@@ -1161,7 +1161,7 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_set_transform_matrix**\ (\ xform\: :ref:`Transform2D<class_Transform2D>`\ ) :ref:`🔗<class_CanvasItem_method_draw_set_transform_matrix>`
设置通过矩阵绘制时的自定义变换。此后绘制的任何东西都将被它变换。
Sets a custom local transform for drawing via matrix. Anything drawn afterwards will be transformed by this.
.. rst-class:: classref-item-separator
@@ -1173,34 +1173,34 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_string**\ (\ font\: :ref:`Font<class_Font>`, pos\: :ref:`Vector2<class_Vector2>`, text\: :ref:`String<class_String>`, alignment\: :ref:`HorizontalAlignment<enum_@GlobalScope_HorizontalAlignment>` = 0, width\: :ref:`float<class_float>` = -1, font_size\: :ref:`int<class_int>` = 16, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), justification_flags\: |bitfield|\[:ref:`JustificationFlag<enum_TextServer_JustificationFlag>`\] = 3, direction\: :ref:`Direction<enum_TextServer_Direction>` = 0, orientation\: :ref:`Orientation<enum_TextServer_Orientation>` = 0, oversampling\: :ref:`float<class_float>` = 0.0\ ) |const| :ref:`🔗<class_CanvasItem_method_draw_string>`
使用 ``font`` 字体绘制 ``text`` 文本,以 ``pos`` 作为左下角,对齐字体基线。文本颜色会与 ``modulate`` 相乘。如果 ``width`` 大于等于 0则文本超出该宽度的部分会被裁剪。如果 ``oversampling`` 大于零则会用作字体过采样系数,否则使用视口的过采样设置。
Draws ``text`` using the specified ``font`` at the ``pos`` in local space (bottom-left corner using the baseline of the font). The text will have its color multiplied by ``modulate``. If ``width`` is greater than or equal to 0, the text will be clipped if it exceeds the specified width. If ``oversampling`` is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.
\ **示例:**\ 使用项目默认字体绘制“Hello world”
\ **Example:** Draw "Hello world", using the project's default font:
.. tabs::
.. code-tab:: gdscript
# 如果在不断重绘的脚本中使用此方法,
# 则将 `default_font` 声明移动到在 `_ready()` 中赋值的成员变量中
# 这样 Control 只创建一次。
# If using this method in a script that redraws constantly, move the
# `default_font` declaration to a member variable assigned in `_ready()`
# so the Control is only created once.
var default_font = ThemeDB.fallback_font
var default_font_size = ThemeDB.fallback_font_size
draw_string(default_font, Vector2(64, 64), "Hello world", HORIZONTAL_ALIGNMENT_LEFT, -1, default_font_size)
.. code-tab:: csharp
// 如果在不断重绘的脚本中使用此方法,
// 则将 `default_font` 声明移动到在 `_ready()` 中赋值的成员变量中
// 这样 Control 只创建一次。
// If using this method in a script that redraws constantly, move the
// `default_font` declaration to a member variable assigned in `_Ready()`
// so the Control is only created once.
Font defaultFont = ThemeDB.FallbackFont;
int defaultFontSize = ThemeDB.FallbackFontSize;
DrawString(defaultFont, new Vector2(64, 64), "Hello world", HORIZONTAL_ALIGNMENT_LEFT, -1, defaultFontSize);
另见 :ref:`Font.draw_string()<class_Font_method_draw_string>`\ 。
See also :ref:`Font.draw_string()<class_Font_method_draw_string>`.
.. rst-class:: classref-item-separator
@@ -1212,7 +1212,7 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_string_outline**\ (\ font\: :ref:`Font<class_Font>`, pos\: :ref:`Vector2<class_Vector2>`, text\: :ref:`String<class_String>`, alignment\: :ref:`HorizontalAlignment<enum_@GlobalScope_HorizontalAlignment>` = 0, width\: :ref:`float<class_float>` = -1, font_size\: :ref:`int<class_int>` = 16, size\: :ref:`int<class_int>` = 1, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), justification_flags\: |bitfield|\[:ref:`JustificationFlag<enum_TextServer_JustificationFlag>`\] = 3, direction\: :ref:`Direction<enum_TextServer_Direction>` = 0, orientation\: :ref:`Orientation<enum_TextServer_Orientation>` = 0, oversampling\: :ref:`float<class_float>` = 0.0\ ) |const| :ref:`🔗<class_CanvasItem_method_draw_string_outline>`
使用 ``font`` 字体绘制 ``text`` 文本的轮廓,以 ``pos`` 作为左下角,对齐字体基线。文本颜色会与 ``modulate`` 相乘。如果 ``width`` 大于等于 0则文本超出该宽度的部分会被裁剪。如果 ``oversampling`` 大于零则会用作字体过采样系数,否则使用视口的过采样设置。
Draws ``text`` outline using the specified ``font`` at the ``pos`` in local space (bottom-left corner using the baseline of the font). The text will have its color multiplied by ``modulate``. If ``width`` is greater than or equal to 0, the text will be clipped if it exceeds the specified width. If ``oversampling`` is greater than zero, it is used as font oversampling factor, otherwise viewport oversampling settings are used.
.. rst-class:: classref-item-separator
@@ -1224,7 +1224,7 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_style_box**\ (\ style_box\: :ref:`StyleBox<class_StyleBox>`, rect\: :ref:`Rect2<class_Rect2>`\ ) :ref:`🔗<class_CanvasItem_method_draw_style_box>`
绘制一个样式矩形。
Draws a styled rectangle. The ``rect`` is defined in local space.
.. rst-class:: classref-item-separator
@@ -1236,7 +1236,7 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_texture**\ (\ texture\: :ref:`Texture2D<class_Texture2D>`, position\: :ref:`Vector2<class_Vector2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1)\ ) :ref:`🔗<class_CanvasItem_method_draw_texture>`
在给定的位置绘制纹理。
Draws a texture at a given position. The ``position`` is defined in local space.
.. rst-class:: classref-item-separator
@@ -1248,7 +1248,7 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_texture_rect**\ (\ texture\: :ref:`Texture2D<class_Texture2D>`, rect\: :ref:`Rect2<class_Rect2>`, tile\: :ref:`bool<class_bool>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_CanvasItem_method_draw_texture_rect>`
在给定位置绘制一个带纹理的矩形,可以选择用颜色调制。如果 ``transpose`` ``true``\ ,则纹理将交换其 X 和 Y 坐标。另见 :ref:`draw_rect()<class_CanvasItem_method_draw_rect>`:ref:`draw_texture_rect_region()<class_CanvasItem_method_draw_texture_rect_region>`\ 。
Draws a textured rectangle at a given position, optionally modulated by a color. The ``rect`` is defined in local space. If ``transpose`` is ``true``, the texture will have its X and Y coordinates swapped. See also :ref:`draw_rect()<class_CanvasItem_method_draw_rect>` and :ref:`draw_texture_rect_region()<class_CanvasItem_method_draw_texture_rect_region>`.
.. rst-class:: classref-item-separator
@@ -1260,7 +1260,7 @@ enum **ClipChildrenMode**: :ref:`🔗<enum_CanvasItem_ClipChildrenMode>`
|void| **draw_texture_rect_region**\ (\ texture\: :ref:`Texture2D<class_Texture2D>`, rect\: :ref:`Rect2<class_Rect2>`, src_rect\: :ref:`Rect2<class_Rect2>`, modulate\: :ref:`Color<class_Color>` = Color(1, 1, 1, 1), transpose\: :ref:`bool<class_bool>` = false, clip_uv\: :ref:`bool<class_bool>` = true\ ) :ref:`🔗<class_CanvasItem_method_draw_texture_rect_region>`
在给定的位置绘制具有纹理的矩形,可以指定所使用的纹理区域(由 ``src_rect`` 指定),可选择用颜色调制。如果 ``transpose`` ``true``\ ,则纹理将交换其 X 和 Y 坐标。另见 :ref:`draw_texture_rect()<class_CanvasItem_method_draw_texture_rect>`\ 。
Draws a textured rectangle from a texture's region (specified by ``src_rect``) at a given position in local space, optionally modulated by a color. If ``transpose`` is ``true``, the texture will have its X and Y coordinates swapped. See also :ref:`draw_texture_rect()<class_CanvasItem_method_draw_texture_rect>`.
.. rst-class:: classref-item-separator

View File

@@ -19,9 +19,9 @@ ClassDB
描述
----
Provides access to metadata stored for every available engine class.
提供对引擎中所有可用类的元数据的访问。
\ **Note:** Script-defined classes with ``class_name`` are not part of **ClassDB**, so they will not return reflection data such as a method or property list. However, :ref:`GDExtension<class_GDExtension>`-defined classes *are* part of **ClassDB**, so they will return reflection data.
\ **注意:**\ 脚本使用 ``class_name`` 定义的类并不属于 **ClassDB**\ ,因此不会返回方法列表、属性列表等反射数据。不过 :ref:`GDExtension<class_GDExtension>` 定义的类\ *属于* **ClassDB**\ ,因此会返回反射数据。
.. rst-class:: classref-reftable-group
@@ -441,9 +441,9 @@ GDExtension 编辑器类型。
:ref:`PackedStringArray<class_PackedStringArray>` **get_class_list**\ (\ ) |const| :ref:`🔗<class_ClassDB_method_get_class_list>`
Returns the names of all engine classes available.
返回引擎中所有可用类的名称。
\ **Note:** Script-defined classes with ``class_name`` are not included in this list. Use :ref:`ProjectSettings.get_global_class_list()<class_ProjectSettings_method_get_global_class_list>` to get a list of script-defined classes instead.
\ **注意:**\ 列表中不包含脚本使用 ``class_name`` 定义的类。请使用 :ref:`ProjectSettings.get_global_class_list()<class_ProjectSettings_method_get_global_class_list>` 获取脚本定义的类的列表。
.. rst-class:: classref-item-separator
@@ -455,7 +455,7 @@ Returns the names of all engine classes available.
:ref:`PackedStringArray<class_PackedStringArray>` **get_inheriters_from_class**\ (\ class\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_ClassDB_method_get_inheriters_from_class>`
Returns the names of all engine classes that directly or indirectly inherit from ``class``.
返回引擎中所有直接或间接继承自 ``class`` 的类的名称。
.. rst-class:: classref-item-separator

View File

@@ -1134,7 +1134,7 @@ enum **LayoutDirection**: :ref:`🔗<enum_Control_LayoutDirection>`
:ref:`LayoutDirection<enum_Control_LayoutDirection>` **LAYOUT_DIRECTION_SYSTEM_LOCALE** = ``4``
Automatic layout direction, determined from the system locale. Right-to-left layout direction is automatically used for languages that require it such as Arabic and Hebrew, but only if a valid translation file is loaded for the given language. For all other languages (or if no valid translation file is found by Godot), left-to-right layout direction is used. If using :ref:`TextServerFallback<class_TextServerFallback>` (:ref:`ProjectSettings.internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>`), left-to-right layout direction is always used regardless of the language.
自动排版方向,由系统区域设置决定。阿拉伯语和希伯来语等语言会自动使用从右至左的排版方向,但前提是加载了该语言的有效翻译文件。其他所有语言(或者 Godot 未找到有效的翻译文件)都会使用从左至右的排版方向。如果使用的是 :ref:`TextServerFallback<class_TextServerFallback>`\ \ :ref:`ProjectSettings.internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>`\ ),则所有语言都会使用从左至右的排版方向。
.. _class_Control_constant_LAYOUT_DIRECTION_MAX:

View File

@@ -444,13 +444,13 @@ DirAccess
:ref:`int<class_int>` **get_drive_count**\ (\ ) |static| :ref:`🔗<class_DirAccess_method_get_drive_count>`
On Windows, returns the number of drives (partitions) mounted on the current filesystem.
Windows 上,返回挂载在当前文件系统上的驱动器(分区)数量。
On macOS and Android, returns the number of mounted volumes.
macOS Android 上,返回挂载卷的数量。
On Linux, returns the number of mounted volumes and GTK 3 bookmarks.
Linux 上,返回挂载卷与 GTK 3 书签的数量。
On other platforms, the method returns 0.
在其他平台上,该方法返回 0
.. rst-class:: classref-item-separator
@@ -462,15 +462,15 @@ On other platforms, the method returns 0.
:ref:`String<class_String>` **get_drive_name**\ (\ idx\: :ref:`int<class_int>`\ ) |static| :ref:`🔗<class_DirAccess_method_get_drive_name>`
On Windows, returns the name of the drive (partition) passed as an argument (e.g. ``C:``).
Windows 上,返回作为参数传递的驱动器(分区)的名称(例如 ``C:``\ )。
On macOS, returns the path to the mounted volume passed as an argument.
macOS 上,返回作为参数传递的挂载卷的路径。
On Linux, returns the path to the mounted volume or GTK 3 bookmark passed as an argument.
Linux 上,返回作为参数传递的挂载卷或 GTK 3 书签的路径。
On Android (API level 30+), returns the path to the mounted volume as an argument.
AndroidAPI 等级 30+)上,返回作为参数的挂载卷的路径。
On other platforms, or if the requested drive does not exist, the method returns an empty String.
在其他平台上,或者当请求的驱动器不存在时,该方法会返回空的 String
.. rst-class:: classref-item-separator

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@@ -808,7 +808,7 @@ enum **Feature**: :ref:`🔗<enum_DisplayServer_Feature>`
:ref:`Feature<enum_DisplayServer_Feature>` **FEATURE_SCREEN_EXCLUDE_FROM_CAPTURE** = ``28``
Display server supports :ref:`WINDOW_FLAG_EXCLUDE_FROM_CAPTURE<class_DisplayServer_constant_WINDOW_FLAG_EXCLUDE_FROM_CAPTURE>` window flag. **Windows, macOS**
显示服务器支持窗口标志 :ref:`WINDOW_FLAG_EXCLUDE_FROM_CAPTURE<class_DisplayServer_constant_WINDOW_FLAG_EXCLUDE_FROM_CAPTURE>`\ 。\ **WindowsmacOS**
.. _class_DisplayServer_constant_FEATURE_WINDOW_EMBEDDING:
@@ -816,7 +816,7 @@ Display server supports :ref:`WINDOW_FLAG_EXCLUDE_FROM_CAPTURE<class_DisplayServ
:ref:`Feature<enum_DisplayServer_Feature>` **FEATURE_WINDOW_EMBEDDING** = ``29``
Display server supports embedding a window from another process. **Windows, Linux (X11), macOS**
显示服务器支持嵌入其他进程的窗口。\ **WindowsLinuxX11)、macOS**
.. _class_DisplayServer_constant_FEATURE_NATIVE_DIALOG_FILE_MIME:
@@ -2270,11 +2270,11 @@ enum **WindowFlags**: :ref:`🔗<enum_DisplayServer_WindowFlags>`
:ref:`WindowFlags<enum_DisplayServer_WindowFlags>` **WINDOW_FLAG_EXCLUDE_FROM_CAPTURE** = ``9``
Window is excluded from screenshots taken by :ref:`screen_get_image()<class_DisplayServer_method_screen_get_image>`, :ref:`screen_get_image_rect()<class_DisplayServer_method_screen_get_image_rect>`, and :ref:`screen_get_pixel()<class_DisplayServer_method_screen_get_pixel>`.
:ref:`screen_get_image()<class_DisplayServer_method_screen_get_image>`\ 、\ :ref:`screen_get_image_rect()<class_DisplayServer_method_screen_get_image_rect>` :ref:`screen_get_pixel()<class_DisplayServer_method_screen_get_pixel>` 的截图中排除该窗口。
\ **Note:** This flag is implemented on macOS and Windows (10, 20H1).
\ **注意:**\ 该标志在 macOS Windows10、20H1上实现。
\ **Note:** Setting this flag will prevent standard screenshot methods from capturing a window image, but does **NOT** guarantee that other apps won't be able to capture an image. It should not be used as a DRM or security measure.
\ **注意:**\ 设置该标志将阻止标准屏幕截图方法截取窗口图像,但\ **不**\ 保证其他应用无法截取图像。它不应用作 DRM 或安全措施。
.. _class_DisplayServer_constant_WINDOW_FLAG_POPUP_WM_HINT:

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@@ -14,14 +14,14 @@ DPITexture
**继承:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
An automatically scalable :ref:`Texture2D<class_Texture2D>` based on an SVG image.
可自动缩放的 :ref:`Texture2D<class_Texture2D>`\ ,基于 SVG 图像。
.. rst-class:: classref-introduction-group
描述
----
An automatically scalable :ref:`Texture2D<class_Texture2D>` based on an SVG image. **DPITexture**\ s are used to automatically re-rasterize icons and other texture based UI theme elements to match viewport scale and font oversampling. See also :ref:`ProjectSettings.display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` ("canvas_items" mode) and :ref:`Viewport.oversampling_override<class_Viewport_property_oversampling_override>`.
可自动缩放的 :ref:`Texture2D<class_Texture2D>`\ ,基于 SVG 图像。\ **DPITexture** 可以对图标及其他基于纹理的 UI 主题元素自动重新进行栅格化,从而匹配视口的缩放和字体过采样设置。另见 :ref:`ProjectSettings.display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`\ (“canvas_items”模式)和 :ref:`Viewport.oversampling_override<class_Viewport_property_oversampling_override>`\ 。
.. rst-class:: classref-reftable-group
@@ -81,7 +81,7 @@ An automatically scalable :ref:`Texture2D<class_Texture2D>` based on an SVG imag
- |void| **set_base_scale**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_base_scale**\ (\ )
Texture scale. ``1.0`` is the original SVG size. Higher values result in a larger image.
纹理缩放。\ ``1.0`` 是原始 SVG 大小。值越大得到的图像越大。
.. rst-class:: classref-item-separator
@@ -98,7 +98,7 @@ Texture scale. ``1.0`` is the original SVG size. Higher values result in a large
- |void| **set_color_map**\ (\ value\: :ref:`Dictionary<class_Dictionary>`\ )
- :ref:`Dictionary<class_Dictionary>` **get_color_map**\ (\ )
If set, remaps texture colors according to :ref:`Color<class_Color>`-:ref:`Color<class_Color>` map.
设置后,会根据 :ref:`Color<class_Color>`-:ref:`Color<class_Color>` 映射对纹理中的颜色进行重映射。
.. rst-class:: classref-item-separator
@@ -132,7 +132,7 @@ If set, remaps texture colors according to :ref:`Color<class_Color>`-:ref:`Color
:ref:`DPITexture<class_DPITexture>` **create_from_string**\ (\ source\: :ref:`String<class_String>`, scale\: :ref:`float<class_float>` = 1.0, saturation\: :ref:`float<class_float>` = 1.0, color_map\: :ref:`Dictionary<class_Dictionary>` = {}\ ) |static| :ref:`🔗<class_DPITexture_method_create_from_string>`
Creates a new **DPITexture** and initializes it by allocating and setting the SVG data from string.
新建 **DPITexture**\ ,初始化时会根据字符串分配并设置 SVG 数据。
.. rst-class:: classref-item-separator
@@ -144,7 +144,7 @@ Creates a new **DPITexture** and initializes it by allocating and setting the SV
:ref:`RID<class_RID>` **get_scaled_rid**\ (\ ) |const| :ref:`🔗<class_DPITexture_method_get_scaled_rid>`
Returns the :ref:`RID<class_RID>` of the texture rasterized to match the oversampling of the currently drawn canvas item.
返回栅格化后的纹理 :ref:`RID<class_RID>`\ ,与当前绘制的画布项的过采样匹配。
.. rst-class:: classref-item-separator

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@@ -612,11 +612,11 @@ Android 导出器。
:ref:`bool<class_bool>` **gradle_build/compress_native_libraries** :ref:`🔗<class_EditorExportPlatformAndroid_property_gradle_build/compress_native_libraries>`
If ``true``, native libraries are compressed when performing a Gradle build.
如果为 ``true``\ ,则执行 Gradle 构建时会压缩原生库。
\ **Note:** While enabling compression can reduce the size of the binary, it may result in slower application startup because the native libraries must be extracted before use, rather than being loaded directly.
\ **注意:**\ 启用压缩能够减小二进制文件的体积,但是可能导致应用程序启动变慢,因为原生库必须先要解压才能使用,无法直接加载。
If you're distributing your app via the Play Store, it's generally recommended to keep this option ``false``, see `official documentation <https://developer.android.com/build/releases/past-releases/agp-3-6-0-release-notes#extractNativeLibs>`__.
如果通过 Play Store 分发应用,通常建议将该选项保持为 ``false``\ ,见\ `官方文档 <https://developer.android.com/build/releases/past-releases/agp-3-6-0-release-notes#extractNativeLibs>`__\ 。
.. rst-class:: classref-item-separator

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@@ -725,9 +725,9 @@ Apple 团队 ID唯一的 10 字符的字符串。要找到你的团队 ID
:ref:`String<class_String>` **application/short_version** :ref:`🔗<class_EditorExportPlatformIOS_property_application/short_version>`
Application version visible to the user. Can only contain numeric characters (``0-9``) and periods (``.``). Falls back to :ref:`ProjectSettings.application/config/version<class_ProjectSettings_property_application/config/version>` if left empty.
用户可见的应用程序版本,只能包含数字字符(\ ``0-9``\ )和句点(\ ``.``\ )。如果留空,则回退到 :ref:`ProjectSettings.application/config/version<class_ProjectSettings_property_application/config/version>`\ 。
\ **Note:** This value is used for the *Identity > Version* value in the generated Xcode project.
\ **注意:**\ 生成的 Xcode 项目的 *Identity > Version* 会使用这个值。
.. rst-class:: classref-item-separator
@@ -763,9 +763,9 @@ Application version visible to the user. Can only contain numeric characters (``
:ref:`String<class_String>` **application/version** :ref:`🔗<class_EditorExportPlatformIOS_property_application/version>`
Machine-readable application version in the ``major.minor.patch`` format. Can only contain numeric characters (``0-9``) and periods (``.``). This must be incremented with every new release pushed to the App Store. Falls back to :ref:`ProjectSettings.application/config/version<class_ProjectSettings_property_application/config/version>` if left empty.
机器可读的应用程序版本,采用 ``major.minor.patch`` 格式,只能包含数字字符(\ ``0-9``\ )和句点(\ ``.``\ )。该值必须在被推送到 App Store 的每个新版本中递增。如果留空,则回退到 :ref:`ProjectSettings.application/config/version<class_ProjectSettings_property_application/config/version>`\ 。
\ **Note:** This value is used for the *Identity > Build* value in the generated Xcode project.
\ **注意:**\ 生成的 Xcode 项目的 *Identity > Build* 会使用这个值。
.. rst-class:: classref-item-separator

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@@ -645,9 +645,9 @@ App Store 的应用程序分类。
:ref:`String<class_String>` **application/short_version** :ref:`🔗<class_EditorExportPlatformMacOS_property_application/short_version>`
Application version visible to the user. Can only contain numeric characters (``0-9``) and periods (``.``). Falls back to :ref:`ProjectSettings.application/config/version<class_ProjectSettings_property_application/config/version>` if left empty.
用户可见的应用程序版本,只能包含数字字符(\ ``0-9``\ )和句点(\ ``.``\ )。如果留空,则回退到 :ref:`ProjectSettings.application/config/version<class_ProjectSettings_property_application/config/version>`\ 。
\ **Note:** This value is used for the *Identity > Version* value in the generated Xcode project.
\ **注意:**\ 生成的 Xcode 项目的 *Identity > Version* 会使用这个值。
.. rst-class:: classref-item-separator
@@ -671,9 +671,9 @@ Application version visible to the user. Can only contain numeric characters (``
:ref:`String<class_String>` **application/version** :ref:`🔗<class_EditorExportPlatformMacOS_property_application/version>`
Machine-readable application version in the ``major.minor.patch`` format. Can only contain numeric characters (``0-9``) and periods (``.``). This must be incremented with every new release pushed to the App Store. Falls back to :ref:`ProjectSettings.application/config/version<class_ProjectSettings_property_application/config/version>` if left empty.
机器可读的应用程序版本,采用 ``major.minor.patch`` 格式,只能包含数字字符(\ ``0-9``\ )和句点(\ ``.``\ )。该值必须在被推送到 App Store 的每个新版本中递增。如果留空,则回退到 :ref:`ProjectSettings.application/config/version<class_ProjectSettings_property_application/config/version>`\ 。
\ **Note:** This value is used for the *Identity > Build* value in the generated Xcode project.
\ **注意:**\ 生成的 Xcode 项目的 *Identity > Build* 会使用这个值。
.. rst-class:: classref-item-separator

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@@ -551,7 +551,7 @@ Apple 团队 ID唯一的 10 字符的字符串。要找到你的团队 ID
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -619,9 +619,9 @@ Apple 团队 ID唯一的 10 字符的字符串。要找到你的团队 ID
:ref:`String<class_String>` **application/short_version** :ref:`🔗<class_EditorExportPlatformVisionOS_property_application/short_version>`
Application version visible to the user. Can only contain numeric characters (``0-9``) and periods (``.``). Falls back to :ref:`ProjectSettings.application/config/version<class_ProjectSettings_property_application/config/version>` if left empty.
用户可见的应用程序版本,只能包含数字字符(\ ``0-9``\ )和句点(\ ``.``\ )。如果留空,则回退到 :ref:`ProjectSettings.application/config/version<class_ProjectSettings_property_application/config/version>`\ 。
\ **Note:** This value is used for the *Identity > Version* value in the generated Xcode project.
\ **注意:**\ 生成的 Xcode 项目的 *Identity > Version* 会使用这个值。
.. rst-class:: classref-item-separator
@@ -645,9 +645,9 @@ Application version visible to the user. Can only contain numeric characters (``
:ref:`String<class_String>` **application/version** :ref:`🔗<class_EditorExportPlatformVisionOS_property_application/version>`
Machine-readable application version in the ``major.minor.patch`` format. Can only contain numeric characters (``0-9``) and periods (``.``). This must be incremented with every new release pushed to the App Store. Falls back to :ref:`ProjectSettings.application/config/version<class_ProjectSettings_property_application/config/version>` if left empty.
机器可读的应用程序版本,采用 ``major.minor.patch`` 格式,只能包含数字字符(\ ``0-9``\ )和句点(\ ``.``\ )。该值必须在被推送到 App Store 的每个新版本中递增。如果留空,则回退到 :ref:`ProjectSettings.application/config/version<class_ProjectSettings_property_application/config/version>`\ 。
\ **Note:** This value is used for the *Identity > Build* value in the generated Xcode project.
\ **注意:**\ 生成的 Xcode 项目的 *Identity > Build* 会使用这个值。
.. rst-class:: classref-item-separator

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@@ -104,7 +104,7 @@ enum **ExportFilter**: :ref:`🔗<enum_EditorExportPreset_ExportFilter>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -116,7 +116,7 @@ enum **ExportFilter**: :ref:`🔗<enum_EditorExportPreset_ExportFilter>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -128,7 +128,7 @@ enum **ExportFilter**: :ref:`🔗<enum_EditorExportPreset_ExportFilter>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -140,7 +140,7 @@ enum **ExportFilter**: :ref:`🔗<enum_EditorExportPreset_ExportFilter>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -152,7 +152,7 @@ enum **ExportFilter**: :ref:`🔗<enum_EditorExportPreset_ExportFilter>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -174,7 +174,7 @@ enum **FileExportMode**: :ref:`🔗<enum_EditorExportPreset_FileExportMode>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -186,7 +186,7 @@ enum **FileExportMode**: :ref:`🔗<enum_EditorExportPreset_FileExportMode>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -198,7 +198,7 @@ enum **FileExportMode**: :ref:`🔗<enum_EditorExportPreset_FileExportMode>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -210,7 +210,7 @@ enum **FileExportMode**: :ref:`🔗<enum_EditorExportPreset_FileExportMode>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -232,7 +232,7 @@ enum **ScriptExportMode**: :ref:`🔗<enum_EditorExportPreset_ScriptExportMode>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -244,7 +244,7 @@ enum **ScriptExportMode**: :ref:`🔗<enum_EditorExportPreset_ScriptExportMode>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -256,7 +256,7 @@ enum **ScriptExportMode**: :ref:`🔗<enum_EditorExportPreset_ScriptExportMode>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!

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@@ -98,7 +98,7 @@ EditorNode3DGizmo
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

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@@ -103,7 +103,7 @@ EditorNode3DGizmoPlugin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

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@@ -64,7 +64,7 @@ EditorSceneFormatImporter
.. container:: contribute
该常量目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该常量目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -76,7 +76,7 @@ EditorSceneFormatImporter
.. container:: contribute
该常量目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该常量目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -88,7 +88,7 @@ EditorSceneFormatImporter
.. container:: contribute
该常量目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该常量目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -100,7 +100,7 @@ EditorSceneFormatImporter
.. container:: contribute
该常量目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该常量目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -112,7 +112,7 @@ EditorSceneFormatImporter
.. container:: contribute
该常量目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该常量目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -124,7 +124,7 @@ EditorSceneFormatImporter
.. container:: contribute
该常量目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该常量目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -136,7 +136,7 @@ EditorSceneFormatImporter
.. container:: contribute
该常量目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该常量目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!

View File

@@ -14,7 +14,7 @@ EditorSceneFormatImporterGLTF
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -76,7 +76,7 @@ enum **InternalImportCategory**: :ref:`🔗<enum_EditorScenePostImportPlugin_Int
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -88,7 +88,7 @@ enum **InternalImportCategory**: :ref:`🔗<enum_EditorScenePostImportPlugin_Int
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -100,7 +100,7 @@ enum **InternalImportCategory**: :ref:`🔗<enum_EditorScenePostImportPlugin_Int
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -112,7 +112,7 @@ enum **InternalImportCategory**: :ref:`🔗<enum_EditorScenePostImportPlugin_Int
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -124,7 +124,7 @@ enum **InternalImportCategory**: :ref:`🔗<enum_EditorScenePostImportPlugin_Int
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -136,7 +136,7 @@ enum **InternalImportCategory**: :ref:`🔗<enum_EditorScenePostImportPlugin_Int
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -148,7 +148,7 @@ enum **InternalImportCategory**: :ref:`🔗<enum_EditorScenePostImportPlugin_Int
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -160,7 +160,7 @@ enum **InternalImportCategory**: :ref:`🔗<enum_EditorScenePostImportPlugin_Int
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!

View File

@@ -2457,7 +2457,7 @@ CSG 节点(例如 :ref:`CSGShape3D<class_CSGShape3D>` 和 :ref:`CSGBox3D<class
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2471,7 +2471,7 @@ CSG 节点(例如 :ref:`CSGShape3D<class_CSGShape3D>` 和 :ref:`CSGBox3D<class
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2485,7 +2485,7 @@ CSG 节点(例如 :ref:`CSGShape3D<class_CSGShape3D>` 和 :ref:`CSGBox3D<class
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2499,7 +2499,7 @@ CSG 节点(例如 :ref:`CSGShape3D<class_CSGShape3D>` 和 :ref:`CSGBox3D<class
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -3604,9 +3604,9 @@ Blender 进程的最大空闲运行时间(单位为秒)。
:ref:`String<class_String>` **interface/editor/editor_language** :ref:`🔗<class_EditorSettings_property_interface/editor/editor_language>`
用于编辑器界面的语言。
The language to use for the editor interface.
翻译由社区提供。如果发现错误,\ :doc:`请在 Weblate 上为编辑器翻译作出贡献! <../contributing/documentation/editor_and_docs_localization>`
Translations are provided by the community. If you spot a mistake, `contribute to editor translations on Weblate! <https://contributing.godotengine.org/en/latest/documentation/translation/index.html>`__
.. rst-class:: classref-item-separator
@@ -6278,7 +6278,7 @@ GDScript 语法高亮器对节点引用字面量所使用的文本颜色(例
:ref:`Color<class_Color>` **text_editor/theme/highlighting/gdscript/string_name_color** :ref:`🔗<class_EditorSettings_property_text_editor/theme/highlighting/gdscript/string_name_color>`
The GDScript syntax highlighter text color for :ref:`StringName<class_StringName>` literals (e.g. ``&"example"``).
GDScript 语法高亮器对 :ref:`StringName<class_StringName>` 字面量所使用的文本颜色(例如 ``&"example"``\ )。
.. rst-class:: classref-item-separator

View File

@@ -314,7 +314,7 @@ enum **Param**: :ref:`🔗<enum_Generic6DOFJoint3D_Param>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -326,7 +326,7 @@ enum **Param**: :ref:`🔗<enum_Generic6DOFJoint3D_Param>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -338,7 +338,7 @@ enum **Param**: :ref:`🔗<enum_Generic6DOFJoint3D_Param>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -422,7 +422,7 @@ enum **Param**: :ref:`🔗<enum_Generic6DOFJoint3D_Param>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -434,7 +434,7 @@ enum **Param**: :ref:`🔗<enum_Generic6DOFJoint3D_Param>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -446,7 +446,7 @@ enum **Param**: :ref:`🔗<enum_Generic6DOFJoint3D_Param>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -492,7 +492,7 @@ enum **Flag**: :ref:`🔗<enum_Generic6DOFJoint3D_Flag>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -504,7 +504,7 @@ enum **Flag**: :ref:`🔗<enum_Generic6DOFJoint3D_Flag>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -1117,7 +1117,7 @@ Z 轴上电机的目标速度。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1136,7 +1136,7 @@ Z 轴上电机的目标速度。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1155,7 +1155,7 @@ Z 轴上电机的目标速度。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1174,7 +1174,7 @@ Z 轴上电机的目标速度。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1193,7 +1193,7 @@ Z 轴上电机的目标速度。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1212,7 +1212,7 @@ Z 轴上电机的目标速度。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1231,7 +1231,7 @@ Z 轴上电机的目标速度。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1250,7 +1250,7 @@ Z 轴上电机的目标速度。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1269,7 +1269,7 @@ Z 轴上电机的目标速度。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1288,7 +1288,7 @@ Z 轴上电机的目标速度。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1307,7 +1307,7 @@ Z 轴上电机的目标速度。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1326,7 +1326,7 @@ Z 轴上电机的目标速度。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1804,7 +1804,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1823,7 +1823,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1842,7 +1842,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1861,7 +1861,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1880,7 +1880,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1899,7 +1899,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1918,7 +1918,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1937,7 +1937,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1956,7 +1956,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1975,7 +1975,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1994,7 +1994,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2013,7 +2013,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-section-separator
@@ -2032,7 +2032,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2046,7 +2046,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2060,7 +2060,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2074,7 +2074,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2088,7 +2088,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2102,7 +2102,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2116,7 +2116,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2130,7 +2130,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2144,7 +2144,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2158,7 +2158,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2172,7 +2172,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2186,7 +2186,7 @@ Y 轴运动的恢复量。越低,动量损失越大。
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -14,7 +14,7 @@ GLTFAnimation
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-introduction-group
@@ -73,7 +73,7 @@ GLTFAnimation
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

View File

@@ -14,7 +14,7 @@ GLTFDocumentExtensionConvertImporterMesh
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-introduction-group

View File

@@ -228,7 +228,7 @@ GLTFLight
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -242,7 +242,7 @@ GLTFLight
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

View File

@@ -14,7 +14,7 @@ GLTFSkeleton
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-introduction-group
@@ -83,7 +83,7 @@ GLTFSkeleton
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
@@ -104,7 +104,7 @@ GLTFSkeleton
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
@@ -125,7 +125,7 @@ GLTFSkeleton
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -139,7 +139,7 @@ GLTFSkeleton
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -165,7 +165,7 @@ GLTFSkeleton
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -179,7 +179,7 @@ GLTFSkeleton
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -205,7 +205,7 @@ GLTFSkeleton
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -14,7 +14,7 @@ GLTFSkin
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-introduction-group
@@ -91,7 +91,7 @@ GLTFSkin
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -110,7 +110,7 @@ GLTFSkin
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
@@ -131,7 +131,7 @@ GLTFSkin
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
@@ -152,7 +152,7 @@ GLTFSkin
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
@@ -173,7 +173,7 @@ GLTFSkin
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedInt32Array<class_PackedInt32Array>` for more details.
@@ -194,7 +194,7 @@ GLTFSkin
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -213,7 +213,7 @@ GLTFSkin
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-section-separator
@@ -232,7 +232,7 @@ GLTFSkin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -246,7 +246,7 @@ GLTFSkin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -260,7 +260,7 @@ GLTFSkin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -274,7 +274,7 @@ GLTFSkin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -288,7 +288,7 @@ GLTFSkin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -302,7 +302,7 @@ GLTFSkin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -261,7 +261,7 @@ GLTFState 的填写可以通过 :ref:`GLTFDocument<class_GLTFDocument>` 读取
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -297,7 +297,7 @@ GLTFState 的填写可以通过 :ref:`GLTFDocument<class_GLTFDocument>` 读取
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -386,7 +386,7 @@ GLTFState 的填写可以通过 :ref:`GLTFDocument<class_GLTFDocument>` 读取
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -405,7 +405,7 @@ GLTFState 的填写可以通过 :ref:`GLTFDocument<class_GLTFDocument>` 读取
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -460,7 +460,7 @@ glTF 文件的根节点。通常一个 glTF 文件只有一个场景,因此只
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-section-separator
@@ -519,7 +519,7 @@ glTF 文件的根节点。通常一个 glTF 文件只有一个场景,因此只
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -583,7 +583,7 @@ glTF 文件的根节点。通常一个 glTF 文件只有一个场景,因此只
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -609,7 +609,7 @@ glTF 文件的根节点。通常一个 glTF 文件只有一个场景,因此只
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -647,7 +647,7 @@ glTF 文件的根节点。通常一个 glTF 文件只有一个场景,因此只
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -749,7 +749,7 @@ glTF 文件的根节点。通常一个 glTF 文件只有一个场景,因此只
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -787,7 +787,7 @@ glTF 文件的根节点。通常一个 glTF 文件只有一个场景,因此只
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -827,7 +827,7 @@ glTF 文件的根节点。通常一个 glTF 文件只有一个场景,因此只
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -853,7 +853,7 @@ glTF 文件的根节点。通常一个 glTF 文件只有一个场景,因此只
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -891,7 +891,7 @@ glTF 文件的根节点。通常一个 glTF 文件只有一个场景,因此只
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -965,7 +965,7 @@ glTF 文件的根节点。通常一个 glTF 文件只有一个场景,因此只
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

View File

@@ -264,7 +264,7 @@ enum **TransformAlign**: :ref:`🔗<enum_GPUParticles3D_TransformAlign>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -276,7 +276,7 @@ enum **TransformAlign**: :ref:`🔗<enum_GPUParticles3D_TransformAlign>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -288,7 +288,7 @@ enum **TransformAlign**: :ref:`🔗<enum_GPUParticles3D_TransformAlign>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -300,7 +300,7 @@ enum **TransformAlign**: :ref:`🔗<enum_GPUParticles3D_TransformAlign>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -504,7 +504,7 @@ enum **TransformAlign**: :ref:`🔗<enum_GPUParticles3D_TransformAlign>`
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -826,7 +826,7 @@ enum **TransformAlign**: :ref:`🔗<enum_GPUParticles3D_TransformAlign>`
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

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@@ -1664,7 +1664,7 @@ enum **GridPattern**: :ref:`🔗<enum_GraphEdit_GridPattern>`
.. container:: contribute
该主题属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该主题属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

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@@ -265,7 +265,7 @@ GraphNode
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

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@@ -46,7 +46,7 @@ flags **LoaderFlags**: :ref:`🔗<enum_ImageFormatLoader_LoaderFlags>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -58,7 +58,7 @@ flags **LoaderFlags**: :ref:`🔗<enum_ImageFormatLoader_LoaderFlags>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -70,7 +70,7 @@ flags **LoaderFlags**: :ref:`🔗<enum_ImageFormatLoader_LoaderFlags>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!

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@@ -14,7 +14,7 @@ ImporterMeshInstance3D
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-reftable-group
@@ -68,7 +68,7 @@ ImporterMeshInstance3D
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -87,7 +87,7 @@ ImporterMeshInstance3D
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -106,7 +106,7 @@ ImporterMeshInstance3D
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -125,7 +125,7 @@ ImporterMeshInstance3D
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -144,7 +144,7 @@ ImporterMeshInstance3D
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -163,7 +163,7 @@ ImporterMeshInstance3D
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -182,7 +182,7 @@ ImporterMeshInstance3D
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -201,7 +201,7 @@ ImporterMeshInstance3D
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -220,7 +220,7 @@ ImporterMeshInstance3D
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -239,7 +239,7 @@ ImporterMeshInstance3D
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -676,23 +676,23 @@ I 形光标。通常用于指示点击鼠标后文本光标的位置。
:ref:`Dictionary<class_Dictionary>` **get_joy_info**\ (\ device\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_Input_method_get_joy_info>`
Returns a dictionary with extra platform-specific information about the device, e.g. the raw gamepad name from the OS or the Steam Input index.
返回关于设备的额外平台相关信息字典,例如操作系统的原始游戏手柄名称,或者 Steam Input 索引。
On Windows, Linux, and macOS, the dictionary contains the following fields:
WindowsLinux、macOS 上,该字典包含如下字段:
\ ``raw_name``: The name of the controller as it came from the OS, before getting renamed by the controller database.
\ ``raw_name``\ :操作系统汇报的控制器名称,未经过控制器数据库的重命名。
\ ``vendor_id``: The USB vendor ID of the device.
\ ``vendor_id``\ :设备的 USB 供应商 ID。
\ ``product_id``: The USB product ID of the device.
\ ``product_id``\ :设备的 USB 产品 ID。
\ ``steam_input_index``: The Steam Input gamepad index, if the device is not a Steam Input device this key won't be present.
\ ``steam_input_index``\ Steam Input 游戏手柄索引,如果该设备不是 Steam Input 设备则该字段不存在。
On Windows, the dictionary can have an additional field:
Windows 上,字典中还会包含一个额外的字段:
\ ``xinput_index``: The index of the controller in the XInput system. This key won't be present for devices not handled by XInput.
\ ``xinput_index``\ :控制器在 XInput 系统中的索引。未经 XInput 处理的设备不存在该键。
\ **Note:** The returned dictionary is always empty on Android, iOS, visionOS, and Web.
\ **注意:**\ 在 AndroidiOSvisionOS、Web 平台上,返回的字典始终为空。
.. rst-class:: classref-item-separator
@@ -808,17 +808,17 @@ On Windows, the dictionary can have an additional field:
:ref:`bool<class_bool>` **is_action_just_pressed**\ (\ action\: :ref:`StringName<class_StringName>`, exact_match\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_Input_method_is_action_just_pressed>`
Returns ``true`` when the user has *started* pressing the action event in the current frame or physics tick. It will only return ``true`` on the frame or tick that the user pressed down the button.
当用户在当前帧或物理周期中\ *开始*\ 按下动作事件时返回 ``true``\ 。只在用户按下按钮的那一帧或周期中为 ``true``\ 。
This is useful for code that needs to run only once when an action is pressed, instead of every frame while it's pressed.
如果代码只需要在动作按下时执行一次,而不是只要处于按下状态就每帧都需要执行,那么这个方法就很有用。
If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
如果 ``exact_match`` ``false``\ ,则会忽略 :ref:`InputEventKey<class_InputEventKey>`:ref:`InputEventMouseButton<class_InputEventMouseButton>` 事件的额外输入修饰键,以及 :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` 事件的方向。
\ **Note:** Returning ``true`` does not imply that the action is *still* pressed. An action can be pressed and released again rapidly, and ``true`` will still be returned so as not to miss input.
\ **注意:**\ 返回 ``true`` 并不意味着该动作\ *仍然*\ 处于按下状态。动作在按下后是可以很快再释放的,为了不丢失输入,这种情况下仍然会返回 ``true``\ 。
\ **Note:** Due to keyboard ghosting, :ref:`is_action_just_pressed()<class_Input_method_is_action_just_pressed>` may return ``false`` even if one of the action's keys is pressed. See `Input examples <../tutorials/inputs/input_examples.html#keyboard-events>`__ in the documentation for more information.
\ **注意:**\ 由于键盘重影,即便该动作的某个键处于按下状态,\ :ref:`is_action_just_pressed()<class_Input_method_is_action_just_pressed>` 仍可能会返回 ``false``\ 。详见文档中的\ `《输入示例》 <../tutorials/inputs/input_examples.html#keyboard-events>`__\ 。
\ **Note:** During input handling (e.g. :ref:`Node._input()<class_Node_private_method__input>`), use :ref:`InputEvent.is_action_pressed()<class_InputEvent_method_is_action_pressed>` instead to query the action state of the current event. See also :ref:`is_action_just_pressed_by_event()<class_Input_method_is_action_just_pressed_by_event>`.
\ **注意:**\ 在输入处理期间(例如 :ref:`Node._input()<class_Node_private_method__input>`\ ),请使用 :ref:`InputEvent.is_action_pressed()<class_InputEvent_method_is_action_pressed>` 来查询当前事件的动作状态。另见 :ref:`is_action_just_pressed_by_event()<class_Input_method_is_action_just_pressed_by_event>`\ 。
.. rst-class:: classref-item-separator
@@ -830,15 +830,15 @@ If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:
:ref:`bool<class_bool>` **is_action_just_pressed_by_event**\ (\ action\: :ref:`StringName<class_StringName>`, event\: :ref:`InputEvent<class_InputEvent>`, exact_match\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_Input_method_is_action_just_pressed_by_event>`
Returns ``true`` when the user has *started* pressing the action event in the current frame or physics tick, and the first event that triggered action press in the current frame/physics tick was ``event``. It will only return ``true`` on the frame or tick that the user pressed down the button.
当用户在当前帧或物理周期中\ *开始*\ 按下动作事件,并且在当前帧/物理周期中触发动作按下的第一个事件是 ``event`` 时,返回 ``true``\ 。只在用户按下按钮的那一帧或周期中为 ``true``\ 。
This is useful for code that needs to run only once when an action is pressed, and the action is processed during input handling (e.g. :ref:`Node._input()<class_Node_private_method__input>`).
如果代码只需要在动作按下时执行一次,并且该动作在输入处理期间(例如 :ref:`Node._input()<class_Node_private_method__input>`\ )进行处理,那么这个方法就很有用。
If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
如果 ``exact_match`` ``false``\ ,则会忽略 :ref:`InputEventKey<class_InputEventKey>`:ref:`InputEventMouseButton<class_InputEventMouseButton>` 事件的额外输入修饰键,以及 :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` 事件的方向。
\ **Note:** Returning ``true`` does not imply that the action is *still* pressed. An action can be pressed and released again rapidly, and ``true`` will still be returned so as not to miss input.
\ **注意:**\ 返回 ``true`` 并不意味着该动作\ *仍然*\ 处于按下状态。动作在按下后是可以很快再释放的,为了不丢失输入,这种情况下仍然会返回 ``true``\ 。
\ **Note:** Due to keyboard ghosting, :ref:`is_action_just_pressed()<class_Input_method_is_action_just_pressed>` may return ``false`` even if one of the action's keys is pressed. See `Input examples <../tutorials/inputs/input_examples.html#keyboard-events>`__ in the documentation for more information.
\ **注意:**\ 由于键盘重影,即便该动作的某个键处于按下状态,\ :ref:`is_action_just_pressed()<class_Input_method_is_action_just_pressed>` 仍可能会返回 ``false``\ 。详见文档中的\ `《输入示例》 <../tutorials/inputs/input_examples.html#keyboard-events>`__\ 。
.. rst-class:: classref-item-separator
@@ -850,13 +850,13 @@ If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:
:ref:`bool<class_bool>` **is_action_just_released**\ (\ action\: :ref:`StringName<class_StringName>`, exact_match\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_Input_method_is_action_just_released>`
Returns ``true`` when the user *stops* pressing the action event in the current frame or physics tick. It will only return ``true`` on the frame or tick that the user releases the button.
当用户在当前帧或物理周期中\ *停止*\ 按下动作事件时返回 ``true``\ 。只在用户松开按钮的那一帧或周期中为 ``true``\ 。
\ **Note:** Returning ``true`` does not imply that the action is *still* not pressed. An action can be released and pressed again rapidly, and ``true`` will still be returned so as not to miss input.
\ **注意:**\ 返回 ``true`` 并不意味着该动作\ *仍然*\ 处于松开状态。动作在松开后是可以很快再按下的,为了不丢失输入,这种情况下仍然会返回 ``true``\ 。
If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
如果 ``exact_match`` ``false``\ ,则会忽略 :ref:`InputEventKey<class_InputEventKey>`:ref:`InputEventMouseButton<class_InputEventMouseButton>` 事件的额外输入修饰键,以及 :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` 事件的方向。
\ **Note:** During input handling (e.g. :ref:`Node._input()<class_Node_private_method__input>`), use :ref:`InputEvent.is_action_released()<class_InputEvent_method_is_action_released>` instead to query the action state of the current event. See also :ref:`is_action_just_released_by_event()<class_Input_method_is_action_just_released_by_event>`.
\ **注意:**\ 在输入处理期间(例如 :ref:`Node._input()<class_Node_private_method__input>`\ ),请使用 :ref:`InputEvent.is_action_released()<class_InputEvent_method_is_action_released>` 来查询当前事件的动作状态。另见 :ref:`is_action_just_released_by_event()<class_Input_method_is_action_just_released_by_event>`\ 。
.. rst-class:: classref-item-separator
@@ -868,13 +868,13 @@ If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:
:ref:`bool<class_bool>` **is_action_just_released_by_event**\ (\ action\: :ref:`StringName<class_StringName>`, event\: :ref:`InputEvent<class_InputEvent>`, exact_match\: :ref:`bool<class_bool>` = false\ ) |const| :ref:`🔗<class_Input_method_is_action_just_released_by_event>`
Returns ``true`` when the user *stops* pressing the action event in the current frame or physics tick, and the first event that triggered action release in the current frame/physics tick was ``event``. It will only return ``true`` on the frame or tick that the user releases the button.
当用户在当前帧或物理周期中\ *停止*\ 按下动作事件,并且在当前帧/物理周期中触发动作松开的第一个事件是 ``event`` 时,返回 ``true``\ 。只在用户松开按钮的那一帧或周期中为 ``true``\ 。
This is useful when an action is processed during input handling (e.g. :ref:`Node._input()<class_Node_private_method__input>`).
当在输入处理期间(例如 :ref:`Node._input()<class_Node_private_method__input>`\ )处理动作时这很有用。
\ **Note:** Returning ``true`` does not imply that the action is *still* not pressed. An action can be released and pressed again rapidly, and ``true`` will still be returned so as not to miss input.
\ **注意:**\ 返回 ``true`` 并不意味着该动作\ *仍然*\ 处于松开状态。动作在松开后是可以很快再按下的,为了不丢失输入,这种情况下仍然会返回 ``true``\ 。
If ``exact_match`` is ``false``, it ignores additional input modifiers for :ref:`InputEventKey<class_InputEventKey>` and :ref:`InputEventMouseButton<class_InputEventMouseButton>` events, and the direction for :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` events.
如果 ``exact_match`` ``false``\ ,则会忽略 :ref:`InputEventKey<class_InputEventKey>`:ref:`InputEventMouseButton<class_InputEventMouseButton>` 事件的额外输入修饰键,以及 :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>` 事件的方向。
.. rst-class:: classref-item-separator

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@@ -224,7 +224,7 @@ InputEvent
:ref:`bool<class_bool>` **is_action_type**\ (\ ) |const| :ref:`🔗<class_InputEvent_method_is_action_type>`
Returns ``true`` if this input event's type is one that can be assigned to an input action: :ref:`InputEventKey<class_InputEventKey>`, :ref:`InputEventMouseButton<class_InputEventMouseButton>`, :ref:`InputEventJoypadButton<class_InputEventJoypadButton>`, :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`, :ref:`InputEventAction<class_InputEventAction>`. Returns ``false`` for all other input event types.
如果该输入事件的类型可以分配给输入事件则返回 ``true``\ ,这些类型包括:\ :ref:`InputEventKey<class_InputEventKey>`\ 、\ :ref:`InputEventMouseButton<class_InputEventMouseButton>`\ 、\ :ref:`InputEventJoypadButton<class_InputEventJoypadButton>`\ 、\ :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`\ 、\ :ref:`InputEventAction<class_InputEventAction>`\ 。其他所有输入事件类型都会返回 ``false``\ 。
.. rst-class:: classref-item-separator

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@@ -19,9 +19,9 @@ JavaScriptBridge
描述
----
JavaScriptBridge 单例仅在 Web 导出中实现。它用于访问浏览器的 JavaScript 上下文。这允许与嵌入页面或调用第三方 JavaScript API 进行交互。
The JavaScriptBridge singleton is implemented only in the Web export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
\ **注意:**\ 可以在构建时禁用该单例以提高安全性。默认情况下,启用 JavaScriptBridge 单例。官方导出模板也启用了 JavaScriptBridge 单例。有关详细信息,请参阅文档中的\ :doc:`《为 Web 平台编译》 <../contributing/development/compiling/compiling_for_web>`\ 。
\ **Note:** This singleton can be disabled at build-time to improve security. By default, the JavaScriptBridge singleton is enabled. Official export templates also have the JavaScriptBridge singleton enabled. See :doc:`Compiling for the Web <../engine_details/development/compiling/compiling_for_web>` in the documentation for more information.
.. rst-class:: classref-introduction-group

View File

@@ -201,7 +201,7 @@ enum **ErrorCode**: :ref:`🔗<enum_JSONRPC_ErrorCode>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

View File

@@ -490,11 +490,11 @@ Label
- |void| **set_visible_characters**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_visible_characters**\ (\ )
The number of characters to display. If set to ``-1``, all characters are displayed. This can be useful when animating the text appearing in a dialog box.
要显示的字符数。如果设置为 ``-1``\ ,则显示所有字符。这用于在对话框中为显示的文本设置动画。
\ **Note:** Setting this property updates :ref:`visible_ratio<class_Label_property_visible_ratio>` accordingly.
\ **注意:**\ 设置该属性会相应地更新 :ref:`visible_ratio<class_Label_property_visible_ratio>`\ 。
\ **Note:** Characters are counted as Unicode codepoints. A single visible grapheme may contain multiple codepoints (e.g. certain emoji use three codepoints). A single codepoint may contain two UTF-16 characters, which are used in C# strings.
\ **注意:**\ 字符按照 Unicode 码位计算。一个可见的字素可能包含多个码位(例如部分 Emoji 会使用三个码位)。一个码位可能包含两个 UTF-16 字符C# 字符串中会用到。
.. rst-class:: classref-item-separator

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@@ -841,7 +841,7 @@ enum **BakeMode**: :ref:`🔗<enum_Light3D_BakeMode>`
.. container:: contribute
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.. rst-class:: classref-section-separator

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@@ -262,13 +262,13 @@ MainLoop
:ref:`bool<class_bool>` **_physics_process**\ (\ delta\: :ref:`float<class_float>`\ ) |virtual| :ref:`🔗<class_MainLoop_private_method__physics_process>`
Called each physics tick. ``delta`` is the logical time between physics ticks in seconds and is equal to :ref:`Engine.time_scale<class_Engine_property_time_scale>` / :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>`. Equivalent to :ref:`Node._physics_process()<class_Node_private_method__physics_process>`.
每个物理周期调用一次。\ ``delta`` 是物理周期之间的逻辑时间,单位为秒,等于 :ref:`Engine.time_scale<class_Engine_property_time_scale>` / :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>`\ 。等价于 :ref:`Node._physics_process()<class_Node_private_method__physics_process>`\ 。
If implemented, the method must return a boolean value. ``true`` ends the main loop, while ``false`` lets it proceed to the next step.
实现后,该方法必须返回布尔值。\ ``true`` 会终止主循环,而 ``false`` 则会允许其进入下一步。
\ **Note:** :ref:`_physics_process()<class_MainLoop_private_method__physics_process>` may be called up to :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` times per (idle) frame. This step limit may be reached when the engine is suffering performance issues.
\ **注意:**\ :ref:`_physics_process()<class_MainLoop_private_method__physics_process>` 每(空闲)帧最多只能调用 :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` 次。引擎遭遇性能问题时可能触及该限制。
\ **Note:** Accumulated ``delta`` may diverge from real world seconds.
\ **注意:**\ 对 ``delta`` 进行累加可能与现实世界的秒数存在偏差。
.. rst-class:: classref-item-separator
@@ -280,15 +280,15 @@ If implemented, the method must return a boolean value. ``true`` ends the main l
:ref:`bool<class_bool>` **_process**\ (\ delta\: :ref:`float<class_float>`\ ) |virtual| :ref:`🔗<class_MainLoop_private_method__process>`
Called on each idle frame, prior to rendering, and after physics ticks have been processed. ``delta`` is the time between frames in seconds. Equivalent to :ref:`Node._process()<class_Node_private_method__process>`.
每个空闲帧调用一次,调用时机在渲染之前、所有物理帧处理完毕之后。\ ``delta`` 是帧与帧之间的时间,单位为秒。等价于 :ref:`Node._process()<class_Node_private_method__process>`\ 。
If implemented, the method must return a boolean value. ``true`` ends the main loop, while ``false`` lets it proceed to the next frame.
实现后,该方法必须返回布尔值。\ ``true`` 会终止主循环,而 ``false`` 则会允许其进入下一帧。
\ **Note:** When the engine is struggling and the frame rate is lowered, ``delta`` will increase. When ``delta`` is increased, it's capped at a maximum of :ref:`Engine.time_scale<class_Engine_property_time_scale>` \* :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` / :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>`. As a result, accumulated ``delta`` may not represent real world time.
\ **注意:**\ 引擎遭遇帧率下降时,\ ``delta`` 会增大。\ ``delta`` 增大时,最大值为 :ref:`Engine.time_scale<class_Engine_property_time_scale>` \* :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` / :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>`\ 。因此,对 ``delta`` 进行累加可能与现实世界的秒数存在偏差。
\ **Note:** When ``--fixed-fps`` is enabled or the engine is running in Movie Maker mode (see :ref:`MovieWriter<class_MovieWriter>`), process ``delta`` will always be the same for every frame, regardless of how much time the frame took to render.
\ **注意:**\ 如果启用了 ``--fixed-fps`` 或者在 Movie Maker 模式下运行(见 :ref:`MovieWriter<class_MovieWriter>`\ ),每帧的处理 ``delta`` 都相同,与该帧的渲染耗时无关。
\ **Note:** Frame delta may be post-processed by :ref:`OS.delta_smoothing<class_OS_property_delta_smoothing>` if this is enabled for the project.
\ **注意:**\ 如果项目启用了 :ref:`OS.delta_smoothing<class_OS_property_delta_smoothing>`\ ,则帧间隔可能经过后期处理。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -192,7 +192,7 @@ enum **PhysicsInterpolationQuality**: :ref:`🔗<enum_MultiMesh_PhysicsInterpola
.. container:: contribute
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**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedFloat32Array<class_PackedFloat32Array>` for more details.

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@@ -1549,17 +1549,17 @@ enum **AutoTranslateMode**: :ref:`🔗<enum_Node_AutoTranslateMode>`
|void| **_physics_process**\ (\ delta\: :ref:`float<class_float>`\ ) |virtual| :ref:`🔗<class_Node_private_method__physics_process>`
Called once on each physics tick, and allows Nodes to synchronize their logic with physics ticks. ``delta`` is the logical time between physics ticks in seconds and is equal to :ref:`Engine.time_scale<class_Engine_property_time_scale>` / :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>`.
每个物理周期调用一次,允许节点将其逻辑与物理周期同步。\ ``delta`` 是物理周期之间的逻辑时间(单位为秒),等于 :ref:`Engine.time_scale<class_Engine_property_time_scale>` / :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>`\ 。
It is only called if physics processing is enabled for this Node, which is done automatically if this method is overridden, and can be toggled with :ref:`set_physics_process()<class_Node_method_set_physics_process>`.
启用该节点的物理处理后才会调用该方法,覆盖该方法后会自动启用,可以使用 :ref:`set_physics_process()<class_Node_method_set_physics_process>` 开关。
Processing happens in order of :ref:`process_physics_priority<class_Node_property_process_physics_priority>`, lower priority values are called first. Nodes with the same priority are processed in tree order, or top to bottom as seen in the editor (also known as pre-order traversal).
处理按照 :ref:`process_physics_priority<class_Node_property_process_physics_priority>` 的顺序进行,优先级取值越低越先调用。优先级相同的节点按照树顺序处理,即编辑器中从上到下的顺序(也叫前序遍历)。
Corresponds to the :ref:`NOTIFICATION_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_PHYSICS_PROCESS>` notification in :ref:`Object._notification()<class_Object_private_method__notification>`.
对应 :ref:`Object._notification()<class_Object_private_method__notification>` 中的 :ref:`NOTIFICATION_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_PHYSICS_PROCESS>` 通知。
\ **Note:** This method is only called if the node is present in the scene tree (i.e. if it's not an orphan).
\ **注意:**\ 节点位于场景树中才会调用该方法(即不能是孤立节点)。
\ **Note:** Accumulated ``delta`` may diverge from real world seconds.
\ **注意:**\ 累计的 ``delta`` 可能与现实世界的秒数有所不同。
.. rst-class:: classref-item-separator
@@ -1571,21 +1571,21 @@ Corresponds to the :ref:`NOTIFICATION_PHYSICS_PROCESS<class_Node_constant_NOTIFI
|void| **_process**\ (\ delta\: :ref:`float<class_float>`\ ) |virtual| :ref:`🔗<class_Node_private_method__process>`
Called on each idle frame, prior to rendering, and after physics ticks have been processed. ``delta`` is the time between frames in seconds.
在渲染之前以及物理周期处理完之后,在每个空闲帧上调用。\ ``delta`` 是帧之间的时间(单位为秒)。
It is only called if processing is enabled for this Node, which is done automatically if this method is overridden, and can be toggled with :ref:`set_process()<class_Node_method_set_process>`.
启用该节点的处理后才会调用该方法,覆盖该方法后会自动启用,可以使用 :ref:`set_process()<class_Node_method_set_process>` 开关。
Processing happens in order of :ref:`process_priority<class_Node_property_process_priority>`, lower priority values are called first. Nodes with the same priority are processed in tree order, or top to bottom as seen in the editor (also known as pre-order traversal).
处理按照 :ref:`process_priority<class_Node_property_process_priority>` 的顺序进行,优先级取值越低越先调用。优先级相同的节点按照树顺序处理,即编辑器中从上到下的顺序(也叫前序遍历)。
Corresponds to the :ref:`NOTIFICATION_PROCESS<class_Node_constant_NOTIFICATION_PROCESS>` notification in :ref:`Object._notification()<class_Object_private_method__notification>`.
对应 :ref:`Object._notification()<class_Object_private_method__notification>` 中的 :ref:`NOTIFICATION_PROCESS<class_Node_constant_NOTIFICATION_PROCESS>` 通知。
\ **Note:** This method is only called if the node is present in the scene tree (i.e. if it's not an orphan).
\ **注意:**\ 节点位于场景树中才会调用该方法(即不能是孤立节点)。
\ **Note:** When the engine is struggling and the frame rate is lowered, ``delta`` will increase. When ``delta`` is increased, it's capped at a maximum of :ref:`Engine.time_scale<class_Engine_property_time_scale>` \* :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` / :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>`. As a result, accumulated ``delta`` may not represent real world time.
\ **注意:**\ 当引擎运行困难且帧率降低时,\ ``delta`` 会增加。当 ``delta`` 增加时,其最大值为 :ref:`Engine.time_scale<class_Engine_property_time_scale>` \* :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` / :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>`\ 。因此,累积的 ``delta`` 可能无法代表真实世界时间。
\ **Note:** When ``--fixed-fps`` is enabled or the engine is running in Movie Maker mode (see :ref:`MovieWriter<class_MovieWriter>`), process ``delta`` will always be the same for every frame, regardless of how much time the frame took to render.
\ **注意:**\ 当启用 ``--fixed-fps`` 或引擎在 Movie Maker 模式(参见 :ref:`MovieWriter<class_MovieWriter>`\ )下运行时,无论渲染该帧花费了多少时间,处理 ``delta`` 对每一帧来说始终都是相同的。
\ **Note:** Frame delta may be post-processed by :ref:`OS.delta_smoothing<class_OS_property_delta_smoothing>` if this is enabled for the project.
\ **注意:**\ 如果项目启用了 :ref:`OS.delta_smoothing<class_OS_property_delta_smoothing>` 功能,则帧增量可能会通过它进行后期处理。
.. rst-class:: classref-item-separator

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@@ -56,7 +56,7 @@ Godot 是非常动态的。一个对象的脚本,以及它的属性、方法
教程
----
- :doc:`Object 类介绍 <../contributing/development/core_and_modules/object_class>`
- :doc:`Object 类介绍 <../engine_details/architecture/object_class>`
- :doc:`何时以及如何避免为任何事情使用节点 <../tutorials/best_practices/node_alternatives>`

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@@ -14,7 +14,7 @@ OggPacketSequencePlayback
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -152,7 +152,7 @@ enum **ShadowMode**: :ref:`🔗<enum_OmniLight3D_ShadowMode>`
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -90,7 +90,7 @@ enum **ActionType**: :ref:`🔗<enum_OpenXRAction_ActionType>`
.. container:: contribute
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@@ -1473,15 +1473,15 @@ enum **StdHandleType**: :ref:`🔗<enum_OS_StdHandleType>`
:ref:`PackedStringArray<class_PackedStringArray>` **get_video_adapter_driver_info**\ (\ ) |const| :ref:`🔗<class_OS_method_get_video_adapter_driver_info>`
Returns the video adapter driver name and version for the user's currently active graphics card, as a :ref:`PackedStringArray<class_PackedStringArray>`. See also :ref:`RenderingServer.get_video_adapter_api_version()<class_RenderingServer_method_get_video_adapter_api_version>`.
返回用户当前激活的显卡的视频适配器驱动程序名称和版本,返回为一个 :ref:`PackedStringArray<class_PackedStringArray>`\ 。另见 :ref:`RenderingServer.get_video_adapter_api_version()<class_RenderingServer_method_get_video_adapter_api_version>`\ 。
The first element holds the driver name, such as ``nvidia``, ``amdgpu``, etc.
第一个元素保存驱动程序的名称,如 ``nvidia``\ 、\ ``amdgpu`` 等。
The second element holds the driver version. For example, on the ``nvidia`` driver on a Linux/BSD platform, the version is in the format ``510.85.02``. For Windows, the driver's format is ``31.0.15.1659``.
第二个元素保存驱动程序的版本。例如 Linux/BSD 平台上的 ``nvidia`` 驱动程序,其版本格式为 ``510.85.02``\ 。对于 Windows其驱动程序的格式是 ``31.0.15.1659``\ 。
\ **Note:** This method is only supported on Linux/BSD and Windows when not running in headless mode. On other platforms, it returns an empty array.
\ **注意:**\ 该方法仅在 Linux/BSD Windows 上不以无头模式运行时才受支持。在其他平台上,它返回一个空数组。
\ **Note:** This method will run slowly the first time it is called in a session; it can take several seconds depending on the operating system and hardware. It is blocking if called on the main thread, so it's recommended to call it on a separate thread using :ref:`Thread<class_Thread>`. This allows the engine to keep running while the information is being retrieved. However, :ref:`get_video_adapter_driver_info()<class_OS_method_get_video_adapter_driver_info>` is *not* thread-safe, so it should not be called from multiple threads at the same time.
\ **注意:**\ 会话中首次调用该方法时会比较慢,可能会花费好几秒,具体取决于操作系统和硬件。在主线程上调用时会阻塞,因此建议使用 :ref:`Thread<class_Thread>` 在独立线程中调用。这样引擎就可以一边收集信息一边运行了。不过 :ref:`get_video_adapter_driver_info()<class_OS_method_get_video_adapter_driver_info>` *不是*\ 线程安全的,因此不应该在同一时间使用多个线程调用。
.. tabs::
@@ -1495,9 +1495,9 @@ The second element holds the driver version. For example, on the ``nvidia`` driv
func():
var driver_info = OS.get_video_adapter_driver_info()
if not driver_info.is_empty():
print("Driver: %s %s" % [driver_info[0], driver_info[1]])
print("驱动: %s %s" % [driver_info[0], driver_info[1]])
else:
print("Driver: (unknown)")
print("驱动:(未知)")
)
func _exit_tree():

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@@ -14,7 +14,7 @@ PacketPeerExtension
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-reftable-group
@@ -51,7 +51,7 @@ PacketPeerExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -65,7 +65,7 @@ PacketPeerExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -79,7 +79,7 @@ PacketPeerExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -93,7 +93,7 @@ PacketPeerExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -61,7 +61,7 @@ PacketStreamPeer 提供了一个在流中使用数据包的包装器。这样就
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
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.. rst-class:: classref-item-separator
@@ -80,7 +80,7 @@ PacketStreamPeer 提供了一个在流中使用数据包的包装器。这样就
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
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.. rst-class:: classref-item-separator

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@@ -481,7 +481,7 @@ enum **ParticleFlags**: :ref:`🔗<enum_ParticleProcessMaterial_ParticleFlags>`
.. container:: contribute
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@@ -585,7 +585,7 @@ enum **SubEmitterMode**: :ref:`🔗<enum_ParticleProcessMaterial_SubEmitterMode>
.. container:: contribute
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@@ -597,7 +597,7 @@ enum **SubEmitterMode**: :ref:`🔗<enum_ParticleProcessMaterial_SubEmitterMode>
.. container:: contribute
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@@ -609,7 +609,7 @@ enum **SubEmitterMode**: :ref:`🔗<enum_ParticleProcessMaterial_SubEmitterMode>
.. container:: contribute
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@@ -621,7 +621,7 @@ enum **SubEmitterMode**: :ref:`🔗<enum_ParticleProcessMaterial_SubEmitterMode>
.. container:: contribute
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@@ -633,7 +633,7 @@ enum **SubEmitterMode**: :ref:`🔗<enum_ParticleProcessMaterial_SubEmitterMode>
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!

View File

@@ -205,7 +205,7 @@ PhysicsDirectBodyState2D
- |void| **set_collision_layer**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_collision_layer**\ (\ )
The body's collision layer.
物体的碰撞层。
.. rst-class:: classref-item-separator
@@ -222,7 +222,7 @@ The body's collision layer.
- |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_collision_mask**\ (\ )
The body's collision mask.
物体的碰撞遮罩。
.. rst-class:: classref-item-separator

View File

@@ -290,7 +290,7 @@ PhysicsDirectBodyState2DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -304,7 +304,7 @@ PhysicsDirectBodyState2DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -642,7 +642,7 @@ PhysicsDirectBodyState2DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -656,7 +656,7 @@ PhysicsDirectBodyState2DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

View File

@@ -209,7 +209,7 @@ PhysicsDirectBodyState3D
- |void| **set_collision_layer**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_collision_layer**\ (\ )
The body's collision layer.
物体的碰撞层。
.. rst-class:: classref-item-separator
@@ -226,7 +226,7 @@ The body's collision layer.
- |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_collision_mask**\ (\ )
The body's collision mask.
物体的碰撞遮罩。
.. rst-class:: classref-item-separator
@@ -309,7 +309,7 @@ The body's collision mask.
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

View File

@@ -150,7 +150,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -164,7 +164,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -178,7 +178,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -192,7 +192,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -206,7 +206,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -220,7 +220,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -234,7 +234,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -248,7 +248,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -262,7 +262,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -276,7 +276,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -290,7 +290,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -304,7 +304,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -318,7 +318,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -332,7 +332,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -346,7 +346,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -360,7 +360,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -374,7 +374,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -388,7 +388,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -402,7 +402,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -416,7 +416,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -430,7 +430,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -444,7 +444,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -458,7 +458,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -472,7 +472,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -486,7 +486,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -500,7 +500,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -514,7 +514,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -528,7 +528,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -542,7 +542,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -556,7 +556,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -570,7 +570,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -584,7 +584,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -598,7 +598,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -612,7 +612,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -626,7 +626,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -640,7 +640,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -654,7 +654,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -668,7 +668,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -682,7 +682,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -696,7 +696,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -710,7 +710,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -724,7 +724,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -738,7 +738,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -752,7 +752,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -766,7 +766,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -780,7 +780,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -794,7 +794,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -808,7 +808,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -822,7 +822,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -836,7 +836,7 @@ PhysicsDirectBodyState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -64,7 +64,7 @@ PhysicsDirectSpaceState2DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -78,7 +78,7 @@ PhysicsDirectSpaceState2DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -92,7 +92,7 @@ PhysicsDirectSpaceState2DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -106,7 +106,7 @@ PhysicsDirectSpaceState2DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -120,7 +120,7 @@ PhysicsDirectSpaceState2DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -134,7 +134,7 @@ PhysicsDirectSpaceState2DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -148,7 +148,7 @@ PhysicsDirectSpaceState2DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -66,7 +66,7 @@ PhysicsDirectSpaceState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -80,7 +80,7 @@ PhysicsDirectSpaceState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -94,7 +94,7 @@ PhysicsDirectSpaceState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -108,7 +108,7 @@ PhysicsDirectSpaceState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -122,7 +122,7 @@ PhysicsDirectSpaceState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -136,7 +136,7 @@ PhysicsDirectSpaceState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -150,7 +150,7 @@ PhysicsDirectSpaceState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -164,7 +164,7 @@ PhysicsDirectSpaceState3DExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -548,7 +548,7 @@ enum **HingeJointParam**: :ref:`🔗<enum_PhysicsServer3D_HingeJointParam>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -930,7 +930,7 @@ enum **G6DOFJointAxisParam**: :ref:`🔗<enum_PhysicsServer3D_G6DOFJointAxisPara
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -942,7 +942,7 @@ enum **G6DOFJointAxisParam**: :ref:`🔗<enum_PhysicsServer3D_G6DOFJointAxisPara
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -954,7 +954,7 @@ enum **G6DOFJointAxisParam**: :ref:`🔗<enum_PhysicsServer3D_G6DOFJointAxisPara
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -1038,7 +1038,7 @@ enum **G6DOFJointAxisParam**: :ref:`🔗<enum_PhysicsServer3D_G6DOFJointAxisPara
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -1050,7 +1050,7 @@ enum **G6DOFJointAxisParam**: :ref:`🔗<enum_PhysicsServer3D_G6DOFJointAxisPara
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -1062,7 +1062,7 @@ enum **G6DOFJointAxisParam**: :ref:`🔗<enum_PhysicsServer3D_G6DOFJointAxisPara
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -1108,7 +1108,7 @@ enum **G6DOFJointAxisFlag**: :ref:`🔗<enum_PhysicsServer3D_G6DOFJointAxisFlag>
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -1120,7 +1120,7 @@ enum **G6DOFJointAxisFlag**: :ref:`🔗<enum_PhysicsServer3D_G6DOFJointAxisFlag>
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -1788,7 +1788,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -1800,7 +1800,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -1812,7 +1812,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -1824,7 +1824,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -1836,7 +1836,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -1848,7 +1848,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2111,7 +2111,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2161,7 +2161,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2583,7 +2583,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2659,7 +2659,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2859,7 +2859,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2939,7 +2939,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2953,7 +2953,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -2967,7 +2967,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -3005,7 +3005,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -3019,7 +3019,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -3033,7 +3033,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -3119,7 +3119,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -3181,7 +3181,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -3195,7 +3195,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -3257,7 +3257,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -3283,7 +3283,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -3297,7 +3297,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -3311,7 +3311,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -3409,7 +3409,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -4075,7 +4075,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -4089,7 +4089,7 @@ enum **BodyAxis**: :ref:`🔗<enum_PhysicsServer3D_BodyAxis>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -190,7 +190,7 @@ PhysicsShapeQueryParameters3D
- |void| **set_shape_rid**\ (\ value\: :ref:`RID<class_RID>`\ )
- :ref:`RID<class_RID>` **get_shape_rid**\ (\ )
The queried shape's :ref:`RID<class_RID>` that will be used for collision/intersection queries. Use this over :ref:`shape<class_PhysicsShapeQueryParameters3D_property_shape>` if you want to optimize for performance using the Servers API:
将用于碰撞/相交查询的形状的 :ref:`RID<class_RID>`\ 。如果你想要使用服务器 API 优化性能,请使用这个属性而不是 :ref:`shape<class_PhysicsShapeQueryParameters3D_property_shape>`\
.. tabs::
@@ -204,9 +204,9 @@ The queried shape's :ref:`RID<class_RID>` that will be used for collision/inters
var params = PhysicsShapeQueryParameters3D.new()
params.shape_rid = shape_rid
# Execute physics queries here...
# 在此处执行物理查询...
# Release the shape when done with physics queries.
# 完成物理查询后释放形状。
PhysicsServer3D.free_rid(shape_rid)
.. code-tab:: csharp
@@ -218,9 +218,9 @@ The queried shape's :ref:`RID<class_RID>` that will be used for collision/inters
var params = new PhysicsShapeQueryParameters3D();
params.ShapeRid = shapeRid;
// Execute physics queries here...
// 在此处执行物理查询...
// Release the shape when done with physics queries.
// 完成物理查询后释放形状。
PhysicsServer3D.FreeRid(shapeRid);

View File

@@ -14,7 +14,7 @@ PolygonPathFinder
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-reftable-group
@@ -59,7 +59,7 @@ PolygonPathFinder
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -73,7 +73,7 @@ PolygonPathFinder
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -87,7 +87,7 @@ PolygonPathFinder
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -101,7 +101,7 @@ PolygonPathFinder
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -115,7 +115,7 @@ PolygonPathFinder
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -169,7 +169,7 @@ PolygonPathFinder
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

View File

@@ -90,7 +90,7 @@ enum **CompressionMode**: :ref:`🔗<enum_PortableCompressedTexture2D_Compressio
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -102,7 +102,7 @@ enum **CompressionMode**: :ref:`🔗<enum_PortableCompressedTexture2D_Compressio
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -114,7 +114,7 @@ enum **CompressionMode**: :ref:`🔗<enum_PortableCompressedTexture2D_Compressio
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -126,7 +126,7 @@ enum **CompressionMode**: :ref:`🔗<enum_PortableCompressedTexture2D_Compressio
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -138,7 +138,7 @@ enum **CompressionMode**: :ref:`🔗<enum_PortableCompressedTexture2D_Compressio
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -150,7 +150,7 @@ enum **CompressionMode**: :ref:`🔗<enum_PortableCompressedTexture2D_Compressio
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -162,7 +162,7 @@ enum **CompressionMode**: :ref:`🔗<enum_PortableCompressedTexture2D_Compressio
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!

View File

@@ -3004,9 +3004,9 @@ Zstandard 的默认压缩级别。影响压缩的场景和资源。较高的级
:ref:`int<class_int>` **debug/gdscript/warnings/inferred_declaration** = ``0`` :ref:`🔗<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>`
When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable, constant, or parameter has an implicitly inferred static type. In GDScript, type inference is performed by declaring a variable with ``:=`` instead of ``=`` and leaving out the type specifier. For example, ``var x := 1`` will *infer* the :ref:`int<class_int>` type, while ``var x: int = 1`` explicitly declares the variable as :ref:`int<class_int>`.
设置为 ``warn`` ``error`` 时,当变量、常量或参数具有隐式推断的静态类型时,分别产生警告或错误。在 GDScript 中,类型推断的执行是通过使用 ``:=`` 而不是 ``=`` 声明变量,并且省略类型说明符。例如,\ ``var x := 1`` 将\ *推断*\ 为 :ref:`int<class_int>` 类型,而 ``var x: int = 1`` 则明确将变量声明为 :ref:`int<class_int>`\ 。
\ **Note:** This warning is recommended *in addition* to :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` if you want to always specify the type explicitly. Having ``INFERRED_DECLARATION`` warning level higher than ``UNTYPED_DECLARATION`` warning level makes little sense and is not recommended.
\ **注意:**\ 如果你希望始终显式指定类型,则推荐该警告,\ *除了* :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>`\ 。使 ``INFERRED_DECLARATION`` 警告级别高于 ``UNTYPED_DECLARATION`` 警告级别意义不大,且不被推荐。
.. rst-class:: classref-item-separator
@@ -4860,7 +4860,7 @@ When set to ``warn`` or ``error``, produces a warning or an error respectively w
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -5026,7 +5026,7 @@ When set to ``warn`` or ``error``, produces a warning or an error respectively w
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -5296,7 +5296,7 @@ Godot 内置的 :ref:`MovieWriter<class_MovieWriter>` 有 3 个:
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -5310,7 +5310,7 @@ Godot 内置的 :ref:`MovieWriter<class_MovieWriter>` 有 3 个:
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -5454,7 +5454,7 @@ Godot 内置的 :ref:`MovieWriter<class_MovieWriter>` 有 3 个:
:ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true`` :ref:`🔗<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>`
If set to ``true`` and :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` is set to **"canvas_items"**, font and :ref:`DPITexture<class_DPITexture>` oversampling is enabled in the main window. Use :ref:`Viewport.oversampling<class_Viewport_property_oversampling>` to control oversampling in other viewports and windows.
如果为 ``true`` :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` **"canvas_items"**\ ,则会在主窗口启用字体和 :ref:`DPITexture<class_DPITexture>` 的过采样。其他视口和窗口中请使用 :ref:`Viewport.oversampling<class_Viewport_property_oversampling>` 来控制过采样。
.. rst-class:: classref-item-separator
@@ -12398,7 +12398,7 @@ OIDN 将在可用时使用 GPU 加速。与使用计算着色器进行加速的
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -13100,7 +13100,7 @@ Direct3D 12 渲染驱动每帧所使用的采样器描述符堆中的条目数
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -13126,7 +13126,7 @@ Direct3D 12 渲染驱动每帧所使用的采样器描述符堆中的条目数
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -13140,7 +13140,7 @@ Direct3D 12 渲染驱动每帧所使用的采样器描述符堆中的条目数
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -13154,7 +13154,7 @@ Direct3D 12 渲染驱动每帧所使用的采样器描述符堆中的条目数
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -13436,13 +13436,13 @@ WebP 的默认压缩方法。影响有损和无损 WebP。较高的值会以压
:ref:`bool<class_bool>` **rendering/viewport/hdr_2d** = ``false`` :ref:`🔗<class_ProjectSettings_property_rendering/viewport/hdr_2d>`
If ``true``, enables :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root viewport. 2D rendering will use a high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ or Compatibility renderer, this will be an ``RGBA16`` framebuffer. When using the Mobile renderer, it will be an ``RGB10_A2`` framebuffer.
如果为 ``true``\ ,则在根视口上启用 :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>`\ 。2D 渲染将使用与 3D 帧缓冲的位深度相匹配的高动态范围HDR格式的帧缓冲。使用 Forward+ Compatibility 渲染器时为 ``RGBA16`` 帧缓冲。使用 Mobile 渲染器时为 ``RGB10_A2`` 帧缓冲。
Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen (if the Viewport is attached to the screen).
此外2D 渲染将在线性色彩空间中进行,并将在传输到屏幕之前立即转换到 sRGB 空间(如果视口已连接到屏幕)。
Practically speaking, this means that the end result of the Viewport will not be clamped to the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients.
实际上,这意味着 Viewport 的最终结果不会被限制在 ``0-1`` 范围内,无需调整色彩空间即可在 3D 渲染中使用。这使得 2D 渲染能够利用需要高动态范围的效果(例如 2D 辉光),并显著改善需要高度详细渐变的效果的外观。
\ **Note:** This property is only read when the project starts. To toggle HDR 2D at runtime, set :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root :ref:`Viewport<class_Viewport>`.
\ **注意:**\ 该属性仅在项目启动时读取。要在运行时开关 HDR 2D请在根 :ref:`Viewport<class_Viewport>` 上设置 :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>`\ 。
.. rst-class:: classref-item-separator

View File

@@ -260,7 +260,7 @@ Range 是代表特定范围内数字的控件的抽象基类,能够对步长 :
- |void| **set_step**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_step**\ (\ )
If greater than 0, :ref:`value<class_Range_property_value>` will always be rounded to a multiple of this property's value above :ref:`min_value<class_Range_property_min_value>`. For example, if :ref:`min_value<class_Range_property_min_value>` is ``0.1`` and step is 0.2, then :ref:`value<class_Range_property_value>` is limited to ``0.1``, ``0.3``, ``0.5``, and so on. If :ref:`rounded<class_Range_property_rounded>` is also ``true``, :ref:`value<class_Range_property_value>` will first be rounded to a multiple of this property's value, then rounded to the nearest integer.
如果大于 0\ :ref:`value<class_Range_property_value>` 将总是被四舍五入为大于 :ref:`min_value<class_Range_property_min_value>` 的该属性的倍数。例如,如果 :ref:`min_value<class_Range_property_min_value>` ``0.1``\ ,步长为 0.2,则 :ref:`value<class_Range_property_value>` 被限制为 ``0.1``\ 、\ ``0.3``\ 、\ ``0.5``\ ,依此类推。如果 :ref:`rounded<class_Range_property_rounded>` 也是 ``true``\ \ :ref:`value<class_Range_property_value>` 将首先被四舍五入为这个属性的倍数,然后舍入为最近的整数。
.. rst-class:: classref-item-separator

View File

@@ -2385,7 +2385,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2397,7 +2397,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2409,7 +2409,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2421,7 +2421,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2433,7 +2433,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2445,7 +2445,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2457,7 +2457,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2469,7 +2469,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2481,7 +2481,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2493,7 +2493,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2505,7 +2505,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2517,7 +2517,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2529,7 +2529,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2541,7 +2541,7 @@ Alpha、红、绿、蓝通道数据格式Alpha 占 1 位、红占 5 位、绿
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -3185,7 +3185,7 @@ flags **StorageBufferUsage**: :ref:`🔗<enum_RenderingDevice_StorageBufferUsage
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -4074,7 +4074,7 @@ flags **PipelineDynamicStateFlags**: :ref:`🔗<enum_RenderingDevice_PipelineDyn
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -4086,7 +4086,7 @@ flags **PipelineDynamicStateFlags**: :ref:`🔗<enum_RenderingDevice_PipelineDyn
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -4098,7 +4098,7 @@ flags **PipelineDynamicStateFlags**: :ref:`🔗<enum_RenderingDevice_PipelineDyn
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -4110,7 +4110,7 @@ flags **PipelineDynamicStateFlags**: :ref:`🔗<enum_RenderingDevice_PipelineDyn
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -4122,7 +4122,7 @@ flags **PipelineDynamicStateFlags**: :ref:`🔗<enum_RenderingDevice_PipelineDyn
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!

View File

@@ -2196,7 +2196,7 @@ enum **LightParam**: :ref:`🔗<enum_RenderingServer_LightParam>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2650,7 +2650,7 @@ enum **ParticlesTransformAlign**: :ref:`🔗<enum_RenderingServer_ParticlesTrans
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2662,7 +2662,7 @@ enum **ParticlesTransformAlign**: :ref:`🔗<enum_RenderingServer_ParticlesTrans
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2674,7 +2674,7 @@ enum **ParticlesTransformAlign**: :ref:`🔗<enum_RenderingServer_ParticlesTrans
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2686,7 +2686,7 @@ enum **ParticlesTransformAlign**: :ref:`🔗<enum_RenderingServer_ParticlesTrans
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2750,7 +2750,7 @@ enum **ParticlesCollisionType**: :ref:`🔗<enum_RenderingServer_ParticlesCollis
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2762,7 +2762,7 @@ enum **ParticlesCollisionType**: :ref:`🔗<enum_RenderingServer_ParticlesCollis
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2774,7 +2774,7 @@ enum **ParticlesCollisionType**: :ref:`🔗<enum_RenderingServer_ParticlesCollis
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2786,7 +2786,7 @@ enum **ParticlesCollisionType**: :ref:`🔗<enum_RenderingServer_ParticlesCollis
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2798,7 +2798,7 @@ enum **ParticlesCollisionType**: :ref:`🔗<enum_RenderingServer_ParticlesCollis
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2810,7 +2810,7 @@ enum **ParticlesCollisionType**: :ref:`🔗<enum_RenderingServer_ParticlesCollis
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2822,7 +2822,7 @@ enum **ParticlesCollisionType**: :ref:`🔗<enum_RenderingServer_ParticlesCollis
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2844,7 +2844,7 @@ enum **ParticlesCollisionHeightfieldResolution**: :ref:`🔗<enum_RenderingServe
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2856,7 +2856,7 @@ enum **ParticlesCollisionHeightfieldResolution**: :ref:`🔗<enum_RenderingServe
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2868,7 +2868,7 @@ enum **ParticlesCollisionHeightfieldResolution**: :ref:`🔗<enum_RenderingServe
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2880,7 +2880,7 @@ enum **ParticlesCollisionHeightfieldResolution**: :ref:`🔗<enum_RenderingServe
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2892,7 +2892,7 @@ enum **ParticlesCollisionHeightfieldResolution**: :ref:`🔗<enum_RenderingServe
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -2904,7 +2904,7 @@ enum **ParticlesCollisionHeightfieldResolution**: :ref:`🔗<enum_RenderingServe
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -4032,7 +4032,7 @@ enum **CompositorEffectCallbackType**: :ref:`🔗<enum_RenderingServer_Composito
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -5342,7 +5342,7 @@ enum **CanvasGroupMode**: :ref:`🔗<enum_RenderingServer_CanvasGroupMode>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -6041,7 +6041,7 @@ enum **Features**: :ref:`🔗<enum_RenderingServer_Features>`
.. container:: contribute
该常量目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该常量目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -6053,7 +6053,7 @@ enum **Features**: :ref:`🔗<enum_RenderingServer_Features>`
.. container:: contribute
该常量目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该常量目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -6065,7 +6065,7 @@ enum **Features**: :ref:`🔗<enum_RenderingServer_Features>`
.. container:: contribute
该常量目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该常量目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -6077,7 +6077,7 @@ enum **Features**: :ref:`🔗<enum_RenderingServer_Features>`
.. container:: contribute
该常量目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该常量目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -6089,7 +6089,7 @@ enum **Features**: :ref:`🔗<enum_RenderingServer_Features>`
.. container:: contribute
该常量目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该常量目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -7088,7 +7088,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -7472,7 +7472,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -8182,7 +8182,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -8330,13 +8330,13 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
:ref:`String<class_String>` **get_current_rendering_driver_name**\ (\ ) |const| :ref:`🔗<class_RenderingServer_method_get_current_rendering_driver_name>`
Returns the name of the current rendering driver. This can be ``vulkan``, ``d3d12``, ``metal``, ``opengl3``, ``opengl3_es``, or ``opengl3_angle``. See also :ref:`get_current_rendering_method()<class_RenderingServer_method_get_current_rendering_method>`.
返回当前渲染驱动的名称,可以是 ``vulkan``\ 、\ ``d3d12``\ 、\ ``metal``\ 、\ ``opengl3``\ 、\ ``opengl3_es`` ``opengl3_angle``\ 。另见 :ref:`get_current_rendering_method()<class_RenderingServer_method_get_current_rendering_method>`.
When :ref:`ProjectSettings.rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` is ``forward_plus`` or ``mobile``, the rendering driver is determined by :ref:`ProjectSettings.rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
:ref:`ProjectSettings.rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` ``forward_plus`` ``mobile``\ 时,渲染驱动由 :ref:`ProjectSettings.rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` 决定。
When :ref:`ProjectSettings.rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` is ``gl_compatibility``, the rendering driver is determined by :ref:`ProjectSettings.rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
:ref:`ProjectSettings.rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` ``gl_compatibility`` 时,渲染驱动由 :ref:`ProjectSettings.rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` 决定。
The rendering driver is also determined by the ``--rendering-driver`` command line argument that overrides this project setting, or an automatic fallback that is applied depending on the hardware.
渲染驱动也由覆盖该项目设置的 ``--rendering-driver`` 命令行参数决定,或者由根据硬件而应用的自动回退决定。
.. rst-class:: classref-item-separator
@@ -9316,7 +9316,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9330,7 +9330,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9344,7 +9344,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9358,7 +9358,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9384,7 +9384,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9398,7 +9398,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9412,7 +9412,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9426,7 +9426,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9552,7 +9552,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9566,7 +9566,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9610,7 +9610,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9660,7 +9660,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9710,7 +9710,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9856,7 +9856,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9882,7 +9882,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9896,7 +9896,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -9910,7 +9910,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -10598,7 +10598,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -10744,7 +10744,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -10844,7 +10844,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -10858,7 +10858,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -10884,7 +10884,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -11350,7 +11350,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -11438,7 +11438,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -11762,7 +11762,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -11840,7 +11840,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -11854,7 +11854,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -11868,7 +11868,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -12491,11 +12491,11 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
|void| **viewport_set_use_hdr_2d**\ (\ viewport\: :ref:`RID<class_RID>`, enabled\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderingServer_method_viewport_set_use_hdr_2d>`
If ``true``, 2D rendering will use a high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ or Compatibility renderer, this will be an ``RGBA16`` framebuffer. When using the Mobile renderer, it will be an ``RGB10_A2`` framebuffer.
如果为 ``true``\ ,则 2D 渲染会使用与 3D 帧缓冲的位深度相匹配的高动态范围HDR格式的帧缓冲。使用 Forward+ Compatibility 渲染器时是 ``RGBA16`` 帧缓冲。而使用 Mobile 渲染器时则是 ``RGB10_A2`` 帧缓冲。
Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen (if the Viewport is attached to the screen).
此外2D 渲染将在线性色彩空间中进行,会在即将传输到屏幕之前转换到 sRGB 空间(如果视口已连接到屏幕)。
Practically speaking, this means that the end result of the Viewport will not be clamped to the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients. This setting has the same effect as :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>`.
实际上,这意味着视口的最终结果不会限制在 ``0-1`` 范围内,无需调整色彩空间即可在 3D 渲染中使用。这使得 2D 渲染能够利用需要高动态范围的效果(例如 2D 辉光),并显著改善需要高度详细渐变的效果的外观。该设置与 :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` 效果相同。
.. rst-class:: classref-item-separator
@@ -12601,7 +12601,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -12615,7 +12615,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -12629,7 +12629,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -12659,7 +12659,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -12673,7 +12673,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -12687,7 +12687,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -12701,7 +12701,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -12715,7 +12715,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -12729,7 +12729,7 @@ RID 使用结束后,应该使用 RenderingServer 的 :ref:`free_rid()<class_Re
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

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@@ -129,7 +129,7 @@ enum **CacheMode**: :ref:`🔗<enum_ResourceFormatLoader_CacheMode>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -143,7 +143,7 @@ enum **CacheMode**: :ref:`🔗<enum_ResourceFormatLoader_CacheMode>`
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

View File

@@ -12,14 +12,14 @@ ResourceImporterSVG
**继承:** :ref:`ResourceImporter<class_ResourceImporter>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Imports an SVG file as an automatically scalable texture for use in UI elements and 2D rendering.
将 SVG 文件作为自动缩放纹理导入,用于 UI 元素和 2D 渲染。
.. rst-class:: classref-introduction-group
描述
----
This importer imports :ref:`DPITexture<class_DPITexture>` resources. See also :ref:`ResourceImporterTexture<class_ResourceImporterTexture>` and :ref:`ResourceImporterImage<class_ResourceImporterImage>`.
该导入器导入 :ref:`DPITexture<class_DPITexture>` 资源。另见 :ref:`ResourceImporterTexture<class_ResourceImporterTexture>` :ref:`ResourceImporterImage<class_ResourceImporterImage>`\ 。
.. rst-class:: classref-reftable-group
@@ -54,7 +54,7 @@ This importer imports :ref:`DPITexture<class_DPITexture>` resources. See also :r
:ref:`float<class_float>` **base_scale** = ``1.0`` :ref:`🔗<class_ResourceImporterSVG_property_base_scale>`
Texture scale. ``1.0`` is the original SVG size. Higher values result in a larger image.
纹理缩放。\ ``1.0`` 是原始 SVG 大小。值越大得到的图像越大。
.. rst-class:: classref-item-separator
@@ -66,7 +66,7 @@ Texture scale. ``1.0`` is the original SVG size. Higher values result in a large
:ref:`Dictionary<class_Dictionary>` **color_map** = ``{}`` :ref:`🔗<class_ResourceImporterSVG_property_color_map>`
If set, remaps texture colors according to :ref:`Color<class_Color>`-:ref:`Color<class_Color>` map.
设置后,会根据 :ref:`Color<class_Color>`-:ref:`Color<class_Color>` 映射对纹理中的颜色进行重映射。
.. rst-class:: classref-item-separator

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@@ -249,9 +249,9 @@ UASTC 编码级别。值越高质量越好,但编码耗时更长。
:ref:`bool<class_bool>` **editor/convert_colors_with_editor_theme** = ``false`` :ref:`🔗<class_ResourceImporterTexture_property_editor/convert_colors_with_editor_theme>`
如果为 ``true``\ ,则转换导入图像的颜色以匹配 :ref:`EditorSettings.interface/theme/icon_and_font_color<class_EditorSettings_property_interface/theme/icon_and_font_color>`\ 。这假设该图像使用与 :doc:`Godot 自己的编辑器图标调色板 <../contributing/development/editor/creating_icons>`\ 完全相同的颜色,源文件是为深色编辑器主题设计的。应该为编辑器插件图标和自定义类图标启用该功能,否则应保持禁用状态。
If ``true``, converts the imported image's colors to match :ref:`EditorSettings.interface/theme/icon_and_font_color<class_EditorSettings_property_interface/theme/icon_and_font_color>`. This assumes the image uses the exact same colors as :doc:`Godot's own color palette for editor icons <../engine_details/editor/creating_icons>`, with the source file designed for a dark editor theme. This should be enabled for editor plugin icons and custom class icons, but should be left disabled otherwise.
\ **注意:**\ 仅适用于 SVG 图像。
\ **Note:** Only available for SVG images.
.. rst-class:: classref-item-separator

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@@ -1106,11 +1106,11 @@ flags **ImageUpdateMask**: :ref:`🔗<enum_RichTextLabel_ImageUpdateMask>`
- |void| **set_visible_characters**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_visible_characters**\ (\ )
The number of characters to display. If set to ``-1``, all characters are displayed. This can be useful when animating the text appearing in a dialog box.
要显示的字符数。如果设置为 ``-1``\ ,则显示所有字符。这用于在对话框中为显示的文本设置动画。
\ **Note:** Setting this property updates :ref:`visible_ratio<class_RichTextLabel_property_visible_ratio>` accordingly.
\ **注意:**\ 设置该属性会相应地更新 :ref:`visible_ratio<class_RichTextLabel_property_visible_ratio>`\ 。
\ **Note:** Characters are counted as Unicode codepoints. A single visible grapheme may contain multiple codepoints (e.g. certain emoji use three codepoints). A single codepoint may contain two UTF-16 characters, which are used in C# strings.
\ **注意:**\ 字符按照 Unicode 码位计算。一个可见的字素可能包含多个码位(例如部分 Emoji 会使用三个码位)。一个码位可能包含两个 UTF-16 字符C# 字符串中会用到。
.. rst-class:: classref-item-separator

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@@ -432,9 +432,9 @@ enum **CCDMode**: :ref:`🔗<enum_RigidBody2D_CCDMode>`
- |void| **set_center_of_mass**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_center_of_mass**\ (\ )
The body's custom center of mass, relative to the body's origin position, when :ref:`center_of_mass_mode<class_RigidBody2D_property_center_of_mass_mode>` is set to :ref:`CENTER_OF_MASS_MODE_CUSTOM<class_RigidBody2D_constant_CENTER_OF_MASS_MODE_CUSTOM>`. This is the balanced point of the body, where applied forces only cause linear acceleration. Applying forces outside of the center of mass causes angular acceleration.
:ref:`center_of_mass_mode<class_RigidBody2D_property_center_of_mass_mode>` 设置为 :ref:`CENTER_OF_MASS_MODE_CUSTOM<class_RigidBody2D_constant_CENTER_OF_MASS_MODE_CUSTOM>` 时,物体的自定义质心相对于物体原点位置的位置。这是物体的平衡点,只有施加在质心内的力才会引起线性加速度。施加在质心之外的力会引起角加速度。
When :ref:`center_of_mass_mode<class_RigidBody2D_property_center_of_mass_mode>` is set to :ref:`CENTER_OF_MASS_MODE_AUTO<class_RigidBody2D_constant_CENTER_OF_MASS_MODE_AUTO>` (default value), the center of mass is automatically determined, but this does not update the value of :ref:`center_of_mass<class_RigidBody2D_property_center_of_mass>`.
:ref:`center_of_mass_mode<class_RigidBody2D_property_center_of_mass_mode>` 设置为 :ref:`CENTER_OF_MASS_MODE_AUTO<class_RigidBody2D_constant_CENTER_OF_MASS_MODE_AUTO>`\ (默认值)时,会自动确定质心,但这不会更新 :ref:`center_of_mass<class_RigidBody2D_property_center_of_mass>` 的值。
.. rst-class:: classref-item-separator

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@@ -400,9 +400,9 @@ enum **DampMode**: :ref:`🔗<enum_RigidBody3D_DampMode>`
- |void| **set_center_of_mass**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
- :ref:`Vector3<class_Vector3>` **get_center_of_mass**\ (\ )
The body's custom center of mass, relative to the body's origin position, when :ref:`center_of_mass_mode<class_RigidBody3D_property_center_of_mass_mode>` is set to :ref:`CENTER_OF_MASS_MODE_CUSTOM<class_RigidBody3D_constant_CENTER_OF_MASS_MODE_CUSTOM>`. This is the balanced point of the body, where applied forces only cause linear acceleration. Applying forces outside of the center of mass causes angular acceleration.
:ref:`center_of_mass_mode<class_RigidBody3D_property_center_of_mass_mode>` 设置为 :ref:`CENTER_OF_MASS_MODE_CUSTOM<class_RigidBody3D_constant_CENTER_OF_MASS_MODE_CUSTOM>` 时,物体的自定义质心相对于物体原点位置的位置。这是物体的平衡点,只有施加在质心内的力才会引起线性加速度。施加在质心之外的力会引起角加速度。
When :ref:`center_of_mass_mode<class_RigidBody3D_property_center_of_mass_mode>` is set to :ref:`CENTER_OF_MASS_MODE_AUTO<class_RigidBody3D_constant_CENTER_OF_MASS_MODE_AUTO>` (default value), the center of mass is automatically determined, but this does not update the value of :ref:`center_of_mass<class_RigidBody3D_property_center_of_mass>`.
:ref:`center_of_mass_mode<class_RigidBody3D_property_center_of_mass_mode>` 设置为 :ref:`CENTER_OF_MASS_MODE_AUTO<class_RigidBody3D_constant_CENTER_OF_MASS_MODE_AUTO>`\ (默认值)时,会自动确定质心,但这不会更新 :ref:`center_of_mass<class_RigidBody3D_property_center_of_mass>` 的值。
.. rst-class:: classref-item-separator

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@@ -14,7 +14,7 @@ ScriptExtension
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-reftable-group
@@ -117,7 +117,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -131,7 +131,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -145,7 +145,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -159,7 +159,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -173,7 +173,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -187,7 +187,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -201,7 +201,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -215,7 +215,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -229,7 +229,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -243,7 +243,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -257,7 +257,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -271,7 +271,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -285,7 +285,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -299,7 +299,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -313,7 +313,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -339,7 +339,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -353,7 +353,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -367,7 +367,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -381,7 +381,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -395,7 +395,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -409,7 +409,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -423,7 +423,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -437,7 +437,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -451,7 +451,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -465,7 +465,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -479,7 +479,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -493,7 +493,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -519,7 +519,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -533,7 +533,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -547,7 +547,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -561,7 +561,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -575,7 +575,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -589,7 +589,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -603,7 +603,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -617,7 +617,7 @@ ScriptExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -16,7 +16,7 @@ ScriptLanguage
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-section-separator
@@ -41,7 +41,7 @@ enum **ScriptNameCasing**: :ref:`🔗<enum_ScriptLanguage_ScriptNameCasing>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -53,7 +53,7 @@ enum **ScriptNameCasing**: :ref:`🔗<enum_ScriptLanguage_ScriptNameCasing>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -65,7 +65,7 @@ enum **ScriptNameCasing**: :ref:`🔗<enum_ScriptLanguage_ScriptNameCasing>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -77,7 +77,7 @@ enum **ScriptNameCasing**: :ref:`🔗<enum_ScriptLanguage_ScriptNameCasing>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -89,7 +89,7 @@ enum **ScriptNameCasing**: :ref:`🔗<enum_ScriptLanguage_ScriptNameCasing>`
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!

View File

@@ -14,7 +14,7 @@ ScriptLanguageExtension
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-reftable-group
@@ -169,7 +169,7 @@ enum **LookupResultType**: :ref:`🔗<enum_ScriptLanguageExtension_LookupResultT
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -181,7 +181,7 @@ enum **LookupResultType**: :ref:`🔗<enum_ScriptLanguageExtension_LookupResultT
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -193,7 +193,7 @@ enum **LookupResultType**: :ref:`🔗<enum_ScriptLanguageExtension_LookupResultT
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -205,7 +205,7 @@ enum **LookupResultType**: :ref:`🔗<enum_ScriptLanguageExtension_LookupResultT
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -217,7 +217,7 @@ enum **LookupResultType**: :ref:`🔗<enum_ScriptLanguageExtension_LookupResultT
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -229,7 +229,7 @@ enum **LookupResultType**: :ref:`🔗<enum_ScriptLanguageExtension_LookupResultT
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -241,7 +241,7 @@ enum **LookupResultType**: :ref:`🔗<enum_ScriptLanguageExtension_LookupResultT
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -263,7 +263,7 @@ enum **LookupResultType**: :ref:`🔗<enum_ScriptLanguageExtension_LookupResultT
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -275,7 +275,7 @@ enum **LookupResultType**: :ref:`🔗<enum_ScriptLanguageExtension_LookupResultT
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -287,7 +287,7 @@ enum **LookupResultType**: :ref:`🔗<enum_ScriptLanguageExtension_LookupResultT
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -299,7 +299,7 @@ enum **LookupResultType**: :ref:`🔗<enum_ScriptLanguageExtension_LookupResultT
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -363,7 +363,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -375,7 +375,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -387,7 +387,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -399,7 +399,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -411,7 +411,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -423,7 +423,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -435,7 +435,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -447,7 +447,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -459,7 +459,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -471,7 +471,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -483,7 +483,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该枚举目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该枚举目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
@@ -504,7 +504,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -518,7 +518,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -532,7 +532,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -546,7 +546,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -560,7 +560,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -574,7 +574,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -588,7 +588,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -602,7 +602,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -616,7 +616,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -630,7 +630,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -644,7 +644,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -658,7 +658,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -672,7 +672,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -686,7 +686,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -700,7 +700,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -714,7 +714,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -740,7 +740,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -766,7 +766,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -780,7 +780,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -794,7 +794,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -808,7 +808,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -822,7 +822,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -836,7 +836,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -850,7 +850,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -864,7 +864,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -878,7 +878,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -892,7 +892,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -906,7 +906,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -920,7 +920,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -934,7 +934,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -948,7 +948,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -962,7 +962,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -976,7 +976,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1002,7 +1002,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1016,7 +1016,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1030,7 +1030,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1044,7 +1044,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1058,7 +1058,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1072,7 +1072,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1086,7 +1086,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1100,7 +1100,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1114,7 +1114,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1128,7 +1128,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1142,7 +1142,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1156,7 +1156,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1170,7 +1170,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1184,7 +1184,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1198,7 +1198,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1212,7 +1212,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1226,7 +1226,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1240,7 +1240,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1254,7 +1254,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1268,7 +1268,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1282,7 +1282,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1296,7 +1296,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1310,7 +1310,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -1324,7 +1324,7 @@ enum **CodeCompletionKind**: :ref:`🔗<enum_ScriptLanguageExtension_CodeComplet
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -443,7 +443,7 @@ enum **ModifierCallbackModeProcess**: :ref:`🔗<enum_Skeleton3D_ModifierCallbac
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

View File

@@ -14,7 +14,7 @@ Skin
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-reftable-group
@@ -65,7 +65,7 @@ Skin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -79,7 +79,7 @@ Skin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -93,7 +93,7 @@ Skin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -107,7 +107,7 @@ Skin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -121,7 +121,7 @@ Skin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -135,7 +135,7 @@ Skin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -149,7 +149,7 @@ Skin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -163,7 +163,7 @@ Skin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -177,7 +177,7 @@ Skin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -191,7 +191,7 @@ Skin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -205,7 +205,7 @@ Skin
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -248,9 +248,9 @@ Sprite2D
- |void| **set_region_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_region_enabled**\ (\ )
If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite2D_property_region_rect>`.
如果为 ``true``\ ,则会从更大的图集纹理上裁剪出纹理。见 :ref:`region_rect<class_Sprite2D_property_region_rect>`\ 。
\ **Note:** When using a custom :ref:`Shader<class_Shader>` on a **Sprite2D**, the ``UV`` shader built-in will refer to the entire texture space. Use the ``REGION_RECT`` built-in to get the currently visible region defined in :ref:`region_rect<class_Sprite2D_property_region_rect>` instead. See :doc:`CanvasItem shaders <../tutorials/shaders/shader_reference/canvas_item_shader>` for details.
\ **注意:**\ 对 **Sprite2D** 使用自定义 :ref:`Shader<class_Shader>` 时,着色器内置的 ``UV`` 指的是完整纹理空间。请使用内置的 ``REGION_RECT`` 获取 :ref:`region_rect<class_Sprite2D_property_region_rect>` 中定义的当前可见区域。详见《\ :doc:`CanvasItem 着色器 <../tutorials/shaders/shader_reference/canvas_item_shader>`\ 》。
.. rst-class:: classref-item-separator

View File

@@ -14,7 +14,7 @@ StreamPeerExtension
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-reftable-group
@@ -53,7 +53,7 @@ StreamPeerExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -67,7 +67,7 @@ StreamPeerExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -81,7 +81,7 @@ StreamPeerExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -95,7 +95,7 @@ StreamPeerExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -109,7 +109,7 @@ StreamPeerExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -181,7 +181,7 @@ StyleBox
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -195,7 +195,7 @@ StyleBox
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -221,7 +221,7 @@ StyleBox
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

View File

@@ -2232,7 +2232,7 @@ TextServerExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

View File

@@ -443,9 +443,9 @@ Tree
**item_collapsed**\ (\ item\: :ref:`TreeItem<class_TreeItem>`\ ) :ref:`🔗<class_Tree_signal_item_collapsed>`
Emitted when an item is expanded or collapsed by clicking on the folding arrow or through code.
点击折叠箭头或通过代码对某一项进行展开或折叠操作时发出。
\ **Note:** Despite its name, this signal is also emitted when an item is expanded.
\ **注意:**\ 虽然命名如此,展开项目时也会发出该信号。
.. rst-class:: classref-item-separator

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@@ -130,7 +130,7 @@ Variant
教程
----
- :doc:`Variant 类简介 <../contributing/development/core_and_modules/variant_class>`
- :doc:`Variant 类简介 <../engine_details/architecture/variant_class>`
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -1560,7 +1560,7 @@ enum **VRSUpdateMode**: :ref:`🔗<enum_Viewport_VRSUpdateMode>`
- |void| **set_use_oversampling**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_using_oversampling**\ (\ )
If ``true`` and one of the following conditions are true: :ref:`SubViewport.size_2d_override_stretch<class_SubViewport_property_size_2d_override_stretch>` and :ref:`SubViewport.size_2d_override<class_SubViewport_property_size_2d_override>` are set, :ref:`Window.content_scale_factor<class_Window_property_content_scale_factor>` is set and scaling is enabled, :ref:`oversampling_override<class_Viewport_property_oversampling_override>` is set, font and :ref:`DPITexture<class_DPITexture>` oversampling are enabled.
如果为 ``true`` 且以下条件之一为真:设置了 :ref:`SubViewport.size_2d_override_stretch<class_SubViewport_property_size_2d_override_stretch>` :ref:`SubViewport.size_2d_override<class_SubViewport_property_size_2d_override>`\ ,设置了 :ref:`Window.content_scale_factor<class_Window_property_content_scale_factor>` 且启用了缩放,设置了 :ref:`oversampling_override<class_Viewport_property_oversampling_override>`\ ,则会启用字体和 :ref:`DPITexture<class_DPITexture>` 的过采样。
.. rst-class:: classref-item-separator
@@ -1966,11 +1966,11 @@ If ``true`` and one of the following conditions are true: :ref:`SubViewport.size
- |void| **set_use_hdr_2d**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_using_hdr_2d**\ (\ )
If ``true``, 2D rendering will use a high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ or Compatibility renderer, this will be an ``RGBA16`` framebuffer. When using the Mobile renderer, it will be an ``RGB10_A2`` framebuffer.
如果为 ``true``\ ,则 2D 渲染会使用与 3D 帧缓冲的位深度相匹配的高动态范围HDR格式的帧缓冲。使用 Forward+ Compatibility 渲染器时是 ``RGBA16`` 帧缓冲。而使用 Mobile 渲染器时则是 ``RGB10_A2`` 帧缓冲。
Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen (if the Viewport is attached to the screen).
此外2D 渲染将在线性色彩空间中进行,会在即将传输到屏幕之前转换到 sRGB 空间(如果视口已连接到屏幕)。
Practically speaking, this means that the end result of the Viewport will not be clamped to the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients.
实际上,这意味着视口的最终结果不会限制在 ``0-1`` 范围内,无需调整色彩空间即可在 3D 渲染中使用。这使得 2D 渲染能够利用需要高动态范围的效果(例如 2D 辉光),并显著改善需要高度详细渐变的效果的外观。
.. rst-class:: classref-item-separator
@@ -2330,9 +2330,9 @@ Practically speaking, this means that the end result of the Viewport will not be
:ref:`ViewportTexture<class_ViewportTexture>` **get_texture**\ (\ ) |const| :ref:`🔗<class_Viewport_method_get_texture>`
Returns the viewport's texture.
返回该视口的纹理
\ **Note:** When trying to store the current texture (e.g. in a file), it might be completely black or outdated if used too early, especially when used in e.g. :ref:`Node._ready()<class_Node_private_method__ready>`. To make sure the texture you get is correct, you can await :ref:`RenderingServer.frame_post_draw<class_RenderingServer_signal_frame_post_draw>` signal.
\ **注意:**\ 保存当前纹理时(例如保存到文件中),如果时机过早则可能是全黑或过时的图片,尤其是在 :ref:`Node._ready()<class_Node_private_method__ready>` 等函数中使用时。要确保获得正确的纹理,你可以等待 :ref:`RenderingServer.frame_post_draw<class_RenderingServer_signal_frame_post_draw>` 信号。
.. tabs::
@@ -2354,7 +2354,7 @@ Returns the viewport's texture.
\ **Note:** When :ref:`use_hdr_2d<class_Viewport_property_use_hdr_2d>` is ``true`` the returned texture will be an HDR image encoded in linear space.
\ **注意:**\ :ref:`use_hdr_2d<class_Viewport_property_use_hdr_2d>` ``true`` 时,返回的纹理是使用线性色彩空间编码的 HDR 图像。
.. rst-class:: classref-item-separator

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@@ -146,7 +146,7 @@ VisualInstance3D
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator

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@@ -134,7 +134,7 @@ enum **OpType**: :ref:`🔗<enum_VisualShaderNodeRemap_OpType>`
.. container:: contribute
该属性目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该属性目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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@@ -219,7 +219,7 @@ VoxelGIData
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -247,7 +247,7 @@ VoxelGIData
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -261,7 +261,7 @@ VoxelGIData
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -275,7 +275,7 @@ VoxelGIData
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -289,7 +289,7 @@ VoxelGIData
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -303,7 +303,7 @@ VoxelGIData
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -16,7 +16,7 @@ WebRTCDataChannel
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-reftable-group

View File

@@ -14,7 +14,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-reftable-group
@@ -79,7 +79,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -93,7 +93,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -107,7 +107,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -121,7 +121,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -135,7 +135,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -149,7 +149,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -163,7 +163,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -177,7 +177,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -191,7 +191,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -205,7 +205,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -219,7 +219,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -233,7 +233,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -247,7 +247,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -261,7 +261,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -275,7 +275,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -289,7 +289,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -303,7 +303,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -317,7 +317,7 @@ WebRTCDataChannelExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

View File

@@ -14,7 +14,7 @@ WebRTCPeerConnectionExtension
.. container:: contribute
该类目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该类目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-reftable-group
@@ -65,7 +65,7 @@ WebRTCPeerConnectionExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -79,7 +79,7 @@ WebRTCPeerConnectionExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -93,7 +93,7 @@ WebRTCPeerConnectionExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -107,7 +107,7 @@ WebRTCPeerConnectionExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -121,7 +121,7 @@ WebRTCPeerConnectionExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -135,7 +135,7 @@ WebRTCPeerConnectionExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -149,7 +149,7 @@ WebRTCPeerConnectionExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -163,7 +163,7 @@ WebRTCPeerConnectionExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -177,7 +177,7 @@ WebRTCPeerConnectionExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -191,7 +191,7 @@ WebRTCPeerConnectionExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. rst-class:: classref-item-separator
@@ -205,7 +205,7 @@ WebRTCPeerConnectionExtension
.. container:: contribute
该方法目前没有描述,请帮我们\ :ref:`贡献一个 <doc_updating_the_class_reference>`\ 吧!
该方法目前没有描述,请帮我们\ `贡献一个 <https://contributing.godotengine.org/en/latest/documentation/class_reference.html>`__\ 吧!
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`

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